The Shinobi Trial by Foxtacy 2016-04-24T20:11:00
Music was nice, takes a little while to get challenging
Foon → Ludum Dare Explorer → Users → biscuitdough
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Cat City Pizza | compo | ||||||||||||
| 2016 | 35 | Shapeshift | GapeJaw McGraw | compo | 224 | 3.50 | 3.41 | 4.09 | 3.36 | 3.14 | 3.50 | 4.23 | 3.38 | 42 | ||
| 2015 | 33 | You are the Monster | Tiniest Assassin | compo | 14 | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Dental Desperados | compo | 238 | 3.54 | 3.43 | 3.89 | 3.93 | 3.82 | 4.14 | 3.28 | 50 | |||
| 2014 | 31 | Entire Game on One Screen | Maybe Fish'n? | compo | 967 | 2.77 | 2.68 | 3.32 | 3.68 | 2.65 | 2.38 | 2.85 | 2.90 | 36 | ||
| 2014 | 29 | Beneath the Surface | SPACESHIP WIZARD | compo | 640 | 3.10 | 3.29 | 3.24 | 3.00 | 3.00 | 3.04 | 3.09 | 2.90 | 50 | ||
| 2013 | 28 | You Only Get One | Someone's F***ing Hitler | compo | 528 | 2.97 | 2.76 | 2.70 | 3.05 | 2.92 | 2.71 | 3.69 | 2.85 | 65 | ||
| 2013 | 27 | 10 Seconds | Worst 10 Seconds of Your Life | compo | 1201 | 1.74 | 1.63 | 2.17 | 2.42 | 2.00 | 28 | |||||
| 2013 | 26 | Minimalism | Ninja Playground | compo | 975 | 2.77 | 2.58 | 2.84 | 2.97 | 2.55 | 2.13 | 2.14 | 56 |
biscuitdough leaves an average of 13.7 feedback comments each event.
Music was nice, takes a little while to get challenging
Great mood. Had to break out a piece of paper to really keep track of everything.
cool little wandering game, curious about how it was made, good first try!
fantastic lol. not sure if there's any real 'winning' but fun little toy to mess with.
really difficult platforming, liked the background graphics,
Unfortunately ran really choppy on my computer, cool idea though.
Great art and music for a compo entry, loved the story telling
fantastic art style!
Played longer than I expected, pretty good
Wow, best I've played so far, love the randomness it adds to what otherwise feels like a very puzzly game. great job.
I'm getting a crash on startup too :( looks really good though
Impressive scope! wished my movement speed was just a little faster. graphics and mood were great.
very hard, found the best strategy was just to mash all the keys on the keyboard haha.
took me a little too long to read the font haha. Really well polished, always surprising to see a real 'escape' menu in a jam game.
Great sound, music and sound effects both.
the visuals are pretty nice, agree with the movement being a little jerky, but still pretty addictive.
painful to play, but in a good way haha
quite a lot of variation in the monsters, great job!
Had a little trouble figuring out if what I was doing was working. Great music though.
solid schmup, was worried when I saw the screenshots with flat grey backgrounds, but surprised by the quality. good job.
Innovative idea, but involves a lot of sitting and waiting.
Innovative concept, but a bit tedious
the controls were a little jumpy, would've liked to see more feedback on when you take damage. Cool idea though.
difficult to play with skill, managed to get a few out, but felt it was more due to chance.
perfect jam game, a good 15 min of fun
the numpad thing got me too at first.
great visuals
cool music, a little difficult, more than a few times I got caught where I couldn't reach any beer, still fun
Gets very difficult very fast, but still fun.
cool idea, at first the interface felt a little cumbersome, but had a good flow to it as I played more. Like the others have said, had a bit of trouble trying to figure out how to bankrupt other companies, they seemed to be bankrupting themselves while I just waited.
a little confused about what to do, good graphics!
well done level design.
Also had trouble jumping over the elf, but great graphics, and the soundtrack is catchy
Wish I could turn the lamp on and off lol. great interlace and static effects.
Got some impossible levels too. didn't see any downside to being "seen" by the lights. Thought the visuals were interesting.
wow, fantastic graphics, loved the darkness effects. the non-euclidean geometry felt a little more like "random geometry", great submission though.
like the core concept, could easily see it expanded.
solid infinite runner, well made.
love the idea behind it!
very towerfall-ish, the arrow-trails looked great, found the best strategy was to just wait at the bottom of the screen
good audio, sometimes when I jumped on an enemy it counted as a hit :/ but overall, a short fun platformer.
the voxel destruction was a really nice effect, but I couldn't tell how/if I could restart a level when my character got stuck on the wall.
Surprised to see this on the "least rated" page! great art, nice parallax effects, good number of levels. Felt the puzzles were a bit simple, but controller support was a pretty nice surprise too!
Ran a little rough on my machine, but looked and sounded great. Wish there was a bit more "game" to it, but as it is was an interesting experience.
Was the planet map procedural? noticed it changed when I restarted a couple times. Great job all around though, good polish.
First screen took me a while, but fantastic concept. Love the visual design
Had much more fun with this than I was expecting!
Solid entry with a simple concept executed well. Didn't feel like the time limit really added much, but had fun with it overall
Very confused while playing it, but set a good atmosphere
The world has gone too long without a proper snake rattle and roll sequel, make it happen man, off to a great start.
tedious.
Cool game! the pace was a little slow, but liked the concept, really minimalist resource management game.
Ran alright on my machine, though I had trouble with the web version not locking my mouse. Liked the visuals, gameplay was simple, but worked.
Love the amount of polish. Had a bug where I got past wave 8 on inferno, but no more enemies spawned, and the door wouldn't open.
The swinging from one side to another was quite interesting, kept me playing for a while.
Stopped because I had a hard time dodging when boulders would fall on both sides at once.
The game was pretty fun, but though my fps consistently said 30, but it felt like the game was at 3/4ths speed
Unique graphics too!
great level design, just maze-ey enough.
great tiny self contained experience. Had a real wow moment when the big enemy started to move. Rare to see ludum dare games with a beginning middle and an end
nice simplicity
Liked the difficulty curve, and the overall look
Just the sheer number of bunnies is the most entertaining thing. Didn't think the grenade added a whole lot to the game, but still had a bit of fun seeing how long I could survive.
a lot of cool ideas set up here, like the concept of being some outside force in a point-n-click rather than just an extension of the main character. Needs a bit of work, but a good amount of effort shows in this.
wat
solid entry, graphics were nice, the controls were a bit slippery, but not so much I wasn't able to finish it.
The audio kept glitching out for me, definitely needs a bit of work.
The ranking/async multiplayer stuff really makes it stand out, great job.
The audio was a little annoying, and the speed of the enemies make it feel a bit unfair.
Cant believe I played through till the end. Reminded me of cookie clicker/ candy box.
Seizure warning, seriously, not in a good way.
how did you make that gun feel so damn good so fast! seriously, getting simple things like that to feel right can be the hardest part of all this. overall, fun game, the tunnel level got a little tedious running back and forth to cause another group of bats to spawn, then run away to take them out.
great visual style. felt like once I beat my first enemy, the limited ammo factor didn't really matter, but still fun overal
in the letter game, the words get longer, but you never need to look at more than the first two letters, since they're all almost always different. The other modes were just standard math blaster game modes.
Crashes on my htc 1x :(
cool, lunar lander -gravity concept. really wish I had some sort of timer, or other auxiliary pressure mechanic (like lunar lander's fuel), but as is it's solid.
Great art and solid concept, rare to see both in a compo entry, great job!
Couldn't get it to start :/ just says "get ready" forever
Great graphics, but found it very difficult, found it weird how much I slowed down going up slopes
Loved it, great twist on an extremely simple concept.
Incredibly tense, I've seen a few games try to pull off something like this, with sound/echolocation being the only visual, this is the first one I know of that actually pulls it off, amazing job!.
Fantastic entry, the difficulty spikes pretty fast, but it's fun enough that it doesn't bother too much
I couldn't get the upgrade screen to open, (the opening screen says it's 'Q'). Some of the levels generated were near broken. still, as is it was an ok game, the graphics stand out.
I second the request for a mobile version, would be a great for bite sized play sessions
There was not a lot of real feedback, for getting hit, for shooting things, when I died I didn't really know why. I could barely tell when I was hitting things.
It wont run on my machine, think you're missing the C++ redistributable .dll. "MSVCP120.dll is missing from your computer" is the error I get.
fun simple game. Liked the "try to land or gamble for another level" mechanic. Starts off a little too difficult, getting that first landing took 6-7 tries.
It really needs some instructions at the start.
Good work, though the audio actually stood out a bit, in a good way. Not sure exactly how it ties in with the theme, but it's a fun little unity game.
Has a good feel to it, the later levels get a bit frustrating, but solid concept.
Cool effects, likewise fount the mouse sensitivity to be a little high for me, still fairly enjoyable
The game is good, but the amount of quality content makes it great, best I've played so far.
A lot of fun, great, simple controls.
Liked the idea, with the bite sized levels. The jumping was a little unresponsive(and I don't like how all your character movement stops when you hit jump), but was still had a good bit of fun with it. Also liked the art style.
Simple fun game, felt like 20 hits made it drag on a little too long, but overall pretty good.
"did I just go though a wall?" All very confusing, fits (what I'm guessing is) your goal perfectly.
the controls are a little stiff, but overall pretty good, great look
Liked how vague the instructions were, might even be better completely blind, it's fun finding out what the rules really are in those tiny micro-puzzles
This is one of the most confusing experiences I've had, if that was the intention, great, but yeah, some interesting graphics, even with your video, still not sure if it's a kind of joke or something.
Got long stretches where I just got the black stick figures, but it certainly fits the theme.
Seemed really easy, but for a first time it's understandable, keep trying at it man!
had trouble figuring out when it would switch sides, cool idea though.
Surprised how much control you get with just one button, liked the graphical style.
Amazingly polished, took a great idea and just ran with it
Liked how exploratory it was, wish more games were like this
original idea, great execution, all it needs are online leaderboards
Your download link seems to be down :(
Keeps very much in theme. Great for what it is, felt a lot of the puzzles were a bit too straight forward, but still enjoyed it as a whole.
fun little game, it's always a fun surprise to see a boss in a ludum dare game :).
Really fun! Didn't really know why weapons 2 and 3 are always available, the seem just flat out more powerful. Didn't feel like it was a perfect fit with the theme, but most fun entry I've played so far.
Great graphics and music, but had a hard time figuring out the instructions, and once I did get them had a harder time controlling the rocket
LD36 — Ancient Technology (1)
Egyptian Dare by tenpn 2016-08-29T16:40:00
Wow, surprised how long it went on haha, great entry!