Foon → Ludum Dare Explorer → Users → QOGQOG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Ancient Temploot | jam | ||||||||||||
| 2010 | 17 | Islands | Giant Floating Island Adventure | compo | 90 | 2.97 | 3.00 | 2.14 | 2.07 | 3.73 | 2.25 | 2.81 | 3.50 | 3 | ||
| 2009 | 16 | Exploration | CMYKave | compo | 17 | 3.47 | 3.65 | 2.71 | 3.71 | 3.24 | 2.50 | 3.46 | 2.29 | 1 |
QOGQOG leaves an average of 6.0 feedback comments each event.
LD36 — Ancient Technology (6)
Ancient Bot Ruins by Vony256 2016-08-29T21:44:00
I usually find being locked into the orthogonal directions frustrating, particularly when you have to dodge, but I actually really enjoyed this. The enemies were unpredictable without seeming unfair. Might want to fix the bullet firing rate though, I created a solid line of them.
Lost Temple by Dietrich Epp 2016-08-29T21:40:00
Really fun mechanics, could make a great full game, although you'll want to be careful about avoiding having to adjust platforms you can't see onscreen.
Rogue-like by Domantas 2016-08-29T21:34:00
Nicely done, plays a lot more like a puzzle game than a traditional roguelike, really like the countdown arrow firing things.
cognizance by managore 2016-08-29T21:30:00
Really nice game, the smoke effects and stretch/squash really make it feel polished, and combining the conveyor and switch mechanics found in a lot of platformers made it feel fresh.
Theoton by ninja00283 2016-08-29T21:20:00
Cool concept. The jumping mechanic took a bit to get used to--anticipating how high I would actually jump each step of the jump was difficult--but overall worked well.
Artifact by BinaryProvider 2016-08-29T21:16:00
Short but fun. I think you could have ratcheted up the difficulty though, I beat all the levels on the first try.