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coreytaylor

Games

Feedback left by coreytaylor

coreytaylor leaves an average of 30.0 feedback comments each event.

LD16 — Exploration (5)

Forest by increpare

That was gorgeous. Thanks.

Penguinagain by dock

Immensely cute. Love the voxels.

The Europa Arcology Incident by Notch

Eek. OK, I'm not really into roguelikes. I won't rate you, as it wouldn't be fair.

This is Infinity by cactus

Wow, what a trip. Only managed to complete one of the 'levels' (the one with the light and dark things floating around).

And yes, the cat was great.

Duct by bentosmile

Beautiful visual style. You're staying a bit too safe in most respects, comparing against Tanaka's Friendly Adventure, perhaps. Some of the answers were not what I would have considered to be good 'advice', and I feel this detracted a bit from my experience, but overall enjoyed it.

LD15 — Caverns (20)

Cave without Story by Noyb

Like the dropping stalactites. The odd angle of the shots by enemies made them difficult to predict...

Ascent by Terry

36 deaths, yay.

Cavern Diver by hroon

Confusing background effects make for a rather trippy experience.

Collapse by gimblll

It's rare to see a game that is technically and aesthetically great, plus innovative, in these competitions. Congrats..

below the house by dessgeega

It's so annoying having to hold the mouse button down, it would've been simpler if the light followed the mouse all the time. But anyway, good one! I jumped as well.

caveskid by allefant

Quite like how it looks. The level design could use some work (I'm guessing it's procedurally generated) to turn the game into a proper challenge, but otherwise it works.

Excavatorrr by Hempuli

My highscore was 6040. I died of a hard fall after accidentally making a hole on the ground while trying to hit a monster. Ouch! Awesome game.

NICE CAVE! by dock

That was chilling. I mean, I was expecting a macabre twist at any point, especially when I saw that tube at the end. Turned out that it was just genuinely silly happy.

Cave In by Daz

Hey, cool that you got something in!

Moleshroomciraptor by Tenoch

Boulder Dash with a funny name.

Mineral Miner by GBGames

BUMPBUMPBUMPBUMPBUMPBUMP. Neat puzzle.

mjau's entry (unfinished) by mjau

Good start. :)

Lurking. by Six

Wow, hard. Wish I could tell where the sounds were coming from. Beautiful visual effect and ambiance, though!

Broken Cave Robot by YMM

Wow, game's harsh. But it makes me think of a game like this, but without the possibility of dying; it would be a cartography game, wouldn't it.

Cavern of Damned by bugra

Rapidshare says the file reached its maximum total of 10 downloads. Could you upload it somewhere else?

Cave Flyer (blue) by localcoder

The gravity and impulse are too strong for my comfort. I love Thrust, but this is way too hard!

YACF (Yet Another Cave Flyer) by peder2tm

Colorful version of a classic, and the added multiplayer makes it worthwhile. Nothing surprising, but solid.

The Narwhal Bacons At Midnight by Svenstaro

Too 4chan for my tastes.

Beacon by ChevyRay

Wow, I don't know how people can finish it. That part that you posted about, it's just so hard. I know where things are supposed to be, but without being able to see myself among the darkness, I tried many times until I just gave up. I'll definitely try the updated version, though, because I loved the aesthetics in this.

Celtic Cavern by tnelsond

Hmm. Frustrating it was that the spacebar would work only intermittently, so I didn't get very far. Neat music.

LD14 — Advancing Wall of Doom (65)

Wally the Wall by zaratustra

Nice twist, though it was a bit frustrating; I kept crashing against the 'chicks', as their movement was erratic.

Harbinger by FourbitFriday

Love the idea, though it seems too easy to get trapped...

“You First” by winferno

Wishing for Windows version.

Cat Protector! by viblo

I... I've been insulted by a computer game. D: Was fun!

Tsunami Warrior by tonic

Odd way of surfing. :)

extreMine by tommo

I am with the rest who doesn't understand the reason for making the markers limited. How can I win, then?

Grey Goo by TimS

There is a sense of inevitability to it.

Unnamed Entry by TenjouUtena

Lacks executable, so I can't play it.

superflat’s Balls Of Legend [Mac / PC] by superflat

Punishing but rewarding! I liked how you had fun with the level design.

Save Those People! by Strong

The positive values content makes this game worth existing.

Stickman’s Escape by Stoney

The teleporting mechanic is not very natural, feels weird... Maybe if he used a grapple on special surfaces instead. For some future version or something, I mean.

Run Away Little Bouncies by Srekel

Executable. :(

We Control the Purple Creature by Sparky

Interesting! With more focus on usability, this has the potential to be great.

WALLS OF DOOM! by simon

I'd need a Windows executable...

The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game by Siiseli

I... I died. :(

Finalized the wall by jhauberg

Couldn't run it, but I watched the video. Have no idea what's going on there! Great presentation, though.

Peak by shaktool

The message: No matter what we do, we'll peter out eventually. ;)

DoomDrive by sf17k

I like it in general; visually and aurally it's pretty tight. The game feels a bit like surfing.

Mind Wall by SethR

This was awesome! Incredible polish. Everything about its presentation helped enhance the experience.

Wall Of Corpses by scionkiller

As a game, it's nothing very special, but I can imagine the wall of soldiers increasing and increasing until the clicking is not enough, and then an epic collapse.

Wall Wrecker by robot_guy

I wish there was a Windows executable...

Sir Henry Placeholder and the Badly Timed Parade by rogual

Very nice! Just overall well rounded, fun game.

The Hotel Advance by Redbone

I can't believe you added secret areas, because this game is already so long. Nice level design! I also liked your mouth sounds! (I beat it.)

Standard Waiver by Radix

Oh my, this was surprisingly engaging! Very effective atmosphere. Loved the dark part... and what happens afterwards.

Defend your castle by pythong

Ah, I've always sucked at such games...

Mines of DOOM by Osgeld

It would have looked nicer if the lava just spread through every path, instead of following your path and rhythm, which just looked odd.

Wall of Locust by ondrew

I don't think I can say anything other than what's already been said: the cursor should be visible, that is the main problem.

Typo of Doom by olberg

Too bad about py2exe...

Hackworth’s Last Kick by Noyb

Very effective. Message is loud and clear.

Deathbeam by noonat

Fun, but... freaking hard (why the long wait for the teleporters?)! Good thing you fixed the collisions, too.

The Glacier of DOOM by nilsf

Haha, this was great. It had a message! Well done.

Die, you Stupid Hurdlers! by NiallM

The concept is great! Positioning the traps correctly is kind of a matter of luck, though, as you never really know where it will drop. One should know how many points each trap costs, too! I think that presentation is the strongest point of this game.

The Triumph of Time by muku

Wow, tough. I did beat it, though! There was a lot of micromanagement involved in this game.

Sky Upon Us by Morre

I like the idea of the arrows. Feels like a game that should be played with a stylus.

Wallcraft by lokijki

I agree about the collisions being so erratic. I liked the idea better than the execution; it depends a bit too much on luck as it is.

Mood Fo Llaw by laremere

I agree that it's awkward to aim. Also, enemies seem to be too hard to destroy.

Manually Operated by Problem Machine

Once I figured out how to play it properly, it's quite fun. Endgame is intense! Maybe a tad too long.

Shifter by KareemK

I like the jerkiness of the line. The Windows screensaver should be more like it.

Evacuation by jsb

I like the little face baloons they get over their heads. I only wish the playfield was not so huge! But I guess it makes it challenging.

Hungry Derivatives Advancing Collapse by jph

I loved the audio. And the weird character. Other than that, I think that this game suffers from poor feedback; I can't tell at what height me or the powerups are very easily, I can't tell what's making me jump higher or lower, etc. With that fixed, you could up the speed a bit and it would be quite cool.

Crush by Jpfed

Having both players play simultaneously eliminates the first turn's advantage. Actual board games can't get away with that!

Glacier by jovoc

Too bad that you didn't finish, as it seems like a solid enough concept.

Drag the Wall by jeb

Agh, frustration. It's hard to squish the 'humans', too; sometimes it works, sometimes it doesn't. Nice look, though.

empire the wall by increpare

Wow, morbid. And frantic. Frantic morbidness. The music suits it perfectly.

Fleedom Flies by HybridMind

Wish there was more level design, different kinds of ship formations to tackle and different strategies for doing it. But overall a good game!

The Wall of (mildly irritating) Sunburn by hroon

Interesting idea. I had no luck trying to make houses, though. :(

Snap To Grid by Hempuli

Whoa, yeah, SO difficult. Nice idea, though! I can imagine something like this on the DS.

Slugs v Salt by Jonny D

Kind of really buggy! Funny idea, though.

abandon compo release by georgek

Hrrmmm, I didn't get the rules. :(

Non-Advancing Wall of Failure! by Frimkron

Awww. It looks like it was shaping up.

Hill Climber: Extreme Edition by eugman

Windowss!

The Growth by erik

I kind of wish the tiles were bigger so it wasn't such a work of precision to make the walls. Other than that, it's pretty neat. Liked the narrative!

Stormwall by Entar

It's... kind of... like Rara Racer! Just kidding. Having to tap the accelerator all the time makes it very hard.

Put the Ball in the Basket by Doches

If it only weren't for the level design! Nice, clean presentation and simple, elegant idea.

ethergrind by dstrysnd

Oh crap, I'm an idiot. I didn't realize that those red things were powerups, so I completed the game with the normal peashooter. It was hard!

Nice Amiga aesthetic. :)

For the people who say that this game has nothing to do with the theme: get to the last level first!

tombed by dessgeega

Tight and rosy!

Too Heavy For Re-Entry by demonpants

Really neat visual style. Liked the audio, too!

Murus by danblack

I like the memory element, it adds a lot to the gameplay.

Spacewalls by crux

Nice twist on asteroids.

Escape From Hell by callidus

Boo, no Windows executable.

The House That Eats People! by Cagey

Ah! Great concept. :) I'd also like to see this idea expanded.

Laser of Doom by badlydrawnrod

Haha, well, I'm glad the competition was inspiring.

Diodontidae necandi by athanazio

I'm swimming in the aaair.

Crushing Pressure! by angrywaffle

If you make it more frantic, you could put some MochiAds and throw it on some Flash portals and make a few bucks?

doomdoom by 0rel

I got to like the fourth stage, where it glitched pretty hard (when it started, the 'worm' got stuck inside some platforms every time). I enjoyed it quite a bit! The mechanics are simple but engaging.