Time and Shapes by Woftles 2013-08-26T03:28:00
http://25.media.tumblr.com/4ef985a44fc034570a5858901cc4d744/tumblr_mms33egqjn1qzewkno1_r1_500.png
Image is related.
Made me lol.
Foon → Ludum Dare Explorer → Users → Rhinoceros
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Vacuous | compo | 771 | 2.85 | 2.91 | 1.65 | 2.25 | 2.70 | 2.23 | 1.59 | 2.35 | 61 |
http://25.media.tumblr.com/4ef985a44fc034570a5858901cc4d744/tumblr_mms33egqjn1qzewkno1_r1_500.png
Image is related.
Made me lol.
Worked all the way through on the first try for me.
Only suggestions I could make is adding something to the doors while they're impassable, and adding pausing. The doors thing confused me for a bit, and having the game slowly kill you while you're away is a little annoying.
Fortunately, the game wasn't really long enough to have no pausing be an issue.
Definitely one of the better submissions I've seen.
1) Ah, god damnit, I thought I renamed all those variables.
-Should- be fixed now. had to rename num2 to num on 903 & 907.
2) yeah, to start the game you need to unpause it (escape). I probably should have made that more clear.
@poohshoes, could you give a more detailed crash report? Does it crash before opening the window, does it open the game, but the window turns blue and gives while text and tracebacks and main.lua?
Otherwise, I'm really relieved that 3 planned levels was enough. I'd originally planned to do 5, but couldn't even start doing the last two because polishing was more important to me.
Still never did add in an animation for bombs, though that was something I'd thought about doing for about half the I was coding.