Center of the Sun by Cyros 2014-12-08T19:16:00
Holly cow I liked this game a lot! You should do a mobile version as this feels like a perfect game for mobile. Really loved the gameplay. Really hard but fun.
Foon → Ludum Dare Explorer → Users → AndresGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Andres Soto | compo | 838 | 2.92 | 2.58 | 2.95 | 3.42 | 2.13 | 2.51 | 2.40 | 68 |
Holly cow I liked this game a lot! You should do a mobile version as this feels like a perfect game for mobile. Really loved the gameplay. Really hard but fun.
I have to admit I played this multiple times. It was a lot of fun. Ended up spamming recovery, at the end I had like 120 recovery 20 action and like 40 resources. Seems like it could be a little more balanced then just throw everything here. Consider maybe having one that increases your health or something. Great game, keep working on it. Make more maps with increasing difficulty :D
Managed to find a controller and play. It was fun figuring it out and though its a multiplier I think you could modify it to be single player as well. Consider changing it to points per player, like if you make it you get the point. I say this because I tried just making it into one goal and it was difficult to control where the ball went. Good job!
Liked it. First RPG I've played in this dare, executed well. Glad there was that save feature. Add some color and audio and it'll be golden.
I have got to say... I really enjoyed your game. I try not to get caught up to much in playing the games but I got stuck for over 30 min playing this. Was a great game, you should put it up somewhere. There was a glitch with the sumo coming back up if you hit it right with the pallet which I didn't mind, made my life a little easier.
Was a fun game. Wish I could have made it full screen due to the fact that I kept clicking on other windows. Only managed to get 17 kills but ended up playing it longer then I was planning. Would make a great mobile game, consider publishing it to one of those.
Got it to build something, very interesting concept.
Oh snap. I loved the controls, the way the ship had a type of inertia. Now I think I ran into a bug. The earth "disappeared" meaning I couldn't see it but when I ran into it I would lose a life. Also asteroids stopped showing up. I also don't get the powerups whether the more of the same type you get the bigger/stronger that bullet is? Consider doing this. Also they spawned too much, consider lowering the chance of giving a power up. Other then that I loved it, keep working on it. Consider publishing to mobile game
Was not expecting that. Was a very interesting idea and think it was executed well. I would consider making the difficulty increase more each level. Maybe do two things at once. I loved the background music, fit perfectly
Overall liked the game. Was pretty short. Consider having different cities/stories. Also consider displaying the pictures taken at the end.
Overall really well done for the time given. Please keep working on it! Excited to see a polished version sometime in the future. It was hard for me to interpret the score and the UI, I'm sure it'll be much better in future versions.
Fun game just not really fitting the theme. Was difficult, also the stamina bar was hard to see how full it was due to the difference in color being very small. Consider using two complete different colors for that.
I enjoyed it a lot. Probably the first one I have played that actually made me laugh. Good job! Make more!
All I get is the black screen aswell. (Windows 8.1) after running the java thing I got same as @vekjeft.
Error in texture program linking.
Succesfully loaded texture: textures/tileset.png
Succesfully loaded texture: textures/entities.png
Succesfully loaded texture: textures/gui.png
Succesfully loaded texture: textures/font.png
Loaded sound: ambient
Loaded sound: throw
Loaded sound: carrot_pickup
Loaded sound: hurt
Loaded sound: footstep
Loaded sound: hit
Loaded sound: scarf_pickup
I had fun playing this with another player. I think it needs more stages and also the jumping is kind of strange. Overall enjoyed the experience. Keep it up!
Dang, I was pleasantly surprised at this game! simple but well made and great graphics. Have 4th place on leaderboard
I liked playing it the way it was meant to be played and then I thought I found a loophole. IF you put the bouncer on the insideish of one of the side guitarist you can always protect him, nothing gets through. Really enjoyed it, consider adding something to deter or prevent this tactic.
Man it was hard! Only got to 9 after a lot of plays, finally rage quit! Music and sound effects are great. Should make it being bigger gaps at the beginning and have the penguin grow with each fish.
Was pretty good except seemed kind of meticulous more than fun. Consider adding another element.
I don't think this constitutes as entire screen. Glad to see some 11 year olds are doing something productive with their youth. Keep it up man!
Enjoyed the game. I think I made it crash when the tnt blew up the igloo. If that was the controller of the level you should think of something else. Keep working on it, has potential.
Was pretty hard to play, took a long time to do anything and died a little to easily. Would also appreciate being able to make it bigger.
Enjoyed the game though it was tough trying to figure out what makes a planet good. The graphics were awesome! really liked the feel of the game.
That was a lot of fun. I think there may be a bug because the first few times I played the background screen was brown and could hardly see. Would have liked to see a drunk dude milling around.
I actually really enjoyed this. The boat part I wasn't sure what to do, I think the point of the game is to win each game and move on to the next. Catch a fish then get the phone, then get snake big enough and then the DDR part and finally a pong style game? Good concept, could use a little more direction. Let us know whats going on maybe, though figuring it out was half the fun for me.
Loved the game, only thing is it didn't tell me I did it and I can't find any other balls to move. Anyhow maybe it was the resolution I was running the game. Props to you for making such an entertaining game!
Liked the gameplay. Was hard but I managed to pass 7 levels, Keep up the good work! Could make it harder by disabling shooting until the enemies start moving.
Loved this game, It was pretty difficult to control the character though. The sliding made it hard. Also felt like jumping over bad things was a little harder than it should be. Good Job!
Liked this game a lot. I used the middle bubble for crowd control. Felt that the spawn rate was a little fast.
Well done! I really like the concept of the game. Ended up just putting spikes next to blockades on the doors and letting them kill themselves. Consider adding a timer so as to discourage this way of playing. Also consider making the traps more expensive. Good job though
Enjoyed it, could have used some audio. Wished there was some scoring system so I knew how well I did. Also support making it bigger.
Liked it, seemed really easy until wave 15. It also said something about score on top right but didn't see it. Also LOVE that you integrated twitter effectively. Facebook didn't work for me though.
Enjoyed the game but was to difficult. 300 health with no apparent way of regaining it? Maybe add options to buy health with coins. Also don't know if it was intentional but I could move around space without using fuel by just rotating and moving sideways.
Loved this game. After game ending if you hit start button again one enemy spawns and then non after that. I waited until lvl 8 and nothing. So I reloaded it and played again. Love the ship!
Liked it, my only gripe is that I always died due to things spawning on me... Thereby making it a matter of chance and not skill. Still enjoyed it.
For some reason I couldn't break anything... But it seemed fun. Wish I could make it bigger on the screen.
It worked. Wish there was instructions but I got it down in a few tries lol. Seemed kind of stale in that there wasn't much of a point to it, consider adding checkpoints to reach or go out of business. Ex. reach 50,000 before 2 min or game over, once you reach it another goal. Would give a player reason to keep playing.
Was fun, got hard all in one go. Enjoyed it. Consider adding projectiles of the color when you press the buttons.
Liked the game, seemed kind of hard. So many snowmen and it takes so much to take them down. Maybe make it take less hits? Good job though
Enjoyed it, good concept, was unbalanced. No way of getting very far. Consider making eating a bug give you money, or increase that rate, or increase spawn rate. Keep it up
I did beat it, after like 4 attempts to pass the first level with blow up thingys I ended up beating the entire thing in 190 seconds.
Like everyone has said you should be able to restart the level. Don't reset the time and also consider including a death's count and that way you can compare how you did compared to others.
LOVED the physics used, things flying in the air and needing to speed up, good job.
It's supposed to be lights going out randomly. Hence the yellow glowing things.
@srakowski, thats kind of the point :D and the coin has a beacon on it to make it easier!
@JFern, nice job on the 42! Yeah I'm going to work on the layout generation a little, maybe making some always be a certain height to address the problem of not being able to reach certain coins.
@Bolt - You are right about the banner, will consider making it see through or smaller.
@AlSweigart or anyone who thinks gameplay is confusing more info on why would help me address this issue later on! thanks for the feedback guys!
@rzuf, thanks for the input. I think I will end up doing what you said and saving ~ 50 different layouts.
@bobismijnnaam, The field doesn't change when it goes black. Only time it changes is on retry. It's partially a memorizing game.
I have worked on it quite a bit. Thanks for all the feedback guys! The more I hear back the better I can make it. Didn't think the floating thing was a big deal until I changed it. I got into the 100's because of that (also the powerups I implemented). Since this will be releasing on mobile I thought the eye was a bit small to keep track of so I have the area around the player is always visible. Kind of like a fog of war.
I also changed it to not turn lights off until a few seconds after the start of the round.
Ice power-ups and Light power ups. Really excited to see where this can go. Thanks for the input and keep em coming!
I liked the game but the controls were to quick. I feel like you should try like a ramping type movement where the longer you press the faster you go. That way we can move quickly and still move small increments when we are trying to shoot them. Also the button layout wasn't the best. I do like that the scores are kept separately when playing co-op. Overall really enjoyed this one.
I think the mood you are trying to transmit is transmitted. As for the difficulty. I don't know if that is the planned to be so hard, if not consider making the sliding go a little slower.
Liked the concept, good take on the theme. Would have rather be able to move faster. I felt like a snail. Good job, keep it up!