Jonny D
I'm up too late to be playing this. It scared me!
Foon → Ludum Dare Explorer → LD15 → Lurking.
By six
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 9 | 4.06 | 36 | |
| Audio | 24 | 3.38 | 21 | |
| Coolness | 3 | 27 | ||
| Innovation | 28 | 3.46 | 35 | |
| Fun | 46 | 3.20 | 35 | |
| Graphics | 32 | 3.53 | 36 | |
| Humor | 92 | 2.07 | 14 | |
| Overall | 38 | 3.39 | 36 | |
| Community | 99 | 2.29 | 21 |
I'm up too late to be playing this. It scared me!
This is really cool. My first time in I didn't encounter the monster thing at all, so the second I made a point of trying to hunt it down. The sound design is very effective.
Very creepy. Nice audio.
Scary :)
Somehow I always find the monster first. Also no vote on Audio since you grabbed it from Freesound (which you're not supposed to).
Really nice game. It has a dark creepy feel to it. Good job!
I found some text "What in this" and then something got me...
Interesting flashlight effect
Wow, hard. Wish I could tell where the sounds were coming from. Beautiful visual effect and ambiance, though!
Scary good atmosphere.
Nice! Nice sound, but it's too bad you CHEATED.
Totally creepy when that monster gets near you - there were those tentacles in the flashlight, and I ran like crazy :P Cool shadow effects.
Audio is nice, but selected N/A since its not created during compo.
I really like the idea. Avoiding fear in a dark cavern!
Pixelated light beam and character are pretty cool.
Great atmosphere and excellent torch effect. The pounding sound of the monster really makes you want to run!
Wah! The first time I saw the monster (second time I played), I turned around and saw it just as it came leaping for me. A split second, and it was all over. That was scary! In a later run, I glanced at the monster as it went past, but it didn't see me. Suspense.
I wish there was a fullscreen option though. It's not as immersive as it could be when you're running around in a little box snuggled in amongst other stuff in the middle of the screen.
N/A audio, because you didn't make it. It worked great though.
This game was awesome! Very hard though. I liked the graphics, the use of sound, the atmosphere... pretty much everything. The one complaint I had is that the sound-which-must-be-avoided was more annoying than scary; I think a low rumble or growl sound would have been awesome. Now I think of it, it'd be really sweet if the map changed around you, but I'm only thinking that because this reminds me of House of Leaves. Which in itself is sweet. This game isn't perfect, but it's very, very good.
i made a flashlight game too! i really like the way this game uses the flashlight: as long as you're pointing it some way, there are lots of other ways you aren't pointing it. the way that the shadows of solid objects seem to waver in the light causes me to second-guess a lot of the things i see. it is always obvious when i run into the creature, though. genuinely nerve-wracking.
I really liked the "unseen enemy" aspect. It made it really creepy. More clues as to where the exit was would have been nice ... now it seems kind of luck based. It would help if you could see the cave walls where your flashlight is pointing very faintly or something, too.
the audio was eerie and very nicely exectured. oh, and n/a audio since it was not made during comp.
Interesting game. The graphics are nicely done, and the creature is genuinely scary. Really made me jump.
It's hard though. I couldn't find an exit without cheating.
It obviously needs more, but as a proof of concept, it's great.
Creeeepy! I jumped when I turned and saw the monster running at me.
I am so glad my room was very well lit when I played this.
This is pretty neat esthetically. I don't understand how to avoid the monster, though.
The flashlight effect and player were cool, seeing the monster right next to you is creepy.