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Entar

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2009 14 Advancing Wall of Doom Stormwall compo Food 3.92

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoCmTeJoFoCo
201019DiscoveryStrange Landscompo1042.942.883.192.752.561.331.713.145
201018Enemies as WeaponsBouncing Bellyflopperscompo413.243.232.953.272.953.052.613.2011
201017IslandsArtillery Islescompo433.473.322.953.743.373.721.863.5830
200916ExplorationIn The Fieldcompo563.002.793.114.002.941.862.6725
200915CavernsCave of Perilcompo483.272.832.903.873.803.072.173.7990
200914Advancing Wall of DoomStormwallcompo263.543.193.124.313.962.503.463.394.203.92
200812The TowerTower Infinitecompo233.282.943.003.673.283.191.783.563.194.063.94

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Entar

Entar leaves an average of 40.9 feedback comments each event.

LD19 — Discovery (10)

City State: Inspired Destiny by quin 2010-12-24T04:02:00

Cool game and concept, though it could use some more clear instruction. My city kept getting sacked by barbarians, and it didn't seem real clear why.

Generally, though, it's a good game with promise for further development. Good job.

Zoobedoo by Hamumu 2010-12-23T21:45:00

Fun game, nice polish.

Where am I? by Benn 2010-12-22T06:34:00

Interesting concept, though some of the more complicated levels could be a bit frustrating. Generally good game for the short development time.

Gyroids by X-0ut 2010-12-22T04:08:00

Nice graphics, nice concept, but the controls are a little tough.

Mother Robot by increpare 2010-12-22T02:02:00

A little tough, but fun! Good idea, nice music.

Observatory by ladron 2010-12-22T01:53:00

Interesting idea, good start, looks promising.

Dinosaur Dance-Off by Draknek 2010-12-21T05:02:00

Heheheheh.

Fate of Mankind by LegacyCrono 2010-12-21T04:49:00

Nice story elements, good reveal at the end which ties in the other parts. Very good use of the theme and general game construction. I like "discovering" elements that are normally taken for granted, like color. Good job.

suspension of disbelief by plams 2010-12-21T02:19:00

What FireSlash said.
Also, I got stuck on the second screen :(
Otherwise, cool game!

PSIENC - FOR THE GOOD by Squax 2010-12-20T17:13:00

Good job! Gameplay ends up being a little simple, and the controls could be better, but it's nice nonetheless!

LD18 — Enemies as Weapons (19)

Grandfather glasses by skalle 2010-09-05T17:59:00

Yay, I found the glasses! My grandpa is so proud! :D Interesting use of the theme.

Robots <3 Monster by timgarbos 2010-09-05T17:09:00

Good graphics and sound, nicely put together game.

Metagun by Notch 2010-09-05T17:04:00

Interesting game, a little bit slow at times.

Fail-Deadly by invicticide 2010-09-04T10:30:00

Really really good idea for a game, but very much unbalanced. If one side has tanks, and the other doesn't, it steamrolls the other side until I happen to get a tank building (or a landmine to hold them off).

This has some great potential though, would love to see this further developed.

Money Thief by Zachary Lewis 2010-09-02T12:39:00

Haha, good stuff. I like the high-speed thieving :P Cute graphics/animations too.

iceFIREice by Jhelle 2010-09-02T12:33:00

Tough, simple, but fun and reasonably fast paced.

Infiltrator by ChainedLupine 2010-09-02T12:29:00

Hm, tough game, but very cool. I'm going to have to come back and play this one some more.

Rubber and Glue by alexandersshen 2010-09-02T12:25:00

That was odd :P
Simple, but effective.

The enemy of my enemy is my heat-seeking missile by pdyxs 2010-09-02T12:23:00

Huh.

A lot of it seems more like "friends as weapons" but there is some of the other later on I suppose. The combat is a little clunky, so that could use some polish, but it's an otherwise interesting game.

Purple by roBurky 2010-09-02T12:11:00

Definitely some potential here. Needs some polish, but there are nice effects and an interesting style. It's pretty easy to take out a group by hitting one and immediately right-clicking, but that may be intentional.

Prot by eugeneius 2010-09-02T09:55:00

A winner is me, yay! Nice puzzle game, good use of multiple enemy types, cute graphics. A little reminiscent of Kirby.

Abomination|Descent by InfiniteStateMachine 2010-09-02T09:47:00

Rather difficult game. There needs to be some way to tell how many you have left (or if there is no limit, fix the bug where you don't throw sometimes).

Graviton by someone 2010-09-02T09:43:00

Great stuff, nice game of close calls and constant action. Nice use of the theme too.

Undermine by droqen 2010-09-02T09:37:00

Cool game mechanic, very fluid. I like that there are different enemy types. It's a little tough, and I felt like there was not an obvious way to see how much health was left... otherwise, nice job.

illumynate by zillix 2010-09-01T19:29:00

Weird ending. Good use of the theme, simple but effective game mechanic. Would love to see this with some hi-res graphics and some creepy sound effects and music.

The Robots and I by PaulSB 2010-09-01T17:00:00

I think the main problem is that the robots keep moving while you hack them, which makes things feel clumsy. I'd say make them stop while hacking, but add more robots roaming, to make up for it. Interesting idea, though.

Collateral by Jonathan Whiting 2010-08-30T09:31:00

Interesting game, I liked the laser-jumping idea (hard to get right, though). It's a little slow, but that could be what you were going for.

48 Hours Later by mikeysee 2010-08-27T09:39:00

Woo, Semi Pro!
Fun game, good challenge level. The graphics are nice and well done, kind of reminds me of World of Goo. Could have used some music.

Singularity Smash by quin 2010-08-22T22:32:00

Woo, 506K score!

Nice idea for a game mechanic. The graphics are a little simple, of course, but they get the job done. The screen gets crowded before too long, and they end up running into each other by themselves. This game could use some polish, but I like what I see so far!

LD17 — Islands (61)

I HATE ISLANDS by nitram_cero

That was pretty hilarious. The China level is hard! :D You should let the player hold down space to fire, for less button mashing. Also, needs more 'splosions.

Baby Leviathan: Eat All Fishies by ExciteMike

Cool leviathan. The controls take some getting used to, but after a minute the game felt surprisingly natural. Unfortunately, it got a bit old before long.

Ganjisland by havchr

This definitely needs some polish, but it's a great start. Good music too. Needs more instructions, hotkeys, and balancing. Also, after building several smaller towers, I ended up just making one mega-tower with range over the whole level, huge firepower and extremely rapid fire. You may want some caps on that :)

Island Skate Delivery Boy by mklee

Ran kinda jittery for me, which made the controls kinda finnicky - a quick jump could be a tiny hop or a big leap. It needs some polish, but it's still a cool game.

The Adventures of Archie Pegalo by rogual

While the bears are hilarious, there needs to be some warning. Also, checkpoints, my man!

Deep Under an Island by Sparky

There are hardly any islands, but it's a pretty cool game anyway.

Roach Route by shaktool

Creepy crawlies indeed! Cool game mechanic, well done. Took a few tries to make it back, so the difficulty seems about right too. Short, of course, not much replay value, but otherwise good.

108 seconds of loneliness by Draknek

Cool idea, but I got stuck on the third level :(

Ascention by kd5bjo

Nice and interesting idea, a bit tough, but in a good way. Would love to see some graphics on there, and some funky music. Keep going on this :)

tailspin by greencow

It's way too hard to actually land without crashing. Maybe make it so you can land/refuel on the whole island. Needs some polish, but otherwise, it's a cool game with some promise.

Island Defence by 3ndo

Decent little game, but it's a bit slow, especially at the beginning, and rather simple. Also, the bombs are pretty hard to hit (possibly intended?)

Isles of Color by Jonathan Whiting

Cool game mechanics, sound was OK.

islands by increpare

I'm confuzzled. I row across the screen and then it goes black... so... what fydo said. Interesting art though.

Turtle Ferry by dock

Good graphical style, but definitely needs some meowing sounds. Also seems like there isn't much of a goal, and needs more gameplay elements past the back-and-forth kitty ferrying.

YOU ARE ISLAND. by SpaceManiac

That was... odd. Fun though. Redbone's trophy for you was fitting. :)

Islands: Through the Sweep of Stars by Morre

Interesting. Nice riddles. Needs to be longer, though.

Pirate Panic by triplefox

Cool idea, funky music. I'd like to see this one polished up a bit more, since moving/waiting isn't exactly turn-based. Still, it's a pretty good game!

A Fishing Adventure by Sophie Houlden

Woo, rainbow trail jetfish! Yeehaw! Fun stuff.

Galapagos by jovoc

Looks like a good start to something. Cool music.

Monkey Islands by Wiering

Good graphics and music, but that jump sound gets old quick.

Island Repair Man by chrisp

Nice gameplay concept. The moving islands are a little bit crazy, but it's fun when you end up getting narrow misses to get to the next white island.

Banana Joe by vartagh

The gameplay is fairly typical, but the art is nice. Also, those bats are vicious!

Eviction by Wobly

Cool idea, and reasonably fun. My main gripe with this one is that the bombs conveniently position themselves just a bit away from any ground levels. This, combined with their hovering movement, makes them very hard to hit. Ladders help with this, but not in every case. Otherwise, cool game, would be great with some music and sound effects!

The Floor Is Lava by NMcCoy

This game has a nice couple of gameplay mechanics. It took me a bit to figure out that I could "drive" the islands, so maybe some more instructions would be good. Other than that, good job.

Dinosaur Vs the islands! by ggnosfex

That was... amazing.

Gaiadi by xerus

Great game - fast paced, strategic and fun. Cool art too.

Land Ho! by nihilocrat

Looks like a decent start; fun style.

Iceland and the volcanic ASH of DOOM by Rolf

This looks promising, but as it is, it's a little repetitive. With some extra powers, abilities, powerups, etc. this could be even better.

Eden Island by brandoncash

Cool little game. At one point I stopped being able to place plants and monkeys though :(

Hula Girl HD by philhassey

That was strange. :P

Every Man Is An Island by brian

Fun, short, tough, funny. Sort of typical gameplay, but good game nonetheless.

Is Lands? by Tom 7

The gameplay was OK, but I really liked the music and imaginative visuals.

AlienIslands by Colin Allen

Nice looking, but slow. Also got it to crash when going through that narrow path, by trying to walk up that super steep wall. Good start, though.

The Naturalist by JMNielly

This has some potential, but it's pretty short and a couple of the abilities... didn't really help. I thought there was a puzzle that you had to avoid the penguins after grabbing the turtle shell, so you could go swim. More of that kind of thing would be cool. Still, cool idea, maybe develop this one some more.

Island Towers by Dzarg

Pretty fun, simple tower defense game. Somewhere along the line, though, the gameplay stopped (effects were still running, but fish stopped moving/dying) and my allowed escapes was -1. Weird. Still, solid game.

Isolated by roBurky

Somewhat hard to understand, needs a bit more usable feedback, I would say.

WeComeFromTheSkies by Mstrp2ez

It seems to be a cool idea, and it looks promising, but it needs more information about what's going on, and how stuff works. I could see this being reasonably fun with some more polish.

Tropical Islands of Doom by Codexus

Controls are a little finnicky, but the game was otherwise nice. Nice environment.

Wow, Islands And Stuff!! by Hinchy

Great music, and nice graphics. Decent gameplay mechanics too.

Waves by Gregory Avery-Weir

Funky. Short and simple, but fun. I agree with other comments on the finnicky controls though.

Kallista's Dream by zez

Weird. Interesting and more emotionally involving than the typical LD entry, though. Good music too.

SautEUR by ickylevel

That was strange. Oddly fun, but strange. Needs some crazy music to glue it all together.

Jealous Gods by ChainedLupine

Fun art, but it seemed like there's not a lot of strategy. Good start though, I see some potential for further development.

Island of Bounty by Ashkin

It's a nice start. Fun little dude and look and feel, and the arrow mechanic is good. Needs some work, but it's nice so far.

Artifact Hunt by allen

Really nice graphics, good music, but sort of slow gameplay. This has some potential, with some other features, though. Also, nice belch.

Island Hopping by Riley Adams

It's really fun, but I found it pretty hard, and I was playing on easy! Maybe start off with a slow tutorial level with instructions. Cool idea, would like to see this one continued.

The Forgotten Isles by Tempest

The feature of obstacles and water popping up as you got close was visually really cool, but odd for navigation. Also, the slanted camera made moving odd, but that may have been intended. Cool story :)

Island Defence by ZomBuster

The hand-drawn graphics style was very well done. The gameplay is a little too simplistic and easy, could use some polish, but the game is still fun. Nice job.

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Great music, fun game. Interesting interpretation of the theme.

Crowned in Doubt by dgfitch

Cool premise, nice music, and good job with the flashlight effect. Was a little tough to see the enemies coming, which I suppose added to the suspense, but seemed a bit undesirable for gameplay when they can make you lose just like that.

Mad Hatter Island by Devlin

What almost said. Nice hat. Also, when I played there was a blending issue, with black boxes around stuff.

Pee Wee Pirates by frosty

Arr, 4200 score! Fun little game with a catchy, piratey tune.

Stuck by bentosmile

Good artwork. Not a particularly involved or innovative game, but it's good for what it is.


(On another note, since I don't know how else to contact you - have you tried playing my game in XP compatibility mode? Hop on IRC some time)

Dare Islands by XMunkki

Cool tech, though a bit hard to actually play. This has potential, keep going on this one :)

Islands of the Stone God by jarnik

I guess it could use a little bit more in the way of directions, not very clear. Otherwise, interesting idea.

Evil Lair Command by Spiridios

Pretty typical gameplay, but a complete and decent game. Worked great in Chrome.

Micro Silent Hunter by DJ_JIA

Looks like a decent start, but it could use quite a bit of polish. I could see this becoming a very interesting game though.

i thought we had a thing by localcoder

Maybe weave in a mysterious backstory or something. Also, it needs some time limits or enemies or -something- to make it more than going back and forth, which is eventually repetitive.

Island Balance by pekuja

Friggin hard, but neat idea. Could use some polish, but good. Nice music :)

Infinite Deadly Islands Of Terror by Hamumu

The hopping pirate bit was pretty funny, and it's a decent game mechanic. The x2 multiplier didn't last long enough to be very useful. Was fun until I got to a level where a tree blocked the only way to the ship :( Otherwise, fun game.

Island Conflict by Endurion

Interesting concept. At some point, the enemy player just stopped moving. Also, the controls could use some hotkeys.

LD16 — Exploration (30)

Finding Her by nitram_cero

Not quite sure I understand it completely, but it has a nice style and some potential here.

Gallery by ExciteMike

Needs more variation, but this idea has a bit of potential. Sort of like mini-games.

Tree by gimblll

I liked the art style, though it seemed like the items and player didn't quite match. That has potential. Could use some more interesting gameplay though.

Topsy Turvy by Draknek

Crazy, I love the idea! It's difficult, could maybe use a little polish and slow it down a smidge, but it's a great start.

Climbrunner by agj

Weird, but kinda funny somehow. Nice mechanic. It's really easy to get lost in there, and it's super hard to turn around when you want to.

Come and See by TeamQuiggan

Interesting, good start, but it needs more to it.

Apocalypse Adventure by Hempuli

Excellent job for only having 48 hours to work on it! I liked the explosion and splatter animations, and the rest of the game looked pretty professional, cool stuff. Needs music though.

Penguinagain by dock

Cool, has some funky music.

Deep Field by Gilvado

Interesting. Could have clearer instructions and goals, but nice work.

Redwalk by Sophie Houlden

Needs... a game. Has some potential, cool work with the procedural generation.

Ruins by angrywaffle

Decent game, but there's not enough health to pickup. Also, is it just me, or are there multiple items that don't seem to do anything?

Jimmy's Adventure by Wiering

This has a nice retro, yet polished graphics style. Good level design. Needs sound and maybe a few more levels.

Age of Exploration by wonderwhy-er

Interesting, but it seems like it needs more to it, like some goals or other mechanics. So far I was just sending probes around toward planets. Good potential here.

towlr: EXPLR by philhassey

That was both retarded and oddly humorous at the same time. I found the cake. The gameplay was pretty lame though :p

SEEK*TOR by Ashera

Interesting idea, but I find it odd that the gameplay only really takes place in the lower left corner of the screen. Can you move? If so, it's not clear. If not, the range is too small. Also, at one point it wouldn't let me click the red square when I found it.

Otherwise, cool idea and nice style. Good potential here.

Boboil's Adventure by Blackduck

What AtkinsSJ said. Otherwise the game feels kinda slow and repetitive, but it has some potential with some more polish.

Lost? by retrogamer500

Fun idea and such, except the movement (especially on ladders!) was a pain. Got frustrated when it took 10 tries to get past one little part, then I died and had to go back to that part :(

Mine by Noel Berry

Good style, but it was a little hard to tell what was hurting me until I figured out that the lighter, harder to see spikes hurt me, and the darker, more visible ones don't. Could definitely use sound.

Legacy of HYDON by Arne

Did one of those puny guys just hit me for 9HP suddenly? :( Cool art.

MindPloration by Risko

Bizarre, but interesting. I liked the "OR NOT" part :P

Dream Explorer by scellers

Really cool art style, decent music. The guy could use some animation. I couldn't figure out how to do much of anything, super short. This has some potential though.

Cubees: Age of Exploration by Tempest

Cool idea, nice simplistic style. You could go a lot of ways with this if you wanted, it has some potential. Decent music too.

Rex's Junk Hunt by Catmoo

OK little game, but it ought to eliminate the items after you find them, so you don't find the same one twice, and there is actually a goal.

5 Colors: Pandora by Jordan Magnuson

Cool mechanic, I like it. Graphics are lacking, but still cool. Good potential here.

EchoExplorer by refrag

What Wiering said, basically.

Northern Spy by BenHem

Cool effects and sounds and all, but I found the game itself a little weird. I walked around, chopped down some trees, ate some apples, and eventually died. Is there a goal?

Duct by bentosmile

This game desperately needs some music. Interesting idea, but the gameplay sort of turned into wandering around trying to find the next guy to get a key from. Some of those conversations and responses were kinda weird too. Good potential here, though.

oil exploration by localcoder

Kinda fun, not enough replay value though.

Robot Wants Kitty by Hamumu

Woo, I got kitty! Pretty nice how the player gets a new ability to play with every once in a while. Could use some more background graphics, and maybe music, but otherwise pretty nice.

Chopface by DrPetter

That was... weird.

LD15 — Caverns (101)

Cavern Tycoon LD48 by Kato

Good idea for a game, but it's not really clear what does anything, or what you need to accomplish anything. Also, the window would suddenly close and restart sometimes, not sure why.

Bunker by jazmeister

Nice game. It would be cool to add a few more options for the player, like a way to build blocks back (maybe weak ones?) or do a mass splash destroy.

Caverns by nitram_cero

It's a tad hard to figure out what does anything, besides that different types of material makes different creatures. Beyond that, I never got them to interact or anything. Otherwise, cool concept.

Cave Ninja by jolle

The audio cut out after the first level - other than that, good game!

Cave without Story by Noyb

Tough, but fun.

Candle by Problem Machine

Cool (pun totally intended). Seems like the sun piece should glow in the dark though. Love the melting mechanic, very well done.

In the Shadows by jph

Cool line of sight effects. Could use a little polish, like smooth movement, and a little more to the gameplay. It gets old fairly quickly right now.

Black Cave by Redbone

Same problem as Noyb (brought me back to this page again) in Google Chrome.
Anyway, cool game, though that lightbulb could do without the flashing. Also, I agree with Kobel - that NPC is creepy! He just keeps watching me with those eyes, like "Wuuahhhh" - I can't do it. :P

Cavern Crawler (Final) by Osgeld

Cool music, obnoxious flying sound effect. It takes a little work to get used to the controls, but it's doable. Kinda fun, but needs a little work.

Glaucon and the Cave by athanazio

I also got stuck on the third level, and I learned about throwing torches by chance. Also, you can't see very far ahead of you when walking and scrolling. Otherwise, good effort.

I'm In A Cave by havchr

Weird. Cool effects, but the game is pretty simple.

Ascent by Terry

Tough game, but appealing and fun. That jump effect got a little obnoxious after a while :p

Rex's Cavernous Survival Horror Game Thing by doohan

Hehe, beavers with guns? sweet! It's a little on the simple side though, could use some polish. Aiming is a little awkward when you can't see the mouse.

Adrift by Jpfed

Smooth presentation, nice job for 4 hours. Good ship flying physics. Firing speed is a little slow though.

Caverns of Light by NiallM

Cool idea, but it needs a tad more polish. Jumping was a little bit odd, and after the first light-grabber, I wasn't sure how to get any more because of those tube things in front of them. Also the music was a little choppy sounding on my computer. Otherwise, good work!

Into the Pit: The Endless Caverns by mklee

Great idea, very creative. I would love to see this with some lighting effects or something. Also, maybe tweak the frequency and behavior of the bats, not sure. Good job.

Collapse by gimblll

Very fluid and smooth. Simple, but fun to play.

The Walls are Not Cheese by Sparky

Fun stuff. I could definitely see some tunneling mechanics in there.

Cave Mushrooms by sf17k

I liked how the scene changed color with the mood, depending on if you took a diamond out or got hit by one. Throw in some funky music and you've got a pretty fun game. Only problem was there seemed to be too many enemies (hard to hit) for the time limit.

Cavern Copter by badlydrawnrod

The controls are a little on the sluggish side. Better once I figured out I should use small taps at a time, but still.

F = ma by Draknek

Most bizarre music ever :)
The way it is now, I'm mostly encouraged to just sit in one spot and shoot at everything that moves. The jetpack idea has some potential, but maybe make the rotating a bit more intuitive.

Cave Trip by agj

I feel like the speed should be slower, and the mines closer together to compensate, so that the graphics don't seem quite so choppy. Every time you get to a new section of cave, it just jumps on, know what I mean? Maybe add a slight motion blur. Good start.

Cavern Relics by flashkick

That was somewhat... odd. Kind of an interesting idea for part of a game, but odd.

Rock Warrior by tonic

Cool game, nice work. Only things that bugged me were that the ship would bounce around randomly when I was digging, and there's not a very interesting goal.

greencow-LD15 by greencow

A little buggy, but the resizing (especially if you make it at will, instead of just from picking up items) is a really nice mechanic. Keep developing that, though drop the mario and make it all original. :)

Caves And Bombs by erik

Cool game, it has potential. It could use one or two more items to spice things up.

Shelter From the Rain by Doches

Cool idea, I like it. It's sort of a pain that after you scroll down by digging, you can't scroll up as far again. Would be cool to have smooth movement too. Also, falling is a little weird in the tunnels, and I would sometimes fall down when I didn't expect to, then dig to the side and waste energy. Otherwise, nice game, good music, I would like to see this developed more.

The Evil Dark Cavern Which Leads Straight To Death by ladybenko

Ack, Mac!

My Little Cavern by laremere

What Kobel said.

below the house by dessgeega

Only thing I didn't like was that down in the tunnels there were some really narrow tunnels that it was hard to get into. Otherwise, cool.

Cave Diver by ondrew

There seems to be a bug that makes objects (including the player) move inexplicably, and quickly, to the right. Ruined the 3 tentacle room :( Otherwise, cool graphics and such.

NICE CAVE! by dock

Cool game. I couldn't finish though, because I couldn't find the keys for the door I found, and I couldn't find the door for the keys I found.

"Conway's Game of Caverns" by brandonman

Cave generation is kinda neat, but you move really slowly and everything looks the same, so it's pretty slow.

The Killbots of Cavern Station by Gilvado

Cool game, fun strategy elements. Reasonably intuitive to control - only complaint is that it can sometimes be a tad tough to see which units you're controlling. Otherwise, cool game, would like to see some music and improved graphics with this.

Jello Cavern by shanecelis

Windows link is broken for me too.

Cave Jimmy by SpaceManiac

I like the "mini-level to accomplish something in the bigger level" mechanic, and the umbrella could be cool. Could develop into something cool.

DiggR by drZool

Cool flooding mechanic. At some points it turned into just clearing out a bunch of spaces for water to flow in before you let it out. Didn't really find a good use for bombs either, since they make non-diggable squares. Otherwise, really good job, would like to see this with music and sound.

Cavernous Shooter! by Morre

Cool, pretty hard.

Sufi by gadlor

Cool concept, but like Endurion said, the visuals didn't seem to match up right, then I died.

Cave In by Daz

Nice job for 2 hours. Simple, yet entertaining.

Wagon Race by graner

Interesting idea, but there's not much to it. Maybe make it move faster, and add some background elements to give a better sense of speed and action. Throw in some music and longer tracks, and this could be really fun.

Xue by angrywaffle

Cool game, nice parallax deep cave effect, good potential here. The ship's steering is too sluggish. No pilot would fly into a cavern with a ship like that!

Spaceship in a Cave by jovoc

Nice art and graphics. I could definitely see this becoming some underwater exploration game, with treasure and upgrades and enemies and such.

Lex Bendover: The Dig by nilsf

I agree with sol_hsa, those bats are nasty. Also, I seemed to get hit by the spikes even when I appeared to land safely on the ground next to them...

Cave Miner by Wiering

Good graphics, needs more to it though, some additional mechanic like physics puzzles or enemies.

Moons Of Subterrane by stuckie

Super fast on my machine, can't really play it well. I'm playing on WinXP. From what I could tell though, it looked like it could be fun.

Brinie by sfernald

Seems like a good start for a game. Funny intro and ending.

Mineral Miner by GBGames

What phren said.

Angry Caverns by HybridMind

Yay, 43,231 score! Decent music, fun game. Could use a little polish, like making the clicking area for traps a tad bigger, and make the enemies not turn around so sporadically. They're really hard to hit that way.

Cavern Ghost by sgstair

Cool graphics effects and pretty decent music.

mjau's entry (unfinished) by mjau

Cool music, good start, just needs gameplay.

Cavern Escape by psnake

There's some memory error when I quit, but the game works. Cool strategy elements, reminiscent of Metal Gear Solid, avoiding security cameras. Pretty hard.

Lava Caverns of Doom by bluescrn

Cool stuff.

LoneStranger's Caverns by LoneStranger

Fun game, but at first I didn't gather that you could move diagonally either. After that it wasn't too bad.

The Caverns of WIll-o' by Lerc

I see lots of potential in this game. Very cool soft shadowing effect. It's not clear what the blue orbs do when you collect them, if anything. It would be cool to see this one developed some more, this is a great start.

Treacherous Caverns by eugman

Cool idea, but it's a little hard to actually play a proper game.

7 hours mini game by Codexus

Collision is a little odd, otherwise fine game. Decent graphics.

Grue by sol_hsa

Hehehehehe, ha ha, heheh.

Alien Artifact by lexaloffle

Fun, reasonably solid game, could maybe be a little more to it.

Cave Dangerous by fydo

Too short. Good graphics, but it could use some music, and gfx+sound for explosions.

Akin Revenge by Ariel Yust

Those little bat-kittens are annoying :P The controls are a tad hard to get used to, but generally you've got a pretty decent game here. Nice use of stun and special attack mechanics. Good job for 48hrs.

Fake Gold by BlademasterBobo

It's cool how, by the time the game is over, there are these cracks and burrowing tunnels all over the level. Could use some better graphics, but good concept.

Burrow by Incendia

Ack, mediafire advertisement pop-ups!

Anyhoo, the game is oddly addictive, especially once I figured out that I could hold done the mouse button for mass destruction of cavernous formations. Good music too.

Cave Explorer by adam_smasher

Same as Endurion, 'cept after I heard the growl I went off the screen to the left and it closed.

Key-Verne (A journey to the center of the Earth) by yanngordon

Interesting game idea.

Polluted Caverns by astrofra

Cool game, nice graphics and physics, and so on. Only problem I found was the cursor being mismatched with the actual mouse like Kobel said.

XOUT by X-0ut

Pretty good, but the level is a bit huge so it gets a little repetitive. Also, controls seemed a little sluggish for me - not so good for a ninja-esque game, where reflexes must be lightning quick, like the mongoose!

Crystal Cave by BenHem

Good graphics for a flash game, but the sound quality was really bad, very choppy for me. The video was a little slow too. Depth perception is a little tough too, but not too bad. You should polish this one up a bit and get a smooth speedy feel to it, because it's pretty good other than those things.

Lurking. by Six

Totally creepy when that monster gets near you - there were those tentacles in the flashlight, and I ran like crazy :P Cool shadow effects.

Kung-Fu Kaverns by frosty

Interesting, nice balance between fighting and exploring.

Broken Cave Robot by YMM

Great music, cool atmosphere and mood. Very well done, though I didn't really think the manual drawing mechanic fit quite right... I dunno.

c4v3rnz by nullsquared

Smilies over units were a clever way to show emotion ;) A little slow on the graphics.

Tim Viana's LD15 - Final by thiagocamposviana

Controls are really jerky so it's hard to control. Good music though.

Cave Bounce by Almost

Great game idea, a little like Fez. A little puzzle, a little action. Could use some sound and music.

FallingTown by TFernando

Cool. Stress map is kinda cool.

Kavern Keeper by jarnik

Really short, but cool. It's sort of a shame that the player spends more time running back and his minions fight automatically. Maybe figure out some way to switch that around.

They Come From The Cave by Objelisks

It's a cool idea, but deflecting the rocks or balls or whatever is clunky. That mechanic needs improvement, either by being able to jump to dodge, or make hitting them more effective, or just make them explode when you hit them.

A CAVE FOR MY BIKINI BABES by bburbank

That was... truly bizarre. Could use some splash damage traps, or something that lasts longer - I seemed to run out of traps long before the end of the level, with lots of people running around.

Dwarven Rock Smash by Mag Roader

Great game, loved the bouncing mechanic. Very polished. Maybe give the hints in the instructions - I got better as the game went on because I knew I could do more stuff. Also, consider dropping the height cap, it would be fun to see how high you can get by bouncing off rocks.

Deep Escape by Cosmologicon

Cool tunnel-walking sequences.

Roundabout RandaBat by Fifth

Cool idea, it's interesting that you can use (almost) any old file you want - though some of the ones I used didn't have any stars in them at all. Maybe make the tunnels a tad wider - or maybe that's just because of the files I picked.

Sim Cavern by Parthon

It's much too slow, since you basically just try stuff and see what happens. It needs more indication of what to do, what consequences it will have, and what goal you're really working toward. This has potential.

"Life is Guano and Then You Die" by Jacob

Funny stuff. It's really hard to drive the bat though, it's way too hard to change direction.

GoblinHome by Serilyn

I agree with Almost, a bit slow.

Cavern of Damned by bugra

Can't download (10 max download problem).

Lazor Dentist by io42

Interesting idea. The control takes a little getting used to, but it's not bad.

Cave Flyer (blue) by localcoder

Cool little game, though it's a little hard to control considering that the slightest hit on a wall will kill you, and it makes it hard to aim too.

Mole Cave Tactics! by philomory

Can't run it, same error as Noyb.

Simply Cavern by Moon Goon

The sounds were pretty funny. Stuff randomly appearing on the screen was a little weird.

Shafted! by recursor

Nice idea, good work. The parachute doesn't slow you down much though. Could use a little polish I guess.

YACF (Yet Another Cave Flyer) by peder2tm

The multiplayer element is a nice idea. The music is simple but adequate. Not a lot to it and not particularly innovative, but nice job. Maybe add some items or strategy elements for the multiplayer.

The Narwhal Bacons At Midnight by Svenstaro

That was... bizarre. Control and rendering was a little sluggish.

Cavern Retreat by SwiftFalcn

Cool game and idea, lots of potential, but it needs more to it or it gets a bit repetitive. Could also use some tense action music.

Secret Cavern by chuchino

Really great game, but I was bugged by the fact that it eventually became just shooting random walls to find secret passages, some of which would start and then go to dead ends. Otherwise, really cool music (reminds me of Fez music) and solid idea. Good work, this would be worth developing some more.

Beacon by ChevyRay

Really cool sound effects and atmosphere. Good puzzle platformer. The only things that bugged me were that once in a while the ledge grab didn't quite work, and during the (next to) last level, it was so time dependent that you had to know what to do before hand - no time to figure it out on the fly. Otherwise, good work!

Down Down Down way Down by Eckolin

Blargh, I am dead. It needs more to it, but it's a good start.

Cavern Pellet Eater Creatures by jplur

Nice. What noonat said.

mine by zacaj

Cool idea. Simple, yet fun.

Tentacle by owendeery

A little repetitive after a while, but it's good. Aiming is a little jerky, but not too bad. Good job.

Refuge by noonat

Nice, fun game, got 85,000 score :)

Cave Fishter by DrPetter

Took me a bit to figure out what to do. Pretty simplistic gameplay and graphics, but somewhat fun since it takes a lot skill to keep from crashing (the ship moves pretty fast).

LD14 — Advancing Wall of Doom (59)

Wally the Wall by zaratustra

Not bad, a little hard (since you risk running into yourself to make a box), but fun. It's kind of a pain when the enemies stick near the walls so you can't surround them.

Harbinger by FourbitFriday

Interesting concept, fun idea and oddly good graphics :) It was a little slow having to lug the side of the screen along, but at the same time it's a unique idea - that particular bit could use some polish.

Save the Sheep by Wiering

Interesting idea, but really hard. Generally a solid game otherwise, though. Maybe you should scale it down a little, and have fewer blocks. Or, maybe it's just that I'm not very good at it.

extreMine by tommo

An interesting idea, but I'm not quite sure how to win, because there don't seem to be enough markers available.

Grey Goo by TimS

Fun game and idea, pretty tough. I'm not sure if it needs difficulty tweaking or if I just need to try different strategies. Good job :)

arcticum by Tenoch

The gameplay was alright, though not particularly clear on what to do.

Save Those People! by Strong

That's more than I knew was possible in Powerpoint :) Lucky I guessed how to win.

Stickman’s Escape by Stoney

I have to agree with 5parrowhawk, not enough choices for the player. Has some potential though, nice presentation.

Flood of Air by sowbug

More fun than I thought it was going to be when I started. Got to level 12, 5521 points.

Run Moron by skalle

Good humor, but really simple and repetitive.

DoomDrive by sf17k

Haha, at one point I boosted at full speed at a huge mountain, and it took 15-20 seconds to land. Cool idea, this could be really great with some more work.

Wall Of Corpses by scionkiller

Reasonably well done, but short and very simple. Would be fun to throw in some items like traps or bombs or something.

rollbak_LD14_BlackHoleComing.zip by lucasshrew

I think because of the shape of the black hole, it was hard to tell if you could eat an asteroid or not. Still, not bad.

Sir Henry Placeholder and the Badly Timed Parade by rogual

Nice work.

Wall of Cats by redokapi

Those mice are kind of stupid :P Fun idea, but needs a bigger play area - it felt constrained from the beginning.

The Hotel Advance by Redbone

Reasonably fun, but it got a little lame when I got to the point where guys wouldn't pop up before they threw, and they threw where ever they wanted, and the jump control was kinda hit-and-miss / laggy?

Standard Waiver by Radix

Cool game, though a little too hard to tell what to do or where, especially in the dark area.

Defend your castle by pythong

Cool game for the most part, but when I got to level 6, soldiers wouldn't attack the enemies, and missiles didn't hit them. Also, the explosion sound got pretty repetitive since I shot it a lot, really fast :p

YOU GOT A DEMONWALL! by PsySal

Odd, but somewhat fun. A little simple, but cool graphics. I got a measly 22K points.

AWD Cake Factory by pkeod

This game was oddly well done. It had a very Portal-like feel, though it seemed like it borrowed very heavily from Portal as far as the monologue went. The sound getting louder as the wall approached was also a nice touch. Good work.

Mines of DOOM by Osgeld

Pretty cool, I kinda wish there was some action or suspense music to go with it. Good idea too, puts a nice twist on the maze idea, you have to look ahead while you're maneuvering.

Hackworth’s Last Kick by Noyb

Interesting, kind of odd. Hard to tell what's going to happen with a kick.

The Glacier of DOOM by nilsf

:p
The axe-throwing part was a little annoying to get the hang of.

Die, you Stupid Hurdlers! by NiallM

Needs some more polish, also didn't seem like the Biffo did much. Could use some more "juice" as they call it (feedback and such), and more clear effects of each item, and how much they can do. There's some potential here.

The Triumph of Time by muku

Very cool, could use just a bit more polish maybe.

Sky Upon Us by Morre

Cool idea in general, but it got repetitive pretty fast.

Hello by mjau

Funny :)

Extinguish by LunarCrisis

Interesting game, good effects, if a little simple. This has some good potential.

Wallcraft by lokijki

Cool game. I noticed, at least in the voting version, that the player can still get hurt by an enemy while it's in dying animation, and you have to wait before moving forward. Otherwise, nice job, catchy music.

A thing! by Lerc

Cool game. With some sound effects and music, this could be pretty great.

Mood Fo Llaw by laremere

Cool, but I agree that it's kinda awkward and hard to aim, at least the regular gun.

Manually Operated by Problem Machine

That took forever, waaayyy tooooo looooonnnggg... Funny concept, but dang, those cops were annoying. It was also a pain that the farther along I got, the harder it was because it wasn't as far for the cops to get to the wall. BUT I WON!

Shifter by KareemK

I agree with DrPetter. There's not much to the gameplay as it is, I ended up just sitting in the corner. It has some potential though.

My game by demize

A bit too simple, but still kinda fun.

Hungry Derivatives Advancing Collapse by jph

To me, it was kinda hard to see what was going on. idea though, has some potential.

Glacier by jovoc

Cool idea. Would be fun to be able to spin the camera view around the play area a little. This has some potential for further growth.

Soverign Wars by Jay

Not bad, has some good potential.

Jach’s Lava Flee by Jach

When I try to open the .zip, I get an error (unexpected end of archive?) :(

Falling Wall of Doom by ido

Good idea, not bad. This has some potential, though as it is, it's rather simple, and could use some polish.

Fleedom Flies by HybridMind

Interesting idea, could use some more polish. Maybe some stars in the background, and maybe somehow give the player more options for avoiding getting hit.

Walled Off by GBGames

Excellent journal and food.

AWoRaFED rc1 by FourEyes

Good start, but there's not a lot of game or goal to it. Not sure about the relation to the theme either.

Happy Blob is Unhappy! by Fiona

Fun game, pretty tough after the first several levels. Not sure how it relates to the theme though.

Robo-Jimmy and the Bouncy Adventure of Doom by Draknek

Fun, and has a lot of potential, but really short. This could be interesting with more levels and puzzles and so on.

Put the Ball in the Basket by Doches

Very cool idea and game, very polished, only it seemed like roughly the same solution worked for every puzzle. You just shove it over there, then use a couple of items to make sure it goes in. With some more polish and puzzles, this could be even better.

ethergrind by dstrysnd

Tough, but fun. It's cool that you can turn around, which is uncommon for this type of game.

tombed by dessgeega

Great game, the color matching breaking made for some nice strategy elements.

Rock Bank; Rock your way through the working day! by Deepflame

Crazy game, was pretty tough (for me) at second difficulty. A little repetitive though.

Murus by danblack

I had the same problem as Covenant - window opens briefly, then closes.

Uber Unmanned Wheelchair Deluxe by Cosine

I got many error boxes about missing sounds and so on. Also, jumping is a pain, couldn't get past that one part on the first level because it would often not jump, or I'd just hit the next step up.

In Another Realm by Comtemno

It's kind of a pain to have to restart to level 1 after dying, but otherwise cool game.

Walla Zombies! by ChadyG

Not sure how to win - it didn't seem like the donuts had a lot of effect. Needs some difficulty tweaking. Otherwise, cool.

The House That Eats People! by Cagey

Sort of easy, and short, but this could be really cool with more puzzles and elements that could make him turn around.

Laser of Doom by badlydrawnrod

It's an ok start, but it really needs more levels. Without them, it's extremely repetitive, but otherwise good.

Diodontidae necandi by athanazio

Fun idea, though I'm not sure what it has to do with the theme...

AWOD by Arowx

This has some potential, but as it is, I ended up just running around the wall repeatedly dropping turrets.

The Great Wave off Kanagawa by allefant

Really fun idea, though a little hard to control. It's hard to get going again if you get into a trough of a wave. Once you get on a good wave, it's great :)

Heart by agj

Not really what I was expecting. Kind of odd, and as others have expressed, depressing. Good style though.

doomdoom by 0rel

This one is pretty fun, though one thing that bothered me was that making progress seems to be penalized by the doom moving up faster.

LD12 — The Tower (6)

Crystal Towers Beta -Final- by wonderwhy-er

It could use some polish, maybe a slightly wider platform, etc, but not bad for 2 days work.

Treasure Tower by Wiering

Nice, would have benefited from some sounds and/or music.

The Siege of von Danken Tower by pansapiens

The aliens story was awesome and mysterious. Mysteriously awesome.

Steam Tower by Orangy Tang

Well done.

Rise Of The Owls by Hamumu

Wow, Rise of the Owls is funny when you turn the game speed all the way up. Well done on the game overall.

Towlr – 2 Hour Game by PoV

About 16 tries. Just covering all my bases :D