Rolf
I really like the "new" tower defence mechanic of getting money not by killing enemies, but by sending out resource units. At this point the game is pretty easy, but I'd love to see it balanced.
Foon → Ludum Dare Explorer → LD17 → Ganjisland
By havchr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 60 | 2.95 | ||
| Innovation | 104 | 2.77 | ||
| Fun | 130 | 2.50 | ||
| Humor | 140 | 1.92 | ||
| Overall | 149 | 2.50 | ||
| Coolness | 167 | |||
| Theme | 168 | 2.24 | ||
| Graphics | 187 | 1.82 | ||
| Community | 196 | 1.11 |
I really like the "new" tower defence mechanic of getting money not by killing enemies, but by sending out resource units. At this point the game is pretty easy, but I'd love to see it balanced.
Very satisfyingly unbalanced! :D
Interesting concept. I'd definitely like to see where you go with this.
okay.... This wasnt really much of a game yet, but I liked where it was going. Here goes.
The Good - Tower defense with sending out resources being the method of gaining funds. Neat.
The Bad - Graphics where nonexistent, as was gameplay and challenge. It took me a second to figure out how to place towers.
The Ugly - Why would you ever mix reggae and house music? Where you just trying to piss me off?
Great concept, very unique idea. I hope you continue this one after the comp.
I played it for about 10 minutes, but never really figured out how building stuff worked. That said, the idea is really great!
This was really glitchy in my broswer. Is the screen supposed to flash in a crazy manner to where I can't see what I'm doing? I'm guessing not...
Interesting start, but as you said not very well balanced. I also am not sure which units are mine and which aren't.
Also, plus for adding music, but minus for the music being annoying ;)
Could definitely be one of those rare fun TDs with some balance. I actually liked the music, but it's obviously not to everyone's taste.
I was unable to locate the sourcecode for your game.
Pretty solid and the music is good; I had trouble understanding what was going on though.
It was fun for a bit to give one tower every upgrade I could afford. But then it just pwnz0red the enemy instantaneously, and the game wasn't fun any more.
I also don't think you put in a lose condition. You can get -1 lives.
This definitely needs some polish, but it's a great start. Good music too. Needs more instructions, hotkeys, and balancing. Also, after building several smaller towers, I ended up just making one mega-tower with range over the whole level, huge firepower and extremely rapid fire. You may want some caps on that :)
I liked the concept and it was implemented, just not as much as it needed to be to be as fun as the concept promises. Look forward to seeing any new versions if you do any.
=D I like the music but the loop it's not right. It was quite easy. After playing for a while, I just put a single turret in the middle of the screen and then upraded it almost "ad infinitum". Then made a lot of money, then get bored.
Those cops didn't had a chance :P
Quite a good tower defence, that you get the money from transporting the drugs, only thing was the police didn't really care about the boats that were being transported, and there was no failure state, so it was basically endless