Really fun! I love the use of marching squares to do destructible terrain. I have been working on the exact same thing over the last week so its really nice to have a look at your implementation. Very clean.
This game has a lot of polish. It has a clear beginning and end, and excellent instructions/tutorial. My favorite of all the ones I have voted on. It's something I would play for fun, and in 48 hrs!
- By far my favorite entry I've played so far! - Beautiful concept. Just melting the wax is peaceful and meditative. Almost doesn't need a game objective. It's just a fun enough toy. - Cute pixel art character. He even has a bit of a pot belly! :) - Could use more variety in music / art / gameplay. But this is understandable for the given time. But a bit more depth in one of these areas would have been great. - I just want more things to melt! And perhaps things to avoid. :)
- I like the idea, very unique twist on the idea. Mmm cheese. Tunneling is fun too! - Especially like the particle effects and jumpy bits. - Could be developed with more of a flow and gameplay in mind (beginning, middle, end). - Like destroysound said, more of a tech demo than a game, but really cool.
-Character looks awesome. Even though you said you cheated on the walk animation, still looks slick. - Really like how you used debugging info as a gameplay element, and moonwalk as a gameplay element. Pretty clever and worked out. - Interesting even though there is no real opponent / force of nature / conflict. Just exploring. - Navigating around nearly blind is a bit frustrating. - Not very much to do! :(
Gameplay: one of the best ideas I've seen yet. This is actually a really fun and new (to me at least) puzzle idea. Huge props. Awesome! I wish it had more levels. Is this based on anything or completely new? Cool in any case.
Art/Sound: Terrible. Haha. I would prefer if it had no sound at all or you prevented the sound from looping. My ears are bleeding! :)
Awesome effort playing all the games you could! :)
Cute game, the sounds and graphics worked well. Wish there was more variety in cave generation though. Seems pretty limited for 48 hours and a powerful tool like gamemaker. Hope to see more next time!
Really cute graphics, plays quite well. Only complaint is it is very easy to touch a spike (from above or below) and die horribly, even though you haven't touched the point itself.
Marble rolling games are fun, leading characters to exit zone is fun, good mashup :)
Emotes were a really nice touch to add some character to spheres.
Rolling physics were way off (animation doesn't match motion at all, momentum is a bit wacky) which shouldn't be too hard to do. I think fixing this would be the biggest graphical improvement. Shaders and lighting effects aren't important. Especially when they have to be disabled to play!
- Fun concept, pretty execution of it! - Graphics are simple, but work nicely - Yay sound. Death is so much better with a cute snap. - Stalagmites are just sort of annoying. - Controls are a little akward. (1 button + directions would be adequate) - Pressing space on sign more than once throws extra text up. - Character is centered in screen, but all gameplay requires looking down. Could be placed higher up. - Its unclear which items can actually be reached, and which are just their to frustrate me! :)
Lots of great graphics, and idea is cute. I found the game to be a bit frustrating, and mostly about trial and error. But this could easily be improved with more time.
LD15 — Caverns (24)
Ninja Spelunker by ExciteMike
Really nice execution of the tunnel effect. Looks good. Actually pretty fun to play too!
Also, great timelapse. Thanks for sharing!
Cave Ninja by jolle
Really fun!
I love the use of marching squares to do destructible terrain. I have been working on the exact same thing over the last week so its really nice to have a look at your implementation. Very clean.
This game has a lot of polish. It has a clear beginning and end, and excellent instructions/tutorial. My favorite of all the ones I have voted on. It's something I would play for fun, and in 48 hrs!
l33tass.
Candle by Problem Machine
- By far my favorite entry I've played so far!
- Beautiful concept. Just melting the wax is peaceful and meditative. Almost doesn't need a game objective. It's just a fun enough toy.
- Cute pixel art character. He even has a bit of a pot belly! :)
- Could use more variety in music / art / gameplay. But this is understandable for the given time. But a bit more depth in one of these areas would have been great.
- I just want more things to melt! And perhaps things to avoid. :)
Black Cave by Redbone
Download link is broken. :(
Rex's Cavernous Survival Horror Game Thing by doohan
Looked really promising in the first shots, but feels pretty incomplete. Perhaps too ambitious. Could be scaled down and focused.
I really like the destroyable terrain, and any game with a zombird and hamster is good!
Less tech, more gameplay, and some sound (even SFXR random clicks) and this is awesome.
The Walls are Not Cheese by Sparky
- I like the idea, very unique twist on the idea. Mmm cheese. Tunneling is fun too!
- Especially like the particle effects and jumpy bits.
- Could be developed with more of a flow and gameplay in mind (beginning, middle, end).
- Like destroysound said, more of a tech demo than a game, but really cool.
Cavern Relics by flashkick
-Character looks awesome. Even though you said you cheated on the walk animation, still looks slick.
- Really like how you used debugging info as a gameplay element, and moonwalk as a gameplay element. Pretty clever and worked out.
- Interesting even though there is no real opponent / force of nature / conflict. Just exploring.
- Navigating around nearly blind is a bit frustrating.
- Not very much to do! :(
A Matter Of Life Or Death At The Caverns Of Deep And Dark by ragnor
You get credit for doing this in SDL / C++ and cross compiling from linux! Yay.
Unfortunately it runs ridiculously fast on windows, so its unplayable :(
Cave generation looked cool. Some sound and rounded tiles would be a plus.
Cheers
"Conway's Game of Caverns" by brandonman
Cool music.
Though unfortunately rest of game did not work. It was running at around 1fps and all I could see was a wireframe plane :(
Jello Cavern by shanecelis
By the time lapse and code it looks like you spent a ton of time implementing that ant!
Cool ant, just wish there was a better world for him to live in!
Xue by angrywaffle
As everyone said and you already know, Parallax effect looks awesome.
Would be cool to see this developed further. Random generation and endless worlds are a bit scary though. Kind of creep me out :)
Mineral Miner by GBGames
Wow this is an interesting entry.
Gameplay: one of the best ideas I've seen yet. This is actually a really fun and new (to me at least) puzzle idea. Huge props. Awesome! I wish it had more levels. Is this based on anything or completely new? Cool in any case.
Art/Sound: Terrible. Haha. I would prefer if it had no sound at all or you prevented the sound from looping. My ears are bleeding! :)
Grue by sol_hsa
Excellent use of the hex constant 0x100000.
One of the best uses I have encountered.
Keep up the good work!
Cavern Chase by Devlin
Awesome effort playing all the games you could! :)
Cute game, the sounds and graphics worked well.
Wish there was more variety in cave generation though.
Seems pretty limited for 48 hours and a powerful tool like gamemaker. Hope to see more next time!
Clocksey and the Cavern by ajdef3
Really cute graphics, plays quite well. Only complaint is it is very easy to touch a spike (from above or below) and die horribly, even though you haven't touched the point itself.
Nice work
Lurking. by Six
Audio is nice, but selected N/A since its not created during compo.
I really like the idea. Avoiding fear in a dark cavern!
Pixelated light beam and character are pretty cool.
c4v3rnz by nullsquared
Marble rolling games are fun, leading characters to exit zone is fun, good mashup :)
Emotes were a really nice touch to add some character to spheres.
Rolling physics were way off (animation doesn't match motion at all, momentum is a bit wacky) which shouldn't be too hard to do. I think fixing this would be the biggest graphical improvement. Shaders and lighting effects aren't important. Especially when they have to be disabled to play!
Over all, I like this entry. Nice job.
Mr Monocle And His Marvelous Madcap Underground Race by deps
I was impressed by the number of graphics you drew up and used in the time! Sooo much art!
I think cave generation worked out well, even though its fairly simple.
It was a bit to easy to die. Kind of frustrating to die by strafing into the edge. I would prefer if only head-on collisions could kill the player.
Simply Cavern by Moon Goon
Nice start sound :)
Endless random generated world is cool.
The graphics are cute, but a bit still.
Camera panning around makes me motion sick!
Shafted! by recursor
- Fun concept, pretty execution of it!
- Graphics are simple, but work nicely
- Yay sound. Death is so much better with a cute snap.
- Stalagmites are just sort of annoying.
- Controls are a little akward. (1 button + directions would be adequate)
- Pressing space on sign more than once throws extra text up.
- Character is centered in screen, but all gameplay requires looking down. Could be placed higher up.
- Its unclear which items can actually be reached, and which are just their to frustrate me! :)
Thanks!
Beacon by ChevyRay
Very impressive, but where is the source code / assets?
Can you please provide a link?
Cavern Pellet Eater Creatures by jplur
Enjoyed the journal you kept! Thanks.
Lots of great graphics, and idea is cute.
I found the game to be a bit frustrating, and mostly about trial and error. But this could easily be improved with more time.
Caverns of Venus by Endurion
Looks like a game, plays like a game. I like :)
Sounds blast my ears.
Still impressive for the extra short time you had!
Cave Fishter by DrPetter
I like the gameplay oddly enough. Controls are too icy though, could use some damping or cave-friction to cancel out the cave-gliding :)