poohshoes 2013-04-29 08:12
Hard to grab the potato while its moving.
Foon → Ludum Dare Explorer → LD26 → Ninja Playground
By biscuitdough
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Humor | 627 | 2.13 | ||
| Innovation | 782 | 2.84 | ||
| Fun | 932 | 2.58 | ||
| Graphics | 942 | 2.55 | ||
| Overall | 975 | 2.77 | ||
| Theme | 1047 | 2.97 | ||
| Mood | 1160 | 2.14 |
Hard to grab the potato while its moving.
Uhm, I got to level 3... It was too hard, so I had to give up. Didn't really enjoy the game too much to be honest. It didn't make me want to continue any further. :(
Haha I'm hooked! Although I think only using mousepad made it a lot more difficult! ^^
I'm gonna have to get it on my phone now! :D
Tricky!
I think it's a little too difficult. Not being able to get passed the second level makes it hard to get hooked.
Yeah, sorry about the difficulty guys, added the timer at the last second which kinda changed what the game was, could've shifted the difficulty away from just finishing the levels, to finishing them quickly, but oh well. Maybe next version.
I couldn't get over the first wall after 2-3 minutes, even with a regular mouse.
I like it :3
Personally, I liked the sketchy art style, though it was kind of inconsistent with the colors and the counter seemed out of place, being pixelated and in the middle of the screen.
The idea is neat--dragging with the mouse to burst the ball in that direction. I think it would be a bit more intuitive on a touch device like an iPad than it is here with the mouse, but still. It's a neat idea!
Unfortunately, the controls for it were sluggish and unresponsive. Many times, I'd drag my mouse and there was no response for a split second, or it seemed to respond to the same gesture differently. Because of that, I never felt really in control of the movements, which made the puzzles frustratingly difficult.
In summary, great job on the innovative movement controls, but they need to be tightened to make this kind of game work. Do that and expand the scope of the game and you could have a very enjoyable mobile platformer on your hands!
Took a bit to get used to, but overall, its a nice diversion game.
3273
Add consumables, upgrades, DLC and cosmetics available through microtransactions and you'll be set!
You are adding them, right?
Anyways, cool game, if you do expand on the concept, put eyes on the ball and color it pink
Fun, but really difficult. might have been better if you could just swipe the mouse when it was blue instead of having to click on it and then drag. Also the font seems to be missing 1
Played with a tablet, and it has all the markings of a fun, frantic casual game.
Very minimalistic, liked the hand draw art. But felt like the game started out too difficult, with no explanation. Maybe starting off easier and ramp up difficulty along may provide a better experience. Can be accomplished with the current engine, just more time to design the stages :).
Not too bad, nice and interesting mechanic. I agree with the other comments, it was too hard to begin with, there was little player feedback and the ball/potato/whatever was very hard to get flying around.
I like it, but controlling it is really really hard...
Nice graphics =D
So...was that originally a potato?
Cool, and android version! I got to level 5, I think. A bit hard to get the potato(?) to react the way I wanted.
I liked the graphics :)