absor 2014-12-08 12:54
Level generation is truly the weakness, maybe I was just unlucky but all of the levels were unbeatable (~20 tries). Looks nice at least.
Foon → Ludum Dare Explorer → LD31 → For the exit
By martomate
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 545 | 3.11 | ||
| Mood | 760 | 2.69 | ||
| Audio | 801 | 2.22 | ||
| Overall | 1001 | 2.72 | ||
| Fun | 1005 | 2.50 | ||
| Innovation | 1037 | 2.33 | ||
| Theme | 1039 | 3.06 | ||
| Coolness | 2112 | 24 |
Level generation is truly the weakness, maybe I was just unlucky but all of the levels were unbeatable (~20 tries). Looks nice at least.
At first I didn't see there is a "slow move" and got stuck multiple times. Without "slow move" it was a bit too easy to solve everything, but still fun :) Liked the fluent animations and sound. (Good to see that java/swing is capable of doing this ^^)
It might be too difficult somehow, at least I tried a lot but cant win the game. Regardless of this fact, I also feel the UI might be too dim and hard to see things...
Looks good and could be a great puzzler, but yeah, the level generation needs work.
I can't really understand most of the criticism. For me, level generation worked brilliantly. The game is a bit too easy maybe, but besides that, I like it! And since I'm quite in love with Java, this is even better -- it shows what great things you can do with it, as opposed to the common opinion that Java is not a proper language for writing games.
the gameplay feels a bit too easy, in my opinion. With slow move available at no penalty, the game is very little more than a simple maze navigator, with very little challenge at all.
That said, the visuals and sound design were very nice, and the glow effect on all the controllable blocks was fairly impressive.
Either I'm missing something or slow move just breaks the game - keeping shift pressed all the time removes all challenge.
Without libraries!? Bloody hell.
Quite easy, holding shift a lot helps, otherwise, nice
Nice GFX :).
Not sure how to actually complete a level though!
Nice concept! Reminds me of Ricochet Robots (https://en.wikipedia.org/wiki/Ricochet_Robot) except in Ricochet Robots you can use other Robots (your colored cubes) as walls.
I guess you added the slow move to make every level beatable?
It kind of removes the challenge if you can use it all the time... Maybe limit it to a few uses, or work on the level gen so you can get rid of it entirely.
Good work anyway, simple graphics but it looks good. I like the sound too. I feel like this has potential :)
Looks really nice and the concept is interesting, but slow move kinda makes it easy. Adding a moves counter would have provided some kind of challenge. I played maybe 6-7 games and only had one unbeatable level which I think is pretty good, since level gen is indeed hard :)
In general a very nice game. Level generation is really hard. I got lucky my second level was already solvable. Controls are fast and fluent. However if the level is winnable there is no real challenge in solving it. It would be greate if you only had fast mode, then you need to think a bit more (Also makes level generation harder, I know).
Looks like some nice graphics and shading, although the game play is tricky (which, don't get me wrong, I enjoy some difficulty- but at this level, I'm sad to say I closed it because there weren't enough enjoyable aspects to balance it all out). It's a good puzzle-based idea though and the limitations only further increase the more thought that you have to put in to it in order to complete it, which is good because that's what these types of games are all about. Overall, a neat job :)
nice concept