Foon → Ludum Dare Explorer → Users → FourbitFriday

FourbitFriday

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeCo
201326MinimalismSUSTAINcompo10
201223Tiny WorldLonely Hated Rockcompo54.293.864.074.363.712.753.4020
201121EscapeSpace Pirates Suck!compo983.353.113.003.503.502.142.301.331
201017IslandsIsland Jumpercompo393.483.083.643.803.482.522.382.50
200914Advancing Wall of DoomHarbingercompo713.092.874.054.323.083.252.772.95

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by FourbitFriday

FourbitFriday leaves an average of 1.7 feedback comments each event.

LD26 — Minimalism (1)

MiniCave by aare 2013-05-01T20:18:00

It's a bit too hard, and I felt like an actual destination would have been a much better motivator than a high score. I like the way the weapon switching works though, and the graphics are very nice and clean.

LD21 — Escape (2)

Spiders v. Aliens by tangentstorm 2011-08-23T03:48:00

I liked it! (quite a lot). I'd like to see more levels and mechanics introduced. After I got ghost me though I just ended up dragging the baddies in front of the turrets and killing them, which seemed cheap and wrong, but the spiders were a bit too hard/time consuming to deal with. I really dug the grab mechanic though. Was a little too easy to get things stuck in walls.

DrPetterLD21 by DrPetter 2011-08-23T03:22:00

Agree with Chevy, would like to see this expanded upon. Got a little disorienting after staring for a bit (not in a bad way though). Loved the player sprite and how jiggly it was.

LD14 — Advancing Wall of Doom (2)

We Control the Purple Creature by Sparky

Liked much, would have enjoyed more with toned-down static, but I told you that already. Highly enjoyable otherwise.

Sir Henry Placeholder and the Badly Timed Parade by rogual

Radness abounds, great idea and execution. As has been said before, stickfigure seemed a bit out of place but the rest of the graphics, as well as the game, were sweet.