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Declutter
Declutter
By de10ter
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| Category | Rank | Score | Count |
|
|---|
| Humor | 284 | 2.68 | | |
| Innovation | 316 | 3.43 | | |
| Overall | 382 | 3.34 | | |
| Fun | 383 | 3.17 | | |
| Theme | 498 | 3.59 | | |
| Mood | 531 | 2.91 | | |
| Audio | 694 | 2.46 | | |
| Graphics | 853 | 2.66 | | |
| Coolness | 1236 | 49 | | |
Comments
cybearg
2013-04-28 22:52
Boy, those chain reactions are satisfying! Makes me feel boss to see all those pieces go!
I wonder, though--is there really any challenge to the game? For me, I had to clear out all the bottom row blocks because they wouldn't fall out on their own, but once I'd cleared out the bottom row, I was pretty much guaranteed to have a chain reaction that took out everything, so where is the challenge if it's just a matter of clicking the bottom blocks?
Also, personally I didn't care much for the look of the game at all. It's a kind of awkward mix of MS Paint-style cartoon and a semi-bevelled look for the interlocking blocks with a bunch of rather unpleasant colors put together. I think that shooting for a bold 2D look with just a handful of colors without the bevel and without the South Park-looking MS Paint kid would be more visually appealing.
So, as I said, the game was satisfying because of the combos, but I wonder if they aren't pretty much impossible to NOT get.
de10ter
2013-04-28 23:18
@Cybearg
The chalenge lies in NOT destroying the 'right' blocks :)
Letting the little guy fall takes all your points.
That said, it's not a very challenging game.
juniorus
2013-04-29 20:19
I like the concept!
Maybe add a countdown could spice up a little the gameplay.
muton
2013-04-30 09:30
I like it, though it is a bit easy.. If it used a physics model and the pieces had mass (so there's balance/toppling & leverage to take into account) it'd be trickier. It has a possible future. :)
chrismcr
2013-04-30 10:20
I love that the guy's head explodes when he falls. Gratuitous violence FTW
wilson
2013-04-30 10:22
Nice concept, with very satisfying chain reactions - the sound for that is great! That said it is quite easy if you just knock out all the blocks either side of a tower leading to the guy, then take out the floor blocks - maybe not the best way to the highest score per level though I guess, but since the aim is to complete as many levels as possible without failing, there's no real motivation to get the highest score per level.
Great concept. I wish i had ability to destroy other blocks, while chain reaction is still going
Cool game idea, works out to be a bit to easy but you can add stuff to fix that. Maybe instead of 1 guy there are several scattered around. Or maybe instead of choosing any piece you have to pick one that matches a randomly chosen color.
fnkee
2013-05-05 19:21
Fascinating game. Just add some more challenge to the game. Making the combos could be part of that challenge. I would love to see you add special blocks, as you mentioned. Good job on this!
Great concept . Can you win? i've made it to 3 blocks . nice game!
I love it! The mechanics are fun, but ultimately it is very simple to win.