FoonLudum Dare ExplorerLD31 → Petite Juliet

Petite Juliet

By kts_kettek

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CategoryRankScoreCount
Coolness280
Mood3293.20
Innovation4363.28
Graphics4763.21
Theme4823.65
Humor8531.96
Audio8602.03
Overall8772.89
Fun9642.58

Comments

ghostbomb 2014-12-08 06:49

I can't really tell if my attacks are doing anything. Interesting use of fractals btw.

ramonparaiba 2014-12-09 00:38

Despite having been confused, I loved the use of fractals!
Congratulations, man!

kburkhart84 2014-12-09 00:46

I couldn't tell if I was able to hurt anything or not. Also, it seemed like I was stuck in the at times, as were the enemies. Innovation was good though considering the use of GPU generated fractals!

hempuli 2014-12-09 01:03

Very impressive considering that it was made from scratch! I liked the art. It took me a while to realize that all the attacks and actions have a delay, and even after that I was left wishing that the punches etc had more reach. Very nice, anyhow!

ozcr 2014-12-09 01:10

Cool.

erik 2014-12-09 02:45

It took a while to figure out how to fight effectively. And it's hard! I can't imagine surviving 8 waves. Nice visuals!

daftcube 2014-12-09 03:08

Awesome. The terrain was my favorite part.

ruthiepee 2014-12-09 03:09

I found a space on the bottom-center where I can stand and all of the enemies get stuck in the middle, so I can type this, haha. The gameplay confuses me a little bit but the controls do work nicely. Obviously the constantly-shifting fractal is incredible! It contributes so much toward the mood of the game, too. I have no idea how you did that but I really like it. OK, I made it to level 4, and I'm happy with that. Interesting little game.

ViliX 2014-12-09 04:24

As mentioned before, impressive use of fractals :) Keep it up!

chris-delta 2014-12-09 04:27

Looks very nice, and it's a really cool idea, but the combat feels really clunky, and the bad dudes tend to bunch up pretty bad.

andresgames 2014-12-09 04:28

Liked this game a lot. I used the middle bubble for crowd control. Felt that the spawn rate was a little fast.

davient 2014-12-09 04:28

Love the concept and fractal mindshapes. Combat is a bit wonky, would love some sound too :)

jaymfernandes 2014-12-09 04:38

The terrain/background is pretty awesome though it's a bit hard to tell what's happening in the game with the character/enemies.

angela 2014-12-09 04:38

Ahhhh all the little bunnies ate my Santa Clause! At least I think that's what was happening. It was really tiny on my screen. This is a good one to score for "mood", I think.

rjhunter 2014-12-09 05:03

The demons felt invincible! I must have been having some success because the wave counter eventually said 3/8 -- I didn't realise I passed any waves at all.

The fractal landscape is brilliant, and the graphics and animation manage to pack a lot of punch with just a few pixels.

I didn't feel like I was giving or taking damage, though :-(

lissar 2014-12-09 05:16

It was a little hard to get a feel for the action, difficult to tell if attacks were connecting. Loved the fractals though!

HelkeGames 2014-12-09 07:28

I love the use of fractals... unique concept! Well done!

qristofer 2014-12-09 08:10

Those tiny sprites are nice looking and that fractal is a cool idea for a stage. I think you can make a great game if you keep working on it. With respect from a fellow gl-programmer.

jyrkface 2014-12-10 01:11

I think the fractal isn't working properly on my computer :P
Game plays pretty well although I would do something to make combat favor the player more.

losttraindude 2014-12-10 19:32

I really like the mood and the concept. I also like how the level "moves".

While I think that the fighting mechanic is clever (it doesn't support the "slugfest" approach, but seems to require a little strategy, which is great), I think it should be tweaked a little, maybe with further moves (i.e. blocking a hit stops the enemy from attacking you for 1 second, giving you the chance).

Also, having the bottom border of the level to be covered by the hearts' bar makes it difficult to sort out what's happening between your character and her enemies.

I took a screenshot (http://i.imgur.com/CSuwDlV.png) of a small "glitch" that I found. While I was staying on that spot, the enemies were somehow unable to reach me and those "upstairs" were bouncing against each other.

Great job indeed, anyway! I'm looking forward to a PostDare version :D

gene-z 2014-12-10 21:59

Awesome. good game

gwil 2014-12-12 14:31

Really liked the use of the fractals, but those demons seemed invincible... Got to wave 3

davidb 2014-12-18 10:32

'z' key is 'w' on azerty keyboard.
Sometimes kick doesn't seems to start. And kick seems to have no effect on enemy (except back jump)
I didn't understand when/how avatar move from inner to outer level.
I like the fractal image.

2014-12-21 00:44

haha fun! could be the start of something cool.

Lucariatias 2014-12-21 00:47

Neat level generation - I liked that the terrain was always changing. Pretty dark mood, with little explanation of why the demons were there in Juliet's mind. Collision detection and physics seemed to be a bit off, and enemies didn't seem to be dying - perhaps adding enemy health bars could let you know which ones are damaged, and adding a knockback or stun when they're hit. I can't suggest much on collision detection, other than add some sort of check as the terrain changes - it often got me caught in the ground. The graphical style was pretty neat, but there wasn't much in terms of audio - adding music would be nice. In terms of expanding this further, having more than problems in the mind could be good, and finite amounts of enemies that can be beaten, and slightly tighter physics. When I say "having more than just problems in the mind", I mean perhaps fighting off a stomach bug, diarrhoea in the intestine, etc. could be a lot of fun.

maxmetallica 2014-12-29 22:35

nice work