FoonLudum Dare ExplorerLD21 → Escape in 60 seconds

Escape in 60 seconds

By gornova

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CategoryRankScoreCount
Coolness3313
Community1203.06
Theme1883.18
Fun2432.67
Audio2712.00
Overall2902.75
Humor3491.48
Innovation3862.21
Graphics3902.11

Comments

tompanx 2011-08-21 10:15

best so far

gornova 2011-08-21 10:21

cool it works :D Your time? How many moves?

kevglass 2011-08-22 20:10

Keys didn't seem to respond quick enough. Simple and well executed concept though.

cosmologicon 2011-08-22 22:50

It had a good challenge level despite the simple mechanics. The controls worked well and it was easy to tell what was going on. I would have liked slightly more variety of gameplay. Maybe let you collect clocks to increase your time as well as health. Overall good job!

offwhitefox 2011-08-22 22:58

Not bad, though the level design seems haphazard and random, and the AI is completely unpredictable. Cool mix of dungeon-crawler and frantic-race though

bloodyaugust 2011-08-23 02:20

Kind of bland, the sound got annoying. The movement scheme was also annoying.

mikelovesrobots3 2011-08-23 04:47

I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.

dmurph 2011-08-23 14:03

Its a good idea but I didnt like the movement of the player. Also the sounds got really annoying. If you worked on it im sure you could get it a lot better! Good luck in the future!

tequibo 2011-08-23 23:40

Pretty good. I think maybe it would be better if there was time limit on level, not on all game. Or if you could extend timer somehow.

marach 2011-08-24 13:08

Decent game, but the sound was delayed by 1 second... Also for a long time I thought those red botles are keys I had to collect in every room.

hangedman 2011-08-24 19:24

A good idea, with okay execution. I found the sound and controls left a bit to be desired, but the game was still fun and functional, and it was a nice challenge. Could have done with more variety. With some graphical work and some polish and variety, it could take quick steps up in quality.

richmakegame 2011-08-25 00:39

kinda fun little real-time roguelike! I had no idea I was being timed though so losing because of that was a bit of a shock

jedi 2011-08-25 02:30

51 seconds 219 moves :). I noticed that after winning I'd win again in zero moves until I reloaded the page (on kongregate). I didn't like the audio and the graphics are a little bland but it's complete and it's fun!

gornova 2011-08-25 12:31

Thanks for anyone play it :D
Highscore bug is simple to fix, but after rating period here on Ludum Dare, I don't want to change my game before end :D

- movements: I'm planning to change square-by-square movements, using tweens for a more smooth movement
- other monsters: I'd like to add more monsters, maybe with different kind of power than hurt you (for example: frooze you)
- bonuses: clock bonus is reasonable, I like this idea,
- sounds&music: I will change it, promise :D

onzephyr 2011-08-26 14:26

nice fun little roguelike

barigorokarl 2011-08-27 16:22

I liked the hectic you're getting into. And the fact that you're able to fight the enemies instead of just running away. Nice one!

Praetorian85 2011-08-28 03:21

The only way I could beat the game was using arrow keys AND wasd together to double my movement speed ^_^
Fun game!

gornova 2011-08-28 17:44

@Praetorian85 : nice idea :D

pierrec 2011-09-05 11:07

It is pretty fun. But I don't like the Exit Gate design : it looks like a MacDonald's M sliced in two

benjamin-soule 2011-09-11 14:17

I didn't beat it but it was fun to play, very good overall. I would have prefer this game with turn-based system