FoonLudum Dare ExplorerLD23 → trapped.

trapped.

By noddy2006

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CategoryRankScoreCount
Coolness364
Humor1303.04
Audio3392.71
Mood5992.42
Theme6922.48
Fun7162.27
Overall7782.39
Innovation8431.94
Graphics8711.76

Comments

raptor85 2012-04-24 11:28

worked but no sound
javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.

hungyg 2012-04-25 06:40

the AI was too easy to beat, as the enemies couldn't jump up. I could simply chill at the top without moving.

geekygenius 2012-04-25 07:01

I want to be friends! *Dies*
I thought the text was pretty funny. As a platformer though, it needed a little more work.

gavin5564 2012-04-25 07:15

Sound and music worked well for me(I enjoyed it aswell). You could improve it to allow the enemies to jump and a timer stating how long you have been in the level for.. The more time the harder/ smarter the enemies.. (Windows 7 x64)

noddy2006 2012-04-25 10:14

Cheers for the comments everyone.

Concerning the sound bug, I've no idea what's happening there, I guess Java's sound library just doesn't support some hardware??

Because of the time constraints I mentioned on my blog posts, AI wasn't a priority at all - having a working, polished game was my main target. As a result, yes, it is very easy to beat the enemies - the longer you play it, the more frequently the enemies spawn (but it's not balanced so I actually have no idea how quickly they spawn after playing for a decent length - definitely didn't play test enough!).

Glad people seem to be enjoying certain aspects of the game, even though the gameplay is lacking somewhat!

havchr 2012-04-25 10:33

I found this very eeariy .. I wanted to find out more about why he was trapped etc. Good stuff with the messages of players shouting crazy stuff at you etc.

lawrence-esswood 2012-04-25 10:37

As somebody else said, I liked the sound (I can appriciate it al the more for how bad my background tine was...). Enemies do need to jump though - and maybe a little more spawn chance for ammo? Well done!

monkeyarmada 2012-04-25 10:41

Sorry, couldn't play. "Windows cannot find javaw" error...

noddy2006 2012-04-25 11:01

@Monkey Armada, you need to have Java installed to play this game. Sorry, should have put that in the description!

jeroenimooo 2012-04-25 11:43

It would be cooler if there was an end. But it is pritty good for plain java and 11 hours

thegamingproject 2012-04-25 22:41

I definitely liked the humor, but the game itself wasn't exactly deep :D But good news, I tested on OS X Snow Leopard and all systems were a go. No problems here.

noddy2006 2012-04-25 23:20

@TheGamingProject, thanks for letting me know, I can remove that pesky "untested" label now!

mess110 2012-04-26 06:54

sound didn't work, but I see what you did there :)

levelbylevel 2012-04-26 08:38

Fun little game, the controls are a bit fiddly. Love the text from the baddies though :)

blob 2012-04-26 10:02

Could you provide a link for the java stuff i'm supposed to get ? I thought I had it installed but the game isnt running.

lucas-tiridath 2012-04-26 10:10

Nice little game. Movement was quite awkward though, particularly jumping. Loved the messages between the player and the enemies! Didn't like the fact that enemies can actually spawn right on top of you though, meaning you didn't have to chance to avoid them. Maybe I was missing something on the pyramid level but I couldn't get back on to the platforms once I was down on the pyramid.

noddy2006 2012-04-27 10:08

@blob, try www.java.com/download.

@Lucas Tiridath, I made it so enemies can't spawn if you're on the spawn point tile - however, I just realized that they can still spawn if you're on the boundary of two tiles (but the game considers you to be on the adjacent tile), so it would have the same effect. Whoops! As for the levels: they were thrown together somewhat haphazardly, and in some cases there are unreachable platforms (such as the pyramid level). Just pretend the player's stuck on the pyramid, and they have to survive the falling enemies. Or something. :P

andrew-2 2012-04-30 19:33

Dodging the other guys is really hard and ammo powerups are a bit too rare. The text was funny however.

gunmonkey 2012-05-01 03:11

fun little game

kddekadenz 2012-05-01 10:05

Pros:
- the sayings of the enemies
- level editing
- runs fast and smooth

Cons:
- No sound
- boring gameplay
- ugly textures
- not enough random phrases
- no random levels
- level editing is not ingame

noddy2006 2012-05-02 00:00

@kddekadenz, there most definitely is sound - perhaps it wasn't working for you? It seems like the audio isn't working for everyone. Sorry!

The rest of the points are all valid though - thanks for the feedback! (Though I take offense to you saying the textures are ugly ;) ).

vilcans 2012-05-02 12:30

I got the "little-endian not supported" error, so no sound for me (running Linux Mint 64 bit and Java Spot 1.6). The AI could definitely use some work. As it is, it's just too predictable. Nice touch with the lines that enemies and the player say.

onehandclap 2012-05-12 14:00

I really, really liked this one. Simple enough, yet captivating. And polished, so I guess it's a success since this was your target. Gratz! =)

gormio 2012-05-12 16:25

I liked the music and texts as well like many others.

For some reason I experienced a freeze for a couple of seconds every time a bullet hit an enemy or I landed after a jump or in some other places. That made the playing a pretty bad experience. The fps counter on the console says something like this:

FPS: 50
FPS: 48
FPS: 49
FPS: 11
FPS: 0
FPS: 33
FPS: 49
FPS: 18
FPS: 0
FPS: 1
FPS: 0
FPS: 13
FPS: 0
FPS: 7
FPS: 3
FPS: 0

toast 2012-05-13 15:26

I guess this is ok for 11 hours work. You could have certainly made this alot more fun if you'd worked on it twice as long, though.

noddy2006 2012-05-13 16:44

@Toast, I would have loved to have worked on this twice as long, but unfortunately, life transpired to keep me from doing so.