FoonLudum Dare ExplorerLD26 → Ninja Playground

Ninja Playground

By biscuitdough

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CategoryRankScoreCount
Coolness356
Humor6272.13
Innovation7822.84
Fun9322.58
Graphics9422.55
Overall9752.77
Theme10472.97
Mood11602.14

Comments

poohshoes 2013-04-29 08:12

Hard to grab the potato while its moving.

diventurer 2013-04-29 08:17

Uhm, I got to level 3... It was too hard, so I had to give up. Didn't really enjoy the game too much to be honest. It didn't make me want to continue any further. :(

kiwiboi 2013-04-29 08:17

Haha I'm hooked! Although I think only using mousepad made it a lot more difficult! ^^
I'm gonna have to get it on my phone now! :D

dreamthorn 2013-04-29 08:22

Tricky!

chickentonight 2013-04-29 08:43

I think it's a little too difficult. Not being able to get passed the second level makes it hard to get hooked.

biscuitdough 2013-04-29 08:59

Yeah, sorry about the difficulty guys, added the timer at the last second which kinda changed what the game was, could've shifted the difficulty away from just finishing the levels, to finishing them quickly, but oh well. Maybe next version.

stevejohnson 2013-04-30 07:40

I couldn't get over the first wall after 2-3 minutes, even with a regular mouse.

linuus 2013-04-30 12:54

I like it :3

cybearg 2013-04-30 21:20

Personally, I liked the sketchy art style, though it was kind of inconsistent with the colors and the counter seemed out of place, being pixelated and in the middle of the screen.

The idea is neat--dragging with the mouse to burst the ball in that direction. I think it would be a bit more intuitive on a touch device like an iPad than it is here with the mouse, but still. It's a neat idea!

Unfortunately, the controls for it were sluggish and unresponsive. Many times, I'd drag my mouse and there was no response for a split second, or it seemed to respond to the same gesture differently. Because of that, I never felt really in control of the movements, which made the puzzles frustratingly difficult.

In summary, great job on the innovative movement controls, but they need to be tightened to make this kind of game work. Do that and expand the scope of the game and you could have a very enjoyable mobile platformer on your hands!

richtx 2013-05-01 01:22

Took a bit to get used to, but overall, its a nice diversion game.

2013-05-01 04:22

3273

Add consumables, upgrades, DLC and cosmetics available through microtransactions and you'll be set!

You are adding them, right?


Anyways, cool game, if you do expand on the concept, put eyes on the ball and color it pink

nanolotl 2013-05-01 06:00

Fun, but really difficult. might have been better if you could just swipe the mouse when it was blue instead of having to click on it and then drag. Also the font seems to be missing 1

vandriver 2013-05-01 16:01

Played with a tablet, and it has all the markings of a fun, frantic casual game.

pvwradtke 2013-05-02 02:55

Very minimalistic, liked the hand draw art. But felt like the game started out too difficult, with no explanation. Maybe starting off easier and ramp up difficulty along may provide a better experience. Can be accomplished with the current engine, just more time to design the stages :).

morgawr 2013-05-02 17:34

Not too bad, nice and interesting mechanic. I agree with the other comments, it was too hard to begin with, there was little player feedback and the ball/potato/whatever was very hard to get flying around.

paulopn 2013-05-14 05:33

I like it, but controlling it is really really hard...
Nice graphics =D
So...was that originally a potato?

f7f5 2013-05-19 23:28

Cool, and android version! I got to level 5, I think. A bit hard to get the potato(?) to react the way I wanted.
I liked the graphics :)