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Dare Islands
Dare Islands
By xmunkki
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| Category | Rank | Score | Count |
|
|---|
| Innovation | 1 | 4.42 | 31 | |
| Theme | 23 | 3.81 | 31 | |
| Fun | 67 | 3.06 | 31 | |
| Graphics | 113 | 2.87 | 31 | |
| Audio | | | 2 | |
| Humor | 186 | 1.40 | 5 | |
| Overall | 46 | 3.42 | 31 | |
| Community | 35 | 3.65 | 17 | |
| Coolness | 167 | | | |
Comments
Wow, that's an awesome idea, and a neat piece of technology. Definitely one of the more creative games around. I ended up funneling all traffic into one small area and selectively built/destroyed a "gate" island to deflect the boats depending on the color.
Interesting, but I think I'd have enjoyed it more if it had a slightly faster pace
Awesome, I love it!
The mechanics are very cool, but the game doesn't have a lot of variety with time. Some variety in what you have to handle or check points to give a sense of accomplishment would've been nice.
The simplicity in this game makes it worth it to me. You did a great job at implementing a small project scope and making it work.
Cool idea! 5 stars for innovation! :D
quoting fydo:
"Cool idea! 5 stars for innovation! :D"
Really, really cool! Needs some kind of balance for the gameplay. Great that you made an entire fluid simulation in a weekend.
Simple and fun. I believe it has a lot of potential to become a full game if you add some variety to the gameplay. Congratulations.
GREAT TECH!
Needs some audio, though. I'd also like to see some refinement in island placement. THIS IS PRETTY COOL.
Cool tech, though a bit hard to actually play. This has potential, keep going on this one :)
Nifty idea! Leaves a lot of strategy options. It'd be interesting to see this built into a full fledged game.
A bit slow to be fun, Good idea though.
For some reason the exe file didn't have any permissions which confused wine a bit.
A great idea, proved a little difficult, but wow, such an amazing idea and gameplay mechanic, very innovative!
Very inventive gameplay, nicely thematic. Bonus points for being high-tech and using ML. :) The game's pretty hard. My best strategy was to write off mixed groups of boats and trap them in lagoons without killing them, though it was hard to predict when they'd become "stuck" and die. I think it would have been better if the two colors of boats had different physical properties so it was possible to separate groups, or somehow to regain lives, because otherwise the game is always getting into a higher-entropy state. But I guess it is a physics game. :)
Hi-score 60
Really neato fluid dynamics!
Kinda like stimergy:
http://theinstructionlimit.com/?p=435
Pretty fun, I liked it.