FoonLudum Dare ExplorerUsers → poohshoes

poohshoes

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201842Running out of spaceFinding the Pathcompo6132.882.652.583.562.082.072.202.17
201532An Unconventional WeaponCuriosityjam4843.263.362.862.363.033.352.383.0672
20132710 SecondsAction Movie: The Gamecompo4093.203.273.003.622.552.593.503.0881
201326MinimalismBoximalismcompo5633.162.644.054.042.913.062.003.24100
201223Tiny WorldWorld Pongcompo6732.602.243.323.162.482.651.823.0550
201122AloneAlonecompo6821.581.581.452.171.921.641.561.401.2932
201121EscapeHMS Lancecompo3362.632.132.633.632.503.131.831.407

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by poohshoes

LD21 — Escape

Zero Gravity Escape by wonderwhy-er 2011-08-22T18:58:00

Harder than QWOP, Extremely hard to control they guy, I kept accidentally starting a drag box instead of clicking on the joint.

Rainbow Jail by Benjamin 2011-08-22T19:21:00

so hard!

Escape! Data Entry Sentry by Shaun Inman 2011-08-23T01:09:00

More block types? I had enough trouble doing well when there were only 3 block types. Loosely related to the theme, but probably one of the best games in the compo.

Bomber Planet by adamatomic 2011-08-23T01:39:00

I walked around for 20 min blowing stuff up and then got back to where i started and quit, well done otherwise (woulda loved a minimap).

LoDerunner by Finity 2011-08-23T00:51:00

Pushing the left arrow key once for each tile I want to move is so painful.

Soul Hellscape by Rudy 2011-09-01T02:44:00

Well done! Needs some sort of end goal, gets too easy once you have a few structures. I spent too much time waiting for mana. You should be able to get full mana and delete all current souls or something.

Left by SLiV 2011-09-01T03:34:00

Wow, amazing. Crashed when i beat the last level.

Mirror's Secret by BlueShaman 2011-08-22T18:47:00

For people stuck, just jump a bunch from the bottom of the stairs. I liked the arrows, but it was hard to tell when i was hitting him with my sword.

HMS Lance by poohshoes 2011-08-25T22:58:00

I agree Felipe, next time I will use 1280×720 as my size, though it may reduce the quality of my beautiful art ;)

TREASURES by pythong 2011-08-25T03:41:00

The collision hitboxes to detect hits were too big.

LD22 — Alone

Alone by poohshoes 2011-12-19T07:22:00

I agree Jay, I totally ran out of time, and while I still think its a good story, it needs better sounds and animations, as well as interesting combat. Also I think it would take me a full weekend just to do walking animations for all the sprites, perhaps I will practice them before the next ludum dare (or stick to drawing space ships).

Squido does not like being alone by fpMiguel 2011-12-20T14:21:00

Great game, my only grievance is that the sound which plays when the shell appears hurts my ears.

Alone in the Dark by JayCFraser 2011-12-20T03:49:00

I'm just going to agree with epiak about the beeping sounds and picking up flares.

OUTPOST_NULL by VonZippenstein 2011-12-20T03:38:00

Is there a way to open any of the doors?

Hope by MadcoreTom 2011-12-20T04:06:00

Nothing happens when I double click the .jar. Do you have to have some certain java stuffs installed?

LD23 — Tiny World

Terraformer Breath by dansludumdare 2012-04-28T19:43:00

I could only find two of the tools : P

Tiny World Peace by jwolf 2012-04-26T02:02:00

So hard!

Soul Searchin' by MaximSchoemaker 2012-05-15T00:32:00

Just gotta say, this game is WAY better then the game that got first.

Light the Lighthouse by GranaDa 2012-04-26T02:11:00

Games super hard

Tiny Infection by Darkhogg 2012-04-28T19:11:00

Needs minimap or zoom

12 Days in a Snow Globe by derdragon 2012-04-28T20:12:00

Wow. WOW! This game is amazing.
Biggest issues.
-At the start of each day I have to walk to the market.
-Can only buy 5 seeds a day.

World Pong by poohshoes 2012-04-24T14:07:00

Sorry, and thank you for the heads up. I believe it is fixed.

World Pong by poohshoes 2012-04-24T21:01:00

no :(

LD26 — Minimalism

INO by Nikich 2013-04-29T13:14:00

I found it hard to master the controls as they are 45 degrees off, nice game though.

SimpleWorld by householdutensils 2013-04-29T07:16:00

Played on windows and the texture for dirt was showing as white. Also I couldn't figure out how to place blocks (was right clicking).

Factorism by dagothig 2013-05-05T06:27:00

More levels!

QMD by DevWouter 2013-04-29T23:08:00

Crashes when I run it : (

Out Of Light by Msquirrel 2013-04-29T07:49:00

I liked the lighting affects, running around in the dark could be a little frustrating. The zombies didn't do enough damage to be scary, they were just annoying.

Super Sword and Shuriken by Ravenous Games 2013-05-01T22:52:00

If I stood at the entrance and spammed sword and ninja star I couldn't get hit.

Inverted by karlin 2013-04-29T10:37:00

I didn't like the inconsistency of the puzzels. First you tell us that we can walk left to wrap around, then in the next level we can't. Then you tell us that lava flows and we can't walk under it, and in the next level you have to walk under it. Besides that the mechanics and jumping felt very clean.

Block Breaker by Tahooey 2013-04-29T07:04:00

I found the character hard to control.

Earth Defender by Hellequin 2013-04-29T06:43:00

Mediafire is annoying, spawned two add windows.

Castle Defense by cwook 2013-04-29T06:29:00

Crashes when I try to run :(

Dwalk by Joritan Cety 2013-04-29T11:39:00

I am stuck on the loading screen : (

Minimalistic by NightDreamer 2013-04-29T07:55:00

Game threw an exception the first time I tried to run a level, worked after I re-opened it.

Minimalism by chanko08 2013-05-13T00:56:00

Get 404 when trying to download.

The Time Saver by HELLO23 2013-04-29T10:45:00

I really had trouble with how unresponsive the controls felt.

Mind the Gap by shiprib 2013-05-13T01:44:00

Wow, well done.

circlesLT by evelyn-jolli 2013-04-29T07:20:00

Shooting didn't seem to work. I managed to pump up the shield and get the red line in the 2nd one but not shoot. Didn't know what was going on in the third one.

See Shape, Press Key by PoQA Games 2013-05-13T00:46:00

Download website doesn't work.

The Unseen by Lamprabbit 2013-04-29T09:50:00

It was sometimes a little hard to tell what you were running into. Great concept!

Catchem by raverdave2002 2013-05-13T00:50:00

I couldn't react fast enough to catch the white balls.

Subtract by SlamBlasta 2013-04-30T00:08:00

Box areas should definetly be limited, i was just boxing the whole screen : P

Prism by Sanguine 2013-04-29T10:18:00

I found I was twiddling the nobs more then trying to find guess what they actually did. Great game though!

Ninja Playground by biscuitdough 2013-04-29T08:12:00

Hard to grab the potato while its moving.

What the fish !! by RevoluGame 2013-04-29T08:09:00

Hitboxes were a little off and I kept wishing that the potatoes would fire in an arc but i really liked the dynamics created by having to avoid the fish when firing.

Traffic Jam by zamza 2013-05-13T00:55:00

There are exceptions being shown in the developer console. The car was following the signs and then stopped.

Get Gold by Jonatron 2013-04-29T07:01:00

I like the concept but the game play didn't present any meaningful choices.

Boximalism by poohshoes 2013-04-29T07:34:00

SPOILERS:
I wanted it to be a bit of a discovery game but if you want to know how to play:
The boxes like their personal space, in each game 2 of the 3 traits that they dislike in other boxes will be chosen. Your goal is to position them so that you can fit as many on the screen at a time as possible. The boxes hum louder, breathe faster, and get darker when they are close to things they don't like. The 3 traits of which only 2 are chosen for each round are the Total Area of a box, the Colour of a box, and the Squareiness of a box (like squares vs rectangles).
I hope that helps.

Boximalism by poohshoes 2013-04-29T10:09:00

@karsyf yes, they do vary, 2 of the 3 traits are chosen (being colour, area, and squareness).

Little Planet of Doom by 2A1S 2013-04-30T00:15:00

Shotgun seemed under powered. Level design was a little bland. I could shoot baddies before they would start chasing me.

Noise by Diventurer 2013-04-29T08:14:00

Hard to get your guy to pickup the things, the controls are so sensitive that I always move past.

LD27 — 10 Seconds

Rush by JPatrick 2013-08-30T02:51:00

I found it quite difficult to control the character with any accuracy.

Solitude by rxi 2013-09-01T23:27:00

This game would be fantastic if it weren't for the text. The text scrolling sounds really annoyed me. As well as the tons of unnecessary text when reading letters and charging. I must have read the crypto chamber dialog 4 times as the button to skip text is also the button to examine, ARGH

Routine decisions (in 10 seconds) by Yozz 2013-08-26T06:57:00

I am really impressed with this game but I have some comments. The first time I played I didn't even have the toilet option. Will all the text flashing and moving around I found the game just a little to hard, I didn't have time to read the story text and read half the options, then when I knew which one I wanted it was hard to click on (especially when they were overlapped). Also I never even looked at the art because I was always busy reading, maybe pause for a little longer after the story and image show up but before the thoughts show up?

10Sec Crack by Mrhankey91 2013-08-26T10:49:00

I like the timed mastermind twist but not having to put them in order is too easy, every round you could just go, blue blue blue then green green green and you could deduce the combo from that.

Infiltrators by lambda_express 2013-08-26T10:19:00

Crashed:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000016431470, pid=1764, tid=6296
#
# JRE version: 7.0_21-b11
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.21-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [atio6axx.dll+0x6f1470] DrvPresentBuffers+0x6a2270
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- T H R E A D ---------------

Current thread (0x000000000dfce800): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=6296, stack(0x0000000011a10000,0x0000000011b10000)]

siginfo: ExceptionCode=0xc0000005, reading address 0xffffffffffffffff

Registers:
RAX=0x0249000002490000, RBX=0x0000000016fad710, RCX=0x0249000002490000, RDX=0x00000000174258d0
RSP=0x0000000011b0d8b8, RBP=0x0000000000000048, RSI=0x0000000000000000, RDI=0x0000000000000000
R8 =0x0000000000000000, R9 =0x0000000011b0d9e0, R10=0x0000000000000001, R11=0x0000000062e73570
R12=0x0000000017066c30, R13=0x0000000011b0d9e0, R14=0x0000000016f6bfc0, R15=0x00000000176c1080
RIP=0x0000000016431470, EFLAGS=0x0000000000010206

Top of Stack: (sp=0x0000000011b0d8b8)
0x0000000011b0d8b8: 000000001645d307 00000000171b9900
0x0000000011b0d8c8: 000000001644b14b 0000000000000000
0x0000000011b0d8d8: 000000001704d000 00000000170222f0
0x0000000011b0d8e8: 0000000015dd1af4 00000000176c1080
0x0000000011b0d8f8: 0000000011b0d9e0 0000000000000000
0x0000000011b0d908: 0000000000000001 0000000000000000
0x0000000011b0d918: 000000001645e27e 0000000016bcea08
0x0000000011b0d928: 0000000016fad710 00000000176c1120
0x0000000011b0d938: 0000000000000000 0000000000000000
0x0000000011b0d948: 0000000000000000 0000000016f6bfc0
0x0000000011b0d958: 0000000000000000 0000000000000000
0x0000000011b0d968: 000000001645f26e 0000000100000000
0x0000000011b0d978: 0000000000000000 0000000000000000
0x0000000011b0d988: 00000000176c1080 00000000171b9900
0x0000000011b0d998: 0000000016d342c8 0000000000000000
0x0000000011b0d9a8: 00000000164488c9 ffffffff00000001

Instructions: (pc=0x0000000016431470)
0x0000000016431450: 4b 10 8b d7 48 8b 01 48 8b 5c 24 30 48 83 c4 20
0x0000000016431460: 5f 48 ff a0 d8 00 00 00 cc cc cc cc cc cc cc cc
0x0000000016431470: 48 8b 41 38 48 85 c0 74 08 48 8b c8 e9 ef ff ff
0x0000000016431480: ff 8b 41 4c c3 cc cc cc cc cc cc cc cc cc cc cc


Register to memory mapping:

RAX=0x0249000002490000 is an unknown value
RBX=0x0000000016fad710 is an unknown value
RCX=0x0249000002490000 is an unknown value
RDX=0x00000000174258d0 is an unknown value
RSP=0x0000000011b0d8b8 is pointing into the stack for thread: 0x000000000dfce800
RBP=0x0000000000000048 is an unknown value
RSI=0x0000000000000000 is an unknown value
RDI=0x0000000000000000 is an unknown value
R8 =0x0000000000000000 is an unknown value
R9 =0x0000000011b0d9e0 is pointing into the stack for thread: 0x000000000dfce800
R10=0x0000000000000001 is an unknown value
R11=0x0000000062e73570 is an unknown value
R12=0x0000000017066c30 is an unknown value
R13=0x0000000011b0d9e0 is pointing into the stack for thread: 0x000000000dfce800
R14=0x0000000016f6bfc0 is an unknown value
R15=0x00000000176c1080 is an unknown value


Stack: [0x0000000011a10000,0x0000000011b10000], sp=0x0000000011b0d8b8, free space=1014k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atio6axx.dll+0x6f1470] DrvPresentBuffers+0x6a2270

[error occurred during error reporting (printing native stack), id 0xc0000005]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jogamp.opengl.gl4.GL4bcImpl.dispatch_glFramebufferTexture2D1(IIIIIJ)V+0
j jogamp.opengl.gl4.GL4bcImpl.glFramebufferTexture2D(IIIII)V+43
j processing.opengl.PGL.framebufferTexture2D(IIIII)V+10
j processing.opengl.FrameBuffer.setColorBuffers([Lprocessing/opengl/Texture;I)V+83
j processing.opengl.FrameBuffer.setColorBuffer(Lprocessing/opengl/Texture;)V+10
j processing.opengl.Texture.copyTexture(Lprocessing/opengl/Texture;IIIIZ)V+46
j processing.opengl.Texture.set(Lprocessing/opengl/Texture;)V+13
j processing.opengl.PGraphicsOpenGL.filter(Lprocessing/opengl/PShader;)V+125
j processing.core.PApplet.filter(Lprocessing/opengl/PShader;)V+20
j Infiltrators$Level.draw()V+148
j Infiltrators$Game.draw()V+15
j Infiltrators.draw()V+48
j processing.core.PApplet.handleDraw()V+281
j processing.opengl.PGL$PGLListener.display(Ljavax/media/opengl/GLAutoDrawable;)V+376
j jogamp.opengl.GLDrawableHelper.displayImpl(Ljavax/media/opengl/GLAutoDrawable;)V+81
j jogamp.opengl.GLDrawableHelper.display(Ljavax/media/opengl/GLAutoDrawable;)V+2
j javax.media.opengl.awt.GLCanvas$7.run()V+118
j jogamp.opengl.GLDrawableHelper.invokeGLImpl(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+206
j jogamp.opengl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+80
j javax.media.opengl.awt.GLCanvas$8.run()V+73
j java.awt.event.InvocationEvent.dispatch()V+11
j java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21
j java.awt.EventQueue.access$200(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3
j java.awt.EventQueue$3.run()Ljava/lang/Void;+12
j java.awt.EventQueue$3.run()Ljava/lang/Object;+1
v ~StubRoutines::call_stub
j java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0
j java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28
j java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46
j java.awt.EventDispatchThread.pumpOneEventForFilters(I)V+245
j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+35
j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j java.awt.EventDispatchThread.run()V+9
v ~StubRoutines::call_stub

--------------- P R O C E S S ---------------

Java Threads: ( => current thread )
0x0000000012242800 JavaThread "Animation Thread-SharedResourceRunner" daemon [_thread_blocked, id=4708, stack(0x0000000014a80000,0x0000000014b80000)]
0x000000000221c800 JavaThread "DestroyJavaVM" [_thread_blocked, id=6104, stack(0x00000000024b0000,0x00000000025b0000)]
0x0000000011fbf000 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=2272, stack(0x0000000013b60000,0x0000000013c60000)]
0x0000000011fc9000 JavaThread "Animation Thread" [_thread_blocked, id=6672, stack(0x0000000013930000,0x0000000013a30000)]
0x000000000e07a000 JavaThread "Image Fetcher 1" daemon [_thread_blocked, id=6452, stack(0x0000000011eb0000,0x0000000011fb0000)]
0x000000000e033000 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=5512, stack(0x0000000011ce0000,0x0000000011de0000)]
=>0x000000000dfce800 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=6296, stack(0x0000000011a10000,0x0000000011b10000)]
0x000000000df50000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=7156, stack(0x000000000ee00000,0x000000000ef00000)]
0x000000000df4d000 JavaThread "AWT-Shutdown" [_thread_blocked, id=5204, stack(0x000000000ec40000,0x000000000ed40000)]
0x000000000dda2800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=4376, stack(0x000000000eaa0000,0x000000000eba0000)]
0x000000000dd6f800 JavaThread "Service Thread" daemon [_thread_blocked, id=6712, stack(0x000000000e830000,0x000000000e930000)]
0x000000000dd63000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=5060, stack(0x000000000e6a0000,0x000000000e7a0000)]
0x000000000dd5c000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=5284, stack(0x000000000e440000,0x000000000e540000)]
0x000000000dd5a800 JavaThread "Attach Listener" daemon [_thread_blocked, id=6940, stack(0x000000000e120000,0x000000000e220000)]
0x000000000dd59800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1356, stack(0x000000000e290000,0x000000000e390000)]
0x000000000bc07000 JavaThread "Finalizer" daemon [_thread_blocked, id=4596, stack(0x000000000dc10000,0x000000000dd10000)]
0x000000000bbff000 JavaThread "Reference Handler" daemon [_thread_blocked, id=1268, stack(0x000000000d9d0000,0x000000000dad0000)]

Other Threads:
0x000000000bbf5800 VMThread [stack: 0x000000000d8c0000,0x000000000d9c0000] [id=3576]
0x000000000dd82800 WatcherThread [stack: 0x000000000e550000,0x000000000e650000] [id=1032]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap
PSYoungGen total 37888K, used 14023K [0x00000007d5b60000, 0x00000007d85a0000, 0x0000000800000000)
eden space 32512K, 26% used [0x00000007d5b60000,0x00000007d63d4e08,0x00000007d7b20000)
from space 5376K, 99% used [0x00000007d8060000,0x00000007d859d050,0x00000007d85a0000)
to space 5376K, 0% used [0x00000007d7b20000,0x00000007d7b20000,0x00000007d8060000)
ParOldGen total 86656K, used 1193K [0x0000000781200000, 0x00000007866a0000, 0x00000007d5b60000)
object space 86656K, 1% used [0x0000000781200000,0x000000078132a6f8,0x00000007866a0000)
PSPermGen total 21248K, used 17324K [0x000000077c000000, 0x000000077d4c0000, 0x0000000781200000)
object space 21248K, 81% used [0x000000077c000000,0x000000077d0eb2f8,0x000000077d4c0000)

Card table byte_map: [0x00000000055b0000,0x00000000059e0000] byte_map_base: 0x00000000019d0000

Polling page: 0x00000000001c0000

Code Cache [0x00000000025b0000, 0x0000000002820000, 0x00000000055b0000)
total_blobs=956 nmethods=143 adapters=764 free_code_cache=48115Kb largest_free_block=49243200

Compilation events (10 events):
Event: 4.605 Thread 0x000000000dd5c000 nmethod 135 0x00000000026a7a10 code [0x00000000026a7b80, 0x00000000026a7e38]
Event: 4.605 Thread 0x000000000dd5c000 136 jogamp.opengl.glu.tessellator.Render::__gl_renderMesh (119 bytes)
Event: 4.613 Thread 0x000000000dd5c000 nmethod 136 0x00000000026b1890 code [0x00000000026b1a60, 0x00000000026b1ec0]
Event: 4.613 Thread 0x000000000dd5c000 137 jogamp.opengl.glu.tessellator.Geom::VertEq (30 bytes)
Event: 4.614 Thread 0x000000000dd63000 nmethod 133 0x00000000026b5910 code [0x00000000026b5c00, 0x00000000026b6c78]
Event: 4.614 Thread 0x000000000dd5c000 nmethod 137 0x00000000026a77d0 code [0x00000000026a7900, 0x00000000026a7978]
Event: 4.614 Thread 0x000000000dd5c000 138 processing.opengl.PGraphicsOpenGL$Tessellator::tessellateQuads (215 bytes)
Event: 4.614 Thread 0x000000000dd63000 139 processing.opengl.PGraphicsOpenGL$Tessellator::clampQuads (130 bytes)
Event: 4.622 Thread 0x000000000dd63000 nmethod 139 0x00000000026b1090 code [0x00000000026b1200, 0x00000000026b1598]
Event: 4.633 Thread 0x000000000dd5c000 nmethod 138 0x00000000026b8450 code [0x00000000026b8640, 0x00000000026b9030]

GC Heap History (4 events):
Event: 1.335 GC heap before
{Heap before GC invocations=1 (full 0):
PSYoungGen total 37888K, used 32512K [0x00000007d5b60000, 0x00000007d85a0000, 0x0000000800000000)
eden space 32512K, 100% used [0x00000007d5b60000,0x00000007d7b20000,0x00000007d7b20000)
from space 5376K, 0% used [0x00000007d8060000,0x00000007d8060000,0x00000007d85a0000)
to space 5376K, 0% used [0x00000007d7b20000,0x00000007d7b20000,0x00000007d8060000)
ParOldGen total 86656K, used 0K [0x0000000781200000, 0x00000007866a0000, 0x00000007d5b60000)
object space 86656K, 0% used [0x0000000781200000,0x0000000781200000,0x00000007866a0000)
PSPermGen total 21248K, used 16074K [0x000000077c000000, 0x000000077d4c0000, 0x0000000781200000)
object space 21248K, 75% used [0x000000077c000000,0x000000077cfb29d8,0x000000077d4c0000)
Event: 1.346 GC heap after
Heap after GC invocations=1 (full 0):
PSYoungGen total 37888K, used 4398K [0x00000007d5b60000, 0x00000007d85a0000, 0x0000000800000000)
eden space 32512K, 0% used [0x00000007d5b60000,0x00000007d5b60000,0x00000007d7b20000)
from space 5376K, 81% used [0x00000007d7b20000,0x00000007d7f6b9f8,0x00000007d8060000)
to space 5376K, 0% used [0x00000007d8060000,0x00000007d8060000,0x00000007d85a0000)
ParOldGen total 86656K, used 0K [0x0000000781200000, 0x00000007866a0000, 0x00000007d5b60000)
object space 86656K, 0% used [0x0000000781200000,0x0000000781200000,0x00000007866a0000)
PSPermGen total 21248K, used 16074K [0x000000077c000000, 0x000000077d4c0000, 0x0000000781200000)
object space 21248K, 75% used [0x000000077c000000,0x000000077cfb29d8,0x000000077d4c0000)
}
Event: 2.695 GC heap before
{Heap before GC invocations=2 (full 0):
PSYoungGen total 37888K, used 36910K [0x00000007d5b60000, 0x00000007d85a0000, 0x0000000800000000)
eden space 32512K, 100% used [0x00000007d5b60000,0x00000007d7b20000,0x00000007d7b20000)
from space 5376K, 81% used [0x00000007d7b20000,0x00000007d7f6b9f8,0x00000007d8060000)
to space 5376K, 0% used [0x00000007d8060000,0x00000007d8060000,0x00000007d85a0000)
ParOldGen total 86656K, used 0K [0x0000000781200000, 0x00000007866a0000, 0x00000007d5b60000)
object space 86656K, 0% used [0x0000000781200000,0x0000000781200000,0x00000007866a0000)
PSPermGen total 21248K, used 16766K [0x000000077c000000, 0x000000077d4c0000, 0x0000000781200000)
object space 21248K, 78% used [0x000000077c000000,0x000000077d05f9e0,0x000000077d4c0000)
Event: 2.702 GC heap after
Heap after GC invocations=2 (full 0):
PSYoungGen total 37888K, used 5364K [0x00000007d5b60000, 0x00000007d85a0000, 0x0000000800000000)
eden space 32512K, 0% used [0x00000007d5b60000,0x00000007d5b60000,0x00000007d7b20000)
from space 5376K, 99% used [0x00000007d8060000,0x00000007d859d050,0x00000007d85a0000)
to space 5376K, 0% used [0x00000007d7b20000,0x00000007d7b20000,0x00000007d8060000)
ParOldGen total 86656K, used 1193K [0x0000000781200000, 0x00000007866a0000, 0x00000007d5b60000)
object space 86656K, 1% used [0x0000000781200000,0x000000078132a6f8,0x00000007866a0000)
PSPermGen total 21248K, used 16766K [0x000000077c000000, 0x000000077d4c0000, 0x0000000781200000)
object space 21248K, 78% used [0x000000077c000000,0x000000077d05f9e0,0x000000077d4c0000)
}

Deoptimization events (9 events):
Event: 1.400 Thread 0x0000000012242800 Uncommon trap -83 fr.pc 0x000000000267cb44
Event: 1.853 Thread 0x0000000012242800 Uncommon trap -83 fr.pc 0x0000000002685974
Event: 2.166 Thread 0x000000000dfce800 Uncommon trap -83 fr.pc 0x0000000002687ad4
Event: 2.705 Thread 0x000000000dfce800 Uncommon trap -34 fr.pc 0x000000000263b390
Event: 2.705 Thread 0x000000000dfce800 Uncommon trap -34 fr.pc 0x000000000263b390
Event: 2.705 Thread 0x000000000dfce800 Uncommon trap -34 fr.pc 0x000000000263b390
Event: 2.705 Thread 0x000000000dfce800 Uncommon trap -34 fr.pc 0x000000000263b390
Event: 2.822 Thread 0x000000000dfce800 Uncommon trap -122 fr.pc 0x0000000002686e84
Event: 4.602 Thread 0x000000000dfce800 Uncommon trap -83 fr.pc 0x000000000269de2c

Internal exceptions (10 events):
Event: 0.251 Thread 0x000000000221c800 Threw 0x00000007d5d821a8 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 0.252 Thread 0x000000000221c800 Threw 0x00000007d5d87b68 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 0.252 Thread 0x000000000221c800 Threw 0x00000007d5d88e58 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 0.389 Thread 0x000000000221c800 Threw 0x00000007d5f64de8 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\interpreter\linkResolver.cpp:891
Event: 0.508 Thread 0x0000000011fc9000 Threw 0x00000007d63b5fc0 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\prims\jvm.cpp:1166
Event: 0.910 Thread 0x000000001219f000 Threw 0x00000007d6a51d78 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\interpreter\linkResolver.cpp:805
Event: 0.910 Thread 0x000000001219f000 Threw 0x00000007d6a51e98 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\runtime\reflection.cpp:1039
Event: 1.892 Thread 0x0000000011fc9000 Threw 0x00000007d77517c0 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\runtime\objectMonitor.cpp:1612
Event: 1.918 Thread 0x0000000011fc9000 Threw 0x00000007d77c3268 at C:\jdk7u2_64p\jdk7u21\hotspot\src\share\vm\runtime\reflection.cpp:1039
Event: 4.602 Thread 0x000000000dfce800 Implicit null exception at 0x000000000269d3cc to 0x000000000269ddfd

Events (10 events):
Event: 4.450 loading class 0x000000001263a100
Event: 4.450 loading class 0x000000001263a100 done
Event: 4.451 loading class 0x000000001263a150
Event: 4.451 loading class 0x000000001263a150 done
Event: 4.451 loading class 0x000000001263a060
Event: 4.451 loading class 0x000000001263a060 done
Event: 4.603 Thread 0x000000000dfce800 DEOPT PACKING pc=0x000000000269de2c sp=0x0000000011b0df10
Event: 4.603 Thread 0x000000000dfce800 DEOPT UNPACKING pc=0x00000000025e9164 sp=0x0000000011b0ded8 mode 2
Event: 4.605 loading class 0x000000000dd67150
Event: 4.605 loading class 0x000000000dd67150 done


Dynamic libraries:
0x000000013fdc0000 - 0x000000013fdf3000 C:\Windows\system32\java.exe
0x0000000077790000 - 0x0000000077939000 C:\Windows\SYSTEM32\ntdll.dll
0x0000000077570000 - 0x000000007768f000 C:\Windows\system32\kernel32.dll
0x000007fefd790000 - 0x000007fefd7fb000 C:\Windows\system32\KERNELBASE.dll
0x000007fefe420000 - 0x000007fefe4fb000 C:\Windows\system32\ADVAPI32.dll
0x000007fefe950000 - 0x000007fefe9ef000 C:\Windows\system32\msvcrt.dll
0x000007fefe6e0000 - 0x000007fefe6ff000 C:\Windows\SYSTEM32\sechost.dll
0x000007fefdc50000 - 0x000007fefdd7d000 C:\Windows\system32\RPCRT4.dll
0x0000000077690000 - 0x000000007778a000 C:\Windows\system32\USER32.dll
0x000007fefea10000 - 0x000007fefea77000 C:\Windows\system32\GDI32.dll
0x000007fefe700000 - 0x000007fefe70e000 C:\Windows\system32\LPK.dll
0x000007fefde50000 - 0x000007fefdf19000 C:\Windows\system32\USP10.dll
0x000007fefbce0000 - 0x000007fefbed4000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_fa396087175ac9ac\COMCTL32.dll
0x000007fefe0a0000 - 0x000007fefe111000 C:\Windows\system32\SHLWAPI.dll
0x000007fefdd80000 - 0x000007fefddae000 C:\Windows\system32\IMM32.DLL
0x000007fefe710000 - 0x000007fefe819000 C:\Windows\system32\MSCTF.dll
0x0000000066690000 - 0x0000000066761000 C:\Program Files\Java\jre7\bin\msvcr100.dll
0x0000000062cb0000 - 0x00000000633d1000 C:\Program Files\Java\jre7\bin\server\jvm.dll
0x000007fef1110000 - 0x000007fef1119000 C:\Windows\system32\WSOCK32.dll
0x000007fefdc00000 - 0x000007fefdc4d000 C:\Windows\system32\WS2_32.dll
0x000007fefdab0000 - 0x000007fefdab8000 C:\Windows\system32\NSI.dll
0x000007fef8f90000 - 0x000007fef8fcb000 C:\Windows\system32\WINMM.dll
0x0000000077960000 - 0x0000000077967000 C:\Windows\system32\PSAPI.DLL
0x000000006be40000 - 0x000000006be4f000 C:\Program Files\Java\jre7\bin\verify.dll
0x000000006a0a0000 - 0x000000006a0c8000 C:\Program Files\Java\jre7\bin\java.dll
0x000000006a080000 - 0x000000006a095000 C:\Program Files\Java\jre7\bin\zip.dll
0x00000000664f0000 - 0x0000000066683000 C:\Program Files\Java\jre7\bin\awt.dll
0x000007fefdb20000 - 0x000007fefdbf7000 C:\Windows\system32\OLEAUT32.dll
0x000007fefea80000 - 0x000007fefec83000 C:\Windows\system32\ole32.dll
0x000007fefb8a0000 - 0x000007fefb8b8000 C:\Windows\system32\DWMAPI.DLL
0x000007fefbc80000 - 0x000007fefbcd6000 C:\Windows\system32\uxtheme.dll
0x000007fefd610000 - 0x000007fefd61f000 C:\Windows\system32\CRYPTBASE.dll
0x000007feec290000 - 0x000007feec48f000 C:\Windows\system32\d3d9.dll
0x000007fefcc40000 - 0x000007fefcc4c000 C:\Windows\system32\VERSION.dll
0x000007fef4800000 - 0x000007fef4807000 C:\Windows\system32\d3d8thk.dll
0x0000000060ea0000 - 0x0000000061320000 C:\Windows\system32\atiumd64.dll
0x0000000066080000 - 0x0000000066315000 C:\Windows\system32\atiumd6a.dll
0x000007fefed10000 - 0x000007feffa98000 C:\Windows\system32\SHELL32.dll
0x00000000664b0000 - 0x00000000664ee000 C:\Program Files\Java\jre7\bin\fontmanager.dll
0x000007fefd160000 - 0x000007fefd177000 C:\Windows\system32\CRYPTSP.dll
0x000007fefcbb0000 - 0x000007fefcbf7000 C:\Windows\system32\rsaenh.dll
0x000007fefc9b0000 - 0x000007fefc9ce000 C:\Windows\system32\USERENV.dll
0x000007fefd6e0000 - 0x000007fefd6ef000 C:\Windows\system32\profapi.dll
0x0000000066490000 - 0x00000000664a9000 C:\Program Files\Java\jre7\bin\net.dll
0x000007fefc890000 - 0x000007fefc8a6000 C:\Windows\system32\PrxerDrv.dll
0x000007fefcf10000 - 0x000007fefcf65000 C:\Windows\system32\mswsock.dll
0x000007fefcf00000 - 0x000007fefcf07000 C:\Windows\System32\wship6.dll
0x000007fefafe0000 - 0x000007fefaff5000 C:\Windows\system32\NLAapi.dll
0x000007fef5060000 - 0x000007fef5075000 C:\Windows\system32\napinsp.dll
0x000007fef5040000 - 0x000007fef5059000 C:\Windows\system32\pnrpnsp.dll
0x000007fef5030000 - 0x000007fef5040000 C:\Windows\system32\wshbth.dll
0x000007fef5020000 - 0x000007fef502b000 C:\Windows\System32\winrnr.dll
0x0000000072920000 - 0x0000000072946000 C:\Program Files\Bonjour\mdnsNSP.dll
0x000007fefaec0000 - 0x000007fefaee7000 C:\Windows\system32\Iphlpapi.DLL
0x000007fefaeb0000 - 0x000007fefaebb000 C:\Windows\system32\WINNSI.DLL
0x000007fef5000000 - 0x000007fef5012000 C:\Windows\system32\PrxerNsp.dll
0x000007fefcd80000 - 0x000007fefcddb000 C:\Windows\system32\DNSAPI.dll
0x000007fef4fd0000 - 0x000007fef4fff000 C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
0x000007fefcab0000 - 0x000007fefcab7000 C:\Windows\System32\wshtcpip.dll
0x000007fef4930000 - 0x000007fef4938000 C:\Windows\system32\rasadhlp.dll
0x000007feface0000 - 0x000007fefad33000 C:\Windows\System32\fwpuclnt.dll
0x0000000066470000 - 0x0000000066481000 C:\Program Files\Java\jre7\bin\nio.dll
0x00000000637c0000 - 0x00000000637ca000 C:\Users\Ian\AppData\Local\Temp\jogamp_0000\file_cache\jln1051464160893519678\jln3871493990764500403\gluegen-rt.dll
0x000000006a240000 - 0x000000006a247000 C:\Program Files\Java\jre7\bin\jawt.dll
0x000000006a440000 - 0x000000006a44a000 C:\Users\Ian\AppData\Local\Temp\jogamp_0000\file_cache\jln1051464160893519678\jln3871493990764500403\nativewindow_awt.dll
0x000000006c100000 - 0x000000006c10b000 C:\Users\Ian\AppData\Local\Temp\jogamp_0000\file_cache\jln1051464160893519678\jln3871493990764500403\nativewindow_win32.dll
0x000007feeff90000 - 0x000007fef00ad000 C:\Windows\system32\OpenGL32.dll
0x000007fef16b0000 - 0x000007fef16dd000 C:\Windows\system32\GLU32.dll
0x000007feed290000 - 0x000007feed381000 C:\Windows\system32\DDRAW.dll
0x000007fef2da0000 - 0x000007fef2da8000 C:\Windows\system32\DCIMAN32.dll
0x000007fefe500000 - 0x000007fefe6d7000 C:\Windows\system32\SETUPAPI.dll
0x000007fefd800000 - 0x000007fefd836000 C:\Windows\system32\CFGMGR32.dll
0x000007fefda90000 - 0x000007fefdaaa000 C:\Windows\system32\DEVOBJ.dll
0x0000000064500000 - 0x0000000064599000 C:\Users\Ian\AppData\Local\Temp\jogamp_0000\file_cache\jln1051464160893519678\jln3871493990764500403\jogl_desktop.dll
0x0000000015d40000 - 0x0000000016e4d000 C:\Windows\system32\atio6axx.dll
0x0000000180000000 - 0x0000000180051000 C:\Windows\system32\atiadlxx.dll
0x000007fefd840000 - 0x000007fefd879000 C:\Windows\system32\WINTRUST.dll
0x000007fefd920000 - 0x000007fefda8a000 C:\Windows\system32\CRYPT32.dll
0x000007fefd780000 - 0x000007fefd78f000 C:\Windows\system32\MSASN1.dll
0x0000000066420000 - 0x0000000066461000 C:\Program Files\Java\jre7\bin\t2k.dll
0x000007fef12d0000 - 0x000007fef13f5000 C:\Windows\system32\dbghelp.dll

VM Arguments:
jvm_args: -Djava.ext.dirs=lib -Djava.library.path=lib
java_command: Infiltrators
Launcher Type: SUN_STANDARD

Environment Variables:
JAVA_HOME=C:\Program Files\Java\jdk1.7.0_21\
CLASSPATH=.;C:\Program Files (x86)\Java\jre7\lib\ext\QTJava.zip
PATH=E:\Program Files\PlasticSCM4\server;E:\Program Files\PlasticSCM4\client;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\WIDCOMM\Bluetooth Software\;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;C:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Perforce;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;C:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files\TortoiseSVN\bin;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\HaxeToolkit\haxe\;C:\HaxeToolkit\neko;C:\Program Files (x86)\WiX Toolset v3.8\bin
USERNAME=Ian
OS=Windows_NT
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 30 Stepping 5, GenuineIntel



--------------- S Y S T E M ---------------

OS: Windows 7 , 64 bit Build 7601 Service Pack 1

CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 30 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht, tsc, tscinvbit

Memory: 4k page, physical 8311348k(5507592k free), swap 16620836k(12632404k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (23.21-b01) for windows-amd64 JRE (1.7.0_21-b11), built on Apr 4 2013 08:11:28 by "java_re" with unknown MS VC++:1600

time: Mon Aug 26 20:17:35 2013
elapsed time: 4 seconds

Vacuous by Rhinoceros 2013-08-26T10:14:00

The windows version crashes whey I try to load it up.

Oxy by hbocao 2013-08-30T03:08:00

Wow! Spot on.

Super Paper! by FakeHair 2013-08-26T08:01:00

I had trouble filling the boxes.

10s before the blackout by marccspro 2013-08-30T02:55:00

The first screen is chopped off in fullscreen mode. I had trouble moving the character the way that I wanted it. Great idea but I felt that I could just jump around and I would eventually get to the exit anyway.

Way of the Gun by vrld 2013-09-01T23:04:00

Both windows and cross platform versions crash after the vrld screen :(

Jetpack Jacob in The Quest for Time by Jacic 2013-08-27T00:19:00

The Windows link is broken.

Low Battery by RHY3756547 2013-09-01T23:06:00

I can't see where the character is because of all the particles : P

10 Second Crawl by Twistedsnail 2013-08-26T10:05:00

Doesn't work for me, its just showing some white blocks on the screen and making noise. I installed the redist even though I probably already had it installed but that didnt help.

LD28 — You Only Get One

One Take by Sheepolution 2014-01-20T22:08:00

Crashes after the Sheepolution and Love logos show up. Do I need to have a certain version of LOVE installed? My OpenGL drivers are a little messed up, could that be breaking it?

LD32 — An Unconventional Weapon

slappy the frog goes to town by rubna 2015-04-22T00:49:00

I had trouble getting the key into the lock.

This is my favourite entry so far, so good.

Cassette by Noah Ratcliff 2015-05-04T22:48:00

I really wished the meistro theme music was closer to the main beat like the other tapes. Audio was great in general though. The puzzles were a bit finicky.

Robo Attack by DarkGrisen 2015-05-04T22:40:00

The controls are really awkward and I struggled to do anything but run face first into the robots.

MECHAHORN by xtty 2015-04-25T23:54:00

Please don't force me to install Ludum Dare games. It just adds a ton of extra work for me to uninstall after playing.

Antalis by Damdoshi 2015-04-21T11:09:00

I really liked the idea of the gun but I found that push and pull were never useful and I would always just cycle until I got a bullet.

Tactical Module Circullation Device by Deal With It 2015-04-21T11:10:00

I really liked the idea for the gun but I felt like there was never a time when I actually wanted pull or push.

I've got the flower ! by Coban31 2015-05-04T22:26:00

Please don't use an installer, just have an exe.

Chicken Rescue Mission On MARS! by krzymsky 2015-05-04T23:00:00

I wish you could tell what bulled you were going to fire.

Lawyer Golf by kevinthr 2015-04-21T10:17:00

Holes 4-9 dont seem to be working.

walkin' talkin' by justthestudio 2015-05-04T22:35:00

I struggled to figure out what to do.

Curiosity by poohshoes 2015-04-21T21:50:00

alpha_rat: Huh, I just tested it in firefox and besides some drawing artifacts it seemed to work fine. Can you tell me what version of fire fox and what operating system you are on?

Curiosity by poohshoes 2015-04-23T07:54:00

Thanks for the feedback. I would have loved to implement a forward looking camera but I just ran out of time. I'm thinking of making a version that has a minimap to help you find all the coins.

zorfmorf: Thanks for letting me know what version of firefox, ill look into it.

I also spent 45 mins of my last two hours implementing rocket thrust particles but I was sleepy and the code didn't work. Also I agree that persisting the rocket and parachute would have been cool.

If I find time to polish it up then I will make the ship explode when you run into stuff!

Curiosity by poohshoes 2015-04-24T22:04:00

PaperBlurt, somtimes you need to click on the game before it will take inputs.

Curiosity by poohshoes 2015-05-07T09:18:00

Thanks Zarkith. I ran out of time to edit the map and it was barley even possible to get all of them. I would like to make an improved build and put it up somewhere.

LD42 — Running out of space

Finding the Path by poohshoes 2018-08-13T06:22:06Z

Sorry it wasn't working if you have a windows pixel density more than 1, it should be fixed now IF that was your issue.

Finding the Path by poohshoes 2018-08-13T16:33:21Z

@blobo Okay I sorta fixed it, I think there's still a way around it but I don't think most people will figure it out.

Finding the Path by poohshoes 2018-08-14T03:11:19Z

@arthridas It's just the very point of the mouse. I could have done that but then I would have had to design the maze in lines instead of blocks.

Finding the Path by poohshoes 2018-08-15T15:18:58Z

@vekstr I bet a keyboard version would work well, in the mouse version if you go slow it's easy so the keyboard version would sorta have the same slow easy / fast dangerous challenge.

Loot Keeper by outstar 2018-08-14T22:47:08Z

I LOVED this game and played over 2 hours of it which is why I found it so sad that small items were way better per space than large items so I never used the big ones and also I never knew if what I was doing was good for combat or not anyway.

Return to Garbage World by mrjorts 2018-08-13T06:01:02Z

I struggled at first because I didn't realize the screen is rotated so the ground is below the ship at all times so I didn't know which way to orient my burns. Great game but maybe link to a periapsis and apoapsis adjusting tutorial. Best so far is 3 landings in a row.

Box Blast by Penguindon 2018-08-14T03:01:24Z

The boxes were getting stuck in the input chute.

Forklift Simulator by CrispyPin 2018-08-13T15:47:55Z

This is the best game I reviewed so far, great job, I scored 41!