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drymarti111

Games

Feedback left by drymarti111

drymarti111 leaves an average of 17.0 feedback comments each event.

LD17 — Islands (5)

Radio Silence by Terry

Very atmospheric! It got so I was finding them by sight, though. I'm not sure if that was a bug, but there didn't seem to be any sound coming from some of them.

islands by increpare

In the first couple seconds you've seen all there is to see. :(

A Practical Survival Guide for Robots by Stoney

Goes way too slow for my tastes. I think you sped the guy up it would improve the game a lot.

Nieuwe Aarde by zorbathut

Aw, you don't actually get to see the monsters.

Traffic Island by davecheesefish

That was definitely different! I feel like there needs to be more to it, though. It got pretty tedious.

LD16 — Exploration (2)

Scavenger by Fiona

I love the atmosphere! I played for a long time before I got down to the enemies. Form some of the other comments it sounds like many never made it that far. Two biggest problems: 1. Hold meter catches up too slowly, it looks like I still have room when I filled it, it just doesn't show it yet. 2. The enemies were killing me before I even got to see what was shooting at me, and it's really not easy to dodge so that's where I stopped.

oil exploration by localcoder

It's a very cool use of the theme, but it feels like there needs to be more to it. Maybe if you had to get some amount money/oil in a time limit?

LD15 — Caverns (44)

Candle by Problem Machine

Wow! Very pretty! And an extremely cool concept! Not very challenging, but quite enjoyable just the same! Never saw any impossible ones, and I played for quite a while.

In the Shadows by jph

The tile-at-a-time scrolling was bugging me. Moving that way is fine but having the whole thing jump a tile at a time was kind of disturbing. But the shadow/fog of war thing was really neat.

Caverns of Light by NiallM

I REALLY like the concept, but the controls need work, especially the jumping. And you probably ought to give the player a couple frames after dying before you kick him back to the start. Cool game, though!

Cavern Diver by hroon

Neat! Like most games, though, it could use better explosions! I wasn't sure if I was actually hurting the boss or he was just time based or what.

Collapse by gimblll

Wow! Neat idea and a lot of fun to play!

The Walls are Not Cheese by Sparky

Neat! But definitely needs more levels or tunneling enemies or something to give you some actual gameplay. I would have really liked to take a peek at the source, too.

Cavern Copter by badlydrawnrod

Not a fan of the controls. Maybe if it were a smaller helicopter, it could still control that way and still be difficult, but be less frustrating?

F = ma by Draknek

I really like the sound!

Cave Trip by agj

Too similar to my game :)

Rock Warrior by tonic

Sure looks and sounds and works beautifully even if there's not much going on in terms of gameplay.

Knight of the Cave Dragon by Jonny D

Oh man, is the Dragon even beatable? Of the 25 games I've tried this feels like the most complete!

CavernMinerThingyThing by mathias

You've been playing Spelunky haven't you? :) It could have used something to tell me that the goal was to get all the trasures. Or maybe I just missed it?

My Little Cavern by laremere

Would've been neat to have more to discover.

below the house by dessgeega

Having the little character's eyes follow the mouse was a I really nice little touch.

Eternal Seeker: Fugue in the Caverns of Doom by Comtemno

Wait, "the bat throws a knife"? a bit unexpected :)

Cave Diver by ondrew

Having to restart from the beginning is a bit too much. Died the third time at the room with 3 tentacles and didn't want to have to replay form the beginning again. I like what I was seeing up until then, though.

NICE CAVE! by dock

I don't know why, but I really love to see 3d-ified pixel art.

Jello Cavern by shanecelis

The windows link is a 404. I guess cc mike [at] meyermike.com when you let HybridMind know it's fixed.

Cave In by Daz

Big thumbs up for getting a game in anyway!

Wagon Race by graner

Neat idea, but it really needs longer levels to show itself off, I think.

Cave of Peril by Entar

Took me a long time to realize falling blocks were killing me. Feel s pretty unfair to get killed by those. That and when jumping it seemed hard to judge whether I was high enough. Both are kind of problems of the 1st-person viewpoint I guess. Also it seemed that sometimes I got unbeatable caves. But boy the atmosphere worked! Was pretty good fun except for the above issues!

Cevern0048 by Sophie Houlden

Super impressed.

Cavern Greed by LunarCrisis

I'm not sure what I was collecting and the text was really hard to read, but I had to give this one several tries! Nice job!

Dwarf Caverns by Frimkron

Crapped out on me.

Traceback:

G:Programmingeclipse workspaceLD15 Cavernsdistld15cavernsdistmain.exe:821: RuntimeWarning: use font: MemoryLoadLibrary failed loading pygamefont.pyd
Traceback (most recent call last):
File "main.py", line 821, in <module>
File "pygame__init__.pyo", line 70, in __getattr__
NotImplementedError: font module not available
Traceback (most recent call last):
File "main.py", line 826, in <module>
File "media.pyo", line 40, in load_media
File "media.pyo", line 20, in load_image
pygame.error: Couldn't open gfxbackground.png
G:Programmingeclipse workspaceLD15 Cavernsdistld15cavernsdistmain.exe:317: DeprecationWarning: integer argument expected, got float
C:DOCUME~1MIKE~2.MIKLOCALS~1TempRar$EX00.985main.exe:317: DeprecationWarning: integer argument expected, got float
Traceback (most recent call last):
File "main.py", line 872, in <module>
File "main.py", line 739, in typing
File "main.py", line 694, in text_command
IndexError: list index out of range

Cave Dangerous by fydo

The font is so tiny! I really like the art style of the cave, though.

Fake Gold by BlademasterBobo

Neat idea!

Cavern Chase by Devlin

Feels like there really needs to be more to it. Some traps, some enemies, some moving platforms... you've basically seen the whole game in the first couple of seconds.

Crystal Cave by BenHem

Very very nice audio!

Lurking. by Six

Nice! Nice sound, but it's too bad you CHEATED.

Miner Distraction by bentosmile

Really nice controls and graphics, not much else, but those were nice.

Cave Bounce by Almost

I thought I'd seen everything the game had to show, and then the missiles showed up :) I really enjoyed dodging the missiles up until the staircase where it got way too difficult to keep trying to get all the coins.

Dwarven Rock Smash by Mag Roader

I know dwarfs are supposed to be small, but COME ON. :) Leave him pixelly but scale him up 2x. Uh, yeah about all I can recommend is polish stuff like maybe bigger score numbers and juicier rock breaking, or expanding it with more types of rocks or more "moves" or something. Like maybe you can toss the hammer and can't break rocks til you catch it but get a big bonus when you do.

cavern.laser.bat by mattdev

Neat idea! Level 3 was too hard for me, though. But on the plus side, the controls were weird but fun to learn. It even has music! The zooming was really cool, too!

Let's go cave-burrowing by sirGustav

"The application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
or
"The system cannot execute the specified program."
when I use your batch files.

GoblinHome by Serilyn

Nice models and animations! But it didn't really have much to see or any decisions for me to make except for which part of the cave to walk to next.

Lazor Dentist by io42

Played it for quite a while! I got to wave 19 before I felt like I'd seen it all and it wasn't really getting harder. The weird control scheme actually didn't take much getting used to! Sprinkling in different types of enemies or adding a combo system might give it some more longevity.

Mr Monocle And His Marvelous Madcap Underground Race by deps

The death screens were awesome.

Cave Flyer (blue) by localcoder

It's like both Lunar Lander and Asteroids, but better than either one! Good show!

The Narwhal Bacons At Midnight by Svenstaro

You sure know how to title a game! And the music is very nice! But, I dunno, the whole idea of the game seems to be struggling with the controls, which I didn't think made for a very fun game.

Heart of Gold by L

I think it became actually impossible after a while. The spinning rings inside seem to have drifted to the point where the outer ring actually goes into the dirt so I can't get out.

I had a good time up until then, but oh god did I ever want to be able to quicksave.

Beacon by ChevyRay

Oh my god. How did you do this in 48 hours!? I really wish you had a timelapse! It sounds like even the tiny complaints I have are fixed in the post-compo version, which I will be trying right away!

Celtic Cavern by tnelsond

Nice music! Biggest complaint is that space only seems to work consistently if I'm not pressing anything else. And closing the program on game over is kind of a terrible thing to do if you want folks to try again.

Contact Lost by afterthought

Some rope climbing problems and the slowness are hurting this otherwise very cool game! Needs sound so badly! Only got as far as where a bunch of worm things come after me. I died but it didn't restart me...

Grav Cavern by Tange

I'm sorry, man. With 143 other games to look at, asking people to take the time to install Panda is maybe a bit much.