FoonLudum Dare ExplorerLD15 → Cave Flyer (blue)

Cave Flyer (blue)

By localcoder

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CategoryRankScoreCount
Coolness329
Innovation1112.3142
Fun772.7443
Theme693.2143
Graphics932.6543
Audio632.5538
Humor942.0520
Overall852.7743
Community503.2928

Comments

Epitaph64

Haha, oh man. This one is HARD! I enjoy shooting a large stream of bullets, and then plowing through them >:D

ChevyRay

Really difficult. Wow you move fast in this!

sol_hsa

Way, way too difficult. Slower movements and some collision tolerance would make it more fun.

mjau

Ooh, a cave flyer! I love this kind of game. This one's a bit unfinished, yeah, but it could be good with a little more work =)

As others have said though, this is very, very difficult, specially since enemies respawn as soon as you leave the screen they're on. Many times I'd destroy an enemy only to be flung off the screen and have it respawn. Sometimes I'd enter a screen right on top of an enemy too, which usually resulted in a quick death. I thought I'd even the odds a little by increasing my armour, farming metal on one of the first screens until I had enough, but doing this apparently tripled the enemy count..

nilsf

I like the way combat works where you don't kill the enemy directly by hitting him but by pushing him into the walls.

sylvie

Agreeing that the ship is too fast and really hard to control. I found it strangely compelling for such a simple game though.

Wiering

I'm too slow for this game... It's kind of frustrating to have to restart from the beginning every time. A health bar would be better.

Endurion

Quite hard!

A bit finer controls would work wonders for playability. I love the exploration part and then getting home for an upgrade.

agj

The gravity and impulse are too strong for my comfort. I love Thrust, but this is way too hard!

Almost

Difficult to control, yeah.

afterthought

Not really a standard cave flyer, I like your idea a lot more. Cool! The screens seemed small to me - since what's on them is randomized when you enter, switching screens all the time makes things a bit discontinuous.

ExciteMike

It's like both Lunar Lander and Asteroids, but better than either one! Good show!

DrPetter

Initially I had a hard time controlling the ship, crashing all the time. Once I realized there's no real penalty for crashing though, I relaxed a bit and eventually managed to get all upgrades and visit all parts of the level. It was kind of fun and a little bit explorey.
Maybe it would have been a little bit easier to play if there was more friction to ship movement? Another thing that would be interesting but actually make the game harder is if you lost all metal when crashing, so you'd have to nurse your ship back home after going on a raid. Maybe coupled with a number of allowed hits/bounces before death? It was not immediately obvious that I could collect metal by tractor beam, and at first I tried landing on top of them. Maybe you could have added a graphical indication like a beam of light between the ship and any collected piece of metal?

athanazio

I would love to play this one without exploding on the walls :)

jovoc

a spaceship in a cave... wish I'd though of that.. jk.. heheh. You actually got a lot further than I did with this game. I liked the color scheme a lot, and the tractor beam collection was a nice touch (so nice that I might borrow it). The controls were wayy to sketchy, though, it was really hard to control. I'm going to try the post-compo version next, looking forward to that. Nice job.

philomory

The steering is pretty much impossible, for me anyway. I can't possibly shoot at anything, and the only metal I could collect was the two that fell on me at the very start of the game.

I'll make sure to try the updated version, though. It seems like it could be fun with a little work.

(Edit: Just wanted to add that I tried the updated version, and it is indeed quite a bit of fun. Nice work on that one.)

Henry McLaughlin

I'm not really a fan of cave flying games, but it was all right.

I like the graphical style. :-)

The game was a bit big for my screen, but then again I'm doing this on a netbook. :P

HybridMind

Compo version is surprisingly fun despite the tricky control physics. The simple graphics work well. The cavern is interesting to explore. The economy of the system is fun to exploit and upgrade. I think I'll give your post-compo version a try now to see what you changed based on feedback. Well done on the combination of mechanics you did here! Oh yeah, congrats on your first LD too! (Nice.. post-compo version is nicely done too!)

sirGustav

Awesome! The only thing I didn't like is that the enemies get's reset when you are changing screens, making fights across screens fights feel pretty random :)

Entar

Cool little game, though it's a little hard to control considering that the slightest hit on a wall will kill you, and it makes it hard to aim too.

Green Point

I think the spaceship could be more slow. I had made a game without good controls too, and next time I will focus on controll and easy gameplay, I think you should do it too.

SpaceManiac

A pretty good game. It's hard to control the ship, however - I would have enjoyed brakes.

Jach

I almost did this instead. Not bad.