snesgaard
Couldn't get it to behave with Wine :/
Foon → Ludum Dare Explorer → LD17 → Cartograph
By mjg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 69 | 3.05 | ||
| Theme | 72 | 3.36 | ||
| Innovation | 80 | 3.09 | ||
| Audio | 107 | 2.10 | ||
| Humor | 120 | 2.08 | ||
| Overall | 121 | 2.73 | ||
| Community | 134 | 2.00 | ||
| Graphics | 161 | 2.32 | ||
| Coolness | 167 |
Couldn't get it to behave with Wine :/
very ineligible, which made it very hard to play for me. sorry
Although rather simplistic design, it is pretty fun to play. Weird use of the theme, it was a bit hard to follow the idea.
Graphics are very simple, but charming in their own way, audio was annoying. :-)
Awesome gameplay mechanic, the graphics are a little sub-par however
Nice multitask-esque idea. I really enjoyed playing this. :)
Cute rectangular-pixel ultra lo-fi look. SFX are primitive but work with the aesthetic. Sound gameplay, except that sometimes I think the islands that are thrown at me are unnavigable?
The two-mode system was pretty clever. It really reminded me of the old days, like vi. :)
Hi-score 367
The blurry pixels DO a diference.
Hey, my method of scaling in game maker is enabling views, and making the "Port on screen" bigger than the actual size of the view. Give that a try.
Had the blurry version, it's still playable though.
The dual concept is a nice approach. The sound effects are highly annoying. If you have the same sound playing for most of the game it better be relatively easy on the ears.
Not your fault, but what's with Gamemaker and the crap idea of disabling the X on the window?
Interesting gameplay mechanic, though it didn't take long before I arrived at what was, as far as I could tell, a mandatory death. Still, a fun idea. Side note, numpad worked for movement, but numpad 5 didn't work for mode change, I had to use enter for that.