I like the controls, but I'm not an average player(an average player, based on everything I've observed, wants stick-up-the-ass responsiveness to their directions at all times). I was sad when I started noticing the levels repeating :(
I really like the concept, but the jumping felt too cumbersome(I think it would work if you knew the arc beforehand and the gameplay was about fuel management instead), and nullness errors ended the game prematurely.
java.lang.NegativeArraySizeException at com.otcsw.lcr.InputManager.initialize(InputManager.java:36) at com.otcsw.lcr.Main.<init>(Main.java:52) at com.otcsw.lcr.Main.main(Main.java:59) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Every Java and .Net entry I've tried from this LD has failed. A really discouraging track record for both platforms :(
java.lang.NegativeArraySizeException at com.otcsw.lcr.InputManager.initialize(InputManager.java:36) at com.otcsw.lcr.Main.<init>(Main.java:52) at com.otcsw.lcr.Main.main(Main.java:59) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
The grapple/swap/drop thing was a bit confusing at first but I got it after a few seconds. Was having fun, but I couldn't figure out the level with the glider fish and tall crates :( or is that the end?
org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
I blame Windows 7. at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185) at org.lwjgl.opengl.Display.createWindow(Display.java:311) at org.lwjgl.opengl.Display.create(Display.java:856) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at org.newdawn.slick.AppletGameContainer$ContainerPanel.createDisplay(AppletGameContainer.java:197) at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:216) at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:95)
Game ran at an unplayable framerate on my Intel integrated, and the HUD text at the top, but not the intro help message, was corrupted(a mosaic effect). I was surprised that no D3D option was available, I think I could have had it going faster with that.
Match-3 never felt so "life-or-death" before. I played longer than I thought I would, mostly to see if I could actually get a good result. Finally got one after cracking open the code and seeing that it requires 2500 points on day 1.
Something that bugs me though is that it should become easier to survive as more people starve :/
LD17 — Islands (16)
Baby Leviathan: Eat All Fishies by ExciteMike
I like the controls, but I'm not an average player(an average player, based on everything I've observed, wants stick-up-the-ass responsiveness to their directions at all times). I was sad when I started noticing the levels repeating :(
Island Jumper by Xion
I really like the concept, but the jumping felt too cumbersome(I think it would work if you knew the arc beforehand and the gameplay was about fuel management instead), and nullness errors ended the game prematurely.
Rescue the Stranded! by Redbone
The enemy movements were too predictable, even when I cranked the difficulty all the way up. I probably would have gotten pretty addicted otherwise.
Stranded! by InaVegt
java.lang.NegativeArraySizeException
at com.otcsw.lcr.InputManager.initialize(InputManager.java:36)
at com.otcsw.lcr.Main.<init>(Main.java:52)
at com.otcsw.lcr.Main.main(Main.java:59)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Every Java and .Net entry I've tried from this LD has failed. A really discouraging track record for both platforms :(
Zombie Grinder by demonpants
Tried again, also tried reinstalling Java...
java.lang.NegativeArraySizeException
at com.otcsw.lcr.InputManager.initialize(InputManager.java:36)
at com.otcsw.lcr.Main.<init>(Main.java:52)
at com.otcsw.lcr.Main.main(Main.java:59)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
A Fishing Adventure by Sophie Houlden
The grapple/swap/drop thing was a bit confusing at first but I got it after a few seconds. Was having fun, but I couldn't figure out the level with the glider fish and tall crates :( or is that the end?
Floating Islands by arielsan
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
I blame Windows 7.
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:311)
at org.lwjgl.opengl.Display.create(Display.java:856)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.createDisplay(AppletGameContainer.java:197)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:216)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:95)
Island Defender by Cooshinator
Kudos on the soundtrack.
False Flag by Baiame
You should get Dropbox...
Islands Survival by MrLL
Fun. You can "win" without moving left or right at all, just jumping. The center shot doesn't seem to kill you :P
Island Towers by Dzarg
Game ran at an unplayable framerate on my Intel integrated, and the HUD text at the top, but not the intro help message, was corrupted(a mosaic effect). I was surprised that no D3D option was available, I think I could have had it going faster with that.
Beebop The Island Hopper by treeman
This game practically had me jumping up and down in frustration(the good kind). :)
WeComeFromTheSkies by Mstrp2ez
With more UI refinement this could be a really fun game.
Super Macho Minesweeper by Mark Overmars
This game is a surefire blockbuster, destined beat the numbers of "Modern Warfare 2."
Jump Pirate by snowyowl
Some of those doublejump sequences made me think "Am I playing a Matt Thorson game?"
Hungry Hungry Castaways by Kenny G
Match-3 never felt so "life-or-death" before. I played longer than I thought I would, mostly to see if I could actually get a good result. Finally got one after cracking open the code and seeing that it requires 2500 points on day 1.
Something that bugs me though is that it should become easier to survive as more people starve :/