Stranded by The Evil Cult 2012-05-03T20:09:00
Huuuge top-down commander keen vibes!! :)
Nicely polished and fun to play, but some times the too pixel perfect collision map was annoying. but very good.
Foon → Ludum Dare Explorer → Users → havchr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Crops Farmer | compo | 3.69 | 3.75 | 3.44 | 4.44 | 3.75 | ||||||||
| 2012 | 23 | Tiny World | Little boy controls american Drone | compo | 493 | 2.87 | 2.35 | 3.09 | 2.52 | 3.83 | 3.04 | 2.50 | 3.10 | 35 | |||
| 2010 | 17 | Islands | Ganjisland | compo | 149 | 2.50 | 2.50 | 2.77 | 2.24 | 1.82 | 2.95 | 1.92 | 1.11 | ||||
| 2009 | 15 | Caverns | I'm In A Cave | compo | 58 | 3.11 | 2.89 | 2.46 | 3.39 | 3.11 | 3.84 | 3.73 | 2.84 | 16 |
havchr leaves an average of 8.0 feedback comments each event.
Huuuge top-down commander keen vibes!! :)
Nicely polished and fun to play, but some times the too pixel perfect collision map was annoying. but very good.
Wow, very impressive and cool. I see you have mentioned the jump curve. Yes, that's my only gripe! seriously a cool one :)
Loved the mood, the graphics, the audio was fitting. The gameplay left something lacking, I ran away and shot houses until I was tired of running.
For me it felt mostly random luck if I hit some gas on my way. Maybe there was a strategy in it, but I did not detect it.
double jump suicide. very hard to to control and see where you are jumping. The jump felt weird. sometimes you glide along ice, like you are on skates. but cool , very cool for a first game.
The game was quite fun. good execution on the core elements. With some polish/music, would be a sure winner.
LD52 — Harvest (6)
Steady As She Goes (SASG) by Hi_Names_Nat 2023-01-09T13:16:42Z ♥ 0
Great first entry to LudumDare - I had some initial problems figuring out how to select workers and assign them, I think flipping the colors of selected states, and non-selected would be more intuitive, as a dark color is often used as off/non-selected. Also visualizing crew-states would help communicating the internal state of the simulation and aiding with the spaceship commander fantasy. Just a small text-field with "John is on his way to inspect the FTL" or "Amanda is repairing the torpedos". The graphics were servicable but a little low-res at times, but maybe that was the aesthetics you were going for.
Skřítek: The Nemesis of Harvest by kr0k 2023-01-08T22:09:34Z ♥ 1
A little bit dissatisfying that you can only stun humans, but fits with the mythos/creatures, fun little game!
MegaBurgers by Horda 2023-01-08T21:51:04Z ♥ 0
A management sim that has the working parts, but is a bit simplistic as a complete game. Good effort for a jam!
Harvest Day by Linus Lindberg 2023-01-08T21:37:08Z ♥ 2
I like the Monthy Python-esque aesthetics.
Crop Carnage by ManchmalScott 2023-01-08T21:20:08Z ♥ 1
Cute little game, but I did not fully understand the growing mechanic - I only seemed able to grow corn and I never figured out what the thing in my inventory all the way to the right was. Music and graphics were nice!
Harvest Mole by Yumepix 2023-01-08T21:06:42Z ♥ 1
Allright whack-a-mole implemenation with things to avoid. hit-box vs the hammer felt a bit off, or too tight. I ran into a bug where moles stopped spawning. Some more juice-effects would have been nice, but good effort!