Grandfather glasses by skalle 2010-09-05T17:59:00
Yay, I found the glasses! My grandpa is so proud! :D Interesting use of the theme.
Foon → Ludum Dare Explorer → Users → Entar
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2009 | 14 | Advancing Wall of Doom | Stormwall | compo | Food | 3.92 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Cm | Te | Jo | Fo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2010 | 19 | Discovery | Strange Lands | compo | 104 | 2.94 | 2.88 | 3.19 | 2.75 | 2.56 | 1.33 | 1.71 | 3.14 | 5 | |||||
| 2010 | 18 | Enemies as Weapons | Bouncing Bellyfloppers | compo | 41 | 3.24 | 3.23 | 2.95 | 3.27 | 2.95 | 3.05 | 2.61 | 3.20 | 11 | |||||
| 2010 | 17 | Islands | Artillery Isles | compo | 43 | 3.47 | 3.32 | 2.95 | 3.74 | 3.37 | 3.72 | 1.86 | 3.58 | 30 | |||||
| 2009 | 16 | Exploration | In The Field | compo | 56 | 3.00 | 2.79 | 3.11 | 4.00 | 2.94 | 1.86 | 2.67 | 25 | ||||||
| 2009 | 15 | Caverns | Cave of Peril | compo | 48 | 3.27 | 2.83 | 2.90 | 3.87 | 3.80 | 3.07 | 2.17 | 3.79 | 90 | |||||
| 2009 | 14 | Advancing Wall of Doom | Stormwall | compo | 26 | 3.54 | 3.19 | 3.12 | 4.31 | 3.96 | 2.50 | 3.46 | 3.39 | 4.20 | 3.92 | ||||
| 2008 | 12 | The Tower | Tower Infinite | compo | 23 | 3.28 | 2.94 | 3.00 | 3.67 | 3.28 | 3.19 | 1.78 | 3.56 | 3.19 | 4.06 | 3.94 |
Yay, I found the glasses! My grandpa is so proud! :D Interesting use of the theme.
I think the main problem is that the robots keep moving while you hack them, which makes things feel clumsy. I'd say make them stop while hacking, but add more robots roaming, to make up for it. Interesting idea, though.
Hm, tough game, but very cool. I'm going to have to come back and play this one some more.
Really really good idea for a game, but very much unbalanced. If one side has tanks, and the other doesn't, it steamrolls the other side until I happen to get a tank building (or a landmine to hold them off).
This has some great potential though, would love to see this further developed.
Tough, simple, but fun and reasonably fast paced.
Woo, 506K score!
Nice idea for a game mechanic. The graphics are a little simple, of course, but they get the job done. The screen gets crowded before too long, and they end up running into each other by themselves. This game could use some polish, but I like what I see so far!
Woo, Semi Pro!
Fun game, good challenge level. The graphics are nice and well done, kind of reminds me of World of Goo. Could have used some music.
Huh.
A lot of it seems more like "friends as weapons" but there is some of the other later on I suppose. The combat is a little clunky, so that could use some polish, but it's an otherwise interesting game.
Weird ending. Good use of the theme, simple but effective game mechanic. Would love to see this with some hi-res graphics and some creepy sound effects and music.
Rather difficult game. There needs to be some way to tell how many you have left (or if there is no limit, fix the bug where you don't throw sometimes).
That was odd :P
Simple, but effective.
Good graphics and sound, nicely put together game.
Haha, good stuff. I like the high-speed thieving :P Cute graphics/animations too.
Haha, good stuff. I like the high-speed thieving :P Cute graphics/animations too. When a mark steals back from you, he should be re-robbable, and also not chase you anymore (why would he?)
Interesting game, I liked the laser-jumping idea (hard to get right, though). It's a little slow, but that could be what you were going for.
Interesting concept, though some of the more complicated levels could be a bit frustrating. Generally good game for the short development time.
Cool game and concept, though it could use some more clear instruction. My city kept getting sacked by barbarians, and it didn't seem real clear why.
Generally, though, it's a good game with promise for further development. Good job.
Good job! Gameplay ends up being a little simple, and the controls could be better, but it's nice nonetheless!
Nice story elements, good reveal at the end which ties in the other parts. Very good use of the theme and general game construction. I like "discovering" elements that are normally taken for granted, like color. Good job.
What FireSlash said.
Also, I got stuck on the second screen :(
Otherwise, cool game!
Interesting idea, good start, looks promising.
A little tough, but fun! Good idea, nice music.
Heheheheh.