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12 Hours

By wilson

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CategoryRankScoreCount
Coolness287
Mood1233.54
Fun1663.57
Overall2543.52
Innovation3083.49
Humor3802.75
Graphics6552.94
Theme6673.52

Comments

job_ 2014-12-08 09:42

Fun little game, graphics are nice, objective was clear. It was fun!
The thing I was missing was sound, there are little sounds. But you did overall a good job!

gmaker 2014-12-08 12:03

fun game! =) 4 level of difficult is verrrry dangerous! good job!

hadesfury 2014-12-08 12:04

Great idea, good mood, quite stressfull when enemy come close

myyyvothrr 2014-12-08 12:08

Cool idea, liked the pixel-guys!

absor 2014-12-08 13:32

You keep wishing they don't come in your bush but they do. I like the footprint system. Nice game!

bardikus 2014-12-08 16:48

Nice idea :) Fun game

designernap 2014-12-08 16:57

This is a great example of how a little audio can add a lot. Great work! Tense when the enemies are near, I loved leaving intentional footsteps to attract the guys, reminded me of Alien: Isolation ;) Excellent entry. Well done

brokenbeach 2014-12-08 16:59

This was a lot of fun. The game was quite easy until a dog was introduced, which really made things more exciting. Good job.

valon 2014-12-08 23:06

I liked it, really cool game.

caporaltito 2014-12-09 10:28

Great game!

marvalgames 2014-12-09 15:15

Sharp. Original. Nice look.
Easy to play but then gets rough :)

victor-rene 2014-12-09 15:15

Simple, effective, clear. Brillant! The graphics are too dark though...

harley77 2014-12-10 04:00

Seemed easy on 1.. then I hit 4 and got beaten with batons rather quickly. Good job!

whilefun 2014-12-10 04:08

Really very good! I really liked the tiny scale, but large world feel. Difficulty 3 and 4 were super hard! I managed to escape once and lost the rest of the plays. The variety in clothing among guards and resistance forces was a nice touch. Good job!

lurumdurum 2014-12-10 15:28

Niceeee, I like it! All the small details like the footprints and the dogs make the game really intense. :D

ynots 2014-12-11 05:53

A CLEAR OBJECTIVE... NIC WORK DUDE..:)

cyrixd 2014-12-11 12:09

Really fun!! Simple stealth systems but they worked very well, I enjoyed that quite a bit! I wonder if you tried adding a different objective, like 'get to extraction zone'? Might change the formula a bit. Even still, I had a good time with it!

wir 2014-12-11 15:17

Great game!

ViliX 2014-12-12 13:56

Any chance of Linux build? It looks very interesting and I'd like to play it. If so, contact me on Twitter (@ViliX64)

HelkeGames 2014-12-12 21:05

Interesting game! I like the concept well done!

freaknarf 2014-12-13 14:35

Great ! well done gameplay, and cool level difficulty :)

hwinwuzhere 2014-12-13 22:53

I really, really enjoyed the gameplay! Very cool. Well made, easy controls and nice graphics :)

arkrothe 2014-12-13 23:14

Nice concept! Quite challenging too.

warboys 2014-12-14 10:21

This is really cool! Love the mechanic and great use of daylight and the passage of time to work with the stealth mechanics. I just wish the guards were a little more predictable so you could choose a bush and not be suddenly surprised by the change of path xD

Great mood too, btw. Would love a full game version of this, it would work great on mobile as well.

pvtroswold 2014-12-14 22:02

Very simple and yet not quite easy! I like it!

andreaswitzen 2014-12-15 01:52

This is a fun idea! Finished on difficulties 1-3. Tracks doesn't seem to be working properly though? A guard with a dog passed right over my tracks without noticing anything.

hbocao 2014-12-20 12:53

Really good entry, man! It was simple and fun. I think this kind of stealth game can work on mobile. Think about it!

szbeat 2014-12-20 12:57

Simple, fun, challenging. Except on difficulty 4, there it's just a suicide mission. There's so many of them, how am I supposed to sneak past them?! I require either an invisibility potion or Assassin's creed style of combat to murder them. Think about that for the DLC

donovanwu 2014-12-23 06:41

Great game! The enemy AI is impressive! It is well designed so that you cannot just hide at the edge of the map. Scent trackers also seem to "think differently" as time goes by. Nice work!