Inflate Me to the Moon by DDRKirbyISQ 2019-05-10T06:55:10Z ♥ 1
Congrats on the rapid work for this! Mine this time didn't turn out, so I cleaned up bugs and left it up as a tech demo.
I'm guessing Unity really is the way to go for these jams!
Foon → Ludum Dare Explorer → Users → foodzilla
foodzilla leaves an average of 4.8 feedback comments each event.
Congrats on the rapid work for this! Mine this time didn't turn out, so I cleaned up bugs and left it up as a tech demo.
I'm guessing Unity really is the way to go for these jams!
This game! This game creates a hell of a mood! :)
Amusing game! I stopped receiving cards, but also noticed the "Summon Greater Demon" card just didn't work...
Loved the feel and mood of this... it was an excellent change of pace on my LD exploration.
Ditto, as silkworm_sweatshop says ;) charming little game!
So cute! I found the controls a little annoying with their bodies blocking me, but other than that I had a good old time! XD
I love how perfectly this game fits both the theme, mood, and the visual style you went for. It's a fun little game and was a delight to play!
Had a lot of issues with moving around and 'sliding' and losing control. The game itself was put together pretty wholly, but definitely look for building game control and polish! :)
I had some trouble exiting out of this game, though that may be my computer's fault. Insofar as the game goes, it's interesting but it doesn't control very fluidly for the platformer segments.
I'd definitely suggest playtesting it and giving a feel for how quickly you can move through the battles and game.
It's so cute! This is a really charming game. But I got pretty far, I was happy with that.
This is pretty cool, I have to play it again. For now, I'm pretty satisfied, it's a generally solid game :)
I love so many things about this game! I love the music especially, the look and feel of the game is also great. I like how you've managed to implement the body double/switching in a way that feels completely original and different from what I've seen in this competition so far!
It's damn fun and I'll have to give a try at completing it later.
Love the concept of this. Besides the 'continuing' bug people have mentioned, my main wish is to know what the activities on the cards do. :) It's really cool idea and I like the concept of handling your life's choices through the accepting (and dropping) of a card.
Pretty cool. I had been thinking about doing a text adventure some time, too! :D
I love the innovation of this game! The look of this game is awesome too.
I absolutely love what you've done with the theme in this game. I love the look and feel of the world, and became intensely curious to how it would transition and look throughout. You did not disappoint with how the world changed, and each phase looked stellar!
The music is extremely good, my favorite LD game theme I've heard in some time. The first one in particular is really good!
Challenging as well. The last area took me a few tries.
I've been caught in wanting to design games with more exploration in mind... at first, I wanted to look at upwards/tilebased games for exploration/adventure themes... but lately I've been wondering if platformers have a better advantage there? Something to do with the challenge of moving around, and having spaces you inherently won't go into... as opposed to top-down, where you inherently "can go NESW"...
You guys are finishing up too? :) I no longer feel quite as bad.
I have all the game architecture working, but I'm still filling my levels. Had a -hell- of a bad day today, constant pain.
The music is interesting and I like the graphical feedback when you click on the menu items and sheep. Impressive that you made this and the other one so quickly! The music on some of the later levels feels weird, but it's just a mood thing I think.
I love this little game. It's hard as baaaaaa-ad hair. But the music is so catchy and the art is so good. How did you manage to throw this together so fast? O_o
The mouth sfx I found kind of funny myself. But having to circle around the four 'balls' is rather weird, and it doesn't mesh well with the mouse-fired directions and absolute wasd movement.
I damn well loved this game. The design and puzzles in it are smart as hell. You really made a perfect puzzler with one simple mechanic, and did great in how you used each one and added new ones as you went.
Hell of an ambitious project! I really want to take a look at your programming framework in Github, I have a feeling I'll learn a lot about doing JS games in it! :)
This is quite a lark, and very fun! Love the music, feel, and mechanics.
Whenever you get near the edge, you seem to get 'trapped' on the border and you have to actually move up into it (away from the area) to 'free' yourself.
I really love the look and mood of this game. I have a bit of trouble with the controls, but I'm not used to flipped axis verts. I just adore the look and story of this! It just feels good to watch.
Well done and well polished! I feel like the visuals could be improved, but the game feels almost perfect. Instantly fun to play.
This is a hella-ambitious game. Kudos to you guys for making this for the compo!
Never played the reference, but interesting! Zorp!
Really cool use of the theme. The slow loss of power makes this really urgent rush and amplifies the whole 'lost' atmosphere. The dialogue is fun and cheeky.
I love the strange and laid-back walk animation that somehow makes and meshes with the mood of the art and music. The humor, mood, and feel meshes well. Game is simple, but definitely makes me feel right in leaning back on the couch, keyboard in hand, and moseying about (just like the character)!
Didn't even realize this was a DDRKirby release until I read the comments! It's good to see long-time people still participating in Ludum Dare, it encourages me to keep on joining these (especially after the last string of failures I had). Keep at it!
Fun idea! Need some readability tweaks but otherwise.
Good job! Fun game.
Brilliant idea!
Pretty cool atmosphere :)
The music and art is very good. Reward feedback (or at least a clearer idea that we have to 'launch' the ship) would be good.
Graphics are great, audio's good. Very cool game.
Could use a bit of work to be really fun, has potential
Looks like it could be a lot of fun, and you made a lot for such a short time.
Awesome game, great music! There's some bugs you have to work out, but overall a great puzzler with a lot of potential!
Interesting! Kinda fun in a simple way
Doesn't feel right... the controls don't feel fun, I think is the basic problem. But interesting nonetheless. Like the theme!
Really hard... but kind of fun.
Great, inventive, and a strange amount of fun. :) Very silly and humorous.
Overall pretty fun game. Short and simple, but fun to play.
Interesting game... I got stuck too much at the first lift and the big bat 'boss', but other than that it was moody and interesting. Just the mechanics need some improvement
Fun and creepy idea. Could use something a bit extra, but a fun start
Good feel of the game. Pretty simple and decent overall :)
I found the sidescrolling portions the most interesting. There definitely needs to be 'something more' to make this fun.
Interesting, but it feels weird (the controls, maybe, or the style of how you are supposed to interact with the world)
Really cute game.
Not bad for a compo game! :) Controls are just... slick and clunky, mostly
Really fun to play this! I wish I had some people to give it a whirl with, but it was great in so many ways!
LD45 — Start with nothing (2)
HEARTSCAPE by ZakAmana 2019-10-16T05:25:50Z ♥ 1
This was really cool. I wanted to do a 'different' card game for an LD some time, and this hit exactly on the style of thing I was looking for. You did a great job.
Unlock Everything by DDRKirbyISQ 2019-10-16T05:05:20Z ♥ 1
I really like how this game went. It was fun and cool, and shockingly impressive to get this done on your own. I can barely get the debugging of the basic mechanics done before the end of a Jam, let alone a Compo. Let alone level design and content. Great job!