Grandfather glasses by skalle 2010-09-05T17:59:00
Yay, I found the glasses! My grandpa is so proud! :D Interesting use of the theme.
Foon → Ludum Dare Explorer → Users → Entar
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2009 | 14 | Advancing Wall of Doom | Stormwall | compo | Food | 3.92 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Cm | Te | Jo | Fo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 19 | Discovery | Strange Lands | compo | 104 | 2.94 | 2.88 | 3.19 | 2.75 | 2.56 | 1.33 | 1.71 | 3.14 | 5 | ||||||
| 2010 | 18 | Enemies as Weapons | Bouncing Bellyfloppers | compo | 41 | 3.24 | 3.23 | 2.95 | 3.27 | 2.95 | 3.05 | 2.61 | 3.20 | 11 | ||||||
| 2010 | 17 | Islands | Artillery Isles | compo | 43 | 3.47 | 3.32 | 2.95 | 3.74 | 3.37 | 3.72 | 1.86 | 3.58 | 30 | ||||||
| 2009 | 16 | Exploration | In The Field | compo | 56 | 3.00 | 2.79 | 3.11 | 4.00 | 2.94 | 1.86 | 2.67 | 25 | |||||||
| 2009 | 15 | Caverns | Cave of Peril | compo | 48 | 3.27 | 2.83 | 2.90 | 3.87 | 3.80 | 3.07 | 2.17 | 3.79 | 90 | ||||||
| 2009 | 14 | Advancing Wall of Doom | Stormwall | compo | 26 | 3.54 | 3.19 | 3.12 | 4.31 | 3.96 | 2.50 | 3.46 | 3.39 | 4.20 | 3.92 | |||||
| 2008 | 12 | The Tower | Tower Infinite | compo | 23 | 3.28 | 2.94 | 3.00 | 3.67 | 3.28 | 3.19 | 1.78 | 3.56 | 3.19 | 4.06 | 3.94 |
Entar leaves an average of 40.9 feedback comments each event.
Yay, I found the glasses! My grandpa is so proud! :D Interesting use of the theme.
Good graphics and sound, nicely put together game.
Really really good idea for a game, but very much unbalanced. If one side has tanks, and the other doesn't, it steamrolls the other side until I happen to get a tank building (or a landmine to hold them off).
This has some great potential though, would love to see this further developed.
Haha, good stuff. I like the high-speed thieving :P Cute graphics/animations too.
Tough, simple, but fun and reasonably fast paced.
Hm, tough game, but very cool. I'm going to have to come back and play this one some more.
That was odd :P
Simple, but effective.
Huh.
A lot of it seems more like "friends as weapons" but there is some of the other later on I suppose. The combat is a little clunky, so that could use some polish, but it's an otherwise interesting game.
Rather difficult game. There needs to be some way to tell how many you have left (or if there is no limit, fix the bug where you don't throw sometimes).
Weird ending. Good use of the theme, simple but effective game mechanic. Would love to see this with some hi-res graphics and some creepy sound effects and music.
I think the main problem is that the robots keep moving while you hack them, which makes things feel clumsy. I'd say make them stop while hacking, but add more robots roaming, to make up for it. Interesting idea, though.
Interesting game, I liked the laser-jumping idea (hard to get right, though). It's a little slow, but that could be what you were going for.
Woo, Semi Pro!
Fun game, good challenge level. The graphics are nice and well done, kind of reminds me of World of Goo. Could have used some music.
Woo, 506K score!
Nice idea for a game mechanic. The graphics are a little simple, of course, but they get the job done. The screen gets crowded before too long, and they end up running into each other by themselves. This game could use some polish, but I like what I see so far!
That was pretty hilarious. The China level is hard! :D You should let the player hold down space to fire, for less button mashing. Also, needs more 'splosions.
Cool leviathan. The controls take some getting used to, but after a minute the game felt surprisingly natural. Unfortunately, it got a bit old before long.
This definitely needs some polish, but it's a great start. Good music too. Needs more instructions, hotkeys, and balancing. Also, after building several smaller towers, I ended up just making one mega-tower with range over the whole level, huge firepower and extremely rapid fire. You may want some caps on that :)
Ran kinda jittery for me, which made the controls kinda finnicky - a quick jump could be a tiny hop or a big leap. It needs some polish, but it's still a cool game.
While the bears are hilarious, there needs to be some warning. Also, checkpoints, my man!
There are hardly any islands, but it's a pretty cool game anyway.
Creepy crawlies indeed! Cool game mechanic, well done. Took a few tries to make it back, so the difficulty seems about right too. Short, of course, not much replay value, but otherwise good.
Cool idea, but I got stuck on the third level :(
Decent little game, but it's a bit slow, especially at the beginning, and rather simple. Also, the bombs are pretty hard to hit (possibly intended?)
Cool game mechanics, sound was OK.
Good graphical style, but definitely needs some meowing sounds. Also seems like there isn't much of a goal, and needs more gameplay elements past the back-and-forth kitty ferrying.
That was... odd. Fun though. Redbone's trophy for you was fitting. :)
Interesting. Nice riddles. Needs to be longer, though.
Cool idea, funky music. I'd like to see this one polished up a bit more, since moving/waiting isn't exactly turn-based. Still, it's a pretty good game!
Woo, rainbow trail jetfish! Yeehaw! Fun stuff.
Good graphics and music, but that jump sound gets old quick.
Nice gameplay concept. The moving islands are a little bit crazy, but it's fun when you end up getting narrow misses to get to the next white island.
The gameplay is fairly typical, but the art is nice. Also, those bats are vicious!
Cool idea, and reasonably fun. My main gripe with this one is that the bombs conveniently position themselves just a bit away from any ground levels. This, combined with their hovering movement, makes them very hard to hit. Ladders help with this, but not in every case. Otherwise, cool game, would be great with some music and sound effects!
This game has a nice couple of gameplay mechanics. It took me a bit to figure out that I could "drive" the islands, so maybe some more instructions would be good. Other than that, good job.
That was... amazing.
Looks like a decent start; fun style.
This looks promising, but as it is, it's a little repetitive. With some extra powers, abilities, powerups, etc. this could be even better.
Cool little game. At one point I stopped being able to place plants and monkeys though :(
That was strange. :P
Fun, short, tough, funny. Sort of typical gameplay, but good game nonetheless.
Nice looking, but slow. Also got it to crash when going through that narrow path, by trying to walk up that super steep wall. Good start, though.
This has some potential, but it's pretty short and a couple of the abilities... didn't really help. I thought there was a puzzle that you had to avoid the penguins after grabbing the turtle shell, so you could go swim. More of that kind of thing would be cool. Still, cool idea, maybe develop this one some more.
Pretty fun, simple tower defense game. Somewhere along the line, though, the gameplay stopped (effects were still running, but fish stopped moving/dying) and my allowed escapes was -1. Weird. Still, solid game.
It seems to be a cool idea, and it looks promising, but it needs more information about what's going on, and how stuff works. I could see this being reasonably fun with some more polish.
Controls are a little finnicky, but the game was otherwise nice. Nice environment.
Great music, and nice graphics. Decent gameplay mechanics too.
Funky. Short and simple, but fun. I agree with other comments on the finnicky controls though.
Weird. Interesting and more emotionally involving than the typical LD entry, though. Good music too.
Fun art, but it seemed like there's not a lot of strategy. Good start though, I see some potential for further development.
It's a nice start. Fun little dude and look and feel, and the arrow mechanic is good. Needs some work, but it's nice so far.
Really nice graphics, good music, but sort of slow gameplay. This has some potential, with some other features, though. Also, nice belch.
It's really fun, but I found it pretty hard, and I was playing on easy! Maybe start off with a slow tutorial level with instructions. Cool idea, would like to see this one continued.
The feature of obstacles and water popping up as you got close was visually really cool, but odd for navigation. Also, the slanted camera made moving odd, but that may have been intended. Cool story :)
The hand-drawn graphics style was very well done. The gameplay is a little too simplistic and easy, could use some polish, but the game is still fun. Nice job.
Great music, fun game. Interesting interpretation of the theme.
Cool premise, nice music, and good job with the flashlight effect. Was a little tough to see the enemies coming, which I suppose added to the suspense, but seemed a bit undesirable for gameplay when they can make you lose just like that.
What almost said. Nice hat. Also, when I played there was a blending issue, with black boxes around stuff.
Arr, 4200 score! Fun little game with a catchy, piratey tune.
Good artwork. Not a particularly involved or innovative game, but it's good for what it is.
(On another note, since I don't know how else to contact you - have you tried playing my game in XP compatibility mode? Hop on IRC some time)
Cool tech, though a bit hard to actually play. This has potential, keep going on this one :)
I guess it could use a little bit more in the way of directions, not very clear. Otherwise, interesting idea.
Pretty typical gameplay, but a complete and decent game. Worked great in Chrome.
Looks like a decent start, but it could use quite a bit of polish. I could see this becoming a very interesting game though.
Maybe weave in a mysterious backstory or something. Also, it needs some time limits or enemies or -something- to make it more than going back and forth, which is eventually repetitive.
Friggin hard, but neat idea. Could use some polish, but good. Nice music :)
The hopping pirate bit was pretty funny, and it's a decent game mechanic. The x2 multiplier didn't last long enough to be very useful. Was fun until I got to a level where a tree blocked the only way to the ship :( Otherwise, fun game.
Interesting concept. At some point, the enemy player just stopped moving. Also, the controls could use some hotkeys.
Not quite sure I understand it completely, but it has a nice style and some potential here.
Needs more variation, but this idea has a bit of potential. Sort of like mini-games.
Crazy, I love the idea! It's difficult, could maybe use a little polish and slow it down a smidge, but it's a great start.
Weird, but kinda funny somehow. Nice mechanic. It's really easy to get lost in there, and it's super hard to turn around when you want to.
Interesting, good start, but it needs more to it.
Excellent job for only having 48 hours to work on it! I liked the explosion and splatter animations, and the rest of the game looked pretty professional, cool stuff. Needs music though.
Cool, has some funky music.
Interesting. Could have clearer instructions and goals, but nice work.
Needs... a game. Has some potential, cool work with the procedural generation.
Decent game, but there's not enough health to pickup. Also, is it just me, or are there multiple items that don't seem to do anything?
This has a nice retro, yet polished graphics style. Good level design. Needs sound and maybe a few more levels.
Interesting, but it seems like it needs more to it, like some goals or other mechanics. So far I was just sending probes around toward planets. Good potential here.
That was both retarded and oddly humorous at the same time. I found the cake. The gameplay was pretty lame though :p
Interesting idea, but I find it odd that the gameplay only really takes place in the lower left corner of the screen. Can you move? If so, it's not clear. If not, the range is too small. Also, at one point it wouldn't let me click the red square when I found it.
Otherwise, cool idea and nice style. Good potential here.
What AtkinsSJ said. Otherwise the game feels kinda slow and repetitive, but it has some potential with some more polish.
Fun idea and such, except the movement (especially on ladders!) was a pain. Got frustrated when it took 10 tries to get past one little part, then I died and had to go back to that part :(
Good style, but it was a little hard to tell what was hurting me until I figured out that the lighter, harder to see spikes hurt me, and the darker, more visible ones don't. Could definitely use sound.
Did one of those puny guys just hit me for 9HP suddenly? :( Cool art.
Bizarre, but interesting. I liked the "OR NOT" part :P
Really cool art style, decent music. The guy could use some animation. I couldn't figure out how to do much of anything, super short. This has some potential though.
Cool idea, nice simplistic style. You could go a lot of ways with this if you wanted, it has some potential. Decent music too.
OK little game, but it ought to eliminate the items after you find them, so you don't find the same one twice, and there is actually a goal.
Cool mechanic, I like it. Graphics are lacking, but still cool. Good potential here.
What Wiering said, basically.
Cool effects and sounds and all, but I found the game itself a little weird. I walked around, chopped down some trees, ate some apples, and eventually died. Is there a goal?
This game desperately needs some music. Interesting idea, but the gameplay sort of turned into wandering around trying to find the next guy to get a key from. Some of those conversations and responses were kinda weird too. Good potential here, though.
Kinda fun, not enough replay value though.
Woo, I got kitty! Pretty nice how the player gets a new ability to play with every once in a while. Could use some more background graphics, and maybe music, but otherwise pretty nice.
Good idea for a game, but it's not really clear what does anything, or what you need to accomplish anything. Also, the window would suddenly close and restart sometimes, not sure why.
Nice game. It would be cool to add a few more options for the player, like a way to build blocks back (maybe weak ones?) or do a mass splash destroy.
It's a tad hard to figure out what does anything, besides that different types of material makes different creatures. Beyond that, I never got them to interact or anything. Otherwise, cool concept.
The audio cut out after the first level - other than that, good game!
Tough, but fun.
Cool (pun totally intended). Seems like the sun piece should glow in the dark though. Love the melting mechanic, very well done.
Cool line of sight effects. Could use a little polish, like smooth movement, and a little more to the gameplay. It gets old fairly quickly right now.
Same problem as Noyb (brought me back to this page again) in Google Chrome.
Anyway, cool game, though that lightbulb could do without the flashing. Also, I agree with Kobel - that NPC is creepy! He just keeps watching me with those eyes, like "Wuuahhhh" - I can't do it. :P
Cool music, obnoxious flying sound effect. It takes a little work to get used to the controls, but it's doable. Kinda fun, but needs a little work.
I also got stuck on the third level, and I learned about throwing torches by chance. Also, you can't see very far ahead of you when walking and scrolling. Otherwise, good effort.
Weird. Cool effects, but the game is pretty simple.
Hehe, beavers with guns? sweet! It's a little on the simple side though, could use some polish. Aiming is a little awkward when you can't see the mouse.
Cool idea, but it needs a tad more polish. Jumping was a little bit odd, and after the first light-grabber, I wasn't sure how to get any more because of those tube things in front of them. Also the music was a little choppy sounding on my computer. Otherwise, good work!
Great idea, very creative. I would love to see this with some lighting effects or something. Also, maybe tweak the frequency and behavior of the bats, not sure. Good job.
Fun stuff. I could definitely see some tunneling mechanics in there.
I liked how the scene changed color with the mood, depending on if you took a diamond out or got hit by one. Throw in some funky music and you've got a pretty fun game. Only problem was there seemed to be too many enemies (hard to hit) for the time limit.
The controls are a little on the sluggish side. Better once I figured out I should use small taps at a time, but still.
That was somewhat... odd. Kind of an interesting idea for part of a game, but odd.
Cool game, nice work. Only things that bugged me were that the ship would bounce around randomly when I was digging, and there's not a very interesting goal.
A little buggy, but the resizing (especially if you make it at will, instead of just from picking up items) is a really nice mechanic. Keep developing that, though drop the mario and make it all original. :)
Cool game, it has potential. It could use one or two more items to spice things up.
Cool idea, I like it. It's sort of a pain that after you scroll down by digging, you can't scroll up as far again. Would be cool to have smooth movement too. Also, falling is a little weird in the tunnels, and I would sometimes fall down when I didn't expect to, then dig to the side and waste energy. Otherwise, nice game, good music, I would like to see this developed more.
What Kobel said.
Only thing I didn't like was that down in the tunnels there were some really narrow tunnels that it was hard to get into. Otherwise, cool.
There seems to be a bug that makes objects (including the player) move inexplicably, and quickly, to the right. Ruined the 3 tentacle room :( Otherwise, cool graphics and such.
Cool game. I couldn't finish though, because I couldn't find the keys for the door I found, and I couldn't find the door for the keys I found.
Cave generation is kinda neat, but you move really slowly and everything looks the same, so it's pretty slow.
Cool game, fun strategy elements. Reasonably intuitive to control - only complaint is that it can sometimes be a tad tough to see which units you're controlling. Otherwise, cool game, would like to see some music and improved graphics with this.
Windows link is broken for me too.
I like the "mini-level to accomplish something in the bigger level" mechanic, and the umbrella could be cool. Could develop into something cool.
Cool flooding mechanic. At some points it turned into just clearing out a bunch of spaces for water to flow in before you let it out. Didn't really find a good use for bombs either, since they make non-diggable squares. Otherwise, really good job, would like to see this with music and sound.
Cool, pretty hard.
Interesting idea, but there's not much to it. Maybe make it move faster, and add some background elements to give a better sense of speed and action. Throw in some music and longer tracks, and this could be really fun.
Cool game, nice parallax deep cave effect, good potential here. The ship's steering is too sluggish. No pilot would fly into a cavern with a ship like that!
Nice art and graphics. I could definitely see this becoming some underwater exploration game, with treasure and upgrades and enemies and such.
I agree with sol_hsa, those bats are nasty. Also, I seemed to get hit by the spikes even when I appeared to land safely on the ground next to them...
Good graphics, needs more to it though, some additional mechanic like physics puzzles or enemies.
Super fast on my machine, can't really play it well. I'm playing on WinXP. From what I could tell though, it looked like it could be fun.
What phren said.
Yay, 43,231 score! Decent music, fun game. Could use a little polish, like making the clicking area for traps a tad bigger, and make the enemies not turn around so sporadically. They're really hard to hit that way.
Cool graphics effects and pretty decent music.
Cool music, good start, just needs gameplay.
There's some memory error when I quit, but the game works. Cool strategy elements, reminiscent of Metal Gear Solid, avoiding security cameras. Pretty hard.
Cool stuff.
Fun game, but at first I didn't gather that you could move diagonally either. After that it wasn't too bad.
I see lots of potential in this game. Very cool soft shadowing effect. It's not clear what the blue orbs do when you collect them, if anything. It would be cool to see this one developed some more, this is a great start.
Cool idea, but it's a little hard to actually play a proper game.
Collision is a little odd, otherwise fine game. Decent graphics.
Fun, reasonably solid game, could maybe be a little more to it.
Too short. Good graphics, but it could use some music, and gfx+sound for explosions.
Those little bat-kittens are annoying :P The controls are a tad hard to get used to, but generally you've got a pretty decent game here. Nice use of stun and special attack mechanics. Good job for 48hrs.
It's cool how, by the time the game is over, there are these cracks and burrowing tunnels all over the level. Could use some better graphics, but good concept.
Same as Endurion, 'cept after I heard the growl I went off the screen to the left and it closed.
Interesting game idea.
Cool game, nice graphics and physics, and so on. Only problem I found was the cursor being mismatched with the actual mouse like Kobel said.
Good graphics for a flash game, but the sound quality was really bad, very choppy for me. The video was a little slow too. Depth perception is a little tough too, but not too bad. You should polish this one up a bit and get a smooth speedy feel to it, because it's pretty good other than those things.
Interesting, nice balance between fighting and exploring.
Great music, cool atmosphere and mood. Very well done, though I didn't really think the manual drawing mechanic fit quite right... I dunno.
Smilies over units were a clever way to show emotion ;) A little slow on the graphics.
Controls are really jerky so it's hard to control. Good music though.
Great game idea, a little like Fez. A little puzzle, a little action. Could use some sound and music.
Cool. Stress map is kinda cool.
Really short, but cool. It's sort of a shame that the player spends more time running back and his minions fight automatically. Maybe figure out some way to switch that around.
It's a cool idea, but deflecting the rocks or balls or whatever is clunky. That mechanic needs improvement, either by being able to jump to dodge, or make hitting them more effective, or just make them explode when you hit them.
That was... truly bizarre. Could use some splash damage traps, or something that lasts longer - I seemed to run out of traps long before the end of the level, with lots of people running around.
Great game, loved the bouncing mechanic. Very polished. Maybe give the hints in the instructions - I got better as the game went on because I knew I could do more stuff. Also, consider dropping the height cap, it would be fun to see how high you can get by bouncing off rocks.
Cool tunnel-walking sequences.
Cool idea, it's interesting that you can use (almost) any old file you want - though some of the ones I used didn't have any stars in them at all. Maybe make the tunnels a tad wider - or maybe that's just because of the files I picked.
It's much too slow, since you basically just try stuff and see what happens. It needs more indication of what to do, what consequences it will have, and what goal you're really working toward. This has potential.
Funny stuff. It's really hard to drive the bat though, it's way too hard to change direction.
I agree with Almost, a bit slow.
Can't download (10 max download problem).
Interesting idea. The control takes a little getting used to, but it's not bad.
Cool little game, though it's a little hard to control considering that the slightest hit on a wall will kill you, and it makes it hard to aim too.
Can't run it, same error as Noyb.
The sounds were pretty funny. Stuff randomly appearing on the screen was a little weird.
The multiplayer element is a nice idea. The music is simple but adequate. Not a lot to it and not particularly innovative, but nice job. Maybe add some items or strategy elements for the multiplayer.
That was... bizarre. Control and rendering was a little sluggish.
Cool game and idea, lots of potential, but it needs more to it or it gets a bit repetitive. Could also use some tense action music.
Really great game, but I was bugged by the fact that it eventually became just shooting random walls to find secret passages, some of which would start and then go to dead ends. Otherwise, really cool music (reminds me of Fez music) and solid idea. Good work, this would be worth developing some more.
Really cool sound effects and atmosphere. Good puzzle platformer. The only things that bugged me were that once in a while the ledge grab didn't quite work, and during the (next to) last level, it was so time dependent that you had to know what to do before hand - no time to figure it out on the fly. Otherwise, good work!
Blargh, I am dead. It needs more to it, but it's a good start.
Nice. What noonat said.
Took me a bit to figure out what to do. Pretty simplistic gameplay and graphics, but somewhat fun since it takes a lot skill to keep from crashing (the ship moves pretty fast).
Not bad, a little hard (since you risk running into yourself to make a box), but fun. It's kind of a pain when the enemies stick near the walls so you can't surround them.
Interesting concept, fun idea and oddly good graphics :) It was a little slow having to lug the side of the screen along, but at the same time it's a unique idea - that particular bit could use some polish.
Interesting idea, but really hard. Generally a solid game otherwise, though. Maybe you should scale it down a little, and have fewer blocks. Or, maybe it's just that I'm not very good at it.
That's more than I knew was possible in Powerpoint :) Lucky I guessed how to win.
I have to agree with 5parrowhawk, not enough choices for the player. Has some potential though, nice presentation.
More fun than I thought it was going to be when I started. Got to level 12, 5521 points.
Reasonably well done, but short and very simple. Would be fun to throw in some items like traps or bombs or something.
I think because of the shape of the black hole, it was hard to tell if you could eat an asteroid or not. Still, not bad.
Nice work.
Those mice are kind of stupid :P Fun idea, but needs a bigger play area - it felt constrained from the beginning.
Reasonably fun, but it got a little lame when I got to the point where guys wouldn't pop up before they threw, and they threw where ever they wanted, and the jump control was kinda hit-and-miss / laggy?
Cool game, though a little too hard to tell what to do or where, especially in the dark area.
Cool game for the most part, but when I got to level 6, soldiers wouldn't attack the enemies, and missiles didn't hit them. Also, the explosion sound got pretty repetitive since I shot it a lot, really fast :p
Odd, but somewhat fun. A little simple, but cool graphics. I got a measly 22K points.
This game was oddly well done. It had a very Portal-like feel, though it seemed like it borrowed very heavily from Portal as far as the monologue went. The sound getting louder as the wall approached was also a nice touch. Good work.
Pretty cool, I kinda wish there was some action or suspense music to go with it. Good idea too, puts a nice twist on the maze idea, you have to look ahead while you're maneuvering.
Interesting, kind of odd. Hard to tell what's going to happen with a kick.
:p
The axe-throwing part was a little annoying to get the hang of.
Needs some more polish, also didn't seem like the Biffo did much. Could use some more "juice" as they call it (feedback and such), and more clear effects of each item, and how much they can do. There's some potential here.
Very cool, could use just a bit more polish maybe.
Cool idea in general, but it got repetitive pretty fast.
Interesting game, good effects, if a little simple. This has some good potential.
Cool, but I agree that it's kinda awkward and hard to aim, at least the regular gun.
That took forever, waaayyy tooooo looooonnnggg... Funny concept, but dang, those cops were annoying. It was also a pain that the farther along I got, the harder it was because it wasn't as far for the cops to get to the wall. BUT I WON!
To me, it was kinda hard to see what was going on. idea though, has some potential.
Not bad, has some good potential.
When I try to open the .zip, I get an error (unexpected end of archive?) :(
Good idea, not bad. This has some potential, though as it is, it's rather simple, and could use some polish.
Interesting idea, could use some more polish. Maybe some stars in the background, and maybe somehow give the player more options for avoiding getting hit.
Excellent journal and food.
Good start, but there's not a lot of game or goal to it. Not sure about the relation to the theme either.
Fun game, pretty tough after the first several levels. Not sure how it relates to the theme though.
Fun, and has a lot of potential, but really short. This could be interesting with more levels and puzzles and so on.
Very cool idea and game, very polished, only it seemed like roughly the same solution worked for every puzzle. You just shove it over there, then use a couple of items to make sure it goes in. With some more polish and puzzles, this could be even better.
Tough, but fun. It's cool that you can turn around, which is uncommon for this type of game.
Crazy game, was pretty tough (for me) at second difficulty. A little repetitive though.
I got many error boxes about missing sounds and so on. Also, jumping is a pain, couldn't get past that one part on the first level because it would often not jump, or I'd just hit the next step up.
It's kind of a pain to have to restart to level 1 after dying, but otherwise cool game.
Not sure how to win - it didn't seem like the donuts had a lot of effect. Needs some difficulty tweaking. Otherwise, cool.
Sort of easy, and short, but this could be really cool with more puzzles and elements that could make him turn around.
It's an ok start, but it really needs more levels. Without them, it's extremely repetitive, but otherwise good.
Fun idea, though I'm not sure what it has to do with the theme...
Really fun idea, though a little hard to control. It's hard to get going again if you get into a trough of a wave. Once you get on a good wave, it's great :)
It could use some polish, maybe a slightly wider platform, etc, but not bad for 2 days work.
Nice, would have benefited from some sounds and/or music.
The aliens story was awesome and mysterious. Mysteriously awesome.
Well done.
Wow, Rise of the Owls is funny when you turn the game speed all the way up. Well done on the game overall.
About 16 tries. Just covering all my bases :D
LD19 — Discovery (10)
City State: Inspired Destiny by quin 2010-12-24T04:02:00
Cool game and concept, though it could use some more clear instruction. My city kept getting sacked by barbarians, and it didn't seem real clear why.
Generally, though, it's a good game with promise for further development. Good job.
Zoobedoo by Hamumu 2010-12-23T21:45:00
Fun game, nice polish.
Where am I? by Benn 2010-12-22T06:34:00
Interesting concept, though some of the more complicated levels could be a bit frustrating. Generally good game for the short development time.
Gyroids by X-0ut 2010-12-22T04:08:00
Nice graphics, nice concept, but the controls are a little tough.
Mother Robot by increpare 2010-12-22T02:02:00
A little tough, but fun! Good idea, nice music.
Observatory by ladron 2010-12-22T01:53:00
Interesting idea, good start, looks promising.
Dinosaur Dance-Off by Draknek 2010-12-21T05:02:00
Heheheheh.
Fate of Mankind by LegacyCrono 2010-12-21T04:49:00
Nice story elements, good reveal at the end which ties in the other parts. Very good use of the theme and general game construction. I like "discovering" elements that are normally taken for granted, like color. Good job.
suspension of disbelief by plams 2010-12-21T02:19:00
What FireSlash said.
Also, I got stuck on the second screen :(
Otherwise, cool game!
PSIENC - FOR THE GOOD by Squax 2010-12-20T17:13:00
Good job! Gameplay ends up being a little simple, and the controls could be better, but it's nice nonetheless!