matrin
In the end I executed the captain and skiper.
Foon → Ludum Dare Explorer → LD16 → Hunters of The Northwest Passage
By psysal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 17 | 3.89 | ||
| Humor | 17 | 3.18 | ||
| Innovation | 33 | 3.30 | ||
| Overall | 48 | 3.07 | ||
| Community | 51 | 3.23 | ||
| Fun | 61 | 2.67 | ||
| Graphics | 62 | 2.85 | ||
| Coolness | 69 | 8 | ||
| Audio | 69 | 2.00 |
In the end I executed the captain and skiper.
I shackled my whole crew and they still managed to murder each other :(
Great fun. :)
Nice user interface
Nice little concept! I like it, the menu system is unique in this compo, and allows you to present a nice little story.
I liked this even though it seemed like an impossible task. My biggest annoyance in the interface was that pressing X with a crew member selected backed you out to the main menu, not the crew list. Also, I can't seem to find where it shows your gold.
I wish you could choose what supplies to buy at the beginning.
Absolutely delicious. A tad repetitive, though the variety and (glorious!) humor in the crews' complaints did a lot to keep me engaged. "There are no blankets," he complained. "Imagine that!"
Hehe,...nice! Actually I needed sometime to have a look for the game but than it was nice! A bit sad how hard I could be when "executing" someone :(! NO MERCY :D
One by one my entire crew killed themselves...
A nifty game and a good use of the theme. It could get a tad dull at times though.
This was pretty rad. Any game that lets you kill and whip your employees gets bonus points.
It was a tad too complex for my simple mind. You managed to create a lot of features in just 48 hours!
I deserted my own ship! Wasn't expecting that...
Asking "how fares thee" never seems to work.
The mechanics are a bit non-obvious, but that's part of the fun. Like, why does making someone the skip make them sad and angry?
An amazing achievement for the competition, a few bugs here and there but a great use of the theme, even if all my crew ended up killing themselves!
Neat idea, but I found it pretty difficult to really get my head around what I needed to do to play well.