FoonLudum Dare ExplorerLD20 → Cheese Hunter

Cheese Hunter

By kvisle

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CategoryRankScoreCount
Innovation2572.0014
Fun1392.8614
Theme1042.9314
Graphics1043.1414
Audio3
Humor732.9213
Overall1432.9314
Community603.297
Coolness4113

Comments

the-jack 2011-05-04 16:10

Haha I got the cheese. Nice work, not sure if it would be better to start inside the house or not?

Congrats on finishing!

kvisle 2011-05-04 18:48

Thanks!

You're probably right - it was a part of the nod to Zelda 1, where you start outside the cave ... But several people have told me that they forget to enter the house, and that they don't figure out how to shoot.

So the lack of explanations in the game is one of the weaknesses.

djcsdy 2011-05-05 21:32

I got the cheese!

I didn't immediately understand that I had to go inside the hut before embarking on my quest, so my first attempt was a disaster. Just showing an open door on the hut instead of a closed one would have been a useful cue, since closed doors are often not passable in this kind of game.

I agree that the lack of explanation is a weakness but I did enjoy the fact that none of it makes any sense. A quest into a dangerous dungeon to retrieve cheese? A paperclip that shoots fireballs? Oh my eyes like stars and my soul again in Eden!

The graphics are simple but attractive and very effective. The animation on the boss is cute :).

The game itself is a bit dull though. I never really did see the value in games that force you to wander around looking for switches to open doors. That mechanic works better as an irritant in an otherwise good game than as an engine of fun in itself. Also, it's a shame that all the rooms inside the cave look nearly exactly alike.

I did try to catch you out by walking all the way back to the house instead of going through the final door, but you thought of that ahead of me so well done for that :).

kvisle 2011-05-07 20:23

The thing with the doors is actually possible in Zelda 3 - where you touch the door, it disappears - and you enter the entrance. I can't say I made it as good as in Zelda 3, though.

I was hoping to fill the dungeon with more exciting stuff --- and the "puzzle" where you have to press the button would act as an incentive to walk through the rest of the level. Zelda usually has these - but mostly in the shape of "you need this item", or "you need this key", etc. The reason why I didn't get to implement what I wanted in time, is basicly because my basecode didn't provide me with the tools I needed --- plus, I was battling various bugs that was also in the basecode.

But you're absolutely right - the game is quite dull. I will be better prepared for LD21, and will be able to spend more time actually producing content to the game than dealing with silly bugs. :)

I didn't really think much about dealing with which door you enter the house from - when you enter the house, it checks if you got cheese - and deals with that accordingly.

endurion 2011-05-08 06:24

Yay, cheese!
I got lucky, I went into the house first to get the paper clip. Nice little game. I would've loved to see more filling in the dungeon rooms.

rgbdreamer 2011-05-10 08:47

It needs sound effects! Too short, but cool setup.

psysal 2011-05-14 18:01

Cool stuff. I really like the idea behind the bendable paper clip, might be interesting to have a game where you can only bend the clip so many times before it breaks. Nice variety of things to do here, even without adding any code you could probably expand this into a decent-sized quest. Good job!

mwest 2011-05-15 12:02

Nice tribute to Zelda (though to be honest I never played it, so the charm is a bit lost on me). Agree that you could do more with the bendable paper clip mechanic.

All in all well done on a finishing a decent game!

eli 2011-05-19 21:10

The boss fight animation is excellent. I made it all the way to him without finding the paperclip first, so I thought something was broken! But I read the page here and I figured it out. Also I was a coward and I stood near the door-to-be, where the monster couldn't get me.

Good work! I can't wait to see what you come up with next.