FoonLudum Dare ExplorerLD16 → Hunters of The Northwest Passage

Hunters of The Northwest Passage

By psysal

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CategoryRankScoreCount
Theme173.89
Humor173.18
Innovation333.30
Overall483.07
Community513.23
Fun612.67
Graphics622.85
Coolness698
Audio692.00

Comments

matrin

In the end I executed the captain and skiper.

crackerblocks

I shackled my whole crew and they still managed to murder each other :(

refrag

Great fun. :)

Wiering

Nice user interface

TenjouUtena

Nice little concept! I like it, the menu system is unique in this compo, and allows you to present a nice little story.

Ashera

I liked this even though it seemed like an impossible task. My biggest annoyance in the interface was that pressing X with a crew member selected backed you out to the main menu, not the crew list. Also, I can't seem to find where it shows your gold.
I wish you could choose what supplies to buy at the beginning.

Doches

Absolutely delicious. A tad repetitive, though the variety and (glorious!) humor in the crews' complaints did a lot to keep me engaged. "There are no blankets," he complained. "Imagine that!"

dertom

Hehe,...nice! Actually I needed sometime to have a look for the game but than it was nice! A bit sad how hard I could be when "executing" someone :(! NO MERCY :D

Cosr

One by one my entire crew killed themselves...
A nifty game and a good use of the theme. It could get a tad dull at times though.

SonnyBone

This was pretty rad. Any game that lets you kill and whip your employees gets bonus points.

Hempuli

It was a tad too complex for my simple mind. You managed to create a lot of features in just 48 hours!

Draknek

I deserted my own ship! Wasn't expecting that...

Asking "how fares thee" never seems to work.

The mechanics are a bit non-obvious, but that's part of the fun. Like, why does making someone the skip make them sad and angry?

cptalbertwesker

An amazing achievement for the competition, a few bugs here and there but a great use of the theme, even if all my crew ended up killing themselves!

Gilvado

Neat idea, but I found it pretty difficult to really get my head around what I needed to do to play well.