FoonLudum Dare ExplorerLD31 → TDZSG

TDZSG

By flipskiz

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CategoryRankScoreCount
Coolness1100
Theme3963.72
Fun4513.19
Overall6313.13
Humor8082.09
Innovation8162.74
Graphics9092.55
Mood9352.48

Comments

oskardevelopment 2014-12-08 17:59

Fun game there the ammo and everything else fits well with the game's theme. Thanks for the game and good luck!

esaucm98 2014-12-08 18:33

Nice game! the graphics are simple but the game itself is very fun. I'll play more :D well done!

kwask 2014-12-09 16:44

A nice little game! Controls are solid, but I think the UI could use a bit of organization

ethanwebster 2014-12-09 17:25

Game has potential, I thought more intelligent AI would make it better (enemies sometimes get stuck on the walls), otherwise it fits the theme well and I enjoyed it.

daraziel 2014-12-09 17:31

Basic shooter with solid game mechanics. Lacks a lot to be a finished game, but the basics are done. Add some sound and improve the graphics as next steps. Also my shots didn`t display most of the time.

lurumdurum 2014-12-09 17:33

Nice, solid gameplay, easy to understand and use. I like the idea of needing to buy supplies/upgrades while playing, instead of making a regular shop. :)

Some things though:
- Zombie AI could use some improvement
- You might want to consider using images instead of buttons text, because I hate to read while being eaten to death :D

yokcos700 2014-12-09 17:37

RMB + LMB to shoot? Oh by Jove why? If the weapon doesn't have auto-fire, I find it *very* difficult to shoot at all, leading me to favour the default gun over any alternatives. There are no breaks in which I can check out the weapon options available to me. Other than that, I love me a good TDS and if not for the fact that the method of shooting is really rather dumb, I suspect I'd enjoy this.

flipskiz 2014-12-10 11:50

yokcos700, fair enough. Although I never really had much problem with the fire method. I'll see if I can make the firing a bit better, fix the bullets not showing up and balancing the game a bit better in the post-mortem. I like to keep the further tiers of the weapons a bit of an discovery though. The AI will probably stay as it is but I'll try to change the map a bit to make it less cluttered.

huntthewumpus 2014-12-13 15:35

nice :) has everything you need - guns, monsters, a shop, different weapons, skill system. Different levels would be cool.

Sometimes the bullet graphic was invisible though, but maybe that was just my computer.

dalbinblue 2014-12-13 15:36

I nice solid foundation. Even when there are a ton of objects on the screen the game runs smooth and the enemies don't overlay, which means you are doing some good efficient collision detection which is pretty hard to implement.

My biggest difficulty was the shop. There is a lot of information on the guns making it difficult to read and compare when you can't pause and have zombies chasing you. You would probably have been better showing three upgrades to the current gun like "+2 magazine size" or ".3 second faster reload", something that would fit on the button. A player could look quick and see his options in a split second, and even if he selected the wrong power up from what he wanted, he knew it would still be better.

dracir 2014-12-13 15:42

Awww just needed some quick sfxr sounds! Nice game :)!

bradur 2014-12-13 16:44

Good top-down zombie shooter. Store mechanics a little hard to understand at first. Would benefit from sfx & musics and some interface polish (more clear indicators, +$1 popups for example when killing zombies). Nice entry!

nicealexanderas 2014-12-13 17:00

The game was fun :D the animation tho was kind of slow but meh the importan part is the fun and the work here :D excelent work :3

wilson 2014-12-13 21:28

Fun game, but I found it really tricky, and some shortcuts to buy weapons/ammo etc would have been nice.

flipskiz 2014-12-14 00:23

Wilson, yeah the balancing is being worked on. It was a bit rushed as you might have expected.

aranscope 2014-12-16 17:48

I actually quite like the programmer art, maybe thats just me :)

davidb 2014-12-18 11:57

I only play the compo version. UI is confusing. Hard to play on azerty keyboard.

benjamin-soule 2014-12-18 14:55

Wow I'm fond of it. #2 Most time spend playing ( around 1 hour ) after "The Second thought". Your balancing is very accurate. It's a pity you could not add 2-3 sfx the games REALLY need it.

warpgames 2014-12-18 14:59

Game need more polish I think, overall solid.

endingchaos 2014-12-18 16:12

I love the pixel art :)

cxsquared 2014-12-18 23:30

Cool idea and nice game. Good work.

domicuc 2014-12-19 17:24

Wow, nice game! Keep up the good work!

grambler1 2014-12-19 19:14

There's so much to control and you just get thrown right into the action. The game would benefit from a tutorial section. :)
Good job otherwise though!

lynx 2014-12-20 01:27

An amities little game with a lot of mechanics to be made in the 48 hours, great job on time management for sure!

I agree graphics and GUI could be updated and cleaned up for user experience and clarity, but I glad to see you're stay up-to-date with updates and a post-Compo version :)

jacob-peltola 2014-12-21 20:39

Neat, only thing that nabbed me was clicking on the UI made me shoot downwards wasting ammo a bit

valeour 2014-12-29 14:13

Pretty basic shooter, mildly enjoyable. Glad you're working on it after though. Nice details and gun changes, although game is a bit too slow (for me). Good job nonetheless. :)