Foon → Ludum Dare Explorer → LD14 → Too Heavy For Re-Entry

Too Heavy For Re-Entry

By demonpants

Percentile
CategoryRankScoreCountLD14Ever
Innovation133.811689.987.9
Overall982.751619.114.0
Theme1002.641415.912.4
Fun1092.06169.13.6
Graphics144.061788.383.0
Humor592.751244.246.4
Audio692.561625.219.3
Polish852.751629.139.2
Technical93.671593.289.5
Journal682.78936.335.8
Food1
Timelapse1

Ratings received

OverallAudioFunGraphicsInnovationPolishTechnicalThemeHumorJournalFoodTimelapse
21245123
2114343111
5
432442333
3435434343
333443432
3125335421
331534323
2333524252
331442442
222432321
3425435455
3323423435
33234342
2223323132
322343332
33354552

Comments

dani128

I wanted to like this, because the concept is great, but there were just too many annoyances.

One, not enough obstacles (especially on stage 3).
Two, the controls are awful even when all wings are intact.
Three, I'm sorry, but those are sound defects, not sound effects.

If you have time, though, it could turn out to be something pretty special.

doches

The idea of this appeals to me somehow. It's like a rail shooter, only you want to run into things and damage yourself. Within reason. Damage within reason.

Also, for 8 hours (as you say) this is graphically pretty sweet.

scionkiller

Very impressive for the 8 hours you had, especially graphically.

Cool concept.

The sound effects you had spoken were fine, but the crash sound effect really hurt my ears, so I'm afraid I have to rate that down.

x-0ut

Technically and graphically this is very impressive for the time span.
Unfortunately as you are aware the gameplay is a little lacking. With a bit more time I think this could be something special.

sparky

Interesting idea, however the execution is kinda flawed. The controls are not very responsive; esp. in stage 3 i was not able to get rid of all parts. I somehow couldn't get closer to the rotating quad parts.

foureyes

Neat concept. I found it hard to tell how close I was to the obstacles.

psysal

Hmn, not too sure what to say about this one. I think the main problem is difficulty understanding what's happening on screen, e.g., how far away are obstacles. Control seems a little awkward, too. What's good:

- I like the super glowy graphics
- Concept actually sort of was coming together for you, I could see what was dragging against the walls, etc.; I guess the main difficulty was getting a sense of "space" as you were falling/etc.

int10h

Ah, this one doesn't run properly on Wine, it's way too slow. But the graphics were terrific, very cool the way they glowed, slightly trippy.

simon

I really loved the concept and visuals, and desperately wanted to play the game... but the game is kind of unplayable. :( I couldn't figure out a good way to break things off of my ship and the camera kept getting stuck inside objects. I would love to play it if you continued working on it though.

robot_guy

Nice idea but I have great trouble guiding the ship towards the bits left once I've blow up the wall on level 3. It also seems to burn CPU time so the sound effects were augmented by the fan on my laptop spinning at high speed.

coreytaylor

Really neat visual style. Liked the audio, too!

hybridmind

Great concept! I made it to level 3 which frankly seemed pretty broken. I didn't find the sound effects that bad and the things you say and the way you say them with your voice is hilarious so mega humor points for that! ;)

Seems if you actually had time to finish your idea you'd have something solid here but as is 8 hours of work does not leave something very playable yet. I had no idea how far away I was from the planet or any sense of good controls to maneuver my ship. I liked the dragonfly ship model. Seems that you could improve it with more parts to smash off or effect the player with. The whole controlled damage mechanic is pretty cool idea.