FoonLudum Dare ExplorerLD34 → Kubka

Kubka

By rujomarco

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CategoryRankScoreCount
Coolness366
Theme334.38
Innovation1033.83
Fun1433.65
Overall1693.68
Graphics2743.50
Audio4762.64
Mood5032.93
Humor5822.13

Comments

terracottafrog 2015-12-14 04:09

A cool game. The atari cartridge seems a little strange to me though, as this seems more like a very old mobile phone game than an atari game.

icereci 2015-12-14 12:19

Man, that second jump on the 3rd level was hard to pull. really enjoyed the mechanics. Well built

ajopart 2015-12-14 12:22

Simple and clever. Good job !

niphram 2015-12-14 12:22

Nice game, but the music is way to loud o.O

tijn 2015-12-14 12:26

Nice game! It runs really well. Haven't tried it on mobile yet, but it's nice to see you're considering people playing on their phones.

Unfortunately I'm horribly bad at such games, so by the time I got to level 5, it was already quite difficult for me, haha. The style is very nice looking. Some music during the game would have been a nice addition, but all in all a very competent entry. Well done!

rogod 2015-12-14 12:27

This definitely seemed more like a pre-smart phone mobile game. It was nice. Hard, but nice. The graphics were consistent and refined, the audio was repetitive and annoying but it was at least a game and definitely pulled off the whole growing & 2button thing. Good job.

daandruff 2015-12-14 12:28

Fun game and idéa. The portrait mode made the game a bit harder in a way I didn't like. Landscape mode and an overall speedup would be better I think.

kmakai 2015-12-14 12:32

Fun! Would definitely play more levels.

rplnt 2015-12-14 12:48

Very nice looking game. Plays good as well. Would like to see a bit more to the right, this way it is more about memory and repeating than about timing. But maybe you tried it and this works best.

shared 2015-12-14 12:49

Pretty cool game, nice approach to the growing and two button controls

anquetil13621 2015-12-14 13:10

A simple game but very very cool!! And I love the sound effect!:)

morganlefay 2015-12-14 13:30

Fun to play but get's really hard after level 5, I got stuck at level 7.

goffmog 2015-12-14 13:43

Really enjoyed this one, nice original idea and super presentation - sounds fit the aesthetic, good job! Level design is good, certainly up until level 6 it was fun to replay to get it right. It's nicely done so you can see straight away what you should have done, and the rest is a test of memory.

nonentheless 2015-12-14 19:00

Great idea and fun to play. Minimal graphics work well here. Nice entry :)

rscar 2015-12-14 19:01

Wow! I'm so impressed with the level of complexity you were able to get in your level design with such a simple mechanic. Really fun!

koalabot 2015-12-14 19:02

Very cool. Good effort put into the level design. I actually love the art style! Overall a very cool idea!

deviousdeviation 2015-12-14 19:21

Really difficult. Had fun though

dusho 2015-12-14 20:11

nice game
little bit trial-error in later levels

zemmi 2015-12-15 21:35

This turned out really well. Although I had fun I agree with daandruff that landscape view would be nice as I want to anticipate the needs of the level a little more. Also Kubka is a great name and using the grow as a ledge grab in lvl 10 was pretty nifty.

foodzilla 2015-12-16 02:24

Interesting idea, although not as engaging as I'd like.

dustyroom 2015-12-16 09:38

Starting from level 3 game becomes a bit hardcore.

jupiter_hadley 2015-12-16 16:49

Very well made game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/XuTLfsOkf7k

jim3wg 2015-12-16 22:09

Nice game ! Run well , and fun to play

domo_demo 2015-12-19 11:01

oh boy, what a nice use of the theme! that's really good, but really difficult ;) maybe a 16/9 ratio can let us see what happen next. i like the idea of two kind of jump!

razveck 2015-12-20 01:30

Really fun, I very much enjoyed the graphic style, reminds me of those old game "toys" that had these simple little games

guard13007 2016-01-04 18:47

Very well executed except for the few portions where the only way to progress is to get lucky or trial and error instead of skill. (Making a jump and then, oh, there's a wall at the end of this upper section. That kind of thing. Impossible to plan for.)