Ashkin
Hm. The game could use some kind of tutorial, as the interface can be quite confusing at times. I didn't get very far into it...
Foon → Ludum Dare Explorer → LD17 → WeComeFromTheSkies
By mstrp2ez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 35 | 3.69 | ||
| Community | 59 | 3.32 | ||
| Innovation | 69 | 3.15 | ||
| Coolness | 97 | 8 | ||
| Audio | 119 | 1.84 | ||
| Graphics | 121 | 2.81 | ||
| Overall | 135 | 2.65 | ||
| Humor | 137 | 1.93 | ||
| Fun | 166 | 2.12 |
Hm. The game could use some kind of tutorial, as the interface can be quite confusing at times. I didn't get very far into it...
With more UI refinement this could be a really fun game.
I guess you also noticed (judging from one of your own posts) it needs balancing. For example, I didn't get the chance to start something. The first time was because I still had to read when the game started already. The second time I just was chanceless. You should make a tutorial/intro when a game gets complex
In premise, this is very sweet. In playing, though, I found that moving around the map wasn't very smooth, and hijinks ensued when there were two overlapping islands (to the tune of, not knowing being able to control which one I was building on/connecting to). Basically all the problems I have come down to UI, the rest is very good.
I started it up and some clouds flew by. Then it seemed that I was stuck on an all-blue/green background, except for the HUD. I tried hitting the buttons described on-screen, but they didn't seem to do anything.
Dude, respect! Really good game. I almost managed to defend one attack :D But I know very good that there is not much time for balancing during the 48h! Very very good....keep on rocking
This game seems promising, but has a lot of issues. You can't tell which islands and dragons are yours and which are your opponent's. Sometimes I would start the game and start out not even looking at my castle so I wouldn't know where it was. It also feels really slow to get your economy going if the nearest islands are far away. By the time I had a single dragon, the opponent had five. I like the concept here, but you need to work on the details.
Quite ambitious game and a good start!
The controls made it a bit awkward. Some key pressed didn't seem to do anything. On trying to build a dragon it told me I hadn't enough gold, ok. Then I tried to build a cannon but nothing happened.
Obviously the first incoming dragon tore my islands apart.
It seems to be a cool idea, and it looks promising, but it needs more information about what's going on, and how stuff works. I could see this being reasonably fun with some more polish.
A bit complicated to play, but the looks are cool and the idea is solid.
An impressive amount done in the time, if a little too unbalanced to be compelling for long. Played a couple of games though, failed to work out what to do the first time and lost, zerg *ahem* dragon rushed the second and won. Amusing enough.
Steeeep learning curve but lots of work for a 48 hour game. Needs sound and a bit of a tutorial, of course.