DrPetterLD21 by DrPetter 2011-08-23T03:22:00
Agree with Chevy, would like to see this expanded upon. Got a little disorienting after staring for a bit (not in a bad way though). Loved the player sprite and how jiggly it was.
Foon → Ludum Dare Explorer → Users → FourbitFriday
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | SUSTAIN | compo | 10 | |||||||||||||
| 2012 | 23 | Tiny World | Lonely Hated Rock | compo | 5 | 4.29 | 3.86 | 4.07 | 4.36 | 3.71 | 2.75 | 3.40 | 20 | |||||
| 2011 | 21 | Escape | Space Pirates Suck! | compo | 98 | 3.35 | 3.11 | 3.00 | 3.50 | 3.50 | 2.14 | 2.30 | 1.33 | 1 | ||||
| 2010 | 17 | Islands | Island Jumper | compo | 39 | 3.48 | 3.08 | 3.64 | 3.80 | 3.48 | 2.52 | 2.38 | 2.50 | |||||
| 2009 | 14 | Advancing Wall of Doom | Harbinger | compo | 71 | 3.09 | 2.87 | 4.05 | 4.32 | 3.08 | 3.25 | 2.77 | 2.95 |
Agree with Chevy, would like to see this expanded upon. Got a little disorienting after staring for a bit (not in a bad way though). Loved the player sprite and how jiggly it was.
I liked it! (quite a lot). I'd like to see more levels and mechanics introduced. After I got ghost me though I just ended up dragging the baddies in front of the turrets and killing them, which seemed cheap and wrong, but the spiders were a bit too hard/time consuming to deal with. I really dug the grab mechanic though. Was a little too easy to get things stuck in walls.
Thanks for the feedback guyses, glad it wasn't terrible (or that's what you lead me to believe thus far) :)
An option for manually cycling through building options is an excellent idea, I can't believe I didn't think of it myself. I don't know if I'll work on the post-compo build any more but if I ever revisit this idea (fairly likely, as I'm very pleased with it) I'll definitely take all of these issues and suggestions into account.