Geti
Really cool, though the scanlines raped my eyesight a little. The jump mechanic was a bit longwinded, but i enjoyed wandering around a lot.
Foon → Ludum Dare Explorer → LD17 → Island Jumper
By xion
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 26 | 3.80 | ||
| Innovation | 32 | 3.64 | ||
| Overall | 39 | 3.48 | ||
| Graphics | 49 | 3.48 | ||
| Fun | 64 | 3.08 | ||
| Audio | 85 | 2.52 | ||
| Humor | 90 | 2.38 | ||
| Community | 110 | 2.50 | ||
| Coolness | 167 |
Really cool, though the scanlines raped my eyesight a little. The jump mechanic was a bit longwinded, but i enjoyed wandering around a lot.
I really like the concept, but the jumping felt too cumbersome(I think it would work if you knew the arc beforehand and the gameplay was about fuel management instead), and nullness errors ended the game prematurely.
Love the art style. The jumping takes some getting used to, but it was fun.
It's too hard for me and I keep walking into the water.
What a funny idea to jump to other parts. Although the jumping mechanic is a bit tedious in the long run.
Bailed with a script error when I took a huge jump unto the right end of the map.
This was WAY fun. Hard as crap, but waaaaay fun.
Could've used some bassy, thumpin' music, though.
I got this...
___________________________________________
ERROR in
action number 1
of Step Event
for object sys_messages:
Error in code at line 11:
x = ob_player.x
^
at position 16: Unknown variable x
Not really liking the scanlines nor the fact that I have to "end task" in order to quit the game early. I do like the mechanic, though that's a lot of variables to play with. Good job overall.
Oh, I crashed with errors too by jumping to the south with full incline and a lot of power from the circle thingy to the south-west of where you start.
This was rather nice. Found it a little tricky, but definitely something that could be evolved into a longer game with a more gradual learning curve.
Really interesting mechanic, and puzzles to boot. Nice graphics, acceptable sound. Difficulty could have used a bit of adjustment, as the collision was a bit too unforgiving, but otherwise a quite solid entry. Checkpoints would have been nice, though.