Foon → Ludum Dare Explorer → Users → Monkey Armada
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | Tiny Ranger | jam | 81 | 3.30 | 2.83 | 2.70 | 3.19 | 4.37 | 3.37 | 2.17 | 3.70 | 100 |
I'm sad i have not enough time to go deeper in the story, looks amazing, great script.
Art is ok too, but it loaded too slowly in chrome.
Music is good but it is too loud in my opinion, it gets in the middle of the game when it should stay in the background.
A good idea, but you could have worked a bit more on playability, it takes too long to gather your forces, and when you lose them it takes too long to go back for more. I think this has a lot of potential though. I didn't really liked the graphics and the audio was annoying ;) I hope to see the idea evolved.
I really tried to play it but the more I try to understand the mechanics the more lost i find myself :-S
I agree with almost everyone on the idea of something BIG here, but maybe you should have tried to keep very simple graphics and focus on a tutorial and finishing all the mechanics you wanted to implement.
I see a great board game out of this!!
I wish the game was more than an intro. I enjoyed the short experience though. Cool graphics and nice homage to point and click adventures. I also apreciate your sense of humor.
Nice start, I'd love to see the idea developed!
Good game, but it would be much better if you had taken the time to improve its graphics and add some features like more weapons and a smarter IA for the enemies. Good for your first entry. Congrats!
good job! I like shooters, and I like the twist of being inside a body.
The shot sound is terribly annoying, thanks for implementing the mute feature hehehe.
I liked it a lot, kudos!
Sorry, no android to test.
Hehe like it those graphics.
I really enjoyed this one. Graphics and audio superb.
Really good idea. Hope to see it improved. Is like fresh air.
Great concept, hope to see it more developed.
I really liked the concept. The gameplay seems very well planned and the learning curve looks good, although it could use a bit more balancing.
The graphics are ok, I like old school (SimAntish) style, but some animations would help a lot.
The music was quite repetitive and didn't match the ambience imo.
Good overall!
Really interesting concept, but I don't think that the total absence of a tutorial or a small intro to the game is a good idea. I took the time to explore until I found what the controls did and I managed to create a bizarre melody with the automated robots, but I think most people won't take the time. I think that the initial effort may result not funny for some people. But it is ok if you intended to do something more experimental.
Altought hard is a really nice piece of code.
I like the mood!
Hope to see this game more evolved. The overall base idea is promising.
Thanks for all the feedback! We want to work a bit more in the gameplay so all of your ideas are really apreciated. Hope to ear more from you!
Thanks for the output Morgawr, will ckeck it!
The windows is locked to 1024x768.
You should see always the life label inside, will take a look.
Thanks for all the comments. Keep on because they are really valuable for us. We are fixing some bugs for a post compo version. More news soon.
Cool idea! I loved how you managed to fit a small world into a chunk of land, good feelings. I also liked the simplicity of the interaction system, just a few clicks needed to chose what to developed, the rest consists in just moving the mouse. A shame that it lacked some nice music. I see this concept expanding to new land chunks and building defences. Very good work.
I really like the mechanics. Hope I had that idea before! haha
Maybe another control setup or a lower difficulty level should be better.
Really nice. The intro was superb.
Very good game. Nice idea using mirrors. Some of the puzzles were quite difficult and i really missed some music, it's sad to play in silence hehehe. It may also use a bit of intro.
The idea is good but must be extended. Hope to see it developed because could be interesting. Eitherway good job.
Simple mechanics, good graphics, but textures are a bit repetitive and the only animation that you have, the scorpion's, should be inactive when not moving. You could have included a few sound effects for improving the experience. The game is fun, but lacks a goal. Good job.
I loved the original Worms games back in the time. I liked the "orbital" twist you gave to this one.
I don't know if there was any music or audio fx, but i couldn't hear anything. You should improve graphics and animations but have a good concept over here. Keep working!!
Fantastic! Congrats guys. I really enjoyed being evil.
You've done a great job here, the game is fun and replayable.
Maybe if you provided a more clear goal it would be more challenging. It also lacks some good music. Anyway, one of the best i've rated so far. Congrats again.
great concept! I've been bouncing for 5 minutes before noticing i didn't know what i was doing.
A hud would help to know if the player is on the right path.
This has tons of potential.
Oh, and an advice from a colorblind: if you plan to use colors as interactive items, try to add some texture too, just to make it easyer for us :D