FoonLudum Dare ExplorerLD20 → It's Not Easy Being Muammar

It's Not Easy Being Muammar

By badgerpriest

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CategoryRankScoreCount
Innovation1133.1730
Fun1952.4030
Theme1602.6327
Graphics1422.9330
Audio553.2429
Humor802.8927
Overall1602.8330
Community2561.7713
Coolness1563

Comments

billknye 2011-05-02 06:09

Certainly different gameplay, seems a bit too random.

fireslash 2011-05-02 20:09

I had a bit too much fun with this...

the-jack 2011-05-03 01:57

That music seems familiar!

Nice, a timely geo-political exercise. :)

Congrats on clearing the LD48!

crackerblocks 2011-05-03 06:06

This reminds me of that time the Libyans hid their tanks in a hospital and it blew up.

mpc174 2011-05-03 16:40

I appreciate the political satire, and understand that its a commentary on the use of human shields in Lybia/ wars. Couldn't understand the gameplay for the first few levels, but was able to intuit what was going on by the end (didn't read the instructions until afterward).

vandriver 2011-05-04 12:57

this was entertaining, but having to replace 12 items on every failure of the last level was kind of annoying. i did beat it eventually, though! also i couldn't discern what value moving things around had after the first couple levels. was there any?

little-angel 2011-05-04 13:37

Seems a bit ... random? A bit like playing one-sided battleship against the computer? Hmm...

winterblood 2011-05-04 22:16

Ooh, topical. Felt slightly dirty for winning.

elbowroom 2011-05-06 01:37

It was an interesting idea. However it did not feel like the player had a lot of control over the result? I think it is possible that playing the same lvl multiple times with the same placement would lead to completely different results?

badgerpriest 2011-05-06 05:10

The levels are not deterministic: playing the same level multiple times with the same setup would lead to different results. Fine-tuning the level of randomness was tricky, and judging by the comments, I feel maybe I made it a little too random. On the other hand, I guess that "too random" is better than "not random enough" for this kind of game.

In response to vandriver, moving does have several effects. Moving items in the middle of bombing makes them temporarily more visible. However, moving troops regularly makes them less visible, because their visibility increases fairly rapidly if they stay in one place for a few turns.

matthias_zarzecki 2011-05-06 13:27

The sound is nice

psysal 2011-05-09 01:23

This is an interesting concept, gameplay-wise. I can tell a lot of work probably went into balancing this but it is not intuitive enough yet why NATO bombs where they bomb or what effect troop movement has. It might be interesting to see a cross-hair where a bombing is to take place, and have troop movement in real time (i.e., you see your troops moving, and see the crosshair respond to their movements.) However this is ludum dare! =) Bottom line is I did like the gameplay concept, it was just difficult to get a sense of strategy because the bombing seemed arbitrary. (I did read your notes above, which were important!)

danik 2011-05-17 16:31

It's different and interesting, but I too felt like I didn't have much control. Maybe adding some interactivity that requires some degree of skill would help, like placing decoys that draw attention or something.
The music was good and sfx were ok.

mwest 2011-05-21 16:34

Very interesting concept with good graphics and sound - well done on finishing!

Agree with everybody that said the balancing was still a bit too random, but given the time constraints that would be hard to improve...