Foon → Ludum Dare Explorer → Users → Tyler
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | _Evolve | compo | 493 | 2.75 | 2.38 | 3.21 | 3.47 | 2.94 | 1.31 | 1.61 | 2.34 | 71 | |||
| 2010 | 18 | Enemies as Weapons | Eneapon | compo | 159 | 1.87 | 1.73 | 2.29 | 1.86 | 2.27 | 1.31 | 1.60 | 2.79 | ||||
| 2010 | 17 | Islands | Piratey Tycoon | compo | 124 | 2.71 | 2.29 | 2.72 | 3.41 | 2.78 | 1.57 | 3.41 | 25 |
| Year | MiniLD | Theme | Game | Rank | Fu | Gp | Pr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 30 | Adaptation | monsterJumble | |||||||
| 2010 | 20 | Greed (and Fishing) | Greedy Game | 2.33 | 2.17 | 2.33 | 30 |
Tyler leaves an average of 8.3 feedback comments each event.
I got this...
___________________________________________
ERROR in
action number 1
of Step Event
for object sys_messages:
Error in code at line 11:
x = ob_player.x
^
at position 16: Unknown variable x
Great concept, very unique idea. I hope you continue this one after the comp.
Amazing art, love the bear. The game mechanics are pretty standard, but very well implemented. I would love to see more levels!
I agree with Hempuli. Although it is a very good start on the game, there is very little variation and no incentive to kill the opponents beyond feeling the need to kill. I hope you continue on this in the future.
I really like the gameplay element, its quite unique. I would have like to seen something in the background however...
You need a height limiter on the movement, and maybe some differing textures for the mountains/ground.
Very good for the time give, only wish you had added a little more variation
I love the dudes, but why can't two dudes touch?
Your game was more of a video than a game. There was little game play, and it seemed to tell more of a story then have gameplay. I would suggest next LD to make your scope smaller and add more gameplay.
I was really looking forward to this as a fan of platformers, and I am happy I got a chance to play it. The gameplay is very simple, but I feel that you should have given a quicker tutorial of some form in the beginning. Great art+sound
Madly addicting. If you continue this, I would consider allowing players to use their own music
There are a few flaws (generated monster/chests that can't be reached) but all in all it was a very good game. I would you continue this one, it could be a very good game once polished.
Love the art style. I really wish you had more levels/gameplay, but the art certainly compensates.
Great concept, and decent story as well. There definitely could be some more variation on the gameplay, but overall a cool game.
The simplicity in this game makes it worth it to me. You did a great job at implementing a small project scope and making it work.
Awesome gameplay mechanic, the graphics are a little sub-par however
Great game, very impressive for a LD entry.
Great concept, but your AI falls very short after a few rounds.
Cool map generation!
LD24 — Evolution (3)
the Evolution from zx81 by zx81 2012-09-02T22:57:00
I think having the player get stunned after falling seems a little too difficult, but other than that, interesting game!
Evolve and Conquer by skintkingle 2012-09-02T22:53:00
Your audio is surprisingly loud.
Yellow Dog by Barry Abrams 2012-08-29T18:36:00
Verry cute game, I love the feel of this game and I think it helps that I am a fan of these Tamagatchi type games. I do think if you were to take this game further, to add in some down time events like games or something because I found myself waiting for the bars to lower before I made an action.