FoonLudum Dare ExplorerLD21 → Escape from the Sea of HeartBreak

Escape from the Sea of HeartBreak

By gigaclon

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CategoryRankScoreCount
Innovation272.89
Theme532.58
Coolness608
Humor621.33
Audio701.00
Fun731.68
Overall781.84
Graphics801.95
Community3871.86

Comments

burnzez 2011-08-23 21:40

Holy lag and broken physics Batman! Haha. Good idea, but the implimentation is quite buggy/broken.

rudy 2011-08-24 19:12

An interesting and fun concept, not as easy as it looks. The physics are very buggy though, distracting from gameplay.

andrew-2 2011-08-24 19:49

It has a lot of potential, but not everything works as it should, and often blocks slide around unexpectadly

nickd3000 2011-08-24 22:29

An interesting idea, but it was too easy to get stuck, and the mechanics (push/pull) didn't seem to work all the time. Would have benefited from some description about how to play and what controls to use.

jhelle 2011-08-25 18:57

Interesting concept, but very buggy. Couldn't ever get out of the pit. :)

paulsb 2011-08-26 12:42

Interesting idea (and very melodramatic title!) - I found I got stuck quite quickly and never really got a handle on what "pull" was going to do at any given time.

taslemguy 2011-08-27 22:12

The game was good, the mechanic was good, but the implementation was buggy, verging on completely broken. The blocks did not move in way that were expected. Making the blocks more grid-based, instead of a superfluous physical engine would help alleviate this issue.

gigaclon 2011-08-29 01:01

well i only had 48 hours and ran into snags with the other approach.

summaky 2011-09-10 14:27

Unplayable due to bugs in physics and controls. Try to polish it a bit further and I would be a lot more enjoyable.

angrygeometry 2011-09-11 08:28

neat idea, but holy heck does it need some polish!

pekuja 2011-09-12 22:17

I must say this game has very strange mechanics and controls. I couldn't quite understand the specifics of how exactly the blocks will explode into more blocks. It seems like I need to get two of the same color near each other, but sometimes that wouldn't do anything, and when two were already next to each other, like in the screenshot, I didn't quite understand why they wouldn't blow up automatically, or if there was a way for me to blow them up. Also, I never quite grasped the whole function of the X key. It seems like it allows me to pull blocks, but which block exactly seemed to be a bit of a mystery to me. The game screen has all sorts of space for instructions, so I think you could have spent a bit of time making some.

I was eventually able to beat the game. I wish it had at least a text congratulating me or something.

I do like that you came up with mechanics that are at least somewhat original, but you should have spent a bit more time making sure that the player understands those mechanics.