Green Point
please, make a windows port...
Foon → Ludum Dare Explorer → LD15 → Mineral Miner
By gbgames
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 5 | 4.29 | 21 | |
| Innovation | 32 | 3.39 | 28 | |
| Fun | 65 | 2.89 | 28 | |
| Theme | 31 | 3.61 | 28 | |
| Graphics | 135 | 1.96 | 28 | |
| Audio | 96 | 1.70 | 27 | |
| Humor | 52 | 2.57 | 14 | |
| Overall | 87 | 2.75 | 28 | |
| Coolness | 91 | 9 |
please, make a windows port...
After I figured out the puzzle, I had a lot of fun making techno by getting in and out of the wagon and hitting walls.
Took a while to figure this out...
haha. i have to be honest, the sound for the collision drives me nuts. i can't handle it at all. it's cool, though - like all things 48 hours long, i wish there was more gameplay :)
Huh. took me a bit to figure out, but all strightforward then
Decent little puzzle, but it could use some more red herrings; once I was assured that it was, indeed, solvable, it didn't take me long to figure out what it must be. That said, still a good experience except for the absolutely horrible sound. Sorry, too loud and repeated too quickly.
Ouch, the monsters come through walls! I thought the "bumping into stuff" sound effect was pretty annoying. :/ Nice idea but could use a bit more polish.
BUMPBUMPBUMPBUMPBUMPBUMP. Neat puzzle.
Neat mechanic, pretty fun to solve and play. Wasn't a fan of the collision sound either. :)
Clever, I think the core mechanic (or well, the idea of you being this miner with this useful vehicle yet you have to get out of it) could be expanded on.
Sound was pretty awful and jarring! I thought it was a bit trial-and-error, and once you figured out what you were supposed to do, I didn't really have fun doing it. Some atmosphere could have greatly improved the long treks from your tank to the mineral things.
ROW: 1111111111111111111111111
Invalid terran type in level data! 12
terminate called after throwing an instance of int
Probably because I'm running 64-bit. Can be started in compatibility mode for Windows 95, but crashes later nevertheless.
Maximum points for community, of course. You've put a lot of effort into your journal as always.
As for gameplay, this is a neat concept. The game could've used some more levels, and some fine tuning of the controls - for example, why wouldn't you let me move diagonally? It's also somewhat weird to me that the monsters can move through walls, but fair enough, I guess.
The graphics are rather simple. The audio is mostly fine, but I do agree that the quick sound repetitions upon collision are annoying.
Well done :)
Arghh, the bump in wall sounds is most annoying.
A decent little puzzle game. If it weren't for the green nasties who can walk through walls... ;)
What phren said.
Wow this is an interesting entry.
Gameplay: one of the best ideas I've seen yet. This is actually a really fun and new (to me at least) puzzle idea. Huge props. Awesome! I wish it had more levels. Is this based on anything or completely new? Cool in any case.
Art/Sound: Terrible. Haha. I would prefer if it had no sound at all or you prevented the sound from looping. My ears are bleeding! :)
You've got the beginnings of a decent puzzle game here, though the graphics and sound could use a lot of work.
I'd actually have loved to see you just take the photos in your prototype post and use them as the graphics - those shaded boxes on graph paper are really appealing, imo.
This is actually a pretty interesting idea for a game. It's pretty fun actually, unfortunately the sound effects are annoying. Also, it's pretty non-obvious what the correct way to play is, which leads to some frustrating initial learning before you figure out the 'rules'. After I finally figured out how it worked, though, I did rather like it.
Quite fun, but the sounds ... well, that's what volume controls are for.
The sounds! They're melting my brain!
Innovative, but think it needs more work to be fun.
This seems like an interesting basis for a game. The main difficulty here was just figuring out how the game works but theoretical later levels could have more involved puzzles once the player knows the rules.
Pretty fun puzzle mechanics hiding under the rough graphics and horrendous sounds.. ;)
Once I sussed out how one could use both boulders AND the tank to cover the monster holes it began to make sense. When I finished the first (and only?) level I was hoping there would be another one that I could try my new blue-dot harvesting chops on. :)
Controls were a bit unreliable and frustrating too combined with a somewhat touchy collision system.
I enjoyed watching your paper-design mockups in your journal. One of my friends does board game design and I definitely showed him your paper mockups... :)
Would be great to see a version of this that had way better sound and graphics. I had also loved the ol Blaster Master mechanic of fragile dude riding in mega tank... and the hopping in and out. Would be fun if you perhaps introduced some weapons though that would obviously have to be done very carefully within the puzzle context. Nice gem hiding here in some major rough stone...