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tequibo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201223Tiny WorldShort Life in a Boxcompo4342.952.732.512.682.812.111.652.78100
201121EscapeEsccompo2802.782.302.223.173.961.002.851.755

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by tequibo

LD21 — Escape

Escape in 60 seconds by Gornova 2011-08-23T23:40:00

Pretty good. I think maybe it would be better if there was time limit on level, not on all game. Or if you could extend timer somehow.

Upset by thristhart 2011-08-24T01:31:00

Really liked this one, decent writing and interesting concept.
And I liked the typing sound:)

Poltergeist by Gib 2011-08-24T15:44:00

Interesting mechanics. Looks promising, but unbalanced as it is. Sounds were too loud for my liking.
And game wouldn't fit in my browser window.
Anyway, good job!

Mountain above the clouds by trialbyfun 2011-08-24T00:05:00

Nice graphics and atmosphere, neat game!

FuhFuhFire! by Radiatoryang 2011-08-22T18:35:00

It's a shame I only got one ending, in other cases there was no text, just "headlines of tomorrow wallpapers.." and nothing more. But the one I got was rather funny. Screams are bloody annoying, makes you want to escape from those whiny cowards.

Robot Pit Escape by SuperSausageDog 2011-08-23T13:23:00

Very nice puzzle game, good job!

Run Run Robot by TyrusPeace 2011-08-24T15:30:00

Looks fun, and has pretty neat graphics, but for some reason I had some crazy jumping, character was jumping off the screen with a speed of a jet. Looks like a bug to me. System - Windows 7 32 bit, nothing unusual.
Anyway, good job!

LD23 — Tiny World

Just My Immagination by Proch 2012-04-23T13:07:00

Confusing - hard to distinguish between my ship and enemies when there is many of them.
Hard to aim and shoot - controls does not feel right.
Nice water physics as mentioned above.

Balance by hadesfury 2012-05-09T22:29:00

Funny and innovative enough, but too hard to control the ball.
And it was very confusing and frustrating at first - it's was not clear that I'm controlling the ball so I thought that I control all land.

Who stole my pixels?!? by matheus23 2012-04-23T19:14:00

Game is a bit confusing, as stated by many above, but it does have a potential. I think it's pretty cool how those blasted beasts of night steal your island piece by peace.
And, I think, you should read this http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html

Tiny Wor ds by BNeutral 2012-04-22T12:06:00

Nice idea.
It would be cool hashtag search was hard-coded by you and game would recognise some keywords, like materials for platforms.
So if someone would write a tweet "#tinywords a bouncing platform with a coin", keywords being "bouncing" and "coin" game would display, well, a more bouncing platform with a coin on it.

Cylcubere Origins by Birchmountain 2012-04-30T09:26:00

Clever and funny set up.
Mouse challenge didn't worked for me nether. And pressing last option in "favorite geometry" question does nothing.

ONLY US by Datamosh 2012-04-26T17:33:00

Very liked the premise and concept, graphics are ok, but loading times between screens(latest chrome win32) were terrible, and combined with grindy progression sapped my will to complete the game.
And someone wrote something about music and sound - I did not heard anything.

Blob Blob TROUBLE! by samooJAM 2012-04-23T13:47:00

I have collected balloon, but then I have tried to get a... pump? And two big monsters have eaten me, and I didn't wanted to repeat labyrinth, so I have quit.
Also it was somewhat hard to hit enemies with hammer.
Anyway it was interesting.
Oh, and you can turn off anisotropic filtering, so textures would look sharp by selecting "Point" as filter mode in texture import settings.

6 Degrees of Sabotage by dukope 2012-04-25T15:25:00

Very much enjoyed it. One of the best games I've seen so far on current Ludum Dare.
Very nice idea and execution.

Tiny Shards by Gabriel 2012-04-25T08:57:00

Not without problems, which were already mentioned by others, but rather lovely game. Enjoyed it. Not sure why, but ending felt underwhelming. Maybe there should be some dialogue between L and G, not just some text with rhetorical questions. Probably you didn't had time.
It was hard to see some platforms in hard world, but maybe it was by design, since it is a hard world:) But, yeah, seems like game have some balance issues.

Enlargement Issues by Vez 2012-04-25T14:16:00

I really liked idea of changing player's size.
There is no indication, how many potions do I have.
And some jumps are tricky, controls does not feel right.
And at one point I was out of potions, so I stuck in the corridor, and this was a gameover I guess. So, that was not a great moment.
Anyway it's good for a first LD, keep on working. Good luck with making games and such!

Soul Searchin' by MaximSchoemaker 2012-04-25T15:56:00

Very cool concept, but part under "Would this be answer to his Soul Search" was terribly frustrating, I could not beat it.

ACTION SCIENCE DOG by bburbank 2012-04-24T11:19:00

Liked graphics, hats, science cheese, the "everything moves only when you do" mechanics, but, for some reason, did not noticed it instantly. Though it is not obvious, if there is a win condition and what is the point of this all.

gravity by Rémi 2012-05-09T22:18:00

Very nice visuals and audio.

Phi by Thomas Bowker 2012-04-24T10:17:00

I liked atmosphere, but I did not beat the game. I presume I had to visit all buzzing poles under star signs that pictured behind the tomb, and write down/screenshot signs on them then do some kind of math(arrgh), but walking is slow, and I am lazy and stupid. It would help if walking was faster and clues would save somewhere in game.
And green hopping cubes are adorable.

Dude, where's my planet by Zamando 2012-04-30T10:08:00

Beautiful visuals!
I found it horribly hard to travel from one planet to another. I think character controls needs more work.
But one of the nicest looking game on Ludum Dare.

The Last Rainbow by Vandash 2012-04-26T18:24:00

Very nice visuals and sound. Great feel. Mechanics is nice too. Shifting camera on game over is a bit annoying though.

Tinytanic by maartenwiedenhof 2012-05-12T15:23:00

Very funny, good looking, cool idea, but presentation is a bit confusing. It's not clear what's going on at start where there is a lot of characters on the screen. But I finished it.

Game With a Fantastic Title by batzerk 2012-05-06T22:17:00

Very nice concept and sound, but controls need more work, felt slippery.

WTF LEMME OUT!!! by aquasheep 2012-04-24T15:55:00

Not sure if that was intended - but if you choose to interact with door after you find key - game just closes, same with "gremlins" option.

Kumiho by Christina Antoinette Neofotistou 2012-05-04T10:29:00

Very nice visual style, like the color palette.
And game is fun. I had some trouble with teleport mechanics, was hard to predict, if I will teleport to safety or not. Maybe some kind of indication where you will go when you press direction key would help.

Oh Boy, Oh Boy by Digitalis 2012-04-26T17:57:00

Very cool mechanics. Needs balancing, progression, win condition and it will be a very interesting game.

The Two of Us by ekunkeo 2012-04-28T10:02:00

Very nice visuals and animation, but could not beat first boss. In my opinion it needs more work/balancing, right now it's just frustrating.
Again, really like visual style.

Robot in the Garden by Gaeel 2012-04-27T14:49:00

Game looks lovely.

Tiny Galaxy by Robert Swan 2012-04-25T18:41:00

Interesting game. Amusingly enough I've done something similar - first person metroidvania in a cube world that is:)
I had a problem in desert world - missed the chest and jumped down, so I had to die and start over after reading spoiler. And jump pads was not explained in game.
And it was not clear that blocks on nuclear plant would kill me. So i stopped played there.
It's an interesting game, but a bit too hard for my liking.

Going Rogue by FrankieSmileShow 2012-05-01T11:28:00

Liked it very much.
Would be nice to have some goal.
Very neat how you made all those interactions - picking up tanks and buildings.

doggone by hazzen 2012-04-25T11:11:00

Lovely game. I like setting and mood. Visuals are nice.
I think there should be some visual feedback for when you catch frisbee.

Real War by nuprahtor 2012-04-23T17:36:00

Very nice concept and good execution.
Part with a sitting solder was pretty powerful.
Though movement could be a bit faster, and some jumping bits was a bit hard, I don't really see the point of platformer challenge in that kind of game, but I guess it was unintentional. And, I only noticed it because I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any.
Anyway, good job!

Aether by Danik 2012-04-23T11:14:00

Cool little game. Nice genre-mixing. Though its not obvious at start why should I shoot aliens, since they continue to spawn rather fast, but I guess it just matter of tweaking of balance. Sometimes blasts could make level unbeatable, destroying the path.
Good job overall!

The Office by Mirroar 2012-04-24T16:18:00

You should at least explain why player must register. I guess it's because you have build your game on Drupal, and I think this is a very, very strange choice, and it should be possible to play as guest. Or at leas login via twitter/facebook/whatever, there is plugins for this, I think.
Sorry, I really don't like registering new accounts, so I'll pass.

Tiny Ranger by Monkey Armada 2012-04-25T16:29:00

Oh, another game for my silly collection "indie-games-that use-silhouette-visuals"
http://tequibo.com/limbo-and-friends/

[Darkness Creeping] by AD-Edge 2012-04-28T16:57:00

I liked idea that you chose, but there few problems. Game is just too dark. Camera bobbling is a bit too much, made me feel a bit nauseated.
Though protagonist that can fall over and struggling with gravity is hilarious it is incredibly silly. I couldn't figure out what to do after I left the cell.

Faelanx by arkeus 2012-04-24T10:55:00

This is amazing that you have made such a top-notch quality game in such a short time. I tip my hat to you and your skills, sir.

Pixel World by RevoluGame 2012-04-23T11:46:00

Liked it, pretty nice visual style, though need a bit more work with colours in my opinion. Funny intro. Some jumps were a bit hard to perform.
I was not was not been able to got few pieces of ship up above the trees, guess I didn't find some power-up?

Tiny Flat by nSun 2012-04-30T10:45:00

For some reason I thought he could be lying about having a girlfriend. That would be sad, I guess. I liked how character talks to player, offering him/her a beverage, explaining things.

Nano Spin by bitbof 2012-04-24T15:30:00

Interesting mechanics, but controls are confusing, sometimes direction is unpredictable. And I think it would be nice if there was some visual indication of goal on each level.

Exposed by 01101101 2012-04-24T16:04:00

Very nice visuals, start screen gag made me chuckle.
But I couldn't figure out what the hell am I supposed to do.
"It's not working" and "I think it did something" is kind of terrible as a feedback.

Exposed by 01101101 2012-04-27T07:33:00

Played it again after update - excellent, please consider making more adventure titles:) I've played previous entry for "alone" - liked it too.

Short Life in a Box by tequibo 2012-04-23T09:52:00

Thanks for feedback!
Added option to change mouse sensitivity, and changed quality settings - as it turns out unity sets quality to fast by default, so powerup icons were unreadable.
You shoot dark blocks to destroy them and access new places.

Short Life in a Box by tequibo 2012-04-23T10:55:00

Oh, silly me, I forgot to upload updated windows build with mouse sensitivity settings and without power-ups for testing.
Thanks for feedback:)

Short Life in a Box by tequibo 2012-04-23T12:43:00

Thanks, Law!
Fixed bug with vertical axis not changing sensitivity.

Short Life in a Box by tequibo 2012-04-23T13:20:00

Damn, with last fix I have broke controls for walking.
Should work now.

Short Life in a Box by tequibo 2012-04-23T16:14:00

@Endurion, @robbiehunt Thanks, glad you liked it!

Short Life in a Box by tequibo 2012-04-23T18:13:00

@nuprahtor
Thanks!
Pohoje, sait ne vosprinimaet kirilicu, no ya rashifroval cherez dekoder.

Short Life in a Box by tequibo 2012-04-23T19:04:00

Probably, it's just users have different system settings for mouse sensitivity, so it is best to include an option to tune it for first person games.

Short Life in a Box by tequibo 2012-04-24T19:43:00

@brus46 uh, sorry to hear that, I haven't put much time to level design.
@DoktorAce this is weird, have no idea what could case this
@Orni, @piterlouis Thanks, glad you enjoyed it!
@chinchang Thanks! You need to find power-up to jump, and then there other abilities to find.

Short Life in a Box by tequibo 2012-04-26T14:11:00

@Arkazon, @bms, @Gabriel, @netmute, @dukope, @blob, @Pierrec Thanks a lot!
@blob fireball is used to destroy dark blocks.
I will make it more obvious what power-ups do in post-compo version I'm working on.

Short Life in a Box by tequibo 2012-04-27T07:41:00

@evilseanbot Thanks!
I will remember to do something about it for post compo version (and further games). Probably by adding an option to customize keys for player's liking.

Short Life in a Box by tequibo 2012-04-30T10:36:00

@cjke.7777 Thanks!
@Moth Thanks, glad you liked it! I will look at strafe jumping for post compo version I'm working on.
@Tifu Thank you. There is a fake wall near this secret, it have no collision box, which is of course is not clear for player, but I was in a rush, so I left it like that, hoping that player will try to jump from there and discover this:)

Short Life in a Box by tequibo 2012-05-01T21:59:00

Thanks for the feedback, everyone!

vigrid, will remember to include this option:)

wademcgillis, I hid six one too well, as I realized after submission, it's outside the box, near the spawn.

Short Life in a Box by tequibo 2012-05-02T09:40:00

@chambers, @orgarus Thanks, and sorry about sixth secret:)

Short Life in a Box by tequibo 2012-05-02T09:48:00

here is a spoiler for last secret http://minus.com/mMAYVeGmu/1f

Short Life in a Box by tequibo 2012-05-02T21:50:00

@orgarus basically, all secrets are in the "building" game starts.

@angrygeometry Thanks for feedback! Was the problem with mouse or with movement speed? yeah, I guess I have made textures a bit too colorful, they will be more calm in post compo version.

Short Life in a Box by tequibo 2012-05-03T22:22:00

@Christina Antoinette Neofotistou
Thanks!

Short Life in a Box by tequibo 2012-05-05T10:55:00

Thanks for feedback, everyone!

@RobProductions, Thanks! This is my first unity game, I will add those things you've mentioned in next version.

Short Life in a Box by tequibo 2012-05-08T17:06:00

Thanks, everyone!
I have released post-compo version.
http://tequibo.com/games/box-life/

Short Life in a Box by tequibo 2012-05-09T12:46:00

@RobProductions Thanks!

Short Life in a Box by tequibo 2012-05-10T12:27:00

@Rémi, Thanks!

Genesis by TyrusPeace 2012-04-25T10:45:00

Looks nice, I like visuals.
Constantly spawning enemies do get tiresome after very soon.
Probably, in would be better if I would only need to protect myself or only buildings. Otherwise it's a bit confusing. And it was unclear, what bombs/grass do. And I think survival is good as additional mode, but it's tricky to get it to work as basic game mode.

Quaternion Nightmare by Dry Tree 2012-04-24T08:24:00

It's disappointing when you realize that there is no win condition, but instead you get back to start. So collecting all items do nothing.
But I can see it as a sad story. Some poor guy got stuck on a planet and he slowly going crazy and imagines all sort of things - some sparkling crystals he need to collect - slimes that chasing him. But when he collect all crystals - nothing happens, so his mind just resets.
Anyway, nice programming/technical achievement.

Super Shotgun Showdown by danlthemanl 2012-05-06T22:05:00

I liked enemy character designs - nazies are very recognizable, yet have so little pixels.
I did not liked annoying low health sound and restarting from the beginning.

TinyBoxes by geekygenius 2012-04-23T08:49:00

Didn't run on Win 7 32-bit, error:
"The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher."

Spheres.. by Nibelung 2012-04-24T08:49:00

It was cool when I was nearly dying of starvation and then I have found fruit tree.
I've got to the underworld, but there was a place with too many evil squirrels, so I couldn't pass. Though maybe that was a way to eliminate my hunger forever, since they kept spawning. If so, I guess I won then!

Good Cell, Bad Cell by KhaoTom 2012-04-24T09:14:00

I did't understood which cells are "good" and which are "bad" too.
Camera movement a bit slow in my opinion. Interesting mechanics, anyway.

Mineral Cities by Gareth Jenkins 2012-04-25T11:30:00

Interesting mechanics, but game is too slow, and I thought that controls was inverted. Like you rotating a planet but not flying around it.

Prince of Leaves by evilseanbot 2012-04-24T08:39:00

I liked hand drawn crayon intro the most and rabbit in a cure t-shirt was rad. Controls feels slow and not comfortable. I spammed leafs all the time. I haven't finished canyon after 4 tries, so rabbit was right. Those wasps.
Nice song too.
Overall - cute, and reminded me of greatest animated show of all times - Adventure Time!

Shipwrecked by Madball 2012-04-23T14:14:00

Interesting, but game is a bit hard to get into and have some interface issues - click on tile then click on a different place to move? Then click back on tile to select action on a different place again? Stats should be on a screen at all time, to give feedback.
And I didn't get how to craft tools, or how to progress, why I need shelter or wood.
With more work it can be a good game.