Tiny Blastoff by Tange 2012-04-25T10:54:00
For me it felt mostly random luck if I hit some gas on my way. Maybe there was a strategy in it, but I did not detect it.
Foon → Ludum Dare Explorer → Users → havchr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Crops Farmer | compo | 3.68 | 3.75 | 3.43 | 4.43 | 3.75 | |||||||
| 2012 | 23 | Tiny World | Little boy controls american Drone | compo | 493 | 2.87 | 2.35 | 3.09 | 2.52 | 3.83 | 3.04 | 2.50 | 3.10 | 35 | ||
| 2010 | 17 | Islands | Ganjisland | compo | 149 | 2.50 | 2.50 | 2.77 | 2.24 | 1.82 | 2.95 | 1.92 | 1.11 | |||
| 2009 | 15 | Caverns | I'm In A Cave | compo | 58 | 3.11 | 2.89 | 2.46 | 3.39 | 3.11 | 3.84 | 3.73 | 2.84 | 16 |
For me it felt mostly random luck if I hit some gas on my way. Maybe there was a strategy in it, but I did not detect it.
double jump suicide. very hard to to control and see where you are jumping. The jump felt weird. sometimes you glide along ice, like you are on skates. but cool , very cool for a first game.
Loved the mood, the graphics, the audio was fitting. The gameplay left something lacking, I ran away and shot houses until I was tired of running.
The game was quite fun. good execution on the core elements. With some polish/music, would be a sure winner.
Wow, very impressive and cool. I see you have mentioned the jump curve. Yes, that's my only gripe! seriously a cool one :)
Huuuge top-down commander keen vibes!! :)
Nicely polished and fun to play, but some times the too pixel perfect collision map was annoying. but very good.
I like the Monthy Python-esque aesthetics.
Allright whack-a-mole implemenation with things to avoid. hit-box vs the hammer felt a bit off, or too tight. I ran into a bug where moles stopped spawning. Some more juice-effects would have been nice, but good effort!
Cute little game, but I did not fully understand the growing mechanic - I only seemed able to grow corn and I never figured out what the thing in my inventory all the way to the right was. Music and graphics were nice!
A little bit dissatisfying that you can only stun humans, but fits with the mythos/creatures, fun little game!
A management sim that has the working parts, but is a bit simplistic as a complete game. Good effort for a jam!
Great first entry to LudumDare - I had some initial problems figuring out how to select workers and assign them, I think flipping the colors of selected states, and non-selected would be more intuitive, as a dark color is often used as off/non-selected. Also visualizing crew-states would help communicating the internal state of the simulation and aiding with the spaceship commander fantasy. Just a small text-field with "John is on his way to inspect the FTL" or "Amanda is repairing the torpedos". The graphics were servicable but a little low-res at times, but maybe that was the aesthetics you were going for.