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Circle Sumo
Circle Sumo
By foodzilla
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 44 | 4.24 | | |
| Fun | 632 | 2.88 | | |
| Innovation | 693 | 2.75 | | |
| Graphics | 873 | 2.38 | | |
| Mood | 922 | 2.27 | | |
| Overall | 938 | 2.59 | | |
| Coolness | 2152 | 22 | | |
Comments
yarek
2014-12-10 16:01
I could win the first one but then it was too hard for me :) If you want to improve this idea I would suggest to use mouse to point while you keep the keys to move. That would bring a lot more fun and of course 2 players for this game would be a really good feature :)
Hi there. Interesting idea. Found it very tricky as dodging red circles basically impossible they move so fast. Shame no sounds.
wilson
2014-12-17 17:53
I really enjoyed this, a somewhat different take on boss fights. Love the way the enemy bullets work (though I didn't immediately realize they hurt me just by being next to me, maybe some sparks when that is happening?
Managed to beat the two enemies, couldn't take the three though. Agreed with Yarek that the game is probably tough enough without needing to move up to aim up :)
Simple but fun. Would be great if there's sound. Well done! Keep making games.
pht59x
2014-12-20 10:30
Quite funny little game with different controls to mine. A pity there is no sound. I also like the minimalist graphics. Well done. Why going with Unity next time?
2067 was my high score, got to the three enemies circles and managed to knock one out before dying. Pretty fun!
pht49x >> I was meaning to this time around, but the compo happened two months earlier than I was ready for. The thing is, raw JavaScript doesn't get me past a lot of the limitations I've experienced with rapidly designing display effects as well as putting in music/sound.
Even pre-building and submitting a framework doesn't get me enough resources to make games that feel more 'complete' to me. :/ At the least, I'm looking to make 'small and polished'... so:
1) I need better graphical tools even just for feedback/display,
2) Better ability to handle music/sounds
3) More options in development direction (letting me pivot better or design more variety of games)
A good enough explanation for you? :D
nice work