namrog84 2013-08-26 03:15
Nice clean graphics, solid gameplay, great controls
It was very to the point and was executed perfectly.
The powerups didn't really seem to change anything though?
Foon → Ludum Dare Explorer → LD27 → Vacuous
By rhinoceros
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Fun | 572 | 2.91 | ||
| Graphics | 676 | 2.70 | ||
| Audio | 718 | 2.23 | ||
| Overall | 771 | 2.85 | ||
| Mood | 841 | 2.35 | ||
| Humor | 906 | 1.59 | ||
| Theme | 1110 | 2.25 | ||
| Innovation | 1188 | 1.65 |
Nice clean graphics, solid gameplay, great controls
It was very to the point and was executed perfectly.
The powerups didn't really seem to change anything though?
The gameplay is pretty standard but I liked the vector-style graphics, and the powerups were a nice addition.
Nice solid enjoyable shooter. Very replayable. I need to beet boss 2! I like the graphical style as well.
er ... beat not beet :)
Huh... I could not start the game :-( I see the title screen, but the game won't respond to me pressing keys or clicking.
I like the Vectrex style. Unfortunately got an error after defeating the level three boss:
main.lua:905: attempt to perform arithmetric on global 'num' (a null value)
Traceback
main.lua:905: in function 'activephase'
main.lua:1530: in function 'update'
[C]: in function 'xpcall'
1) Ah, god damnit, I thought I renamed all those variables.
-Should- be fixed now. had to rename num2 to num on 903 & 907.
2) yeah, to start the game you need to unpause it (escape). I probably should have made that more clear.
I love the art style. Nice simplistic shooter!
Shooter yes!
Pretty nice. You've got a good amount of levels which is not an easy feat.
The windows version crashes whey I try to load it up.
Very nice, lots of levels!
@poohshoes, could you give a more detailed crash report? Does it crash before opening the window, does it open the game, but the window turns blue and gives while text and tracebacks and main.lua?
Otherwise, I'm really relieved that 3 planned levels was enough. I'd originally planned to do 5, but couldn't even start doing the last two because polishing was more important to me.
Still never did add in an animation for bombs, though that was something I'd thought about doing for about half the I was coding.
Nice work on the vector-art, it looked great! The pacing is a little slow for a shoot-em-up though. Needs more things to come at the screen and shoot at you. But those bosses are freaking hard! The boss fights are the fun parts.
Really nice game! A lot of bullets on screen at the same time!
But on OSX: bombs doesn't show and the keys "O" and "P" are inverted :S
Nice vector art.
Nice game! (and it works well with an Xbox 360 gamepad (on Linux))
Nice shooter a bit too much waiting.
Wow, this feels really polished. Made it to wave 56 with 5 lives left before I quit. I feel like it could use a bit more challenge or a faster pace to keep me really interested. One other recommendation is having a dedicated HUD area. Having enemies and bullets behind text is kind of upset.
Other than that, this is a really well executed game. Good job. Really impressed with the bullet patterns too.
i like the graphics, gameplay, but no theme here, good sounds. Very funny.
Like a rudimentary bullet hell shmup, not to hard, fun, and good although repetitive boss battles. The button-layout felt very natural, and controls were responsive. Took me a while to get used to the hit box, but i'm not sure if i really want it to be smaller. Managed to get to wave 80 and got a score of 12640; i like that the game continues with random waves, cause i didn't want it to spot after those three stages. Good work!
Felt super clean and complete. Nice job!
Nice graphics, very very simple. I don't know what the powerups do (but I downloaded only the .love and edited it, so I think I've destroyed something). I'll download the original again, and see what do they do.
I didn't get the power up effect =/