Paddlewhite by Dohan 2013-04-30T10:46:00
I enjoyed the game and the take on the theme, but that pong match was kind of dull, I would have liked a slower opponent, or maybe playing just to 3 - I almost gave up at that point.
Foon → Ludum Dare Explorer → Users → Wilson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Tasty Humans | compo | 241 | 3.43 | 3.50 | 3.41 | 3.77 | 2.77 | 3.00 | 2.67 | 3.11 | 41 | |
| 2014 | 31 | Entire Game on One Screen | 12 Hours | compo | 254 | 3.52 | 3.57 | 3.49 | 3.52 | 2.94 | 2.75 | 3.54 | 87 | ||
| 2013 | 26 | Minimalism | CompositionTD | compo | 619 | 3.11 | 2.74 | 3.84 | 3.58 | 3.05 | 33 |
I enjoyed the game and the take on the theme, but that pong match was kind of dull, I would have liked a slower opponent, or maybe playing just to 3 - I almost gave up at that point.
Pretty fun game - I liked the way you cut through the rock and light up the haunted houses. It would have been nice to still see my score on the defeat page though.
Very cool game, though the option to try and insta-trash stuff, skipping the meun, with say the right mouse or something would be nice.
Very slick, but I found it so hard :)
I get a 404 error when trying to download from the link, which is a shame since the game sounds interesting.
Very cool game, I always found it very satisfying to smooth and engrave everything in DF, and this has a similar satisfaction to it. It would have been nice to have some indication of when celebrities had nothing to do since they often get distracted by the grannies, but overall I enjoyed it a lot.
Nice concept, with very satisfying chain reactions - the sound for that is great! That said it is quite easy if you just knock out all the blocks either side of a tower leading to the guy, then take out the floor blocks - maybe not the best way to the highest score per level though I guess, but since the aim is to complete as many levels as possible without failing, there's no real motivation to get the highest score per level.
Cool concept and really neat art, shame you didn't have a bit more time to add more gameplay stuff :)
Cool idea, and nicely made.
Beautiful game, and the lighting was interesting. I think I might have preferred distinct levels instead of endless play though - and as others have said, the respawning pellets could make it a bit easy - at one point I was just running around with tons of ghosts refilling on blue pellets. Still, only made it to 2510.
Great idea! Tricky to get the hang of, but satisfying once you do.
Lovely little game, very well done. Agreed the falling moon seemed kinda unnecessary, and took me a while to figure out the plane too :)
The visual setup was quite interesting, and the different types of creatures and sound effects were cool.
Love the art, and satisfying territory control gameplay. It would have been nice to have some way to move all troops in a territory with one drag though for after the initial expansion phase.
A lot of content, nice art+audio and plenty of interesting mechanics. Enjoyed it a lot!
Interesting game, but didn't seem to really get going for me. I didn't realize the bombs had physics until I ran under one for laughs - would have been cool if some bombs started with motion, getting some chain reactions going and making things a bit more active and challenging.
A nice satisfying little economy game. It would be cool if you got more indication of just how much better the gas/coal/oil/nuclear plants were compared to earlier versions, it didn't feel that obvious how much better they were.
Cool idea, we need more turn-based racing games :) Bet it would be very fun with other people (no-one to play with here sadly)
The concept is really cool and I was starting to get into it with the research, but you need a way to refuse contracts so new ones appear, or you shouldn't be offered contracts which you can't complete. I managed one mission, and then never received another contract I could complete with my R1, even after taking 7 contracts randomly to get new options.
Tough but quite fun. I felt like I was getting better each time, but it also depended quite a bit on how far apart the gaps were.
Fun game, looks really nice, but I didn't quite figure out what causes you to lose - whether it was robots getting to the bit behind you, or losing health?
Looks really nice and the concept is interesting, but slow move kinda makes it easy. Adding a moves counter would have provided some kind of challenge. I played maybe 6-7 games and only had one unbeatable level which I think is pretty good, since level gen is indeed hard :)
Cool game, nice idea. Tricky to get the hang of as you say in the description :)
Cool game, took me a little while to figure out how I could wait with elves by clicking on them.
Cool to see a rhythm game, even though I suck at them :)
Nice graphics and audio, but I kept falling through clouds which was kinda annoying, couldn't play very far.
Really cool, love the way the difficulty builds up with all the rumours flying everywhere :)
I get a warning when I try to download saying the zip is malicious, FYI.
Tough to control, might have been better if shield just appeared in front of your guy. I liked the art.
Cool game, but I think the difficulty could have been increased a bit with more landscape changes happening faster.
Tough game, but fun. The gradual approach of winter as the snowmen get through was really nice.
I really enjoyed this, a somewhat different take on boss fights. Love the way the enemy bullets work (though I didn't immediately realize they hurt me just by being next to me, maybe some sparks when that is happening?
Managed to beat the two enemies, couldn't take the three though. Agreed with Yarek that the game is probably tough enough without needing to move up to aim up :)
Cool idea, I really like the idea of running a dungeon of sorts. Seems a bit easy to just spam monsters at the entrance right now, but still had fun.
Nice concept, definitely requires some thought to play well.
Fun game, but agreed with others that the red effect should happen when you get hit, not when enemies die. Also, I wasn't sure if my walls/bulletproof glass was disappearing from damage or just fading over time.
Surprisingly satisfying when you get into a good flow and the game speeds up, I had fun. Tricky to get back on the girders if you end up at the bottom though.
I like the idea, but couldn't really get my head around how the inquiring worked, so it was a bit too difficult.
Fun simple game, nice art and audio!
I quite like games about controlling dots or whatever, but could use a bit more player influence.
Haha, agree with efux - damn kids! Fun game, felt good saving snowmen rather than shooting them or whatever as in some games.
Cool idea and I liked the art, but I really couldn't get my head around the controls.
Nice concept, but agreed justinooncx that it's very tricky to manage your three ships all together - maybe if the enemies were a bit slower or you got more warning what was coming, you could plan and position a bit better. I had some fun though :)
Awesome game :) Reached 30,000 points and was so big I didn't fit in the screen top-bottom.
Hehe, fun game.
The trampoline sound was great :)
Music and intro was cool, as was your description :)
Good job with the theme, first game I've played that really worked with it. Was fun, but a bit easy due to the enemy spawning mechanics and the power of the bullet upgrades.
The controls didn't seem to make sense for me with my keyboard. Was expecting WASD, but instead seems to be ZQSD? Made it very difficult to play. The animations were nice.
Nice little tower defence :) I liked the map too, more character there than in a lot of tower defence games!
Really interesting game, I've not played a 'city builder' type of game that puts you under such pressure before. It took me a few goes to get to the city. Enjoyed it.
Very nice!
Cool game, I enjoyed it, though as dylanwolf says sometimes the transfer/hanging up doesn't seem to end a conversation (unless you've already said a line to the effect that you're transferring or hanging up?).
Interesting game, but very tough as you say.
Cool game, very satisfying. I guess there's no actual point in digging stuff out right now? At least, I never found anything even after digging all the way to the bottom and checking out the sides.
Cool game, but kinda confusing to figure out exact objectives, and it seems cruel to have the player lose when your drone gets killed (or are you meant to drag other bodies back there?).
Cool idea, lovely art, and nicely done, but agreed that the interface was initially a bit tough to get to grips with, and it would be nice if there was a reminder of what ingredients to combine for specific potions after you make them (or failing that, maybe don't lose both ingredients in the potions that don't work).
@Ferret - yeah, some way of indicating the sight/shouting areas would have been really nice, but I just ran out of time to do it in a decent, reliable way.
@EmanP - I hoped that the different maps would suit certain monsters better than others, but Wraith is good. On certain maps with lots of doors I hoped the Rage ability on the Demon would be useful. Necroghoul probably is most challenging due to the very limited time you get.
@kidando - yeah, the 'tutorial' wasn't great, I would have liked to do something smoother and interactive, but didn't have time. Music is beyond my skills, sadly :) Thanks for the comment.
Cool game.
Agreed with other people that I loved the concept, liked the graphics/sound/plot, but found much of the level design too difficult with too much backtracking. Maybe a more VVVVV style system with one challenge per room and usually instant restart from the start of that room when you fail would have been cool?
Cool game, managed 113 eaten by me, 210 from collateral damage. Nice FX, I liked how your body chunks were HP.
Interesting premise