Horseback Chase by pekuja 2011-08-22T21:31:00
Good gameplay, just not very much depth to the game. Overall, good.
Foon → Ludum Dare Explorer → Users → TaslemGuy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Warspace | compo | 459 | 2.82 | 2.88 | 2.41 | 1.88 | 2.29 | 2.18 | 2.77 | 33 | |||
| 2011 | 22 | Alone | Alone with the Enemy | compo | 273 | 2.85 | 2.75 | 2.00 | 2.15 | 2.46 | 1.20 | 1.88 | 1.67 | 1.80 | 24 | |
| 2011 | 21 | Escape | Tiny Mansion Escape | compo | 165 | 3.13 | 2.81 | 2.56 | 3.47 | 2.67 | 1.00 | 2.44 | 4 |
Good gameplay, just not very much depth to the game. Overall, good.
Wow. This is awesome. Only problem is that there are lots of glitches- I repeatedly lost by falling through the ground.
The game was good, the mechanic was good, but the implementation was buggy, verging on completely broken. The blocks did not move in way that were expected. Making the blocks more grid-based, instead of a superfluous physical engine would help alleviate this issue.
Simple, funny game. I liked it.
Very impressive game. Amazing animations, pretty graphics, and a thought-provoking story! Excellent!
I really liked this. It was a lot like a roguelike, but it also played like an action-puzzler. I'd have maybe liked some more interesting worlds.
I thought the game was awesome. Great idea, good implementation. It was a bit buggy though, and I'd have like to see those issues polished out a bit more. It's also REALLY imbalanced in 1vQueen or more than 3vQueen.
The graphics were not very good. However, the gameplay was interesting. It looked like it was a fairly well-executed variety of multiplayer roguelike. I'd have like to played when lots of people were online. Also, the movement way pretty slow and it was hard to locate and target enemies, which made the experience feel a bit like random blundering.
I thought it was overall good, but not great. It's a bit simple and monotonous, but it's also pretty tricky to master.
Neat game. Cute graphics, but not much gameplay.
The aiming didn't appear to work correctly. Might just be my computer.
The game is a bit short. But I like how it turned out. First dare. Woo!
Thanks. The puzzles were annoying to code, because the scripting system I wrote (it's very simple) couldn't handle them, and suggested that I would need to have 40+ files devoted entirely to the puzzle tiles. Luckily I gave up and just coded it in the applet.
There is a reason it's called "Tiny" Mansion Escape. At the same time, yeah, I probably could have made it a larger view.
It's a neat game. Pretty and fluid-feeling. Real nice. Only problem is that it's essentially just a simple maze, and mazes aren't generally all that fun. It would be neat if this expanded into a sort of Key + Door / Sword + Monster type game.
I think you did a good job with this. The graphics were really good, and the mood and tone were very well-executed, but I felt like I was a rat in a maze. It was a bit disorienting to move around the facility. Clicking on the map would be a lot easier.
Thought the game way pretty neat.
I thought the game was neat. The sorts of comments the mouse made could easily be interpreted as the mouse's internal emotions OR metaphors for life. A bit brief, though.
That is hilarious and ironic.
The game was interesting, but wandering around in the dark with a difficult-to-use grappling hook is less fun than you might think.
It's a very nice, simple game. The graphics are fun and cute. The sound does get a bit annoying after a bit. You did a really good job with the key collection puzzles, but I'd have liked to see some that were a bit more taxing on the puzzle end, instead of the action side. Overall it was pretty good.
Nice game, maybe slightly too difficult, even by a roguelike's standards.
Download is being interrupted.
Thanks. But it wasn't quite as ready as I had hoped, and I didn't have time to add more interesting level design.
Also, I fixed the screenshot.
Really great. Only poor thing about it was the lack of sound.
It's a nice game, but the difficulty curve is a bit too steep.
It has repetitive, simple enemies, a non-functioning health system, and a core gameplay mechanic directly contrary to the theme.
If it's written in HTML, why are you making us download it?
It doesn't seem to be working.
How are you supposed to replay a level after losing all the people?
Great overall. The controls were a little twitchy, but I got used to them. The puzzle mechanics were interesting, but sometimes a little buggy.
It's fun and pretty. The simplicity of the game is nice, but it's more than a bit limiting in its replayability.