TrackSurfer by fysx 2013-05-01T08:40:00
simple, calme beautiful. with a fullscreen mode, my mouse will not go out of area.
Foon → Ludum Dare Explorer → Users → davidB
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Keep Inside | compo | 420 | 3.21 | 3.19 | 3.30 | 3.67 | 2.73 | |||||
| 2016 | 35 | Shapeshift | Shape Invaders | compo | 428 | 3.26 | 3.13 | 2.74 | 3.48 | 2.74 | 2.59 | 2.68 | 46 | ||
| 2015 | 34 | Two Button Controls / Growing | AB race | jam | 1101 | 2.32 | 2.39 | 1.82 | 3.36 | 1.86 | 1.81 | 1.67 | 49 | ||
| 2015 | 32 | An Unconventional Weapon | the dispatcher | compo | 1073 | 2.44 | 2.19 | 2.65 | 3.03 | 1.97 | 2.25 | 2.44 | 63 | ||
| 2014 | 31 | Entire Game on One Screen | p0cm0n | compo | 1064 | 2.62 | 2.69 | 1.91 | 3.29 | 2.67 | 2.28 | 1.85 | 2.45 | 59 | |
| 2014 | 29 | Beneath the Surface | vers la lumiere | compo | 1255 | 2.03 | 1.87 | 2.10 | 1.59 | 2.00 | 1.40 | 1.20 | 1.89 | 61 | |
| 2013 | 26 | Minimalism | AbbrevsMaster | compo | 987 | 2.75 | 2.22 | 3.68 | 3.19 | 2.38 | 2.80 | 2.59 | 2.38 | 59 |
simple, calme beautiful. with a fullscreen mode, my mouse will not go out of area.
I like, but too hard for me.
Why not include assets into the jar and read it as Classpath Ressources ?
Missing wasd support for azerty keyboard : zqsd (or arrow)
Fail to run "as is" under linux. File System is case sensitive :
➜ minimala jones java -jar ld26.jar -Xmx1024M
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Error creating music com.badlogic.gdx.backends.openal.Wav$Music for file: content/sfx/jump.wav
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:126)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:41)
at se.krutech.ludumdare26.SoundManager.<init>(SoundManager.java:34)
at se.krutech.ludumdare26.ludumdare.create(ludumdare.java:121)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:525)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:124)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: content/sfx/jump.wav (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132)
at com.badlogic.gdx.backends.openal.Wav$WavInputStream.<init>(Wav.java:86)
at com.badlogic.gdx.backends.openal.Wav$Music.<init>(Wav.java:33)
... 10 more
➜ minimala jones ls
content ld26.jar run.bat
➜ minimala jones ls content/sfx/
ambientgrass.wav ambientsand.wav ambientstone.wav enemydie.wav goodsong.wav Jump.wav level1.wav level2.wav level3.wav level4.wav shot.wav walkgrass.wav walksand.wav walksnow.wav walkstone.wav
few minutes of fun and stress. a nice zombie game.
(next time support WASD for azerty keyboard ZQSD, only 2 more letter to map, or arrows)
Thx (typo there is 4 categories)
I just check the game is playable on my android 4 tablet (Firefox & chrome). But animations aren't smooth (not optimized)
Thank you.
Bot100 can't loose, It follow the best path. But it can't play bonus (displayed randomly once or zero in first 3min).
The Boot100 is "a hare". ;-)
abbreviations are randomly extracted from list if you run at (level 1 => 10% .... level 10 => 100%) x 2/3. Sometimes lol will be selected, sometimes not (eg: LoL League of Legends is in the gaming catagories).
Thanks for feedback
fun. 596.400
please support AZERTY
I enjoyed it, a bit difficult for my old brain and fingers.
Simple & Fun. Where are "replay" or "continue"?
Je ne suis pas un fan des "point and click" (il ne permettent jamais ce qui me semble evident, donc cela m'énerve assez vite), mais il a ce qu'il faut pour plaire : un visuel très accrocheur (je suis nul en gfx), de l'humour, une histoire, des mini-quetes...
J'espere que tu as recuperé un peu depuis tes nuits blanches et entre tous les jeux que tu as essayés.
et merci pour la version fr.
Web : doesn't work on linux (no Unity plugin)
Linux: Crash my user session (logout)
Is it possible to invert Y controls ?
Near to unplayable on AZERTY keyboard. I didn't find the retry/replay button, need to reload the page.
Shame
I play first, then I read the comments. I agree with all of them + may be put the control on the help screen (eg: press J to attack, I had to come back to the LD page to find the info) in future version.
nice, addtictive
a killer for mouse button. A gameplay for touchscreen, so I tried it on android Firefox (support WebGL), slow on nexus7 and the moe doesn't fire to the correct target point. Fun idea.
"Connecting to the server..." and the following message in the devtools console (in French) :
"L’URL fournie n’est pas autorisée par la configuration de l’application.: Une ou plusieurs URL fournies ne sont pas autorisées par les paramètres de l’application. Elle(s) doi(ven)t correspondre à l’URL du site ou du Canevas, ou le domaine doit être un sous-domaine de l’un des domaines de l’application. "
one of my favorite game, mood, humor, graphics,...
I like classic gameplay, always fun.
+1 unintuitive controls but pretty fun. May be a "touch" version for android/ios can be done/sell.
Thanks for keymap and Linux version.
I rich some bugs, (jump, jump... at start, some place where I can't "backward").
Good job for a "learning construct2 week-end".
may be the first game, I'll replay later.
Too many inertia, so player can't run full speed :-(.
I like the level beneath the surface.
Adding arrow on floor, wall can help to find the right way.
It remember me : "Mega Shark vs. Giant Octopus (2009)".
I agree the timin need some tuning. I create a video, to show when to jump,...
I deployed a port/fix for MS Windows (authorized by rules). Linux is my main environment.
Thanks you for all feedbacks. It help me a lot (I'll use an other techno, no more webgl, for my current/next game).
About the distance, when to jump, I agree (I did a video). Since i made the game I also play to Mirror's Edge to compare.
@PIXEL^3 about the "immediate" respawne I also agree. I added it into my post-compo TODO list.
buggy collisionm so not fun.
Good job for 48 hours. Controls/Camera (web version) are too "difficult" to be fun, and to allow me to explore the city as I would like.
I like the graphics.
May be I don't understand or it's a bug, But I collide with wall of the 'other' room. So some place can't be ritch.
Thanks for this submarine "wolfenstein", and for Azerty keyboard support (May be only Frenchies, think about it).
the shortcut 'Play!' at the root of the project should be removed. it links to a 'wrong place' : C:\Users\xxxxx\Desktop\Safecracker\WindowsNoEditor\Safecracker\Binaries\Win32\Safecracker.exe
I had some trouble with the jump and the physics.
Good work. I'll take a look at your source (I'm learning jmonkeyengine)
Nice puzzle game.
hard to control the avatar, jump+gravity+ non flat platform => fall
The controls (arrow + space + mouse) are very hard. On azerty keyboard it's "impossible" to play, except shooting the 3 firs ts pigs.
"Simple et efficace". Good job.
run too fast then crash on my computer.
Thanks for this few minutes of play.
"green shadows" have same like "blind zombies".
Funny. Is it "minesweeper" adaptation?
Clean, simple. Good job.
unplayable on azerty keyboard, change to qwerty layout has no effect :-(
LD29.exe can't run on Windows 8.1 (block by OS, message in French on my os).
Agree with previous comments.
Bugs: when start 'New game' the mouse pointer is hidden, I need to quit and restart.
I've got fun, to play it.
relaxing puzzle. I like the visual, intro, color, gradiant, "lighting"
I can't run it on my windows 8 32bit, and no linux version.
I'm not a fan of slicing control (pacman don't stop on key released until he rich a wall). I also have some trouble swith the control of my pacman clone (same idea ;-) )
I don't rate, because failed on linux64, (UnsatisfiedLinkError: no lwjgl in java.library.path) with command line (I try several variation)
java "-Djava.library.path=$APPH" -jar ArcadeMashup.jar
Your packaging need some improvement at least a working script (unix + windows) ;-)
Anyway, you're crazy, 5 gameplays ! I had difficulty to release my single pacman variant (also with java/lwjgl + other libs) and you do it + 4 others.
Thanks for azerty version. I toke some fun with my son. hard to control shot direction with some avatar.
a marker on bottom on the ray (collision point) should help to target the grab.
The second game I bookmark. Great work (visual, audio) that serve the game right.
I like the drawing skin. IMO, killing enemy in one shot should be more fun.
nice physics and drifting. I'm a to bad driver, best run: 1 second left ;-)
it remember me an old game where I shoold land on moon. :-)
I like a lot the graphics, very beautiful.
My brain and my fingers are to slow. Nice game, well polished.
Funny variation of Pong.
The way avatar look at the ball, forbid pushing the ball like in other clone and then the avatar dodge the ball vs hit it.
Small suggestion (for next time ?) :
* In menu you should support player 1 control (avoid switching from arrow to WSAD)
* In menu it took me time to understand how to navigate and "begin"
* You could bind ZQSD to Azerty user
Stopped at 88$, no end game :-(
Good control. somes car cross the house in the middle of the map.
I like the visual, clean, nice effects. The gameplay remember me a weapon in "Guardians of the galaxy" (I saw it yesterday).
Great game. I'll replay it later
nice simple background music. Intro, tuto are better than the game ;-)
Need a better ship mobility, control, I do circles an fire.
GG to finish your first ld game.
flipping the taxi is the end like for turtles.
I like the calm music.
I like the music. I've got the same start idea, but I stay more pacman like.
Fun turn based arcade game (remember me super hot,a fps with similar approach).
Like a poem.
I didn't rate it. I can't install on c:\ like in the instruction.
Addictive, the game I retried the most
'z' key is 'w' on azerty keyboard.
Sometimes kick doesn't seems to start. And kick seems to have no effect on enemy (except back jump)
I didn't understand when/how avatar move from inner to outer level.
I like the fractal image.
78s is my best. Maybe the score should increase by nb number of whites each seconds.
I fall, can't jump to escape -> Quit + Relaunch. Lot of frustration. Level generation need some adjustment.
I didn't rate. I absolutly miss the game
, the fun.
Controls (WASD/array) are flipped : up go down, left go right, ...
I like it. Both, we use pacman classic at start point + java. but we created very different result (tech, visual, gameplay). The ludum dare magic.
Nice mood. I failed to jump along a single side.
Super graphics. But no fun to play it. Sorry I missed the concept, like the "Quit" in the menu (I killed the process).
No linux version ? (web plugin doesn't exist for linux)
Merci. The best rating, I gave.
I only rate Graphics and Mood. I didn't understand. I'll try the post-compo.
Thanks, I'm working on a post-compo version.
:-( The black rectangles is a bug I have with some opengl driver (eg: macosx)
it works on Linux + Firefox. Nice auto-fire. GG
addicting and endless. well done
nice progression in level design
I like evolution in the post-compo
The first UE4 game I see in this LD (and not a web game as titled in Downloads and Link).
I'm not a fan of the juicy (effects, slow motion, camera) added to the game. IMHO they reduce the fun instead of enhanced the game.
The game is a good canditate for additionnal "juicy". see on youtube "Juice it or lose it - a talk by Martin Jonasson & Petri Purho"
too fast for control reaction (lag in jump). Suggestion: bind "start game" to 1 (or the attack key) to avoid using the mouse click to start and have a quick retry.
Fun ! Great music, nice control (no need to click for beer)
It's windows 64bit only :-(
you don't need to toggle the azerty/qwerty keyboard, you can have both without conflict (in your case)
Welcome for your first participation. farts was also on my list of possible weapon but I didn't have idea about usage ;-).
Controls are a not friendly IMHO.
Sorry, I cant hit or grab anything. I can't open the door of the castle. I can only move.
With a zoom in-out or a minimap, it will be better. Nice entry.
44 trees cut. Nice animations, I don't understand why bears are burning.
I don't have any of the devices. but nice idea, a "machine war" simulator.
idem (slower) :-( , I like the background music
cool idea(mix platform, puzzle, reflexe sometimes). All in a small java app without lib, frameworks,... and funny asset (audio + visual) GG
Bookmarked to replay it later. (need zqsd support for azerty keyboard)
crazy, but too un-readable and hard to control. anyway well done.
nice sound and presentation (layout)
Awesome, well polished (level design and progression, sound, animation, helper, timing, installation).
Super user feedback.
Superbe job (I guess I never gave so many star to a LD compo)
Well done. nice pinball
My first game with fun!
Thanks for the few minutes, I spent on your game.
Nice variation, I stopped at level 3. The collision area of the exit point seems smaller than the display. (The looser complains).
The game is not a "Web", but Windows only, please update the label of the Links
Nice gfx, sound and variation of top down shooter (in fact it's not top view), I like the growing team idea.
On Windows: not AZERTY keabord friendly and bug in the menu (hover of the mouse is not correct Y delta)
Good Audio, but control and feedback (pointer, popup) could be improved, I didn't really understood what I did.
Good idea and variation on "two button". But controls (hit) are not very responsive (web on OSX).
Sorry I didn't have fun.
What I didn't like :
* no AZERTY support - I swith to ENG keyboard
* sorry I don't find the theme, if it about using LMB and RMB to shoot, IMHO holding RMB is not friendly.
* 16 min to download, 1+ Go on Disk
* few bugs (eg start by going back, I fall in "dark", sometimes alien stop moving)
What I like:
* that you didn't enable rate about visual,
* work on introduction, and "storytelling"
* work on ambience & lights,
* an nice usage of external assets
* the POV
Why A and D to control up and down ? (and not azerty friendly)
IMHO the ball is too slow to dodge.
good music.
I like the music and the visual feedback to tell what is the power.
Nice audio, and tutorial.
2 button controls including into tuto and menu : 5 stars.
Sometimes I failed I know why, but sometimes I don't understand why.
super job. I like the graphics and the combat system.
I bookmarked it.
not obvious to control => not fun to play :-(
Thanks for your feedback.
Yes I like the standard model, but GFX is not only mesh ;-). I'm starting to find my visual style/touch for compo (this one and future).
I found bugs on Windows (I developped the compo on Linux/Mac).
I'm uploading a fix compo version.
controls react slowly or strangly.
hit box and jump control are strange.
Super!
I trie without VR, and I missed camera control to be able to jump, align and grab power of cubes.
nice concept and execution.
I'd got some slow and acceleration in the scrolling and deplacement + lag in the control
Thanks for the checkpoint.
Nice tuto, hard challenge.
Jumps (double) are hard to control with keyboard and left hand.
Walls come too quick for my skill (~1s before hit the shape).
I play 0.1.1. Audio is horrible.
Why mouse is captured and control the camera at the begin of round. I need to first release mouse, then locate it. with a puzzle that need to be solve in 3s. it's too many time lost.
Else nice idea, and GFX.
the game is near to "unplayable".
GG, nice work simple, clean and fun.
With usefull animations.
Maybe 1,2,3,4 is not the best keyboard layout for quick play.
nice concept and execution.
I'd got some slow and acceleration in the scrolling and deplacement + lag in the control
Sorry forgot my previous comments (wrong window => wrong game)
Nice GFX, Audio match gameplay, nice control, (hard to master).
in 3D view, I can move up or down (zqsd) the ship rotate but it doesn't up/down.
in 2D view, the fire doesn't shoot always in the same direction for the same key.
Thanks for the tuto.
I play 64bit on Window10 with zqsd.
I love the GFX and the intro, but very hard to play on keyboard (espially azerty, including with qwerty remap), maybe gamepad support for a post-compo.
Nice first complete game (intro, game, end) with audio,...
Like others asteroid, like physics basic game are hard to control.
GG for the audio
Music is fine, but bip are like noise, fun use of the voice to create some song. I like the parameter selection before run. Nice work.
It's the first time I spent so many time on a game with gameboy look. I enjoyed it.
Currently you got my best rating. Maybe you should add some screenshot in the description you have nice graphics. Learning curve well designed.
I'm too bad at puzzle, I was stuck in level 3 ;-). I was also too bad at the puzzle to quit the game, I used Alt-F4 on windows.
Sometimes ago I heard about a Ubisoft rules to make good game you should have good 3C: - Camera - Caracters - Control
And like other I had lot of pain with the control, but I enjoy the Caracters and Audio
On mac 10.15.7: executable inside a zip inside a zip (2 level of zip) and > You can’t open the application “METAESCAPE” because it is not supported on this type of Mac.
Impressive work, gameplay, audio, graphics, tutorial, introduction, well polished. The order of levels may need some permutation, but I guess it depends of the player. Anyway Congrats.
Sorry I didn't understand how to try the game (aka without need to rebuild it). And the video at bottom of https://founding-hackers.github.io/index.html doesn't show agameplay
I like the concept and the music, control with keyboard is hard, I guess gamepad or mouse control could open new situation, and less frustration
Great intro, and clean graphics I like the style(s). I got some trouble to understand hit. I had doubt about hit or being hit until I died :-D
Welcome to LD compo. Maybe zoom out a little the camera could increase the visibility in front of the player. not seeing the target platform is challenging. Anyway well done.
Thanks, I guess webgl is not yet provided by the engine bevy 0.2.1 (young engine, I tried for this LD).
@igaryhe an other rust game (also made with bevyengine) https://ldjam.com/events/ludum-dare/47/keep-moving-and-nobody-burns
Thanks for your comments, it a motivation to work on a post-combo version. :-D
@noahw , I'll see if I can build a version compatible for macOS 10.14 (I don't have one to test, and the app is build on github-action). I also noticed that links are mixed but I was not able to unmixe them with the LD form (mixe is done after the submit), I'll retry today to unmixe.
remember me, wen I was younger and I played to 3D space harrier (by Sega) and I saw game/intro made by demomaker. I liked the music.
Funny, I didn't understand the whole gameplay (I never found saboteur & C°) I like the intro.
I really enjoy the mixe of the various graphics's style. Also to have a menu,... well made. The downside, the installation install .Net, directX, and some stuff (but all is propose automatically).