FoonLudum Dare ExplorerLD23 → Lonely Hated Rock

Lonely Hated Rock

By xion

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CategoryRankScoreCount
Overall54.29
Fun213.86
Theme84.36
Innovation304.07
Mood943.40
Graphics1283.71
Audio3162.75
Coolness100720

Comments

droqen 2012-04-23 02:07

aaa this is great <3 I beat it on my second try, and didn't realize initially the win condition (three SOS at the same time) the first time. SO I TOTALLY BEAT IT ON MY FIRST TRY.

Super neat stuff to build. My only complain with the control scheme is that it's a little hard sometimes to build the right thing at high research levels, and sometimes it's hard to build things in the right place when the hated rock gets all crowded and shit.

uh, but it's awesome. everyone who reads this comment: you should play this game.

droqen 2012-04-23 02:08

467 seconds.

jaj 2012-04-23 17:56

I liked it a lot but I can't figure out how to send an sos signal. It's also not completely clear te mo how things like healing work. Is just updrading a headquarters enough?

kevinzuhn 2012-04-24 05:46

This game is so slick! I really like the planetoid combination defense game/rts going on here, and the presentation is great as well. The difficulty ramped up on me pretty quickly, so I spent the game feeling frantic.

The selection system can be frustrating; the earlier tiers pass in the blink of an eye, especially when there are lots of distractions going on. I would almost prefer it if the game paused while I was building, or at least used a left-right scheme.

johanp 2012-04-25 10:39

Very nice presentation, love the graphics. Didn't really know what I was doing at first, but caught on later.

dukope 2012-04-25 11:55

Love the visuals and animations. Gameplay was almost too frantic, but I had fun.

hd408 2012-04-29 12:13

Cool game concept!

The weak point is the building/upgrade/research controls, could be better if up/down arrow keys could cycle through the available options (not exceeding the currently available on the list, which expands as you continue to hold the C button). Also, the asteroid collision sound is irritating, and sometimes they seem to be stuck in collision, producing really loud and confusing sounds. This seems to be even in a post-compo build.

xion 2012-04-30 20:29

Thanks for the feedback guyses, glad it wasn't terrible (or that's what you lead me to believe thus far) :)

An option for manually cycling through building options is an excellent idea, I can't believe I didn't think of it myself. I don't know if I'll work on the post-compo build any more but if I ever revisit this idea (fairly likely, as I'm very pleased with it) I'll definitely take all of these issues and suggestions into account.

angrygeometry 2012-05-02 21:57

wow, this is one smooth game! nice job!

moonmagic 2012-05-12 17:00

This is fantastic. Feels great to play, and reasonably fair once you figure out what's going on. The graphics and sound do a lovely job of making the game feel pretty hostile, and the brief moments of calm you receive when you build defenses are very rewarding. Love this.

sonnybone 2012-05-14 17:55

This looks SO GOOD in motion. The screenshots don't really do it justice. Needs music... and KUDOS on pulling this off with GM. Great work!