Curse Of The Golden Pearl by Hamumu 2011-05-13T01:20:00
Ver ver nice. Feels complete. THAT is an achievement in itself.
Foon → Ludum Dare Explorer → Users → Little Angel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | PandaBot | compo | 227 | 2.38 | 2.03 | 2.71 | 2.88 | 3.36 | 2.06 | 2.11 | 3.04 | 25 |
Ver ver nice. Feels complete. THAT is an achievement in itself.
Fun! Couldn't really run away from the Green Robots once I hit level 2. They were too fast even before an EMP. I wanted to bring the camera down a bit, as I kept feeling short sighted by the camera angle and the camera controls felt "soft". I wanted the camera to stop moving when I lifted my finger. As this is camera driven movement, it meant steering was a little sloppy. I also wanted the random little boxes to DoSomething() like give me health or more EMP power.
The man ran by a little too fast and I couldn't read what he was saying, but it was fun! Is the frame rate fixed? Or is it machine dependent?
Additional Notes:
That lush green world you were sent to investigate? It's pretty barren. The terra-formers ran out of time.
Don't leave without your Umbrella.
You can't run fast with your umbrella open.
You can use it for a number of different things, most of which have little value.
It's not that strong, so you can break it.
Ultimately, the umbrella was the first element I came up with, as I was trying to think of on original think to "take" in a situation that is "dangerous to go alone'. Then I decided I needed a robot to carry it, as I didn't want to get into complex animation... I was trying to work out the game play in my head as I designed the robot, but, in the end, the robot sucked up so much time that I didn't have enough left to make the game I designed. /sigh... Bamboo shoots to heal you. The umbrella would act as a parachute, roof, shield and weapon. If you play with the partially implemented E & R keys, you will see some of that in preparation of action.
I get the need to have a single button to toggle the umbrella. I just didn't get 'round to fixing it. Wish I'd realized there was this extra hour of "grace", but when I submitted 4 minutes before the deadline, I just couldn't back up and try again for an hour.
And jumping long distances, like many platformers, is the correct timing of jumping up with the umbrella closed to get max speed and max height, and then opening the umbrella at the right moment for maximum glide distance to clear the gaps.
/cry... The terraformers ran out of time and left the planet a barren rock. No bamboo as expected. Nor any alien artifacts... but that's another matter. I'm afraid PandaBot's mission failed and all he could do was return to the mother-ship.
Um... Oops.
Use the SPACEBAR to JUMP!
I must apologize for the lack of local spawn points, but that too was axed by the lack of time.
Could be fun with enough players. The map seemed too large, but not-unexpectedly, I was alone. I found that as I moved within the maze, I slowly left the center of the screen, which made me feel claustrophobic (not in a good way) if I was going in the direction where the sightlines were limited. Could use weapon/bullet animation.
Very cute (^_^)
Even unofficially, I'd love to see a link to a web-player or MacOS build if you are doing stand-alones. I was watching bits of this develop and I'd really like a chance to see what you've done!
YAY WEB PLAYER BUILD!
Ignoring the fact that I doubt that the clip are was created during the 48 hour period (oops) it was weird. I second the thought that it should have been a wierd interactive clip are story, as the the intro far outshone the gameplay.
Nice simple game! No major glitches! Yay!
Yeah for the Mac app. Thanks! Glad I had a chance to play it. Made it out the first time. Tried using space to jump until it dawned on me the advice the old man gave.
Seems a bit ... random? A bit like playing one-sided battleship against the computer? Hmm...
Couldn't get this to work on the Mac. Just a white box.
Soooo good.
I've rate over 50 and this it so fare the most fun and the most complete of all of them! I played it thru to the end, even tho' I was supposed to be working!
Thank for the fun.
Full set of levels, not toooo long, but not short.
FANTASTIC in 48 hours.
GJ.
Ya, stuck on "Loading Assets" on an Intel Mac...
Sorry! Tried a long time to bounce and failed... :-(
Looks pretty. The game immediately began scrolling and I would die... Didn't get a chance to play it thoroughly as ... well ... I kept dying before Could jump up onto the first platform.
Fun fun little game... Nice music.
Couldn't get it to work in Firefox or Safari... Soz
Just too difficult to play. The FR is simply too low.