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PsySal

Overall Medals

YearLDThemeGameDivisionOverall
🥉 2008 13 Roads Night Cruising compo 4.20

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2008 13 Roads Night Cruising compo Theme 4.73
🥈 2008 13 Roads Night Cruising compo Innovation 4.13

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoTwCo
201223Tiny WorldCraemle Zonecompo3083.182.643.392.633.713.432.823.4139
201121EscapeMajor Tom Rocket Drivercompo883.383.063.503.883.133.443.001.881
201120It's Dangerous to Go Alone! Take This!The Alone Swordcompo1502.892.712.892.963.111.541.882.003
201017IslandsWhales of Aeliacompo173.682.973.973.813.393.972.203.1013
200916ExplorationHunters of The Northwest Passagecompo483.072.673.303.892.852.003.183.238
200914Advancing Wall of DoomYOU GOT A DEMONWALL!compo223.593.503.734.003.643.413.243.273.232.73
200813RoadsNight Cruisingcompo34.203.874.134.733.873.634.333.531.703.29
20068SwarmsMiracle Beescompo

MiniLD Games

YearMiniLDThemeGameRank
20085CoverHarry’s Questival

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PsySal

PsySal leaves an average of 15.2 feedback comments each event.

LD23 — Tiny World (15)

Tiny world on mercury by Marthog 2012-05-01T16:51:00

I like the core idea here, the fixed viewpoint makes it difficult to shoot meteorites depending on their angle of attack. Never played a 3D missile defender before!

Michael is Myopic by Several 2012-05-01T16:47:00

Great concept, this is really quite fun. Nice use of the theme and great to see a new mechanic. Levels were balanced and took a lot of thinking to beat.

I only got to "level 3"; I wish I could start at the last level I finished, since it was tedious to play the first level so many times before getting to try the second. It was lots of fun figuring out how to beat the second level however I didn't want to have to replay everything to get to the third.

Anyways, great game! I'd love to see it made into a full-game.

[Darkness Creeping] by AD-Edge 2012-04-29T06:54:00

Seems really good, however it is just incredibly dark for me. I know that might seem like a silly complaint given the title but it renders it basically unplayable. I wish I could have gotten more into it but it really was just too dark.

Sorry I know that must be a frustrating comment to read, it looks like a really admirable effort! I did manage to get control of the cockroach and find the key but my eyes were just tired at that point...

Tiny World Thing by Kix 2012-04-29T06:46:00

I like the concept, which seems to be a tower defence game but where you also control a character. The basic mechanics are in place but it's too easy to just sit still and press a key to stab in the appropriate direction when an enemy comes by. Keep making games!

Link by Dax 2012-04-28T23:04:00

Really fun! I liked the story segments taht were interspersed, and the basic mechanic is solid. You could do a lot with puzzles involving doors and links, where you have to draw links across doors. But I like the puzzles that are in there, already.

SimHamlet by Thief 2012-04-28T22:37:00

Looks great, sadly it crashes when I try to start it. So I shalln't rate it.

Bugs Planet by Cyboot 2012-04-28T22:11:00

Hey, this was really a lot of fun! I really miss having sound effects, but that's my only real complaint.

One problem I did have, the first time I played there ended up being sooo many bugs on the screen, and not many flowers. I feel like if the other bugs get the upper hand, they should try to destroy your nest, or something along those lines. I.e., a losing condition if you don't make enough headway against the other colonies. As it was I just had to restart the game.

The other thing is it's sometimes hard to spot your own bug when you first (re) spawn.

But, whatever. This was cool and fun!

The Two of Us by scoopsy 2012-04-28T22:03:00

Looks cool, unfortunately I don't have a mac that will play this. So I won't rate it.

Freddies by berkano 2012-04-28T22:02:00

Wasn't able to get this game to start, either by double-clicking the .jar or the .bat. I'm using Windows 7 home, haven't had any trouble with other java games so I'm not sure what's wrong! So I won't rate this game.

I do like the idea of a game taking place in a bookshelf, though!

NanoQuest by Mago 2012-04-28T22:00:00

Definitely I like your interpretation of the theme, and "inner space" shooter is a nice genre. Controls are a bit frustrating due to the limited number of bullets, and some enemy patterns would really add a lot.

I like the graphical presentation a lot, in terms of menus, and the design for the enmies is also good but it would be so much more fun if the enemies were just animated, even a little bit. I picture their little tendrils wiggling, or bodies inchworming/turning/etc. But I know it's LD and you can only do too much!

Still the biggest suggestion I have would be to adjust the rate of fire. The way it works now it looks like you are allowed always two bullets on the screen. Sometimes when I hit the C key I get two bullets instantly, other times I get one, so it's almost like there is a very-small-delay auto-fire but coupled with a low number of total bullets.

Anyhow, great concept and overall I did enjoy this!

Through the Blue Sea by Sandcrawler 2012-04-28T21:53:00

I wasn't really able to play this as the controls were laggy by a second or more. The game ran fine, just the controls were laggy. So I'll not rate it!

TinyBot by murilo 2012-04-28T03:36:00

Ahh! Awesome idea, I love when the scientist comes in the background, in particular. Reminds me in principle to Puzzle Bots, which I haven't actually played.

Naos by Sean Hogan (anodyne/even the ocean) 2012-04-28T03:30:00

Nicely done on the music, together with the story it set an interesting mood. I also like that you did something different in terms of interactivity, so I give you high marks for innovation.

I found the "I should press x to..." to be kind of distracting, because it's in the protagonists voice. Why not introduce a narrator or just have hover-overs, that can be accepted without breaking the fourth wall. But maybe that's what you wanted? Hmn...

Anyhow, interesting game! I like the story and overall feel a great deal.

Battle For Tiny Space - Routing Edition by thynnmas 2012-04-28T03:20:00

I like this as a core concept; the idea of guiding different missiles (mini planets?) to targets in a multi-tasking sort of way seems pretty solid foundation to build a game on. The fact that the mini planets need to not hit incorrect targets actually I think gives potential for a lot of depth.

I gave somewhat lowish scores but only because the core idea was not quite developed enough for me. For instance I would have really liked to have a score or goal, some level progression, etc.

I think you should make this into a full game. If you had a level progression with fewer growing to more targets, generators, and targets of different size in different locations you could use just that to build a compelling game.

Cool concept!

In Delusion by crippledgames 2012-04-24T16:26:00

Not bad! I sort of expected a twist ending but wasn't too sure what was going on, the final screens put things together nicely. Thanks for putting thought into the scenario, I enjoyed that.

I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.

The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.

Good job, I really enjoyed this!

LD21 — Escape (4)

Under a Watchful Eye by Acheron 2011-08-24T04:03:00

First, this ran pretty good even on my netbook, which I wasn't expecting-- cool!

I really like the core idea here, and the atmosphere as well. The text taht the Eye of Sauron (well I'm calling it that) gives when you step outside is creepy. However I feel like it doesn't quite coalesce into a solid gameplay mechanic, even after reading the spoiler I don't feel that motivated to try for it because ultimately I'm on rails until the point at which I can attempt my escape.

I did make a few attempts elsewhere and perversely enjoyed being shot down by laser.

Spaceship Crash by Wirtualnosc 2011-08-24T03:51:00

Grr! I really wanted to keep playing this, but was in the end just too frustrated by the difficulty of the jumps. There seems to be a slight input lag, or something, so lots of times I felt like I pressed "jump" while still standing on the ground, but fell down anyhow. :(

I played it a few times with the falling blocks but it was just way too hard-- without them (on "Very Easy") it's much more manageable. I think I made it until about the 6th room or so! Good job, just wish the jumping was a bit more forgiving (maybe code in an "air step" where you can still jump even after a frame or two off the edge of a block.) Level design seems quite solid, too!

(For Android) GetThatFellowOut by SharkApple 2011-08-24T03:38:00

Don't have a smartphone, but it's great that you made a droid game for this competition. I can't vote on it but I'll put this comment here so the system knows to give me more to vote on!

Escaparazzi by Felipe Budinich 2011-08-24T03:37:00

Lots of fun, solid concept, good execution.

I do like the "jiggly" motion, but I also don't like it. I guess I wish there were better cues for collision, I couldn't tell if the positions were on a grid +/- a little bit or if they were just random offset.

I wish I could kill the paparazzi by running them into cars, of course that would change the game significantly.

Good job, quite challenging to get that last $ and cab!

LD20 — It's Dangerous to Go Alone! Take This! (9)

Cheese Hunter by Kvisle 2011-05-14T18:01:00

Cool stuff. I really like the idea behind the bendable paper clip, might be interesting to have a game where you can only bend the clip so many times before it breaks. Nice variety of things to do here, even without adding any code you could probably expand this into a decent-sized quest. Good job!

Air Pirates by hamster_mk_4 2011-05-14T17:54:00

Really solid little game. I really like the ship designs, and the core concept is excellent. I didn't seem to be able to survive very long, and/or collect money (although I did manage to shoot down a ship with my pea shooter...) Anyhow, would love to see this expanded with missions/etc.

Dangerous by CarstenCCC 2011-05-12T06:25:00

I actually played this for quite a while. I really dig the move-attack style battes, which always remind me of Hydlyde. I made it to level 10 and the bottom of the map and was working my way right when it crashed. The simplicity of this game concept is one of it's strong points, for sure.

Officer Alfred by Hempuli 2011-05-12T06:08:00

Fantastic game! I really enjoyed the puzzles here, needless to say. Didn't quite beat it but awesome nontheless...

It's Not Easy Being Muammar by BadgerPriest 2011-05-09T01:23:00

This is an interesting concept, gameplay-wise. I can tell a lot of work probably went into balancing this but it is not intuitive enough yet why NATO bombs where they bomb or what effect troop movement has. It might be interesting to see a cross-hair where a bombing is to take place, and have troop movement in real time (i.e., you see your troops moving, and see the crosshair respond to their movements.) However this is ludum dare! =) Bottom line is I did like the gameplay concept, it was just difficult to get a sense of strategy because the bombing seemed arbitrary. (I did read your notes above, which were important!)

Light The Way by KilledByAPixel 2011-05-05T06:14:00

Really cool and interesting game. I like the indirect mechanic of directing the dorfs by pointing your light. Your lighting system is (of course) awesome. I like the flavour of the graphics overall, they are consistent and simple, appropriate for an LD. Excellent game.

Hammerspace by Marco Jonkers 2011-05-05T06:08:00

Cute game, quite enjoyable. I like that the story is based around the infinite ammo bag, which is never really explained in the context of games. Truly that must be the most magic item of all! =)

Legend Of The Sord by snowyowl 2011-05-05T06:02:00

Just pure awesome. Great new mechanic, fun puzzles, cute story tie-in. I got the "No time to explain" easter egg as well but the ending was still a surprise.

The Legend of Danger Kitten by Daniel X. Moore 2011-05-05T05:49:00

Ah, super cute game. I love some of the little touches, like how the kitten mews when she is being swept away by water, and how she appears in the river (and you have to rescue her.) Also the ending was perfect! Cute game that made me smile a bunch of times.

LD18 — Enemies as Weapons (1)

Undermine by droqen 2010-08-26T20:46:00

Awesome, I won!

LD17 — Islands (27)

Nuclear Test by sf17k

Got to say, this is amazing. There's not really much I can add other than this one got me. Kudos for doing something interesting with "islands", too. I appreciate you post on themes, as well.

Arcipelago by 1009

I WON! =)
Likes:
- The gong. The gong is awesome. I love that, combined with the roman numeral level numbering system.
- The approach to floating platforms. I particularly like what you did in VI, combining platforming and shooting. Hehehe!
Frustrated by:
- The failed jumps! I swear that many times I hit space to jump, the guy didn't jump. One way you can fix this is to have a timer threshold, so that the player has a few frames *after* they actually fall off the platform where they can jump.

ChickenPost! by pythong

I like it. The graphics in this are super cute. Of course it's really hard to tell where you are in 3D but that's just part of it. Awesome cute game. Made it to lvl 5, its a lot easier when you just hold spacebar...

Ascention by kd5bjo

Alas, I couldn't get onto the first platform. I'm guessing that maybe the physics is running a bit differently than mine. I will abstain from rating this but here are some thoughts:
- I really like the simple one click mechanic. Some really interesting jumping puzzles could be built on this.
- I guess that's all my thoughts are for now!

Zombie Grinder by demonpants

Looks awesome, but it seems to run rather slowly on my computer. I won't rate it because it's hard to get a handle. Love the RCR style graphics, and the music/sfx is great too!

Islands: Through the Sweep of Stars by Morre

Love it! I got stuck on the island of peril. Beautiful artwork, great execution. I think maybe there should be a hint somewhere that you can look at the source code for a hint. I played this a couple times before and couldn't get past the first screen, so I didn't want to rate it. But the hints you have structured are really just that, hints. My fave was the Island of Fear.

Pirate Panic by triplefox

Great little concept. I'd like to see a bit slower progression in the way of levels; turn-based movement is for sure great in this context, made for really interesting. I confess I couldn't figure out how to get past level 3. Is it possible?

Isolated Empire by Daz

Alas, it crashed on startup for me. Screenshots look awesome, though. I'll abstain from voting so that it doesn't affect your score.

Island Repair Man by chrisp

Gameplay wise it's a neat concept. I enjoyed trying to aim my trajectory so that it wouldn't hit a red sphere, and it was easy to understand what I was supposed to do. Pros:

- nice graphics, I have to say I quite like how the lines are drawn with the little energy pulse.
- good use of interpreting the theme as mechanics

Ideas:
- could use a bit more variety or interest in graphics; a game like this could really benefit from psychadaelia.
- the story felt a little bit out of place. I think your interpretation of theme as pure gameplay was a strong point, so a pretentious art game story might really compliment this =) That's my bias though! It sounds from your journal like you had that idea and in the end you just had to throw on the title screen and I think everybody knows what that's like...

Great job!

Bouncecrab, Starfish Island by wlovas

I like the art style, but wish it were a little more animated. The little dialog boxes are cute, and I like the core idea. Starfish moves a bit too fast, and it's hard to tell when you're being pulled into a whirlpool, but I figured it out. Good job!

Islands in the Sky by UnionGames

Super cute, smart little game. I beat it. I really like the music, it somehow makes me feel like it's a little bit RPG-ish, if that even makes sense. I guess the music is RPG-ish and it makes me feel good to play a platformer to it. Great job!

Ilopocalypse by Geti

I am looking forward to trying the post-compo version (haven't yet). Here is what I like the most about this:

- Terrain-deforming meteors.

Awesome, awesome idea! I love that they change the terrain as you are playing, and also represent danger.

What was a bit frustrating for me:

- Jump height :-(
- No ability to climb walls, so I could get stuck and just end up having to wait for meteors to fall fall fall and let me out.
- Enemy circles actually feel a bit unnecessary.

I think if you feel inspired you should definitely continue to flesh this out. I can imagine a really cool run-n-jump where you are trying to get to the end of the level and the meteors crashing down create awesome amounts of excitement and chaos, something like (hate to say it) canabalt. Great job!

Every Man Is An Island by brian

I like the pixel art style, and the water is really nicely rendered in particular. Good job!

AlienIslands by Colin Allen

Cute! I really like the alien design and it's fun to explore something in 3D. Excellent model for the ship as well. Good job!

Isolated by roBurky

This is a true gem. Here is what I like about it so much:

- I really empathize, and did right from the beginning.
- Your interactions feel obscure at first; but in fact it's very intuitive (I think) what you need to do, and if you just engage a bit with the game you do understand what's going on. That's amazing, and was really rewarding.

Great job, this is one of my faves so far. Love it when somebody does something new (though maybe this is a bit like the sims? I haven't played the sims, incredibly, but I know they have a similar talk-bubble system...)

Only suggestion would be some sense of progression or if not progression in a linear "goal oriented" sense then maybe at least change.

Thanks for such a well thought-out game.

Island Warz by Staggy

Hmn! I had some trouble understanding what was going on (now I know what it feels like; everybody is saying the same thing about my game :-) However it seems like I can move ships to an island from my home island, but the island I move to doesn't really become mine? Kudos for random map generation! =)

Nieuwe Aarde by zorbathut

Great strategy game! Here's what I liked the most:
- I could pick up and play fairly easily; tooltips worked great for learning how to play.
- The basic premise where everything is a structure (including ships, etc.) sits great with me and is a smart simplification for the competition.
- Strategy is pretty great for a 48 hour compo.
- Writing is also great, I really understood what was going on.

The only thing I had trouble with is is balance:
- The monsters! They seem to get really powerful really fast, not leaving me much chance to amass enough for leaving the island.
- Strategy wise, it's not clear to me that food/wood ever matter very much; this might be something I'm missing out on?
- It's not totally obvious the relationship between metal+magic=power, other than it's not really linear.

Basically in order to have a hope of beating the monsters I had to build as many cities on mountains as I could manage, and as many forges as I could without overdepleting my metal supply. Then just work for the rest of the turn.

Here is a suggestion, (surely the wrong one but it might give you some ideas) for balancing the game:

- Make it so the monsters ramp up a bit slower
- The game could tell you what kind of monster is coming up
- The monsters require some number each of food, wood, metal, magic to defeat; this way you are encouraged to always increase.
- Maybe the battle could happen more on a sliding scale, where you see the effects of your resources; different types of monsters may have different effect on the resources so that you get a feel for what you need to have
- The worse you do in battle, the more magic you lose

This would let you:
- Know what effect your resources had on each monster type.
- Be encouraged to learn what each monster is like ("oh no, it's a fire gryphon, better stockpile wood this turn...")
- Make it so that if you manage your resources properly, you can save up your magic thereby giving you a better chance to escape.

Anyhow this is way too much information! Great job, I had fun with this game.

Waves by Gregory Avery-Weir

It's a great start! I think the shark AI is excellent, actually maybe too good (or else it needs a bit more versatile swimming controls, like maybe dash left-right or something?) I found it really hard to hit the collectables, which was probably the most frustrating part. Cool game, I love the core idea though of a swimming/bouyancy-based platformer...

Mauritius by zdanielz

Couldn't run due to no GL 2.0-capable hardware. I will abstain from rating so it won't affect your score.

Aah Little Atlantis by Robert Swan

Would not run due to not having DX9 capable graphics! Sorry =) I won't put any ratings in so that it doesn't affect your score.

Hungry for Island by the31

Nicely done. I made it to level 4 I think.

Pros:
- nice graphics, sound; doesn't really feel like anything is missing or wildly out-of-place.
- forks change colors
- forks actually have bits of island on them.
- somehow strangely satisfying

Cons:
- mouse controls feels awkward. I like the rotating screen I think it just might work better with keyboards...! =)

Floatation by madk

Something very strange is going on here with my mouse, the input lags badly. I'll not vote on it so that it doesn't affect your score. I did like what I could see, it was just impossible to control! Sorry! =)

Attack of the Canvey Island Monster by Catmoo

Oh, dear... I love the use of theme for this, and that fish with legs freaks the heck out of me. I think this would be really interesting as a "where in the world is the canvey island monster?" type game! Crazy =)

Traffic Island by davecheesefish

Wasn't able to run the game as it required DX9 for me! Doh! I'll refrain from voting so it won't affect your score... Good luck!

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Aha, awesome. Excellent music and sound effects, great concept.

Tiny Armada by Almost

Really awesome game, this is fun to play. Needs some balancing of course but yeah, you should definitely polish this up and release it. Very satisfying!

Island Balance by pekuja

Cool but... Yearrrgh! The spacebar often fails to jump for me! Other than that I like it. Might be more fun if the ball was bouncier/lighter/faster...

LD16 — Exploration (9)

Explore that map! by doohan

Hmn, I couldn't get thru the purple door even though I had the purple key. Cool enough game but not incredibly interesting. I really liked the music in it, added a lot. The turrets shoot too fast when you are directly over them, which is an interesting mechanic but it feels too buggy. Their firing rate also feels too high. Cool game though, something like a metroidvania with vector spaceships!

Chameleon by Undead3

Very cool, I like the game mechanic though it took some figuring out. The game could benefit a lot from a bit more of a learning curve, maybe even a tutorial mode. The basic gameplay mechanic though, once you puzzle it out, is super fun. I think it's very nicely balanced and it creates real tension when you have to wander so far away from an energy source. Especially the last few which will of course tend to be the farthest away, and by then you've got the most to lose. Some other ideas would be perhaps to show what areas have been explored (turn them grey or something once the detection circle passes over them) and then just some more graphical glitz. Cool idea!

CMYKave by QOGQOG

Awesome, I really enjoyed this one. The system of endings are funny, the size and complexity of the game really works for me (any bigger and I'd start to feel frustrated; as it was, I was happy to jump into spikes just to see what ending I got.) It would be fun to have it collect what endings you had found, and although that starts to sound like the dreaded achievements system I think that it would make sense for a game like this. Really cute, simple, and cool. I didn't mind the graphics, though it made me seem like I should be wearing 3D goggles or something =)

Dream Explorer by scellers

Everything about this is awesome, except the jump mechanics. You really need better movement if you want to expand on this. Nevermind that, though. The overall feel is amazing, I love that you change shape each level and that you sort of have an abstract-yet-not-abstract object (why do I interact with a lightbulb? it doesn't matter!) and it made a peculiar kind of sense. Beautiful artwork, both in conception and in execution. The only other complaint I have is that it's a little short, even for an LD, but the detail in the graphics makes up for that.

The Medicine Hunt by lurreluck

Amazing. Gripping story, a truly moving game.

Rex's Junk Hunt by Catmoo

Nicely done. I liked the artwork and overall feel of this game, nicely original. I'm not sure if I think it fits that well with the exploration theme but other than that it's a cool idea! I like the dinosaur sounds and that it has music, the scrolling seemed OK to me but what I would have liked was something to spice it up. Maybe like, Rex could taunt you as your hunting for things, by telling you that he really needs his coffee otherwise he'll fall asleep on the job, that kind of thing. Anyhow, cute game! I can see especially little kids enjoying this one.

EchoExplorer by refrag

Awesome game, very polished and I really bonded with the little guy. Really liked that at the end when you pulse, your girlfriend/mom pulses back. Wish that it was just a bit easier to move around, I think if he were not so wide (even if he looked that wide, make his physics narrower) and being able to double-pulse your echo, or better yet have the walls stay lit for a short period would have made the game more fun. Super cute story, great level design, fun! Also I enjoyed reading your journal a lot during the competition.

Duct by bentosmile

Really nicely done, a cute thought provoking story. Your journal entries were nice to read too because I could see I'm not the only one who panics and works like mad and produces such a tiny-seeming, simple game. Anyhow I really enjoyed the feel of this game, the role of exploring people's thought patterns and the dialogue was great. A true gem, nicely done. Some sparkly tunes for each level would complete it, but it's so nice as it is now.

Tomb Thief by Serilyn

A worthy attempt but I think it's just missing too many things to make it a fun game. The main thing I would have liked to see was just a little bit more in the way of innovation, and in variety of gameplay. Making a 3D game like this even with Ogre3D is still a lot of overhead, so instead of implementing interesting ideas you might spend your time wrestling with 3D. The skeleton model was really cool, and what is there for gameplay is pretty solid! I enjoyed the item descriptions, and randomly generated dungeons in 3D is definitely ambitious for a 48H compo. Good job on completing what you did, it's definitely impressive.

LD14 — Advancing Wall of Doom (36)

PET THAT KITTEN! by YourNakedUncle

Nicely done. I was pleasantly surprised by this cute little game, was able to get about 175 points and kill the wall twice. I like the kittens and the wrestling arms, and I think the art is actually really nice.

“You First” by winferno

Meep! I need a windows port =( Wish I had my Linux0e box.

Unnamed Entry by TenjouUtena

Hmn, this game needs instructions! It looks like it's headed somewhere interesting but I couldn't figure it out. It didn't crash or anything though, despite lots of clicking...

Save Those People! by Strong

Haha, not so bad. I like how the people are drawn. I played this in OO.org, it seemed to work. I have no idea if the game mechanic actually worked, but I was amused. I liked that you made the game in ppt, actually.

Run Away Little Bouncies by Srekel

Alas, I get:

pyglet.gl.ContextException: Unable to share contexts.

I'm using vista and have installed pymunk/etc. Alas me mateys!

WALLS OF DOOM! by simon

Alas, hangs on the title screen for me (Vista, Python 2.6)

The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game by Siiseli

Really liked this one in concept. A few suggestions:

- Gravity works against the concept, because it makes it so that you can't really go through the side walls (it's much, much harder)

- I think the frictionless momentum might be a bit punishing, too. If you added some friction it would be easier to control while still having some challenge.

- Would be cool to see ramping difficulty, i.e., at first the walls come at you with just a few shootable blocks filled in, then more and more of them and finally steel ones, then more steel and faster and faster, etc.

- Some other types of blocks you can shoot for powerups would be cool.

I think this is a great, simple concept that has lots of potential for arcadey madness.

Finalized the wall by jhauberg

Crashes, sadly. But it looks really awesome.

Wall Of Corpses by scionkiller

Liked it! Seems hard to know whether a rock will hit, but a nicely polished game and I think good use of the theme.

Wall Wrecker by robot_guy

Nice title screen, good polish on the game itself. Somehow the arkanoid clone is as usual fun but uninspiring for a compo like this. But! It was really well done, I thought. Crits:

- The smashing-block SFX seemed to lag. It could be sound driver issues or it could be too long of an attack on the sound effect.

- Some animations for the block crumbling or growing would be nice.

Defend your castle by pythong

Pretty cool, I put too many walls which slowed things down however. Rainbulb ended up beating me, anyhow hehehe. Good job, fun little defend the fort game. Would have liked to see more sound effects, and maybe a larger playing field. Fun, nonetheless.

AWD Cake Factory by pkeod

Ah! Awesome, super fun game. Nice tricks in the level design, I could see the invisible walls no problem and I really liked the talking evil wall.

I got the cake, not sure if that means I won... Excellent job!

Mines of DOOM by Osgeld

Ah, clever and simple idea, nice execution! Good job, a real complete and fun little game. I did encounter a bug once where I had to backtrack and the lava wall did not kill me, but overall seems really solid.

Wall of Locust by ondrew

Cool idea. I had a really hard time controlling it, I think that a more intuitive UI where you could maybe visually drag and drop the windmills would work better. It was hard to align where the cursor was with where the mouse was moving. I had a hard time getting the fire to do what I wanted although that was probably part of the challenge.

Maybe the same concept but like, on a continuous field where you are sort of painting with wind to try and get the fire to gobble up the locusts?

Good job anyhow, quite technically impressive!

Typo of Doom by olberg

Excellent job, a very nice little typing game. Great music, I'd love a Bwoop sound effect each time I get a word correct. Awesome that you have an online hall of fame, that's a great feature to manage to implement in 48H.

The Glacier of DOOM by nilsf

Haha, awesome game. The storyline was great, I really liked the dialog and the ma-ma-ma talking sound effects. Funny! And I had fun playing the mini games. Ents + glaciers + al gore + farting == great game!

Speed Blazer by kappa

Hmn, plays smoothly and is nicely polished, but it somehow just doesn't draw me in, i guess the concept feels a bit generic.

I liked:
- How the car responds around other cars
- The speed lines
- Shadows under the card
- Graphics in general

Didn't like:
- Repetition
- Use of wall of doom was kind of uninteresting, the game wasn't based around the theme it just sort of incorporated it.

My game by demize

Feels sort of basic. Not bad for a first attempt, keep at it! Good job learning flash in a day though, this isn't a bad sort of thing to create when you're learning a new programming language.

Hungry Derivatives Advancing Collapse by jph

The perspective made it kind of hard for me to understand what was going on, and jumping felt very floaty. However the game might be running more slowly than it should on this computer!

I like the main character a lot, great teeth!

Glacier by jovoc

Good technical points. I think the goal is to build a land bridge using tetris blocks to let the sheep escape the glacier? Good theme-based idea, graphics look nice but I get really bad depth-buffer fighting. Cool concept, you probably just needed more time to make this a fun game.

Soverign Wars by Jay

Whew! I beat the red guys, but it took a long time. Fun but lacks some polish. I'd like to be able to select guys en masse and the ability to destroy towers that I've built.

But the core concept and execution were nice, I enjoyed this one! Brought me back to my starcraft days... (oh dear) Not sure that it's super on-theme, but that's ok...

Jach’s Lava Flee by Jach

Unfortunately I get the same problem as Endurion, I'm pretty sure I have python/pygame installed correctly! Sounds cool though =)

empire the wall by increpare

The idea is good, however I think the main problem has to do with getting the proper feedback for killing guys. What I could figure out is that you could go anywhere on blood, and had to kill guys to make more of your bloody wall of doom. Dark! The main trouble seems to be that when I kill a guy, he doesn't die right away so it's hard to tell what's going on. Maybe that's part of the idea!? 'Tchus!

Slugs v Salt by Jonny D

Hah, cute. I wish it had a one player mode, but I can only salute you for making it two players. Seems like a pretty fleshed out mechanic but it's just missing some balancing and gameplay tweaks. I'd *really* love humorous sound effects for this one.

advancing wall of math by greencow

Haha, lazer kitteh! Fun game, I beat lazer kitteh in 3 tries. Satisfying, however it's a mix of math and typing not just math... Maybe the game would work better if you could more easily use the number pad, hmm... Like if you had the up/down controlled with keys on the LH of the keyboard. Nevermind, 'twas fun!

abandon compo release by georgek

Meep! I got this error:

Traceback (most recent call last):
File "abandon.py", line 63, in <module>
File "pygletwindowwin32__init__.pyc", line 423, in __init__
File "pygletwindow__init__.pyc", line 685, in __init__
File "pygletwindowwin32__init__.pyc", line 518, in _create
File "pygletwindowwin32__init__.pyc", line 364, in _set_window
pyglet.gl.ContextException: Unable to share contexts

I'm running Vista, and I've got this same error from other games using pyglet.

AWoRaFED rc1 by FourEyes

Getting there! I think even if you could make it to an exit to move to the next level the game would be much, much more enjoyable. I like roguelikes in general, though I think this one has pretty much nothing to do with the theme (that I could see anyhow) =) Core mechanics work, make sense.

Hill Climber: Extreme Edition by eugman

Alas, normally it's the Windows versions I can't play... Looks cool anyhow =)

Robo-Jimmy and the Bouncy Adventure of Doom by Draknek

Drat, all it needs is more levels! I think the game would be even more fun if the robot guy pogoed all the time, pogo bot or something. Great game, wish it had more levels.

The Attack of the Evil Unicycles of Doom LD14 by doohan

Fun, fleshed out. I had fun figuring out the puzzles. Music was cool and somehow fit the idea of destroying unicycles. Great job, only complaint is the wall of doom theme is tacked-on.

Too Heavy For Re-Entry by demonpants

Hmn, not too sure what to say about this one. I think the main problem is difficulty understanding what's happening on screen, e.g., how far away are obstacles. Control seems a little awkward, too. What's good:

- I like the super glowy graphics
- Concept actually sort of was coming together for you, I could see what was dragging against the walls, etc.; I guess the main difficulty was getting a sense of "space" as you were falling/etc.

Murus by danblack

Nicely done, great concept and use of the theme. I didn't like the movement mechanic, I think it made the game a bit awkward. Normal movement (friction) would have been better I think, and let me focus on solving the puzzle at hand. I think the graphics flashed a bit too much, tho I like flashy graphics.

Great, great concept! I also liked the way the messages and so forth were integrated in to the game demoscroller.

Spacewalls by crux

Awesome. This is a great concept and execution. Simple little shooter and the spherical death-wall makes lots of sense. Excellent graphics and I really like the transitions from level to level. Slick little game!

Walla Zombies! by ChadyG

Cute! I like that he has two attacks, I overdid it with donuts at the start since I didn't understand they were limited. Main problem I think is it sort of drags on with the little guy running around the screen being chased by the flock of zombies. Soundtrack, intro are awesome!

Laser of Doom by badlydrawnrod

I get an error:

pyglet.gl.ContextException: Unable to share contexts.

Haircutter by 1009

Nicely done, could use some animations on the main character to help the platforming feel. I like the basic idea though don't understand the "hair" idea (who does?)

LD13 — Roads (21)

Title by David Duarte

Needs more game! =) I liked the psuedo-ortho view a lot, would be interesting to see where you would have taken it with more time.

The game by threeeffhex

I like the graphics and the game has a lot of polish. Game was overall a bit too hard, easier difficulty would have helped it for sure!

Granted I didn't get to level 3 but I do have to agree that this wasn't exactly on-theme =)

Unknown by Terry

Screenshot really made me want to play, looking forward to when it's finished!

Potholes by swergas

I like the idea, but I find it's too hard to control the truck and fill potholes at the same time.

Roads of Dare 1.0 by sol_hsa

Nicely done, I think the game mechanic needs balancing but it makes sense and could be fun. As it is it feels a bit random. Really well polished, and a great use of the theme.

On The Road by ragnor

I really liked the title screen and graphics, but it was hard to understand how to play which makes it difficult to assess it fairly.

I like the use of the theme though, post apocalypse and roads blends well and is interesting.

Good technical accomplishment, I think it was a pretty ambitious concept...

LD Road Racer by psnake

Couldn't get it to run! I can run other pygame/python games, I get a syntax error line 27 at "if fullscreen". Hmm...

Final road : Bad Ass Frog Escapes from LA by pansapiens

Ah, froggy! Nice that somebody made a frogger game, it's satisfyingly complete game but a bit too simple to be really fun.

Chopper vs. Trucks by ondrew

Made it to level 4, gave up. Played speed-corrected version.

Great game! This proves that helicopters really aren't that powerful, I liked that bit of insight. Now I can plan my assault on the police force... using red F150s... and... crash into the circus pavillion! CHAOS HERE I COME.

I had fun with this one.

Voyage, a puzzle game by nilsf

Nicely polished, and a good use of the theme! I also like the idea of changing roads, but I confess I gave up at stage two as I had a lot of trouble with stage 1! =) Too intimidating!

I had trouble with the controls actually, because I always think about the sliding tiles game in terms of moving a tile, not an empty space, so the controls seemed backwards at first.

I has FAIL! by MrPhil

It was easy to figure out what to do, I think (I'm assuming the game is unfinished). Made sense, I liked the feel of the game somehow.

It’s Done by Lorax

Theme abuse! =)

Really nice graphics, it's South Park meets Fisher-Price Little People.

Rara Racer by increpare

Truly awesome. I'm even giving you 5 for towlr!

I Give Up by Frimkron

Really liked the control of the car, with skid marks and some squealing sound effects it would be awesome! I can see this as a smashup-derby car battler.

Pretty far from being a game (or maybe not!) but what is there is good!

Soltcras by DrPetter

Great idea, i really like the idea of a one button car racing game! Sounds were fun too =)

Pot Holes! by Devon

Couldn't get it to run on this end! Not giving any ratings so it won't affect it... =)

:: RoadZ :: A bucketful of nostalgia by dstrysnd

Like this one a lot, reminds me of f-zero. Complete game, everything works, awesome plasma graphics!

I wish that it was easier to restart, rather than have the menu delays, and I wish the car would accelerate a bit faster at first.

Unknown by dertom

Nice to see a landscape engine with roads, I think it makes sense. I like the overall idea, unfortunately the game runs verrry slowly for me. I'll hold off rating because it sounds like it works better for other people.

Done! With Zombies!!! by dave1

I liked the concept, sort of like U.N. Squadron but with a car and zombies and with you delivering pizza. Couldn't really get into it as a game, though...

Lost Roads by Comtemno

Great game, had a real post-apocalyptic feel that I enjoyed. I liked the story, things made sense, great tutorial mode. Battles with monsters were a bit unsatisfying, because when you shoot them there isn't feedback until they died. But cool game!

Hexxxy by Bleck

Couldn't get this one to run, unfortunately. Not rating it!