FoonLudum Dare ExplorerLD15 → The Walls are Not Cheese

The Walls are Not Cheese

By sparky

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CategoryRankScoreCount
Humor203.0850
Innovation343.3861
Fun523.1561
Theme663.2561
Graphics1042.5261
Audio1121.4520
Overall712.9261
Community563.1742
Coolness5824

Comments

ChevyRay

Excellent engine! Blowing up the walls in the end and carving your way through the not-cheese walls is extremely satisfying. Definitely should expand on this concept :)

Problem Machine

I really like the particle effects you got going with the destroyed wall fragments. It makes me reconsider some of the resolution choices I made for my own project, because the only thing keeping me from doing stuff like that is that it takes too much cpu to do it at 640x480.
It turns out you were also doing some of the same destructable terrain and pixel perfect collision detection stuff! If I find a better solution I'll share it, because it looks like we could both use it :)

doohan

First up: Awesome name :)
I love the particles too
It's a little short but fun all the same.

nilsf

The particule effects and digging were very nice.
There isn't much to do though.
Also the displayed area was taller than my screen which is kind of annoying.

dstrysnd

Feels like a tech demo rather than a game. Also, you can fall into the floor quite a ways (and into vertical walls while jumping). Cool particles!

jplur

I like shooting the words.

zacaj

I got stuck in the third level and the second repeated three times, it was fun though

Epitaph64

I fell off the edge during the second level and never came back haha! (EDIT: I won!)

I enjoyed it, but my resolution is 1280x800 and I had to scroll the website to see the entire game at times (couldn't find the light blue square on the second level because of that for awhile)

ondrew

I feel that destroying the non-cheese is more fun than attacking the rectangle. Digging / blow-something-up game has a lot of potential.

Great particles effects.

Matt Thorson

I loved carving my way around the final room. Needs more levels though, and ones that use the concept more creatively!

sf17k

I should only jump one centimeter. I don't want to annihilate natural cave formations unless I *have to* in order to get around obstacles. The noise angers the locals.

The colors are friendly.

fydo

Cool destruction on the walls and stuff. :)
It was a little bit on the short side. I hope you continue with this idea.

ExciteMike

Neat! But definitely needs more levels or tunneling enemies or something to give you some actual gameplay. I would have really liked to take a peek at the source, too.

HybridMind

The most fun I had was the 'You Win' screen..! Traveling around there by shooting the not-cheese was so much fun. I'd totally love to play a game that explored your fine non-cheesy particle engine further.

afterthought

I basically echo the above comments.
Made me think of liero

Sophie Houlden

Made me think of liero, which is only ever a good thing!

could do with a little more 'play' in there though, (maybe be able to make levels from image files too) but its a pretty nifty start :)

Hempuli

Nice engine! Sadly the game isn't that finished otherwise.

drZool

Excellent, however no leveldesign took the score down a notch.
I love these types of free and open games.

Doches

Ok, this is just awesome. Fun, and waaay too short.

badlydrawnrod

It's fun to destroy the environment, but it's a bit too short.

noonat

BWAHAHA! I love digging. DIE WALLS! :)

Unfortunately there's not much game here, despite the potential. :(

Jacob

- I like the idea, very unique twist on the idea. Mmm cheese. Tunneling is fun too!
- Especially like the particle effects and jumpy bits.
- Could be developed with more of a flow and gameplay in mind (beginning, middle, end).
- Like destroysound said, more of a tech demo than a game, but really cool.

DrPetter

Haha, it's Liero with 10x crazy jumping action. Eating through the walls is a lot of fun, and I love the enthusiasm of the player character. He just takes off like a dart and sticks to all kinds of surfaces, or goes through them. It comes across as a little bit buggy, but that doesn't matter in the least. This could be turned into a destructive evil spider-man game where you can jump up and latch on to a wall while completely annihilating your surroundings using some brand new death-dealing ability.

mjau

Mmm, walls.

Very short, but it's a nice start =)

bburbank

The tech is really nice! Collisions could use some tuning, sure, but there's a neat basis for happy fun funs here.

Endurion

Aww, such a neat engine, but you didn't build the good levels yet.
I've seen what you did with the after-compo version, awesome direction!

localcoder

Very cool. The original is quite fun and your post-compo releases improve on all the obvious issues.

I'm not sure I like shooting a rectangle to win the level, though - I would rather win by shooting something made out of destructable pixels, as that's the most satisfying part of the game.

Almost

Blowing stuff up is great. However, your levels really don't take advantage of this blow anything up ability.. which is sad.

Entar

Fun stuff. I could definitely see some tunneling mechanics in there.

erik

Very cool. I was sad to see that you had made such a cool engine, but delivered so few levels.

It's pretty slow on my 2.1ghz core 2.

It's good that you are still working on it.

Morre

I love the concept, and the graphics are really charming despite their relative simplicity. I do think the post-compo version shows real improvement over the contest version, and I would really like to see you taking this idea even further.

Well done! :)

phren

The only thing that was missing were the levels. :P Cool "prototype", needs content and audio to rock though. Nice particles flying around. :)

philomory

I liked the wall digging effect.