FoonLudum Dare ExplorerUsers → kburkhart84

kburkhart84

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201431Entire Game on One ScreenRoidsjam7592.903.002.403.313.232.052.6551

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by kburkhart84

LD31 — Entire Game on One Screen

Atticus VII by Deconstructeam 2014-12-09T03:24:00

This is different.

I got to ETA 2 days. I thought I killed off the people by depleting the oxygen, but then it wouldn't let me advance the game so I don't know.

Batz by recursor 2014-12-09T01:38:00

It was interesting, good concept for a casual/mobile game. The bugs were hard to catch though.

Pocket Contra Force by nodoxi 2014-12-09T03:08:00

It was not bad, considering the restraints on the graphics.

Frosty Ninja by belva1234 2014-12-09T00:35:00

Well, it is different for sure. I see why they say it reminds them of worms in the comments, as it indeed does. The jumping doesn't feel smooth to me, but maybe it is just my lack of practice.

Bombpopper by ixron 2014-12-09T00:54:00

It was cool like for a casual mobile game. You would need some variety to flesh it out though. There was indeed a delay on the bombs destruction, and it didn't feel like it ever got increasingly difficult, though maybe I need more time for that.

Also, contrary to the comment below, the graphics didn't feel consistent to me, mainly the building stood out as a different style with big blocky pixels.

Robots Must Die by Langouste 2014-12-09T06:18:00

It worked fine on my computer. It was interesting, though quite difficult to get any semblance of a good time. The sounds didn't mesh with the graphics and game style very much either. I heard some Zelda and some mario in there ?!?!
If you are using pre-made sounds you are supposed to opt out of the audio category. So...I'm not going to rate those.

Necro Chasm by Hjalte500 2014-12-09T01:01:00

Graphics are consistent. Dual-stick doesn't work well on PC, which is why you recommended the XBOX pad. I would recommend if you could have an option to just face the direction you move in. Also, I couldn't see any evidence of damaging the enemies.

Hazard Lab by JohnGalt 2014-12-09T03:36:00

Nice entry. Make some more levels and you have a good mobile/casual game. It is unique.

Desert Cat by The Walking Kiwi 2014-12-09T01:45:00

It was......weird, which is kind of a good thing. It wasn't a snowman platformer! It wasn't very easy to figure things out though, but that is kind of typical for most jam games.

DisChord by Grindstorm 2014-12-09T02:42:00

Well, it ran, but I couldn't get past the second level. There was some sort of block on both sides and I couldn't figure out how to get rid of it. There was not any hint I could find.

The Caged Burd Sings by Ryan Kline 2014-12-09T01:51:00

Graphics were OK, it seemed weird trying to combine a platformer with keypress event type things(known as quick time events).

PixelSim by Ozcr 2014-12-09T01:15:00

The game is indeed very slow paced, and as of yet there isn't much to do, no goals, no nothing yet. It could be made into a game, as it isn't a bad concept.
I also recommend some more explanation. If you don't know better and put a road first, you gain no money and therefore can't proceed without a restart.
Graphics were consistent though.

Black Drop by Ezard 2014-12-09T02:59:00

It is unique. I had no idea about dying due to hitting certain sides of the shadows though.

Petite Juliet by kts_kettek 2014-12-09T00:46:00

I couldn't tell if I was able to hurt anything or not. Also, it seemed like I was stuck in the at times, as were the enemies. Innovation was good though considering the use of GPU generated fractals!

Penguins Can't Fly by TriSquare 2014-12-09T01:35:00

Yup, the aliens were quite a surprise. It felt like the difficulty was quite suddenly increased, but the fact that you could hit things that were already on your iceberg made it much easier.
I would recommend mouse controls first, and then maybe changing the difficulty ramping and the fact that you can destroy what already landed.

Roids by kburkhart84 2014-12-09T01:03:00

Sorry about Chrome, it may have a problem with "unknown" files, or generally with Dropbox. You could try another browser if you wanted.

Also, thanks for the feedback so far.

Roids by kburkhart84 2014-12-09T17:14:00

Thanks everybody for the kind words!

You Are Lost by farwyler 2014-12-09T01:30:00

I'm using Firefox. Maybe there is something I'm doing wrong, as I thought it supported WebGL out of the box. When it finished loading, it just showed a little line(with a hump) in the middle and that was it.

Road to Heaven by frenzyasii 2014-12-09T01:22:00

The game is different from the other entries which is good. Given the time to finish it it has potential. Also, the graphics were cool. A recommendation if it wasn't already planned was to have a representation of the tower instead of the Green Cube when placing towers.

The Screening by Suppagumma 2014-12-09T02:05:00

This is for sure the most innovative and different game I've played so far. It just felt kind of unfair that you couldn't train people up because they would feel bad(or whatever you called it). That's the way the game is though.

starfall by datachomper 2014-12-09T02:47:00

Well, you are supposed to opt-out of judging for graphics and audio if you didn't create them yourself during the jam's 3 days. So I didn't rate that. The graphics and sound is cool though.
I think you have some issues with graphics consistency. You have a highly detailed earth but white squares for enemies? Also, the enemies seemed to mix lots of my clicks.

Perfect Mind by nekroadmin 2014-12-09T01:26:00

Graphics, good. Audio, good.

But I couldn't figure out how to play, even with the youtube tutorial. You would need some good tutorial levels indicating details of exactly what to do to make it work.

Dark Vaimanika by d3garcia 2014-12-09T00:50:00

Honestly, in my opinion it was way too difficult. It feels like if there were no enemies and the game's point was the navigation, then maybe it would be fine. But considering how much you have to concentrate on the navigation, adding the enemies is just too much.

The movement itself is cool though, although quite unforgiving.

Flashlight by Team Flashlight 2014-12-09T01:10:00

Graphics are consistent. Game works fine except for movement feels a little slow. It was pretty hard to avoid the ghosts at some points.
It would be good for a casual/mobile game.

Channel Surfing by MentalBlockGaming 2014-12-09T02:52:00

This is one of the more innovative games here I'll give it that. It has a couple of platforming bugs, unless it was intentional for you to hand off of the edges. I don't know how important it is for you to beat the static out though considering it doesn't do anything except block the view.

[mεks] by spassfabrik 2014-12-09T02:36:00

I figured it out, but it is kind of weird. The cat should maybe stop bouncing around once it gets to where you click.

Orion by feiss 2014-12-09T16:28:00

It worked fine as far as I know in firefox. But after the part where the order was to relax and enjoy the view either I didn't know what to do or it stopped giving orders.
Also, I think fighting the pitch was a little too extreme. It was like you barely hit the one where you have to adjust 4 bars and before you finish the first bar it is already shaking.