EscApe by JohanAR 2011-09-04T08:37:00
Quite expected pun, not too originally done though. Some pre-"escape" gameplay would be nice. I know explaining controls might spoil it, but the problem with not explaining them is that this game features a different control scheme than anticipated. This does not look like platformer/FPS/RTS or something you would immediately recognize and use controls intuitively.
P.S. Would work better if you couldn't exit with close button and this was full-screen.
LD22 — Alone (14)
Alone with... things! by codeapparat 2012-01-04T10:31:00
I think the idea is bloody brilliant. Unfortunately, the controls aren't very smooth. A tiniest touch of arrows can send you flying while on chair. I would prefer more reliance on momentum and more friction. I would also prefer to have some checkpoints, as not knowing where enemies are coupled with extremely responsive controls can lead to a nasty restart. The concept is great, but I can't help but feel this isn't central to the theme. Overall, a nice entry.
TransDimensional Moon Rift by Shigor 2012-01-01T19:01:00
I guess this is "so bad it's good entry". The voiceover is a very cool addition that's part the reason this works. Humor is a bit dry but it works. Graphics are.... "special", but they are consistently special so it also works. There are some balance issues and the game is a bit long for an LD entry. UI is not the most user-friendly and, for example, item pickup is a dodgy and you have to be positioned and click just right to get them. I suppose dungeon crawler is semi-related to the theme, but I wouldn't say central to it. Overall, pretty wacky and funnyish, but I didn't get to finish it.
Of course, 5 stars in community for rating tons of game.
The Lonely Robot by chipcaramel 2011-12-31T18:02:00
Nice simple look, but this has nothing to do with the theme. The puzzle idea/concept is cool and with animation and polish could work very nicely. In-game tutorial/control description and better object distinction would help to get into this faster.
Also, is this your own music? You link to Mod Archive profile but it doesn't look like yours. Per competition rules, you cannot use external music and you must make it during the compo.
Alone in My Head by aberghage 2011-12-31T13:35:00
Interesting theme idea, though I would prefer a more surreal presentation of the whole chased by "shadow" concept. It seems too joyful and the cheery music doesn't quite fit I think. The controls are... clunky at best and I did not see the end. Walljumping is a very big pain. The physics are very weird and I had severed heads flying around the level. Overall, nice idea, cute soundtrack, interesting graphics but clunky gameplay and non-cental to the theme.
Also, 43 Mb!!!
FELINUS: the cat gods by mes 2011-12-31T13:25:00
An interesting isometric tech demo, though I would prefer to be able to use the mouse. Not much going on gameplay wise and reading the "manual" to understand controls and what to do isn't the best presentation. AI is good I guess. I didn't get very far though so I didn't get to see most of the mechanics, which without reading the manual is unfortunately quite tedious trial and error. I guess you have to be a fan of SRPGs to "get" it. Also being the "lone" character isn't central to the theme and the mood set doesn't convey the sense of alone on either player's or character's part.
Lonely Island by Awesomeclaw 2011-12-31T13:06:00
A potentially good concept, but not much implemented and lacks a lot of polish. Few bugs, very simple graphics and no sfx/music don't really set the mood even though this fits the casual interpretation of the theme.
Zombie in love must remain alone. by DiThi 2011-12-31T13:02:00
Very nice graphics, but not much game in it other than technical achievement. Although visual exposition can carry the story, there isn't much going on. The mood is good I guess. Well, let's see what you can do with it.
A Life Apart by MagnesiumNinja 2011-12-24T17:28:00
Good entry. A few bugs here and there. Jumping seems very sluggish and jumps that require exactly a double jump could have used just a single higher jump. It gets a little frustrating. Some platforms are also not very obvious that they really are platforms, so a differentiation between foreground/background may have helped. At least there are no deaths :) Music and more realistic sfx may have helped with mood better. I like the premise and the story concept. So good exposition.
They Hunger by CoveBit 2011-12-24T17:17:00
It's pretty hard but sort of fun. Certainly not a new concept. It does get repetitive quick as getting to the goal is a lot grinding without any immediate gratification. Instant death is a bit punishing. I like that the projectiles light up the immediate area though. I think lighting effects could have been taken further for nicer visuals/polish. Especially if there was some simple raycasting lighting. But it still has it's mood. Cartoony sound and abstract graphics take me out of the "alone" mood. But they are there, distinct, and accomplish what they are there for in terms of gameplay. I like the projectile trailing particles. I think this (rather fast-paced) game would be suitable with an actiony soundtrack. But since the theme was "alone", perhaps a less abstract and "slower" gameplay may have worked better. The AI isn't terribly smart, but it's fine. I think with such high relic goal, there should be a minimap with explored areas shown or at least distinct environment features. Hunting for every one might be a big chore and I have to admit I didn't see the end. Good entry, but I'd like to see a more innovative idea behind it. I realize this was just a 5-hour game, but this is a 48h competition and others don't get leeway. 5 stars in community for rating games though!
Do NOT Hug Me! by ziomorti 2011-12-23T11:45:00
Fun entry. The idea is not new, but the concept could be fun nevertheless with some polish. However, art doesn't really justify it and highly contrasting colors, although good at setting apart world elements, are a bit inconsistent. Unfortunately gets repetitive very quick and I would love to see a wider monster variety. I guess you get some humor points too, but the humor does feel a bit forced and not subtle at all. Wacky animations are a plus though and make the graphical style appear almost intentional. Could be great with an actiony soundtrack. A jump button would be really nice (even though you say it's not there intentionally), and I kept thinking you could use doors. Love the "hug me" sfxs. I did not quite see this as fitting the theme or mood well, as you are constantly "not alone" and the "loneliness" bar is just a health bar renamed for theme purposes :) But the hints are there. Overall, good fun first try. Definitively 5 stars on community for rating many games.
AB-ALONE by SonnyBone 2011-12-23T11:22:00
Good entry! I like the attention to detail and various animations, like ship no longer on fire on day 2+. Although you say no tutorial is a part of it, I don't quite buy that approach. I have no idea what some of the stuff does or is, so a simple tooltip may have gone a long way. The soundtrack is nice and very appropriate to islandy Robinson Crusoe setting. Artwork isn't of the highest quality, but it works especially with little touches like light or waves. I had trouble identifying some UI/items though without trial/error. Mood is good, but I wouldn't say I felt terribly immersed in the world. The idea is not new, so I have to pass on high innovation. And I'm afraid I didn't get the blue sphere thing as seen on your screenshots. But I'm nitpicking. Overall, nicely implemented with decent polish. P.S. intro needs a skip button :)
Flod Embarks by amodo 2011-12-21T11:43:00
Interesting concept, cute graphics. Planet indicators should show the distance somehow or it's too easy to overshoot. Also spamming T let's you teleport regardless at high speed. I like the small attraction planets have, Not a lot of content in space or on planets though. Nice soundtrack.
Nyan Nyan Stack by dock 2011-12-20T11:10:00
Same issue here, Enter/X/C at level select sends back to level select. I'd say this is a critical error and can be fixed post-submission.
[Greeble] by McFunkypants 2011-12-20T10:07:00
Good platformer. Left/right controls are too responsive. Love the following NPCs, though that kind of breaks the "alone" part. Pixel art and scanlines work nice, but a little variety might have helped. Kitten easter egg is a nice touch, though easy to find. Score fits nicely, but some SFX may have helped. Didn't have any audio/lag issues (Win7x64SP1,FF).