Sub Dragon by deepnight 2016-05-08T19:34:00
Super!
Foon → Ludum Dare Explorer → Users → davidB
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Keep Inside | compo | 420 | 3.22 | 3.20 | 3.30 | 3.67 | 2.74 | ||||||
| 2016 | 35 | Shapeshift | Shape Invaders | compo | 428 | 3.26 | 3.13 | 2.74 | 3.48 | 2.74 | 2.59 | 2.68 | 46 | |||
| 2015 | 34 | Two Button Controls / Growing | AB race | jam | 1101 | 2.32 | 2.39 | 1.82 | 3.36 | 1.86 | 1.81 | 1.67 | 49 | |||
| 2015 | 32 | An Unconventional Weapon | the dispatcher | compo | 1073 | 2.44 | 2.19 | 2.65 | 3.03 | 1.97 | 2.25 | 2.44 | 63 | |||
| 2014 | 31 | Entire Game on One Screen | p0cm0n | compo | 1064 | 2.62 | 2.69 | 1.91 | 3.29 | 2.67 | 2.28 | 1.85 | 2.45 | 59 | ||
| 2014 | 29 | Beneath the Surface | vers la lumiere | compo | 1255 | 2.03 | 1.87 | 2.10 | 1.59 | 2.00 | 1.40 | 1.20 | 1.89 | 61 | ||
| 2013 | 26 | Minimalism | AbbrevsMaster | compo | 987 | 2.75 | 2.22 | 3.68 | 3.19 | 2.38 | 2.80 | 2.59 | 2.38 | 59 |
davidB leaves an average of 24.1 feedback comments each event.
Super!
controls react slowly or strangly.
hit box and jump control are strange.
I love the GFX and the intro, but very hard to play on keyboard (espially azerty, including with qwerty remap), maybe gamepad support for a post-compo.
nice concept and execution.
I'd got some slow and acceleration in the scrolling and deplacement + lag in the control
Thanks for the checkpoint.
nice concept and execution.
I'd got some slow and acceleration in the scrolling and deplacement + lag in the control
I play 0.1.1. Audio is horrible.
Why mouse is captured and control the camera at the begin of round. I need to first release mouse, then locate it. with a puzzle that need to be solve in 3s. it's too many time lost.
Else nice idea, and GFX.
the game is near to "unplayable".
in 3D view, I can move up or down (zqsd) the ship rotate but it doesn't up/down.
in 2D view, the fire doesn't shoot always in the same direction for the same key.
Thanks for the tuto.
I play 64bit on Window10 with zqsd.
Nice first complete game (intro, game, end) with audio,...
Like others asteroid, like physics basic game are hard to control.
GG for the audio
well executed, nice gfx and audio. But too hard for my skill.
not obvious to control => not fun to play :-(
GG, nice work simple, clean and fun.
With usefull animations.
Maybe 1,2,3,4 is not the best keyboard layout for quick play.
Walls come too quick for my skill (~1s before hit the shape).
Nice tuto, hard challenge.
Jumps (double) are hard to control with keyboard and left hand.
I trie without VR, and I missed camera control to be able to jump, align and grab power of cubes.
Well done. nice pinball
Nice gfx, sound and variation of top down shooter (in fact it's not top view), I like the growing team idea.
On Windows: not AZERTY keabord friendly and bug in the menu (hover of the mouse is not correct Y delta)
Why A and D to control up and down ? (and not azerty friendly)
IMHO the ball is too slow to dodge.
good music.
super job. I like the graphics and the combat system.
I bookmarked it.
Nice audio, and tutorial.
2 button controls including into tuto and menu : 5 stars.
Sometimes I failed I know why, but sometimes I don't understand why.
I like the music and the visual feedback to tell what is the power.
Sorry I didn't have fun.
What I didn't like :
* no AZERTY support - I swith to ENG keyboard
* sorry I don't find the theme, if it about using LMB and RMB to shoot, IMHO holding RMB is not friendly.
* 16 min to download, 1+ Go on Disk
* few bugs (eg start by going back, I fall in "dark", sometimes alien stop moving)
What I like:
* that you didn't enable rate about visual,
* work on introduction, and "storytelling"
* work on ambience & lights,
* an nice usage of external assets
* the POV
Awesome, well polished (level design and progression, sound, animation, helper, timing, installation).
Super user feedback.
Superbe job (I guess I never gave so many star to a LD compo)
Thanks for the few minutes, I spent on your game.
The game is not a "Web", but Windows only, please update the label of the Links
Good idea and variation on "two button". But controls (hit) are not very responsive (web on OSX).
My first game with fun!
Nice variation, I stopped at level 3. The collision area of the exit point seems smaller than the display. (The looser complains).
Good Audio, but control and feedback (pointer, popup) could be improved, I didn't really understood what I did.
nice progression in level design
nice sound and presentation (layout)
The first UE4 game I see in this LD (and not a web game as titled in Downloads and Link).
I'm not a fan of the juicy (effects, slow motion, camera) added to the game. IMHO they reduce the fun instead of enhanced the game.
it works on Linux + Firefox. Nice auto-fire. GG
addicting and endless. well done
crazy, but too un-readable and hard to control. anyway well done.
you don't need to toggle the azerty/qwerty keyboard, you can have both without conflict (in your case)
Bookmarked to replay it later. (need zqsd support for azerty keyboard)
I don't have any of the devices. but nice idea, a "machine war" simulator.
I only rate Graphics and Mood. I didn't understand. I'll try the post-compo.
Sorry, I cant hit or grab anything. I can't open the door of the castle. I can only move.
44 trees cut. Nice animations, I don't understand why bears are burning.
With a zoom in-out or a minimap, it will be better. Nice entry.
cool idea(mix platform, puzzle, reflexe sometimes). All in a small java app without lib, frameworks,... and funny asset (audio + visual) GG
too fast for control reaction (lag in jump). Suggestion: bind "start game" to 1 (or the attack key) to avoid using the mouse click to start and have a quick retry.
Welcome for your first participation. farts was also on my list of possible weapon but I didn't have idea about usage ;-).
Controls are a not friendly IMHO.
Fun ! Great music, nice control (no need to click for beer)
The game is a good canditate for additionnal "juicy". see on youtube "Juice it or lose it - a talk by Martin Jonasson & Petri Purho"
It's windows 64bit only :-(
idem (slower) :-( , I like the background music
nice physics and drifting. I'm a to bad driver, best run: 1 second left ;-)
Super graphics. But no fun to play it. Sorry I missed the concept, like the "Quit" in the menu (I killed the process).
Fun turn based arcade game (remember me super hot,a fps with similar approach).
The second game I bookmark. Great work (visual, audio) that serve the game right.
Thanks for azerty version. I toke some fun with my son. hard to control shot direction with some avatar.
I didn't rate. I absolutly miss the game
, the fun.
Addictive, the game I retried the most
I've got fun, to play it.
Like a poem.
I didn't rate it. I can't install on c:\ like in the instruction.
Nice mood. I failed to jump along a single side.
a marker on bottom on the ray (collision point) should help to target the grab.
I like the visual, clean, nice effects. The gameplay remember me a weapon in "Guardians of the galaxy" (I saw it yesterday).
Great game. I'll replay it later
I fall, can't jump to escape -> Quit + Relaunch. Lot of frustration. Level generation need some adjustment.
relaxing puzzle. I like the visual, intro, color, gradiant, "lighting"
My brain and my fingers are to slow. Nice game, well polished.
Merci. The best rating, I gave.
'z' key is 'w' on azerty keyboard.
Sometimes kick doesn't seems to start. And kick seems to have no effect on enemy (except back jump)
I didn't understand when/how avatar move from inner to outer level.
I like the fractal image.
nice simple background music. Intro, tuto are better than the game ;-)
I can't run it on my windows 8 32bit, and no linux version.
No linux version ? (web plugin doesn't exist for linux)
I like the drawing skin. IMO, killing enemy in one shot should be more fun.
I'm not a fan of slicing control (pacman don't stop on key released until he rich a wall). I also have some trouble swith the control of my pacman clone (same idea ;-) )
I don't rate, because failed on linux64, (UnsatisfiedLinkError: no lwjgl in java.library.path) with command line (I try several variation)
java "-Djava.library.path=$APPH" -jar ArcadeMashup.jar
Your packaging need some improvement at least a working script (unix + windows) ;-)
Anyway, you're crazy, 5 gameplays ! I had difficulty to release my single pacman variant (also with java/lwjgl + other libs) and you do it + 4 others.
I like it. Both, we use pacman classic at start point + java. but we created very different result (tech, visual, gameplay). The ludum dare magic.
I like the music. I've got the same start idea, but I stay more pacman like.
Stopped at 88$, no end game :-(
Good control. somes car cross the house in the middle of the map.
Funny variation of Pong.
The way avatar look at the ball, forbid pushing the ball like in other clone and then the avatar dodge the ball vs hit it.
Small suggestion (for next time ?) :
* In menu you should support player 1 control (avoid switching from arrow to WSAD)
* In menu it took me time to understand how to navigate and "begin"
* You could bind ZQSD to Azerty user
Need a better ship mobility, control, I do circles an fire.
GG to finish your first ld game.
it remember me an old game where I shoold land on moon. :-)
I like a lot the graphics, very beautiful.
78s is my best. Maybe the score should increase by nb number of whites each seconds.
Controls (WASD/array) are flipped : up go down, left go right, ...
flipping the taxi is the end like for turtles.
I like the calm music.
I had some trouble with the jump and the physics.
Good work. I'll take a look at your source (I'm learning jmonkeyengine)
Too many inertia, so player can't run full speed :-(.
I like the level beneath the surface.
Adding arrow on floor, wall can help to find the right way.
+1 unintuitive controls but pretty fun. May be a "touch" version for android/ios can be done/sell.
one of my favorite game, mood, humor, graphics,...
I like the graphics.
LD29.exe can't run on Windows 8.1 (block by OS, message in French on my os).
hard to control the avatar, jump+gravity+ non flat platform => fall
run too fast then crash on my computer.
buggy collisionm so not fun.
Nice puzzle game.
unplayable on azerty keyboard, change to qwerty layout has no effect :-(
The controls (arrow + space + mouse) are very hard. On azerty keyboard it's "impossible" to play, except shooting the 3 firs ts pigs.
Thanks for keymap and Linux version.
I rich some bugs, (jump, jump... at start, some place where I can't "backward").
Good job for a "learning construct2 week-end".
"Simple et efficace". Good job.
May be I don't understand or it's a bug, But I collide with wall of the 'other' room. So some place can't be ritch.
may be the first game, I'll replay later.
It remember me : "Mega Shark vs. Giant Octopus (2009)".
Funny. Is it "minesweeper" adaptation?
Agree with previous comments.
Bugs: when start 'New game' the mouse pointer is hidden, I need to quit and restart.
Clean, simple. Good job.
Thanks for this submarine "wolfenstein", and for Azerty keyboard support (May be only Frenchies, think about it).
I like classic gameplay, always fun.
Good job for 48 hours. Controls/Camera (web version) are too "difficult" to be fun, and to allow me to explore the city as I would like.
Thanks for this few minutes of play.
"green shadows" have same like "blind zombies".
the shortcut 'Play!' at the root of the project should be removed. it links to a 'wrong place' : C:\Users\xxxxx\Desktop\Safecracker\WindowsNoEditor\Safecracker\Binaries\Win32\Safecracker.exe
Je ne suis pas un fan des "point and click" (il ne permettent jamais ce qui me semble evident, donc cela m'énerve assez vite), mais il a ce qu'il faut pour plaire : un visuel très accrocheur (je suis nul en gfx), de l'humour, une histoire, des mini-quetes...
J'espere que tu as recuperé un peu depuis tes nuits blanches et entre tous les jeux que tu as essayés.
fun. 596.400
Is it possible to invert Y controls ?
a killer for mouse button. A gameplay for touchscreen, so I tried it on android Firefox (support WebGL), slow on nexus7 and the moe doesn't fire to the correct target point. Fun idea.
I enjoyed it, a bit difficult for my old brain and fingers.
few minutes of fun and stress. a nice zombie game.
(next time support WASD for azerty keyboard ZQSD, only 2 more letter to map, or arrows)
simple, calme beautiful. with a fullscreen mode, my mouse will not go out of area.
I like, but too hard for me.
Simple & Fun. Where are "replay" or "continue"?
nice, addtictive
please support AZERTY
Near to unplayable on AZERTY keyboard. I didn't find the retry/replay button, need to reload the page.
Shame
"Connecting to the server..." and the following message in the devtools console (in French) :
"L’URL fournie n’est pas autorisée par la configuration de l’application.: Une ou plusieurs URL fournies ne sont pas autorisées par les paramètres de l’application. Elle(s) doi(ven)t correspondre à l’URL du site ou du Canevas, ou le domaine doit être un sous-domaine de l’un des domaines de l’application. "
I play first, then I read the comments. I agree with all of them + may be put the control on the help screen (eg: press J to attack, I had to come back to the LD page to find the info) in future version.
Why not include assets into the jar and read it as Classpath Ressources ?
Web : doesn't work on linux (no Unity plugin)
Linux: Crash my user session (logout)
Missing wasd support for azerty keyboard : zqsd (or arrow)
Fail to run "as is" under linux. File System is case sensitive :
➜ minimala jones java -jar ld26.jar -Xmx1024M
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Error creating music com.badlogic.gdx.backends.openal.Wav$Music for file: content/sfx/jump.wav
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:126)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:41)
at se.krutech.ludumdare26.SoundManager.<init>(SoundManager.java:34)
at se.krutech.ludumdare26.ludumdare.create(ludumdare.java:121)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:525)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:124)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: content/sfx/jump.wav (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132)
at com.badlogic.gdx.backends.openal.Wav$WavInputStream.<init>(Wav.java:86)
at com.badlogic.gdx.backends.openal.Wav$Music.<init>(Wav.java:33)
... 10 more
➜ minimala jones ls
content ld26.jar run.bat
➜ minimala jones ls content/sfx/
ambientgrass.wav ambientsand.wav ambientstone.wav enemydie.wav goodsong.wav Jump.wav level1.wav level2.wav level3.wav level4.wav shot.wav walkgrass.wav walksand.wav walksnow.wav walkstone.wav
LD47 — Stuck in a loop (16)
Loop by Papaver 2020-10-18T12:49:42Z ♥ 1
original concept, understandable and playable immediatly, well executed.
Stuck in the Loop Dungeon by Nyubi 2020-10-14T20:36:37Z ♥ 1
Great intro, and clean graphics I like the style(s). I got some trouble to understand hit. I had doubt about hit or being hit until I died :-D
Space Police Simulator Platinum by Future Labs Unlimited 2020-10-14T19:06:16Z ♥ 1
Funny, I didn't understand the whole gameplay (I never found saboteur & C°) I like the intro.
Time Bomb by Flightless 2020-10-12T18:19:14Z ♥ 1
Sometimes ago I heard about a Ubisoft rules to make good game you should have good 3C: - Camera - Caracters - Control
And like other I had lot of pain with the control, but I enjoy the Caracters and Audio
Time is Ticking by RicardoEPRodrigues 2020-10-11T16:03:45Z ♥ 1
I really enjoy the mixe of the various graphics's style. Also to have a menu,... well made. The downside, the installation install .Net, directX, and some stuff (but all is propose automatically).
Stuck in a (Time) Loop by staircase27a 2020-10-11T15:51:34Z ♥ 2
I'm too bad at puzzle, I was stuck in level 3 ;-). I was also too bad at the puzzle to quit the game, I used Alt-F4 on windows.
Lonely UFO by NicoCcino 2020-10-06T17:58:23Z ♥ 1
I like the concept and the music, control with keyboard is hard, I guess gamepad or mouse control could open new situation, and less frustration
METAESCAPE by KeySole 2020-10-06T17:14:18Z ♥ 0
On mac 10.15.7: executable inside a zip inside a zip (2 level of zip) and > You can’t open the application “METAESCAPE” because it is not supported on this type of Mac.
Dead Loop by Tom_A 2020-10-06T17:09:13Z ♥ 1
To use arrow, need to switch to full screen. Tips for next time please also support zqsd (like wasd) to be compatible azerty keyboard. Is there a way to skip the report, after few run, just want to retry quicker? Nice work
Inside the Planet by victor_reiner 2020-10-06T16:53:47Z ♥ 3
Impressive work, gameplay, audio, graphics, tutorial, introduction, well polished. The order of levels may need some permutation, but I guess it depends of the player. Anyway Congrats.
CRISPR BOB by Sol Roo 2020-10-06T16:13:38Z ♥ 2
Currently you got my best rating. Maybe you should add some screenshot in the description you have nice graphics. Learning curve well designed.
The Pongs by schizoid2k 2020-10-05T18:37:31Z ♥ 1
Music is fine, but bip are like noise, fun use of the voice to create some song. I like the parameter selection before run. Nice work.
Turtle VS Trash Vortex by deviantdear 2020-10-05T18:30:46Z ♥ 1
Sorry I didn't understand how to try the game (aka without need to rebuild it). And the video at bottom of https://founding-hackers.github.io/index.html doesn't show agameplay
Starburn 64 by Warrrkus 2020-10-05T18:22:26Z ♥ 1
remember me, wen I was younger and I played to 3D space harrier (by Sega) and I saw game/intro made by demomaker. I liked the music.
Loopin' Looie by MatthewDavisGames 2020-10-05T17:36:24Z ♥ 0
Welcome to LD compo. Maybe zoom out a little the camera could increase the visibility in front of the player. not seeing the target platform is challenging. Anyway well done.
Arcade Legend by Samuli 2020-10-05T17:24:20Z ♥ 1
It's the first time I spent so many time on a game with gameboy look. I enjoyed it.