Knight General by lchsk 2018-08-23T21:02:51Z ♥ 0
Charming game, good job!
Foon → Ludum Dare Explorer → Users → goffmog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Flowers for Johnny | compo | 447 | 3.50 | 3.33 | 3.52 | 3.42 | 3.02 | 2.94 | 2.44 | 3.11 | ||||
| 2019 | 45 | Start with nothing | A Tower of Lights | compo | 1.00 | ||||||||||||
| 2018 | 42 | Running out of space | 👥 | Breathing Space | jam | 665 | 3.32 | 3.36 | 3.11 | 2.93 | 3.43 | 3.30 | |||||
| 2018 | 41 | Combine 2 Incompatible Genres | FootBulls | jam | 659 | 3.39 | 3.29 | 3.27 | 3.87 | 3.04 | 2.72 | 3.05 | 2.96 | ||||
| 2017 | 40 | The more you have, the worse it is | Paths of the buffletaur | jam | 2.21 | 1.17 | 1.86 | 2.42 | 2.64 | 2.10 | 2.40 | ||||||
| 2016 | 36 | Ancient Technology | Flippy Boats: The Iron Claw of Archimedes | jam | |||||||||||||
| 2016 | 35 | Shapeshift | Space Cows from Taurus | compo | 627 | 3.03 | 2.95 | 2.70 | 2.16 | 3.72 | 3.34 | 2.97 | 77 | ||||
| 2015 | 34 | Two Button Controls / Growing | X-treme Snowball | compo | 792 | 2.83 | 3.05 | 2.10 | 3.55 | 2.80 | 1.35 | 2.67 | 2.53 | 69 | |||
| 2014 | 30 | Connected Worlds | Astro Tycoon | compo | 543 | 3.22 | 2.95 | 3.18 | 3.82 | 3.40 | 1.71 | 2.16 | 3.08 | 79 | |||
| 2012 | 24 | Evolution | Unnatural Selection | compo | 391 | 2.94 | 2.63 | 3.23 | 3.51 | 3.00 | 1.29 | 2.40 | 2.46 | 100 | |||
| 2012 | 23 | Tiny World | TMORPG | compo | 185 | 3.40 | 3.10 | 2.90 | 2.70 | 2.50 | 10 | ||||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Multiplayer Zombie Garden Adventure | compo | 213 | 2.48 | 2.29 | 3.19 | 2.40 | 2.00 | 1.64 | 2.19 | 2.75 | ||||
| 2010 | 18 | Enemies as Weapons | Enemy Maze | compo | 57 | 3.09 | 2.73 | 3.55 | 3.18 | 2.67 | 1.40 | 1.60 | 2.33 | 13 |
goffmog leaves an average of 28.6 feedback comments each event.
Charming game, good job!
Amazing you made a simulation of life in Northern Europe in the summer of 2018.
Every LD there are two or three games I remember and that I come back and play, this is one of those ones for me this time around. Love the gameplay, graphics, and the mood, and the difficulty is just about right that I feel as though I make progress with each retry.
Really charming little game and a very impressive amount of work in such a short time. Slightly let down by random bugs that caused the game to freeze for me though.
I liked the presentation and the idea but some combination of the controls and unclear instructions made it too hard for me to figure out how to do anything :(
I have no idea how to figure out the start :(
I feel the improbability of this game appearing in an LD42 about space, was less than infinite... We almost had the same idea only it was supposed to involve poetry, so it's probably best we didn't go there.
Anyway
Gameplay: Awesome
Graphics: Lovely
Bacon rolls: Quite good
Use of theme: Best in the known universe
Lovely game, building up the world had a sort of Carcassonne feeling to it and I especially liked how the population dynamically reacted. Bear attacks ftw!
Vegetable murder is more fun than it has any right to be.
It's a puzzling puzzle game at times but a magnificent effort. Amazing that you included the ability to design new content!
Hi, I really wanted to play this but as others have said, you're missing the data folder from your Windows distribution :(
This was something very ambitious for Ludum Dare! Congrats for making a stab at it and I'm looking forward to seeing what you build on top of this. Would love to see this made into a full game. Not much to add on top of what others have said but for me the biggest quality of life improvement would be the ability to keep the camera at the same angle while laying down buildings. Also a little bit of attention to design in the UI goes a long way in Strategy games.
Strangely fun and oddly atmospheric... I'm fairly certain there's a moral here somewhere. Really enjoyed it!
I.. Um. It coming right at me I swear. I think I need a shower now.
Good job getting a game like this made within the deadline, would have liked to have seen a score table of some sort to close the game loop and give me a reason to replay.
This game was so cute I exploded
Aha, another space horror game ;) I had a lot of fun, these mechanics are always enjoyable and I liked how it fit the theme, really well executed!
Hey! I was sad I didn't really have the opportunity in the rating scheme to vote for the animation, which I thought was awesome, I especially like what you did with how the background responds to the rhythm section. I had a lot of fun... Where did you get the music? Sounds like the kind of stuff I could find a use for in future projects.
Such a fun concept, this is so much better an idea that driving cars into balls ;)
Felt like there could have been some bugs with the movement controls but besides that, this was a very solid and well put together game, well done! The only suggestion I would make is to figure out a way that the controls could be a little bit more intuitive.
This is pure class, I'm going to return to this. As others have said, one way to really push this game to the next level would be to throw in some non-obvious and maybe context sensitive commands that reward players for experimenting.
Oh no, I was so turned off of the blue commander by his opinion on Watership Down - by far the best war novel about an improvised mission behind enemy lines.
This is a gem among LD entries, one of my top picks from this event. Please please please post your source. I actually think I might be a requirement for the compo, and you'd be surprised how many of us would love to take a peek.
At first I thought clicker + RTS was a natural combination that missed the point of the theme, but the twist absolutely nails it :)
Blimey this is terrific. Nice going guys!
I must be doing something wrong because I can't tackle at all. Kudos for making a turn based soccer game, I had a similar idea. And I will never do a sports game for Ludum Dare again!! Because people seem to be actively avoiding playing/rating them :(
A few thoughts on the gameplay:
When things are fully upgraded you should probably not show the testicle clicking mini-game anymore otherwise it just becomes something you have to wait through in between days
It's too easy to accidentally skip text at the start of the next day, or even select menu options by accident if you're still frantically clicking when the night ends.
I also always ended up in the gym no matter what I did.
Upgrades seemed not to affect the story gameplay at all, just like in real life. So I'm going to assume that this social commentary on masculinity is intentional.
Great take on a classic game, the music is lovely and creates just the right mood. I hope you get enough ratings, I'm struggling with that myself right now.
That was so much more fun than this idea has any right to be, one of my favorite of this LD, good job!
I don't see what's funny here, I live in Skåne and this is precisely why I don't own a toaster.
I love the idea and I had fun playing it. I found the controls difficult at first, especially the delay between holing down the mouse and dragging out the force/direction but once I got used to it it was a really enjoyable system.
There was no sound for me, I guess you've fallen foul of the same Chrome update issue as I have.
Perhaps the most disturbing thing about this game is that towards the end I found myself believing the guy in the chair deserved it :) Great execution, pun intended.
Wow that was hard but interesting. I completely get that it's difficult to balance games in 48 hours, I don't think I've ever made a balanced game even when given 18 months :) Great job getting this done for the compo!
Terrific gameplay and great presentation, this was one of the best for me.
Really enjoyed this one, well done!
So much mayhem, so much fun!
This is amazing. I work with a chap who's very closely associated with both wargaming maps, and DDR, and if you polish this game I would love to try to persuade him to review it on Twitch or Youtube.
I enjoyed it and rated it, but I'm afraid it might be breaking the rules of the compo to use sprites directly from Doom rather than create your own versions within the 48 hours.
Really enjoyed this one, first rate presentation and fun gameplay.
Best genre combination! Also a seriously good game, this is one of the best of the compo for me.
Open world racing has never been so much fun... Seriously, this is more fun than GTA. Did you ever play an old PC game called Quarantine? It was more of a shooter but your premise reminded me of it, being about how quickly you could get from point to point in a city, running various missions and upgrading your taxi as you went.
Super fun and valid combination of genres, I like the idea of having both players responsible for different aspects of gameplay with different styles of gameplay it's very innovative. Sure, there are rhythm platformers but making a game that's both a rhythm game and a platform game is a unique twist. I'm going to come back and play this some more with a second person.
This is an outstanding game jam entry! the 2D/3D mix is very hard to get right but very satisfying when it comes off. I'm always jealous of programmers who also know how to make stuff visually appealing. This would be well worth balancing and releasing as a full game.
Hey, we had similar ideas and I really liked your take on it, both in the style of the execution and the decision to have the turns play out the way they do. Awesome job!
Really enjoyed it, nice mood setting and cute graphics.
I liked it, very challenging, great sound.
Kudos for doing this from scratch with no framework, I've done LD like that before and know it's a challenge! The gameplay was enjoyable. Actually it was super fun. But I felt limited by the lack of any kind of goal. Maps with objectives and limited ammo or something else to add some urgency would turn this from a fun experiment into a seriously good game.
Really nice idea, I had the same bug that some others reported but found the game really well planned and executed overall!
Loved the level of polish, especially the music. Found the gameplay really tough though. I'm struggling to see where the theme fits in. It seems like it's FTL with a different skin, which in itself is an awesome achievement for a weekend game jam and I'm in awe of what you achieved. But boats in space seems more like a natural fit for FTL's gameplay, rather than something that it should be incompatible with.
Nice game! It's similar to my idea in many ways so I was very impressed that you managed to get a satisfying AI done for it. The animations and characters are great too. Though I understand that the control system faithfully references old tactical RPGs (and hence fits the theme perfectly), I would actually love to see you add a mouse control option too.
It genuinely took me a while to realize what was going on with the coins - when then made me want to go back and re-play it from the start. Making the health bar so large was a great idea. As other have said though, the wall-jumping felt a little bit off. Awesome job overall though, a pleasure to play!
I was having a similar problem to Kure with the screen size, except that my screen resolution is 3200x1800 so I really should have been able to see the whole thing.
The solution for me was to "disable display scaling on high DPI settings" in the compatibility options for the exe. I think It's a problem that's specific to 4k laptops running Windows 10 but you might want to make a note of it for other players.
Cool game btw :) Great animations and a simple concept that nonetheless made me want to beat it.
Very cool mechanics, as always I give high ratings to anyone making up an original puzzle mechanic for Ludum Dare.
Trying to install the runtime, Windows tells me I already have another version and that it won't install :( Running the game crashes. Shame, this one looked really interesting. It's because of issues like this that I switched to making web browser games, and then to unity.
Ludum Dare - or "How I learned to stop being frustrated and love platformers again" Really like all the ideas here, and the execution is great and just the right side of being too difficult for me. Great sound!
Took me a while to figure out what I was meant to be doing but I really like the visuals, they take me back to games like Midwinter and Birds of Prey on the Amiga and I love the use of multiple cameras. Hope you keep going with this one.
I was a flying bunny and I claimed the iron throne 10/10 Shades of Zelda in the soundtrack too :)
I'm not usually a fan of unforgiving platformers and this one was a beast. Thank you for not having enemies! But in an LD context it's refreshing to play a platformer where the mechanics have actually been written from scratch rather than being fudged with a physics engine, it's always more satisfying this way. I tried, I really did, but after the second time of falling off just before eating the berries that turn you into a bird, I had to quit :) Good job!
I really like the sound, visuals, and mood but the controls would benefit from some work because they distract from what is a good game mechanic. I would probably ditch the physics engine altogether since there are no physics based elements in your game. You're sort of working against it rather than with it. All it's doing is making movement more complicated and less predictable than if you wrote your own mechanics - and that makes it harder to design tight levels.
Love the graphics and animation, sound would have been great. Definitely worth the little bit of effort it would take to make a post-compo English version. I thought it was a bit of a shame that the typing is completely random letters, rather than words. It makes the difficulty curve hard to control as some combinations are harder than others. Glad I didn't have to switch to a German keymap though :) Sehr gut gemacht!
Really fun game, found the perspective a bit tricky at times but enjoyed the whole experience, lovely sounds.
Pretty fun game, and definitely a good job for an hour! My own entry is a bit of a last ditch rescue mission in terms of gameplay but you've done something much more compelling.
This game is beautiful in absolutely every way and the amount of work that must have gone in to those models,textures and animations, and that music, is staggering. Well done indeed! This concept definitely deserves to be made into a full game.
Tremendous game for a compo entry, I love the look and feel and hope you'll check out my entry which also has vertex shaded procedural terrain! As an addition to the advice about height testing, I'd add that it's better to save your heights into an array and look that up, than it is to keep doing perlin calculations. This also makes it easier to ramp up to a more complex terrain function if you wish. I found the controls a bit tricky and would also love to have an altitude indicator. The graphics are just beautiful, and the animation is delightful.
Really fun mechanic that works surprisingly well and must have been tricky to get to work! Really good job, totally original and I liked the presentation too. I did find the jumping controls a little bit tricky and ended up doing an extra jump a few times unintentionally.
'Twas terribly tantalizing, truly titillating... Tremendous try!
Terrific, I wish there were more levels. A bit of polish would go a long way in a post-compo version. Then you can monetize it ;)
The graphics are good and the soundtrack is well produced, well done for putting a game together in such a short space of time. I felt that perhaps this game shows a little bit of why the original snake worked well on a grid system. Also I would have enjoyed a single player mode - maybe with an AI player? Snake AI has got to be a fun thing to do and maybe that should be the first addition to a post-compo version? I enjoyed seeing this.
So glad I played this, this is one of the most classic game mechanics done absolutely brilliantly. I had to play this all the way through and I was not disappointed by the finale. Love the graphics and the sounds and most of all the gameplay and level design. The only flaw I could find was that it was possible to exploit the health powerup respawn in a couple of places. I got lost once or twice but it was a good kind of lost, the kind of lost you want to be in an oldschool sprawling top-down shooter. This is pretty much the perfect Ludum Dare entry.
Really nicely polished, great sounds and core mechanic. Wonder where you need to go from here to make it a larger game? Levels maybe? Some more mouse mechanics such as eating cheese or scaring elephants down corridors? I had a lot of fun until the map was just too crowded to continue. Nice one!
Aw hell yes, the A600 was what all the *really* cool kids had. This would be the perfect deer simulator if you added the ability to shoot the potted plants!
Congrats on getting your first game done. It was a fun little platform/puzzler, it would have been nice to have found a few more uses for the alternative shapes on the last level but I think the best suggestion I can make would be to fine tune the jumping and movement, everything felt a bit too much like it was underwater... Unless of course, it is meant to be underwater :) Good job!
I'm not normally a fan of bullet-hell games due to not having superhuman reflexes but I loved this! The effects asyou get hit are great, the music is brilliant, the feel of everything is superb.
Gameplay is pretty fun, but a bit too hard for me. I had a few strange graphical glitches playing on the web build, only a quater of the background showed up and the first time I played the game didn't register my directional arrow presses. Otherwise, really well presented and polished, and bang on the theme. Nice one!
I thought the basic gameplay of dodging and ducking into the right holes and selecting the right shapes was excellent and really compelling. Found it hard to stop playing and actually found myself wishing it would speed up a bit as I was really getting into it. Music was great too. Really strong entry. I can second some people's opinions about maybe indicating the holes better, perhaps color coding around the rims?
Very polished game, the models and animations are second to none. The sound sets the mood well. But I really struggled with the controls, they're pretty unique. It's also very hard to hit things in combat because he doesn't turn to face the mouse pointer when it's close to him, so the intuitive thing of clicking on the creature to punch it often means he stands and punches in the wrong direction. :( A bug? Or something I'm not getting? I didn't get very far. My instinct is that a lot of people are going to assume the controls are broken because they aren't what you'd expect from WASD + mouse with an isometric camera. But a beautiful, beautiful game in terms of graphics. Maybe I'm just not up to it :)
Game of the Year, amazing. I can't stop playing it. It's got everything. 10/5 for humor.
This is a great little game, it was really fun to explore although I only found one golden fold. The mood is very relaxing, even in spite of there being no sound. It was a little bit confusing at first because I seemed to be able to switch to the elephant and bird as often as I liked and then I lost the ability and had to go swimming for more folds. The background/terrain textures seem a bit out of focus, you can maybe sort this out as a bugfix? Really enjoyable game though. Origami and shapeshifting is one of the best uses of theme I've seen.
Superbly atmospheric, beautiful, and great use of the theme. Controls are fiddly as you say but forgivable considering the obvious effort that went into the rest of the game and the level of polish. Great job!
Terrific game, can't fault the gameplay, graphics or sound. Lovely mood and music, and fit the theme perfectly. I really would have liked to see more done with the level design. It was promising at first when you had to spike yourself to get out of the room with the small entryways but that was the last time I remember that I had to go down a level to progress - the rest of it was avoiding being hit while using various jumps. I think this game could be amazing given time to design more puzzling levels. Truly enjoyed it.
You made a game in 48 hours, that's pretty bloody amazing in anybody's book! I also bit off more than I could chew with my original design and all the final actual gameplay was thrown together in the last 6 or 7 hours. Yours is one of the few games where I've actually downloaded the source because I want to see exactly what you did to get those lines :) And I enjoyed it a lot more than I have a few other entries where everything apparently went according to plan.
Wow, a lot of work went into this and it looks great. I wish I was better at playing it :) Definitely one to come back to.
Took a while to get my head around it. Love the audio. This isn't your fault but on my small laptop with a ridiculous resolution the game runs in a tiny window that makes it very difficult to see clearly what's going on. Communicating what's meant to be happening is often the biggest challenge in LD. Great innovation, good job!
I know who dunnit! It was the...
*muffled screams*
*dull thud*
*silence*
This is way better than I expected, the mechanic makes it significantly different from regular tetris and just when you're starting to feel like you're getting into your tetris groove, you remember you can't rotate things. Definitely makes the challenge different, possibly harder. The only gripe I have is that the perspective occasionally makes lining up the blocks a little bit tricky. The music is a great 48 hour accomplishment all by itself.
This game is too good for words. Fortunately I'm so verbose I *transcend* mere words. Sound stopped working at one point but that could have been my PC's fault. This is an absolute genius puzzle mechanic and deserves to be on everybody's smart phone, laptop, iwatch, etc. I'm always in awe of people who invent original puzzle mechanics in LD entries but to do that and then go on and manage to design as many levels as you did is even more impressive. This is a potential winner for me.
The world needs more single-player games like this, especially as everyone on agar.io now does that ridiculous teaming up cheaty thing on the free for all servers... Ok, where was I? Oh yes, your game. Really solid delivery of this kind of gameplay. I would definitely think about some different AI behaviors to liven it up and increase the challenge.
Nice idea, and nice graphics overall but the UI, as I'm sure you're aware is a little bit confusing... Also, I wanted the monster to stay cute :| Maybe he could be a friendly monster to hide under the bed as a guard?
Neat idea and Pretty cool that you made all those models in such a short space of time. For me, all the enemies seemed to get bunched and I wonder if maybe introducing some variation into their path-finding would help make them a bit less predictable. But I had fun nonetheless.
Terrific little platformer. I enjoyed this so much I was sad when it was over so soon :( The music is lovely, and animations and mechanics feel great. Graphics are my kind of pixel art, representative without being stylized, low res, cute, and well animated. Good use of the theme, love the way you phased in the animal abilities over a few levels, great design. I'll be looking out for your next game!
This game is gorgeous, a timeless classic of gameplay all tripped out. Had me reaching for the lasers. Oh alright then, I clearly don't have the rave vocabulary to do this justice. Audio and visuals set just the right mood to keep you entranced and the starting pace is just right for someone like me who rebounds pretty hard off of things like super hexagon. It's a delight to the senses.
Really good game, and pretty amazing that you were able to make so many assets and yet still get things so nicely balanced and playable in such a short time.
I came here so that no more kittens would have to suffer... And I stayed for the thumping soundtrack, the sweet CRT effect, and the strangely compulsive gameplay!
The music is phenomenal and the worst thing about this game is that I have to stop listening to it, to write this comment. It took me a while to figure out why I kept dying and why I needed to go through some of the holes but when I got over my temporary stupidity I had a lot of fun with this and enjoyed the mechanics, and you're totally right about lens flares.
Really slick entry, the music and sound are brilliant - amazing that you created all that, to that standard, in less than 3 days. The feel of the game is great... Best shotgun since Doom? Possibly!
Wow, this is brutally hard at first but really addictive once you get into a rhythm. Great use of the theme, lovely responsive controls and nice sounds. As someone who's woefully bad at reflex based games I'd love to see an easy mode added that either widened the field of play, or slowed things down a little bit, or both. I will definitely come back to this later! I'd also make it possible to skip the intro/instructions screens with a keypress.
I felt a bit lost in the combat section, but as a veteran of many a tetris clone I enjoyed that part of it. I very nearly did tetris myself but I struggled to think of a unique mechanic to add to it, so props for innovation definitely!
Truly beautiful game visually and has great sound too. Gameplay works once you get the hang of it - judging when you should be a larva and when you shouldn't is a bit trial and error though. It's only once you already know a level's layout that you really can tell when you need to conserve energy and when you don't. Great job though, I really enjoyed it!
Everything about this game is absurdly charming, I think the moving sound effect may be the best sound effect ever created. I had lots of fun. One or two bugs that you probably know about, sometimes the scaffold doesn't animate. Also it threw me a bit that I wasn't able to jump while already moving, jumping and then moving while jumped was all that seemed to work when "drawing" lines. But these are minor things, I'll definitely come back to this one!
Really nice, innovative take on the theme. This is the game I wish I'd thought of!
Very pretty and I like the idea a lot, I'm always impressed by LD entries that are puzzle games. I can see you spent a lot of time on the models/textures, some animation would have been the icing on the cake. I did have some of the bugs others are reporting, movement got stuck in one direction and after recovering from that the shape-changing stopped working.
Superb work, especially the graphics, on another level in terms of production values from most compo entries. The aging mechanic is a nice twist on the traditional time-limit. Crucially, it's also fun! :) It has enough charm that you want to try again even when you fail miserably. I will look out for this on iOS!
Very cool idea, very difficult game but just the right side of frustrating to be fun. I found the text difficult to read at times when it ran over the planet but that's probably my fault for having a small laptop with a huge resolution. Nice and atmospheric (if you'll excuse the pun)
Nice use of the theme and nice to see an "Arkham" game actually related to Arkham and not Batman :) The AI was pretty easy to deal with, would be interesting/harder if maybe your cultists were split up into multiple small teams - an option to play as the investigators would also add replayability. Overall, very fun to play :)
Great game, very impressive for three days work, especially the graphics and atmosphere. If there's one piece of advice I have, it's one that you probably know already but just didn't have time to do anything about. That is, people judging Ludum Dare entries do not read instructions, *ever*. Even if sometimes they do, this is a good rule of thumb to work by.
Lovely graphics and visual mood setting but it's very short and the difficulty is kind of random. Seems a shame that the game is so short after all the effort that must have gone into making the graphics, nonetheless the gameplay and controls are solid. The one suggestion I would make is to make it easier to see the helper arrow when you're in your biggest form.
Wow, this is a legit great concept. First one in this LD I'm giving 5/5 for overall & fun. Seriously good little puzzler, I want this on my iPad :)
Nice, very cool graphics and fun gameplay that doesn't take long to get the hang of. Really important to read the instructions though - first time I played I didn't realise holding the LMB makes you jump higher, some way of indicating this ingame would be great.
So much more fun than I expected, well done :) Love the sound effects, great idea too.
Lovely game, deceptively cute but hard as nails. A little bit of early warning before enemies appear would go a long way.
Lovely graphical style and innovative use of the controls. Who would have thought a party of four could be controlled by two buttons? This is one of my favorites so far.
I am finding myself partial to a bit of master baiting.
Wait... Is this Frog Fractions 2?
Cool, really enjoying this although it's hard and it took me a little while to get the hang of how the actual shooting follows on from the choosing who to shoot. The one suggestion I have is that you might remove the timer for the first couple of rooms, or at least slow it down a lot more, giving people a chance to get the hang of things. (You know nobody reads instructions, right?)
Ban this sick filth!
The questionnaire alone is the best game I've played today. Forget the shooty bit, if you work on this some more just add more questions.
Yay I won! Good solid game and there's some strategy to winning too. I don't think I found any secrets though :( Great use of both themes!... Now I wonder where I can get some cookies from right now.
Really liked the sound and the gameplay idea is solid. However the controls seemed to let me down at odd times, once I figured out you actually have to move the mouse to move (otherwise you can only move left) I found that once I'd used the polarity switch once, the controls seemed to drag to the left. The only other gripe I have is that it got frustrating having only one life and having to return to the title screen and replay the story to get back into the game.
Really lovely game, oozes charm, difficult as heck too :)
This game reminds me why I', not a stockbroker. Nice to see a html/js game that doesn't use canvas!
If Chaucer wrote erotic paperbacks.
Next time I totally fail to make a reasonably accurate map of the world for a game, I'll have to remember that line ;)
Well done though, this is a really nice game if a little bit frustrating that you have to go back to the beginning when you die. One thing to work on for your next game is the mechanic of moving smoothly along walls without sticking to them. The sounds were great :)
I liked it, though my keyboard didn't ;) inventive use of both themes to make a multiplayer button-masher!
Great graphics, tough game but I persevered, being an Osmos veteran. The controls take a bit of getting used to, and that definitely seems to be a negative in most people's eyes. I guess it's part of the nature of Ludum Dare that people get through so many games so quickly that they don't have time to get used to anything that isn't immediately familiar
The visuals are truly wonderful but I just couldn't get the hang of the controls... I know that's kind of the point but it left me wondering whether the game was working as intended, try as I might I couldn't seem to get much course correction besides moving up and down.
Nice game! I wish there were more levels and more moves (maybe different combinations of buttons/timing?) Animation is great and gameplay is fun. I think I got lucky on my first try because I haven't won since :)
Really enjoyed this one, nice original idea and super presentation - sounds fit the aesthetic, good job! Level design is good, certainly up until level 6 it was fun to replay to get it right. It's nicely done so you can see straight away what you should have done, and the rest is a test of memory.
Found it much too fast and difficult to be a lot of fun, nice sound and atmosphere though. Perhaps consider having it start slower and then build up speed?
Finally, in the dialogue your tenses are allover the place. Please consider getting a native English speaker to proofread your writing next time. This is a pet peeve of mine, as poor dialogue can undo a lot of otherwise good work on the mood and narrative.
Had a lot of fun with this one, when I was able to keep the cursor within the window ;) Great graphics, and kudos for having a guitar soundtrack!
I like the idea but I had some problems with the game freezing when I assign a new breeding pair while two are still on their way back from the, err, breeding tubes.
eww
Wow, this is for people who found flappy bird too easy! Took me a while to get the hang of the gravity and stop sticking myself to the ceiling, it's a nice twist on the flappy gameplay though... Really hungry now.
Very ambitious making MP with matchmaking for LD, lovely graphics, atmosphere, and the keyboard jam is groovy too.
I had one game but then got disconnected and couldn't reconnect until I reloaded. Sadly, no more matches were found :( It was a bit difficult to figure out exactly what was going on and what effect my controls were having.
Really really solid entry, so much fun, runs beautifully.
Really can't find anything negative to say except that having to throw lots of snow at houses before I can squish them gets a bit repetitive and stops me from just rolling around squishing things which is where the real fun in this game lies. I would love to see hills added too.
Nice to see another snowball based game :)
Ouch that was brutal :) Very atmospheric and has the potential to be a relaxing game if it was just a little bit easier. I get stuck on the level with 4 orbs and a pulsating green circle that doesn't seem to kill me. It seems impossible... Maybe there's something I'm not getting?
Great art and really imaginative use of the theme. Also accomplishes the rare feat of making a short music loop not get annoying after two repeats. Still trying to get to that Christmas tree :)
I spent all my money on expansions :(
I liked it, music feels a bit like it was just added for the sake of it but I completely understand that, I almost did the same for my entry.
It would be cool if houses generated tax income, also it would be good if the game detected if you'd got yourself into a situation with no income and not enough money to buy anything new and gave you a bit of extra cash - especially the first time it happens.
Kudos for doing a sim/management game as an LD compo entry, I did one last time and know all about how time consuming the UI requirements alone are!
Very innovative mechanics but in practice I found it way too difficult to deal with guards and a bit too slow getting anywhere :( Still, more fun than Prison Architect! Also, when you're going with dialogue to build atmosphere it never hurts to get a native speaker to proofread your English.
Lovely little game, the combination of the music and the colours is great, has a nice relaxing quality especially on easy. Full marks for mood!
Loved the atmosphere but would have liked some more guidance on reaching my objectives, not quest helpers per se but perhaps some subtle visual or audio clues when I'm "getting warm". Impressed by the amount of hand crafted content, there's a reason I almost always do something procedural for Ludum Dare :)
Nicely done! I found it a bit confusing at times though, the graphics are cool and the physics really work.
Kudos for writing it from scratch, that's what I did for my first LD, except that I used SlimDX rather than OpenTK. The reason I use Unity now is so that I can easily port to web, but there's a lot to be said for having complete control over the graphics pipeline and game object framework.
Great presentation and gameplay but I thought the controls slightly let down the amount of fun available. Overall a top entry though! Happy you posted a port-mortem or I wouldn't have found it.
Wow
This is so awesome! You got so many of the mechanics into this game that I wanted to have but couldn't get into mine in the timeframe. So much gameplay here I have to come back to this later. Hope you continue working on it and would love to know your thoughts on my (similar in some ways) entry.
I just love the way this looks, and the general idea too, nothing much to add to the previous comments except that I hope you keep making games!
Definitely one of the best entries, very pretty, good music and classic gameplay!
Very interesting idea, lovely mood, lots of style. Might be improved dramatically if there was some sort of goal such as a wormhole you were heading for and an indication of how far away it was, then you could have levels :) (if there was, I didn't notice it, sorry) I have to second the call for a wider field of view too.
It's overall a good game, but I found it hard to enjoy because it was too hard for the wrong sort of reasons. A good job for 72 hours though!
Very nice! Compelling and with a wonderful mood, gets very hectic.
Very cool! Must come back to this when I have time to complete it but thoroughly enjoyable, creative and well presented. Gives me game design envy!
Sweet! I wish I'd come up with a puzzler approach to the theme instead of trying to rewrite every space and management sim I've ever played :) Really cool gameplay, polish it and sell it!
So lovely, this is the reference point for 5/5 for mood!
Lovely polished looks and sound, much of a Galcon vibe about it with a similar theme to my own but a very different approach. Only wish I could speed it up. Will come back to this later, please add a time compression feature :)
I saved my planet!
Awesome! Kind of the thing I was going for with my game except 48 hours wasn't really long enough to give the player many gameplay options and/or flesh out the types of goods available, etc.
Really like this kind of thing and thought of something similar for my entry but avoided it because I find level design too daunting :) Fun gameplay!
This is unrelated to the theme, there's no source, and it has ads. Please consider removing the ads otherwise it could look as though you're gaming the coolness rating to make money.
Wow, this is seriously addictive! The controls and the turning speed are just right to make it challenging but fun. The music is ace too. Will play this again.
Well crafted take on a classic, style and charm in spades and a cracking tune to boot. noeatinginmycab/5 !
Looking forward to this, it looks a very similar idea to mine, if the screenshot is anything to go by!
I think this is exactly what Kardashev had in mind when he proposed the type III civilization.
Disgraceful misappropriation of the theme, and quite fun! Lots of potential for different game modes, you should get on the phone to the producers of Countdown.
Well I see the space alright but I couldn't find any blah, I've been going for about an hour now...
Maybe a few more minutes, maybe there's something out there. Maybe it's amazing?
What if it's aliens!? :o
I don't know if I'm qualified to be the one who makes first contact.. What was it they put in Voyager?
I can play the first few bars of Johnny B Goode but in space, can anybody hear you strum??
I feel that these are the most obvious of the many questions raised by this game.
Woohoo! The first procedural star system I've seen so far except for my own - I like the ideas and the console thing as part of a spaceship control system could be made into an interesting game. Keep doing things with stars and planets :)
Best point & click Trek game since the 25th Anniversary!
I have one Star Trek reference in my entry, can you find it? ;)
I like this game more than is probably reasonable! Excellently made, polished, complete and incredibly charming. Just how I like my Ludum Dare games. (although my own ones never are)
My only gripe is that I'd love to be able to control the ship with keys or joystick as an option, or maybe be able to hold down the mouse button to keep going feels like I'm clicking more than I should have to.
I won! I have no idea why :) A first solo game with controls and graphics and animations and a win state is not bad at all and builds confidence!
It's pretty standard in Ludum Dare to overdesign your game and have to cut it down at the last minute, often into a completely different game.
Shooting and space, can't go wrong with that!
Would love to see this worked on more, very interesting game, really good idea and use of theme. I like how the goods are broken down into Need have and hate. I might have to steal this idea if I do more work on my own entry :) Great to see so many nice scifi sim/strategy games being made for this LD. Like the use of algorithmic music too!
Super fun! Makes me wish I'd spent half as much time making gameplay for my entry as I did making everything else!
Killer presentation, I found it hard but entertaining and pretty much bugless!
Awesome! I hope you have time to check out my entry too, we had a similar idea only you got MUCH more gameplay into yours, beter graphics and a better mood! I really can't rate this highly enough.
Needs a save function and time compression :)
This is ridiculously fun and the physics that cause the moon to stay in a fixed rotation around its axis must be mind-blowing.
This is what happens when you have indigestion after breakfast.
Cool idea, unique puzzle mechanics always score highly with me because they're the thing I most want to be able to do in game design, but can't.
I found the platforming controls a bit tough, like others did, more counter-intuitive than actually bad once you get used to them.
I didn't think your use of the theme was bad at all, I like it. I'm generally preferring entries like this that do the inter-dimensional type of thing over games like the one I made that just have a load of planets in them with some tenuous connection between them :)
Tough game! The graphics really work well with the animation and the theme to set the silly tone of the game. it's difficult to tell which way you're facing when you're not moving but then I guess that's deliberate to encourage you to keep moving.
Didn't manage to find Earth but might try again later!
This is a really nice idea. Caught me out a few times until I got the hang of really surveying the spectral world as soon as I found a safe spot and then planning my route. Splendid use of the theme!
There was one bug I had where sometimes pressing 1 in the spectral world on any level would transport me back to level 1 in the normal world. Not sure if this is just me misunderstanding something though.
Also sometimes I seemed to lose momentum when switching worlds in mid jump, this might be me not being very good at jumping games.
Overall there's a really good game here that deserves some extra polish, more levels, and another iteration of the controls.
Ah, the 80s was the decade for space trains. They don't make space trains like they used to anymore.
Fantastic graphics and engaging gameplay, what else can I say?
The one thing I'll criticize (but not much because I do this a bit too!) is having to get through a bunch of UI screens before getting into the action. I think the game would benefit from a short training (hehe) section immediately as you enter the game before it hits you with all that stuff. Not only because people are impatient but because the choices you're making about what equipment to buy are relatively meaningless when you haven't yet experienced any gameplay.
There was no option to give it spacetrains/5, so I settled for 5.
I think it shows how hard it is to come up with original or unusual mechanics that have some strategic depth to them, but it's definitely fun and challenging. Solid game, high marks from me!
Puzzle games like this never fail to impress me, such apparent simplicity but I never in a million years would have thought this up for this theme!
Good ideas, the game could be more fun but there's more depth to it than you usually get from an LD entry. Always nice to see people doing procedural worlds, I spent half of LD getting my own terrain generator to work but didn't really take advantage of the fact that I had it, by making a game that only took place in a small space within the world.
Got stuck on the level where the goal is on a collapsing platform and I can stay near it for long enough. I could only get anywhere in this game by exploiting the jump mechanism to basically fly, and move along ceilings. I think this game is a case where raw physics does not make great gameplay - and it needs a helping hand or two. The interactions may by realistic in terms of the physical model but they're not really as fun as they would be if the platforming mechanics were more traditional.
A lot of fun! Good job :) People seriously need to stop leaving comments on games that are only available for Windows, just to say that they don't work on another OS under emulation - especially when that game is written on a framework/engine that everyone knows doesn't work well under emulation.
I wish this game was more fun to play, the sound is great but it's let down by the gameplay itself :( Maybe I just suck at it.
Awesome title... Actually, awesome game too :)
I don't think it's working properly for me, I see a cell in the top left, and another cell appearing and moving towards it, everything else is black and the controls don't seem to do anything.
That was truly great! The only thing I'd have done to improve it (besides making it bigger!) would be to let you change direction in mid air... There were a couple of places where the perspective made it difficult to tell what you were horizontally aligned with - I got stuck on the jump from the ramp because I couldn't tell where exactly that floating platform was, maybe projected shadows would help? Anyway, I had a lot of fun playing this and it was one of those ones I *had* to beat - spinning blades will never get old, and the main character has real personality :)
As others have said, it's really hard to get a sense of whether what you're doing is having any effect, or how the scoring system works. My only other feedback would be that if you're going to have such a text heavy intro sequence you should get your copy proofread by a native English speaker. Awkward grammar is the best thing for killing atmosphere.
Would have been nice if the jumping was analog so you don't always have to jump your full height. The graphics were charming :) I could never manage to kill any of the flying guys.
Vilborg, nice solid tower defence game... Rate a few more games and you'll get a load more ratings yourself! Josh, I think it's time you just got yourself a PC ;)
A great deal of fun. Satisfying to play and destroy things :)
Very hard, especially due to the random behaviour of the creatures that evolve. Good game though, I part of the greatness of Super Meat Boy was that although it was brutally hard and the levels were complicated, they were deterministic so that if you didn't improve by increments you only had yourself to blame, you were never unfairly wiped out by a random game mechanic. Please add a comment that you can wall-jump though, I didn't realise this until I read someone else's comment! I thought I was completely missing somethig I had to make the evolved creatures do.
lol - that was fun :) Actually found the runing jumping bit much harder than the final battle... Don't like running jumping bits :( Not going to score you lower because of it though.
This one is a real gem! Great fun but I thought it actually got harder once I grew legs. Finding games with key+mouse control systems a bit awkward on my laptop so need to replay this once I get back to my desktop PC. One of my top 10 of this LD so far.
I think actually you're supposed to create assets from scratch in the 48 hours. You can reuse some code that everyone has access to (unity's built in scripts and shaders) but with textures/models/sounds/etc you should at least modify them in some way. I originally meant for the creatures in my game to be furry, but dropped that idea because I just couldn't make my own textures that would work properly with the fur shader I found in the asset store.
Lol, good stuff :) As one of those people who doesn't see how you must exclusively have either God, or evolution, this appeals to me on many levels :)
Monkeys, guns, good stuff! Geat name too.
I liked the idea but found it a bit difficult when touching anything seemed to hurt me and it was difficult to time my attacks. Great graphics though and I like the captions that appear above the creatures. Speech/thought bubbles was something I wanted to have in my own entry if there had been more time.
The more I figure out about how to play/win this, the worse I become at surviving :)
Excellent atmosphere, really well crafted and eerie environments with lots of interest. I liked all the little devices to keep the player curious and that it was possible to work out what to do by just walking around and observing things.
Impressed by the sheer amount of content here, but I wasn't sure whether my companion was supposed to be able to do anything other than follow me around - so I really didn't see the point in him. Combat was tough without exploiting the fact that enemy projectiles can't pass through terrain, while your arrows and sword both can. Then it was too easy. Realy enjoyed the journey through the game.
Charming! Like it very much :) I have absolutely nothing negative to say and I'm very impressed that it's your first attempt at making a game. Conrols get stuck occasionally and I haven't ever used flashpunk so I'm not sure whether that's a coding bug or a bug in flashpunk itself or just caused by the performance of the laptop I'm using! Do not listen to anyone with anything negative to say about the art. Your art has a clear sense of style, it is consistent and, as I've already said, charming.
Really nice, especially the mood. I had serious performance issues in Chrome on my laptop but couldn't even get the game to load in Firefox. I might try again when I'm back on my desktop PC.
Really good game, great graphical style but do get a native English speaker to proofread for you in future! This is the kind of game where you want people to be absorbed by the writing, with sloppy English you detract from all the positives of the mood, plot and style (which are top notch). As good as it was though, I couldn't really get the evolution connection.
Quite fun but the physics are awkward and it's possible to get stuck and have to restart. Overall a nice idea though :)
Technical issue kind of spoil the game for me. I collected all the carrots but the text still said 1/5 - I collected something else, about which the game had nothing to say, then got stuck on a wall tile :( Played it another time, now slow pointy things seem to fly out of me at random and I occasionally teleport back to the middle... I have no idea what's going on!
Nice, did you write the mud engine completely yourself or use an existing codebase? (I'm too lazy to look at your code!) I was a bit disappointed that there wasn't much room for exploration, and that I couldn't really interact with the environment. There were a couple of other players there with me, I consumed one but nobody else seemed actively connected.
My last 2 LD entries were multiplayer games too, one of which heavily relied on having other players online. I think there should be a way to search for multiplayer games as I don't see how else we're meant to get enough players to make it worthwhile doing one.
Tough game, reminds me a little of pipemaia, etc. If you make it into a full game, consider making the first level a bit easier than this :) Also maybe the ability to reject the current block for a score/time penalty would be good.
Wow, this needs to be played by more people. Everything about it is great. I especially like the lighting/death sequence and the music is epic!
Well I hear a crazy rapid repeating beeping noise and in about a second I'm told it's game over, without seeing anything obviously happen. I'm pretty sure it's within the rules for you to fix the bug and re-upload but it's pushing it a little to ask players to fix your bug for you :) Please at least upload a bugfixed version and I'll play and rate it.
Awesome sound - why are the balls so small?? :) I found it hard to time my kicks, which in the interest of giving the benefit of the doubt, I'll have to put down to my being rubbish at it rather than dodgy collision detection. Incidentally, I never liked being stuck in goal at school, and refused to use my hands :)
Cool to see a Linux only game - made me boot into Linux for the first time in a while, but if I suddenly become horribly addicted to Angband again it'll be your fault!! Found it too hard near the end but might replay. Anyone running Windows only could just grab the latest Ubuntu windows installer, it installs and uninstalls like a regular program, gives you Linux in a proper dual-boot setup and doesn't require you to partition your hard drive. Do it!!
Still seem to have a big problem with the inventory, I tried to use the egg and the breakfast together but broke it so that I can no longer pick up the egg. incredible that all these assets were created in 3 days, there's a good reason why the graphics in my game are all either procedurally generated or made out of primitives ;)
Really liked it once I realised I can only press z and x while I'm dead :) Did you try it with the ability to spend xp to evolve at any time? I also liked the fact that when you evolved your enemies did too
Was fun once I figured it out but the creatures seem to die randomly :( It would be great if there was a system that warned you when one was in gander of starving/etc. Took me a while to figure out that the mouse was involved at all, I kept wondering what they're supposed to eat and when they didn't herd together when I told them to.
Really liked the art style and sound - please make it into a longer game! the jumping mechanics after you're evolved are excellent, I was afraid I was going to find that bit too hard when I realized how to get past it but the little guy responded exactly as I thought he should have, well done for paying attention to gameplay
I'm giving you one extra star in every category because your source directory is called "sauce"! Matching multiple blocks at once was really challenging and rewarding - this is one I'll come back to.
Wow, what a hard game - found it kind of random whether I managed to kill a kitten or not when I shot it, and more accurate at long distances for some reason. Understandable decision to go with billboards for the monsters, that's something I'll have to consider for my next LD instead of making them out of primitives as making one 3D model takes me closer to 48 days than 48 hours ;) Oh to be an artist.
Lovely little game, well done, nice to see a level of polish too - I have to start making simpler games in future.
Took me a few attempts at level 1 before I got used to the pace of the game - The graphics are excellent, the dialog got a bit tiresome though and I have to admit I skipped almost all of it. If the text was more integrated into the gameplay, instead of cut-scenes I probably would have engaged more with the story.
I can't download it - the windows link goes to a page with 2 download buttons, 1 of which tries to make me download something called iLivid, and the other spawns a popup advert window. Why didn't you just upload the file to a URL? Can anyone help? I'd really like to play this.
Ouch that last level is tough :) I found the first level difficult to work out but got there by trial and error, the tower level also stumped me, I jept looking for extra keyboard controls before I realised clicking on stuff also did something. Find it really bizarre that you couldn't get my game when it's so much simpler than yours ;) But good job!
Couldn't get a supernova or a planet but this has real replayability value and is a joy to play through, lovely mood - and space is always awesome, but doubly so when it's educational too. It seems to crash when I switch to another window, but other than that it seems stable for me
This is a really good idea!!! And nicely presented too.
I like it! especially the name ;) This is a really charming game.
I haven't really worked out what it is but it would have made an awesome screensaver in the 90s :)
Really like it! It tickles a special part of my game appreciation organ.
Make an easier version please, I suck at it ;)
I liked descent back in the day but this type of game always has me yearning for the cockpit of my trusty Tie Fighter! good graphics and sound but the overall effect was slightly nauseating for me. I guess I'm just old :)
I put down all the horses, and felt bad. Then it crashed and I felt even worse. So I played it again and it's brilliant :)
arrgh, very addictive but when I finally got the thing at the end I picked it up and it floated off into space and I couldn't put it in the circle :( I had issues with placing things properly, as others have mentioned but overall, a really bizarrely compelling game. Well done :)
I liked it :) But it took me ages to complete the breakout style level - with the motivation of finding out how the gameplay would evolve after that, only to find it was just another breakout level with either one less paddle or more score :) Breakout is fun though :)
Unfinished, which is a shame, I could see where you were going. What you did manage to get done has a very nice feel/mood to it, except for the camera controls. If you do a post-compo version, please change the camera, it's not at all fun to use and it detracts from the gameplay. Graphics are great.
Really cool, reminds me of my entry in some ways ;) I'm planning a game based on my ld24 engine that will have more of an element of indirect control - this game gives me some good ideas and tempts me to factor evolution (or at least, a learning process) into it too.
Found this really hard! If someone can tell me what to do when I get to the bit with what looks like a door and some red blobs on the ground, I might play some more :) One thing I would fix is the jumping mechanic. It's counter intuitive that you have to press up first, then left/right - I kept trying and failing to do running jumps before I realized this.
Instantly love the style and humor! found it just too hard though and ended up randomly killing everyone and anyone just to watch them flee :) Part of the problem for me was the colour of the background, I found it difficult to see black lines on the dark background - wasn't friendly to my 2560x1600 resolution either.
Fun but gets easy too quickly - I like the way the units spawn and attack and think this would make a good first level in a game on a larger scale with more levels and unit types - something like Revenge of the Titans.
Like most have said, really tough learning curve and a game that throws a lot of stuff at you without you really having an obvious starting point. The constantly changing numbers gave me an overwhelming feeling that lots was going on that I needed to do something about, but didn't know what things were good, what things were bad, and how my actions would affect them. Really interesting idea though, would be cool to see a game like this at a slower pace, and with more of a graphical representation.
Hi, I didn't participate this time but I've just played through the top few games and this one really stands out for me. I would have voted it top overall. I had to play it three times to see all the endings, and it's the sort of game that still makes you wonder if there's not something else you've missed. Awesome game.
I have the same problem as Zillix, but unfortunately no old PC to try it on :( Could the problem be that you're using an old version of GM? My 3D card is bang up to date and does everything I could ever want it to do besides make coffee.
Definitely one I will go back to to try and beat! One thing Hey that's a fun game, it's hard to begin with but after you hack your first box it really starts to flow. I did have a couple of frustrated restarts before I could figure out how to play though since I didn't realise you had to double click the servers :) Clever interpretation of the theme.
Absolutely AWESOME!!!! At first I thought it was just way too hard and I was going to mark it down and not even bother to comment... But something about it kept me playing. 15 was the best I could manage, but something about this game is just great... Make it easier to keep away from the big guy and add some other factor into it to keep it slightly varied and this could be one that people play for hours! This is just one step away from greatness.
Unlucky, it was an interesting idea and I'd liked to have seen what sort of game could be made using this theme particularly if the humans were moving about doing stuff and you had to try to blend in with them as much as possible and maybe you have to try try to posess another one while nobody else is looking. I hope Beth liked it! :)
It's entertaining and well made, good job. It would have been nice if there was a blast radius though because even though I knew there wasn't I kept instinctively sending the bombers to very crowded areas which was totally the wrong strategy... Far better to pick off the stragglers. Would have easily won counter-intuitive! :)
It was a bit of a mission getting the thing to run, I pity anyone without experience of visual studio and who couldn't also recognise that it's an XNA 3.1 project and needed a specific runtime. You would do well to put some guidelines in your entry description.
I liked it a lot - it was great fun to play and very satisfying sending peasants to their inevitable doom. I would have liked a way to zoom out and maybe had a few more terrain features - after a while it's repetitive but short of adding in new locations and new enemy types I don't see what you could have done to prevent that. Good job.
LD46 — Keep it alive (19)
Work from home - rat battle! by knason 2020-05-08T16:10:06Z ♥ 1
Really smart use of the theme and I loved the fact that there was some strategy involved in which breaks you should fix first based on your income stream. Nailed the authentic 8-bit presentation too.
Hungy Hungy Dwagons by cheesepencil 2020-05-08T16:03:50Z ♥ 1
I think it crashed during the final wave for me :( But I really enjoyed it while it lasted :) That's the trouble with dwagons, always hungry. Also something about the design of the steaks that the knights turned into really reminded me, of the Dragon Steak from Dungeon Master, which is a steak made of dragon. Maybe a dark twist there? Love the sound effects and voices.
Beam Slinger by egawag 2020-05-08T15:56:19Z ♥ 3
This game is gorgeous, relaxing and super satisfying to play with the orbital mechanics. The little dude is so personable it's one of the few LD entries where I've felt legitimately sad when I died. The music fits perfectly too, and it's a pleasant change from the kind of serious sci-fi orchestral or electronic themes that you usually find accompanying space based puzzle games. Really well done!
A Call From Galactic Command by P1x3lc0w 2020-05-08T15:27:11Z ♥ 0
Wow this game is great, seems at first like classic gameplay but has a nice twist and throws some surprises at you too. I think you got the difficulty curve just right. The mood is lovely as is the music. Had a lot of fun, thanks for making it!
Maintenance Bot 46 by Gurglesprain 2020-05-08T14:55:12Z ♥ 0
A very pretty game with a nice feel, really well drawn tiles and the moving starfield is a lovely touch. I think you've already identified all the things I would out that could be improved, I would definitely play a post-compo version of this and I think this concept really has a lot of room to expand and be something quite different from FTL, but with a similar theme.
Hydro-Carbon Rescue by Joror 2020-05-08T14:47:15Z ♥ 1
So late in reviewing this one but wanted to give it a proper play first. Love the sci-fi theme and graphics, hugely enjoyable gameplay. There's something really satisfying about sliding open doors and about the way your character moves in general. This was lot of work, I've always been in awe of puzzle mechanics in LD entries because it demands not only making a solid core loop, but level design and content creation too and it's impressive that you delivered all that and with a level of polish too.
Keep it alive by Meedoc 2020-05-08T11:09:39Z ♥ 0
Nice game! It's very satisfying to play and has a compulsive quality, not all game jam games are as tight and as well scoped as this and few get as much fun out of such simple mechanics. I think it's great that you put in the extra effort to make the controls accessible.
Untitled Pandemic Card Game by alferbayter 2020-04-21T22:17:39Z ♥ 2
This is honestly the first time I've seen an analog game as a Ludum Dare entry. And I like it!
Sunset Directive by incobalt 2020-04-21T22:12:13Z ♥ 1
You really put a lot of work into this, it's not easy making consecutive walls of text entertaining especially in an event like this where nobody reads anything, ever :) I really enjoyed this, it was proper IF and not just a short story with bits to click on, the music was great too.
YAB by Lars-Erik 2020-04-21T22:05:02Z ♥ 1
Oh noe, my blob is going to take over the world!
I found this really charming, nice work :) I kind of want a hard mode where health decreases faster, and maybe maybe multiple axes of alignment. I also now know which foods are evil, good, and neutral. So it's an educational tool as well as a game!
Helicopter Parenting (HTML5 + Windows) by Digitom 2020-04-21T21:58:30Z ♥ 1
Deliberately killing the baby is easily the most satisfying thing you can do. And that's not something I say often.
If you expand on this game I would definitely consider hand crafting levels instead of infinitely adding more, but I always appreciate a bit of procedural generation in game jam entries.
Emit In bpm by bubul69 2020-04-21T18:44:12Z ♥ 1
Very imaginative use of the theme and the gameplay is challenging, in fact a bit too hard for me. I managed to make some of the shapes change in the second panel that came up but I didn't get any further than that though I get the feeling there are a lot of mysteries to unlock in this game.
Derelict: Gaia Protocol by Groogy 2020-04-21T18:33:12Z ♥ 1
I figured the humans were the entirety of the problem here so I started nuking cities as soon as I could. Copenhagen first of course. I'm still pretty far from completing it but the fact that I'm on my third try and still have about a million more games to rate says a lot for how much I like this! It has that "just one more century" quality that all the best GSGs have.
Awesome job making a whole strategy game with a world map within the time limit, and completely from scratch too. The music is great, establishes the right mood, the mini maps are a nice touch too. If there's one thing I would change first it would be to have some visual differentiation between the different types of building on the map. Also you're probably aware of this, but the offset bug gets worse if you resize the window. I think that puts it into the territory where you'd be allowed to fix it post-jam.
Keep it Alive, Keep them Alive by jeremyfa 2020-04-20T22:11:45Z ♥ 1
Oh man this is incredible. I'm always in awe of original puzzle games made during LD, it's the surest way to get a high rating out of me, especially when there's so much content and the presentation is tight. Music is lovely too.
Keeper of the Flame by Elbapotsnugg 2020-04-20T21:57:39Z ♥ 1
"What if Shadow of the Beast had survival and crafting mechanics?" Is a question I never before thought to ask, but one which you have answered admirably.
Really enjoyed the mood and the oldschool side-scroller vibe even if it was hard to tell at first when I was collecting materials.
Keep the flame alive by Mcreamer6 2020-04-20T21:42:12Z ♥ 1
This is an example of game jam games done right. No-nonsense mechanics and scope, fun gameplay, high level of polish. Great job!
Music actually works by being repetitive and a bit hypnotic, fits the gameplay.
Ozwomp Is Arriving by Melonking 2020-04-20T21:33:08Z ♥ 2
Ozwomp!!! I think I want to see more of these characters and their world :)
Great job making this in your own engine, and completely agree with the sentiment about Unity. I've done a few previous entries in my own html5 engine before but they were all 2D, this is impressive stuff. At the end of the day I felt I would get what I wanted to do, done, much faster in Unity than any other option this time around but I have high hopes for next time. Thanks for being an example to us all.
Wild West Hunt by wizzardMaker 2020-04-20T21:13:57Z ♥ 1
Cool game! I liked how it forced me to balance multiple needs, in the end it was because I'm bad at the shooting part, that I could never really let the train stand still long enough to adequately repair itself. 1665m before my train gave up.
Egg Rocket Unicorn by ubershmekel 2020-04-20T10:09:05Z ♥ 1
Absolutely lovely, I took ages over the tree maze level because I was convinced touching the trees with the egg would break it! The music works really well with the pacing of the game to achieve a nice mood.