Under a Watchful Eye by Acheron 2011-08-24T04:03:00
First, this ran pretty good even on my netbook, which I wasn't expecting-- cool!
I really like the core idea here, and the atmosphere as well. The text taht the Eye of Sauron (well I'm calling it that) gives when you step outside is creepy. However I feel like it doesn't quite coalesce into a solid gameplay mechanic, even after reading the spoiler I don't feel that motivated to try for it because ultimately I'm on rails until the point at which I can attempt my escape.
I did make a few attempts elsewhere and perversely enjoyed being shot down by laser.
LD23 — Tiny World (15)
Tiny world on mercury by Marthog 2012-05-01T16:51:00
I like the core idea here, the fixed viewpoint makes it difficult to shoot meteorites depending on their angle of attack. Never played a 3D missile defender before!
Michael is Myopic by Several 2012-05-01T16:47:00
Great concept, this is really quite fun. Nice use of the theme and great to see a new mechanic. Levels were balanced and took a lot of thinking to beat.
I only got to "level 3"; I wish I could start at the last level I finished, since it was tedious to play the first level so many times before getting to try the second. It was lots of fun figuring out how to beat the second level however I didn't want to have to replay everything to get to the third.
Anyways, great game! I'd love to see it made into a full-game.
[Darkness Creeping] by AD-Edge 2012-04-29T06:54:00
Seems really good, however it is just incredibly dark for me. I know that might seem like a silly complaint given the title but it renders it basically unplayable. I wish I could have gotten more into it but it really was just too dark.
Sorry I know that must be a frustrating comment to read, it looks like a really admirable effort! I did manage to get control of the cockroach and find the key but my eyes were just tired at that point...
Tiny World Thing by Kix 2012-04-29T06:46:00
I like the concept, which seems to be a tower defence game but where you also control a character. The basic mechanics are in place but it's too easy to just sit still and press a key to stab in the appropriate direction when an enemy comes by. Keep making games!
Link by Dax 2012-04-28T23:04:00
Really fun! I liked the story segments taht were interspersed, and the basic mechanic is solid. You could do a lot with puzzles involving doors and links, where you have to draw links across doors. But I like the puzzles that are in there, already.
SimHamlet by Thief 2012-04-28T22:37:00
Looks great, sadly it crashes when I try to start it. So I shalln't rate it.
Bugs Planet by Cyboot 2012-04-28T22:11:00
Hey, this was really a lot of fun! I really miss having sound effects, but that's my only real complaint.
One problem I did have, the first time I played there ended up being sooo many bugs on the screen, and not many flowers. I feel like if the other bugs get the upper hand, they should try to destroy your nest, or something along those lines. I.e., a losing condition if you don't make enough headway against the other colonies. As it was I just had to restart the game.
The other thing is it's sometimes hard to spot your own bug when you first (re) spawn.
But, whatever. This was cool and fun!
The Two of Us by scoopsy 2012-04-28T22:03:00
Looks cool, unfortunately I don't have a mac that will play this. So I won't rate it.
Freddies by berkano 2012-04-28T22:02:00
Wasn't able to get this game to start, either by double-clicking the .jar or the .bat. I'm using Windows 7 home, haven't had any trouble with other java games so I'm not sure what's wrong! So I won't rate this game.
I do like the idea of a game taking place in a bookshelf, though!
NanoQuest by Mago 2012-04-28T22:00:00
Definitely I like your interpretation of the theme, and "inner space" shooter is a nice genre. Controls are a bit frustrating due to the limited number of bullets, and some enemy patterns would really add a lot.
I like the graphical presentation a lot, in terms of menus, and the design for the enmies is also good but it would be so much more fun if the enemies were just animated, even a little bit. I picture their little tendrils wiggling, or bodies inchworming/turning/etc. But I know it's LD and you can only do too much!
Still the biggest suggestion I have would be to adjust the rate of fire. The way it works now it looks like you are allowed always two bullets on the screen. Sometimes when I hit the C key I get two bullets instantly, other times I get one, so it's almost like there is a very-small-delay auto-fire but coupled with a low number of total bullets.
Anyhow, great concept and overall I did enjoy this!
Through the Blue Sea by Sandcrawler 2012-04-28T21:53:00
I wasn't really able to play this as the controls were laggy by a second or more. The game ran fine, just the controls were laggy. So I'll not rate it!
TinyBot by murilo 2012-04-28T03:36:00
Ahh! Awesome idea, I love when the scientist comes in the background, in particular. Reminds me in principle to Puzzle Bots, which I haven't actually played.
Naos by Sean Hogan (anodyne/even the ocean) 2012-04-28T03:30:00
Nicely done on the music, together with the story it set an interesting mood. I also like that you did something different in terms of interactivity, so I give you high marks for innovation.
I found the "I should press x to..." to be kind of distracting, because it's in the protagonists voice. Why not introduce a narrator or just have hover-overs, that can be accepted without breaking the fourth wall. But maybe that's what you wanted? Hmn...
Anyhow, interesting game! I like the story and overall feel a great deal.
Battle For Tiny Space - Routing Edition by thynnmas 2012-04-28T03:20:00
I like this as a core concept; the idea of guiding different missiles (mini planets?) to targets in a multi-tasking sort of way seems pretty solid foundation to build a game on. The fact that the mini planets need to not hit incorrect targets actually I think gives potential for a lot of depth.
I gave somewhat lowish scores but only because the core idea was not quite developed enough for me. For instance I would have really liked to have a score or goal, some level progression, etc.
I think you should make this into a full game. If you had a level progression with fewer growing to more targets, generators, and targets of different size in different locations you could use just that to build a compelling game.
Cool concept!
In Delusion by crippledgames 2012-04-24T16:26:00
Not bad! I sort of expected a twist ending but wasn't too sure what was going on, the final screens put things together nicely. Thanks for putting thought into the scenario, I enjoyed that.
I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.
The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.
Good job, I really enjoyed this!